The death of [45 Thief] Rex Mutinous Legions (Halfling)

in The Path of the Damned

from the perspective of [46 Wildmage] Teru -*Clan DemonRage*- (Drow Elf)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       the helmet of agony (magic) (humming)
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a scale of pulsating darkness
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       a Tukluk spirit mask [superior]
<worn around neck>   a necklace of Drow testicles (magic) [55%]
<worn around neck>   a necklace of dangling drider fangs of charisma
<worn on body>       a silky black dress of the sirens (magic)
<worn about body>    a moss-covered cloak [poor] (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a well-crafted leather belt from Verspin
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<held as shield>     a heavy steel shield
<worn around wrist>  a dark religious bracer
<worn around wrist>  a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn on hands>      some pitted ruby gloves
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a small diamond ring (magic)
<held>               a mummified deva's head [superior] (humming)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       boots of endurance [superior] [89%]

The Holy Shrine of the Black Order
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A dark orcish priest rests here praying.
A dark orcish priest clambers to his feet.
You drag the corpse of Nomaly along behind you.

< 49h/670H 166v/172V Pos: standing >

< 49h/670H 166v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 49h/670H 169v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 49h/670H 172v/172V Pos: standing >

< 49h/670H 172v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 50h/670H 172v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 50h/670H 172v/172V Pos: standing >

< 50h/670H 172v/172V Pos: standing >
A dark orcish priest starts casting a spell.
You get a rugged adventurers satchel from the corpse of Nomaly.
You get lucky alchemist sack from the corpse of Nomaly.
You get a gnomish ear amplifier from the corpse of Nomaly.
You get a cuendillar, heartstone of magic of regeneration from the corpse of Nomaly.
You get a cuendillar, heartstone of magic of endurance from the corpse of Nomaly.
You get a glowing gypsy bracelet from the corpse of Nomaly.
You get a belt of skulls of power from the corpse of Nomaly.
You get some black patherskin robes from the corpse of Nomaly.
You get boots of endurance [superior] from the corpse of Nomaly.
You get a nice pair of crimson-hued leggings from the corpse of Nomaly.
You get the crown of dragons from the corpse of Nomaly.
You can't carry any more.

< 51h/670H 172v/172V Pos: standing >

< 51h/670H 172v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 51h/670H 172v/172V Pos: standing >

< 51h/670H 172v/172V Pos: standing >
A dark orcish priest moves to a different position.
A dark orcish priest stops chanting abruptly!

< 51h/670H 172v/172V Pos: standing >
Into what?

< 52h/670H 172v/172V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
A Grey Elf who is close by to your west.
Grahk who is close by to your west.
An orcish guard who is not far off to your west.
The mailman who is not far off to your west.

< 52h/670H 172v/172V Pos: standing >

< 52h/670H 172v/172V Pos: standing >
You can't carry any more.

< 53h/670H 172v/172V Pos: standing >
The Holy Shrine of the Black Order
Obvious exits: -N -W
The corpse of a Githzerai is lying here.
A few drops of fresh blood are scattered around the area.
A dark orcish priest rests here praying.

< 53h/670H 172v/172V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 54h/670H 172v/172V Pos: standing >
You get a charm made of dwarf bone [poor] from the corpse of Nomaly.
You get a blood-stained ivory badge from Taliccicopiid from the corpse of Nomaly.
You get an ashen gem veil from the Valoisian Castle from the corpse of Nomaly.
You get a crude hemp wristguard from Taliccicopiid from the corpse of Nomaly.
You get some rusty ruby arm plates from Taliccicopiid from the corpse of Nomaly.
You get a bloody granite robe from Taliccicopiid from the corpse of Nomaly.
You get a magical cured leather ring from Taliccicopiid from the corpse of Nomaly.
You get a wispy astral-twined mindstone ring from the corpse of Nomaly.
You get a large leather backpack from the corpse of Nomaly.
You get an owl feather from the corpse of Nomaly.
You can't carry any more.

< 55h/670H 172v/172V Pos: standing >
Grun enters from the west.

< 56h/670H 172v/172V Pos: standing >

< 56h/670H 172v/172V Pos: standing >
Grun sits down in a comfortable spot.
Horns begin to bellow and drums thunder to the call to arms!

< 56h/670H 172v/172V Pos: standing >
Grun opens a spellbook and begins studying it intently.

< 56h/670H 172v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A cowardly orcish girl tries to hide herself in protection.

< 56h/670H 171v/172V Pos: standing >
You put 9 items into a rugged adventurers satchel.

< 56h/670H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
(Q)An old orcish woman cries over the loss of her spouse.

< 57h/670H 171v/172V Pos: standing >

< 57h/670H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A cowardly orcish girl tries to hide herself in protection.

< 57h/670H 170v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A drunken orc wanders about lost out of his mind.
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.
An orcish guard stands here patrolling.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 57h/670H 169v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.
Crawling about, this baby orc is crying loudly.

< 57h/670H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W#
Fresh blood covers everything in the area.
An orcish street sweeper is here cleaning the streets from rubbish.

< 57h/670H 170v/172V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
A baby orc who is close by to your east.
The grinning bobcat who is close by to your east.
A shady chemist who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
A female orc who is close by to your south.
An orcish thief who is close by to your south.
A baby orc who is close by to your south.
A drunken orc who is not far off to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
An orcish guard who is not far off to your south.
A void elemental who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
Grahk who is rather far off to your south.
A female orc who is rather far off to your south.
A gnome merchant who is rather far off to your south.
Morfos who is rather far off to your south.
Morfos who is rather far off to your south.
Morfos who is rather far off to your south.
A beautiful pegasus who is rather far off to your south.
A water elemental who is rather far off to your south.
A water elemental who is rather far off to your south.
Agho who is rather far off to your south.
Pokyanki who is rather far off to your south.
Pokyanki who is rather far off to your south.
Zukus who is rather far off to your south.

< 57h/670H 170v/172V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 58h/670H 172v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Running about town, this female orc is restocking her low supplies.

< 58h/670H 171v/172V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (good)          
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (very good)     
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
  *Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (evil)          
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 58h/670H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 58h/670H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W#
Puddles of fresh blood cover the ground.
An orcish street sweeper is here cleaning the streets from rubbish.

< 58h/670H 170v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.
Crawling about, this baby orc is crying loudly.

< 58h/670H 169v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] A small collar collects among the rubble on the ground.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A drunken orc wanders about lost out of his mind.
A small black skunk peers wearily at you.
An orcish guard stands here patrolling.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 58h/670H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a Grey Elf is lying here.

< 58h/670H 170v/172V Pos: standing >
A Halfling enters from the west.
A void elemental enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 59h/670H 170v/172V Pos: standing >
A void elemental leaves south.

< 59h/670H 172v/172V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
A black skunk who is close by to your north.
An orcish guard who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish thief who is not far off to your north.
A baby orc who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
A female orc who is rather far off to your north.
An orcish merchant who is in the distance to your north.
A draft horse who is in the distance to your north.
Grun who is close by to your east.
A dark orcish priest who is close by to your east.
A void elemental who is close by to your south.
A Halfling who is close by to your south.
Grahk who is close by to your south.
A female orc who is close by to your south.
A gnome merchant who is close by to your south.
Morfos who is close by to your south.
Morfos who is close by to your south.
Morfos who is close by to your south.
An orcish guard who is close by to your south.
A beautiful pegasus who is close by to your south.
A water elemental who is close by to your south.
A water elemental who is close by to your south.
A water elemental who is close by to your south.
Agho who is close by to your south.
Pokyanki who is close by to your south.
Pokyanki who is close by to your south.
Zukus who is close by to your south.
Faz who is close by to your south.
An orcish guard who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
An orcish guard who is a brief walk away to your south.
A baby orc who is in the distance to your south.
An orcish guard who is close by to your west.
The mailman who is close by to your west.

< 59h/670H 172v/172V Pos: standing >

< 59h/670H 172v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a Grey Elf is lying here.
The corpse of a drunken orc is lying here.
Grahk DemonLord -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.
Running about town, this female orc is restocking her low supplies.
A gnome merchant is standing here, busy with his own matters.
Morfos  Dakhira (Drow Elf)(medium) stands in mid-air here.
Morfos  Dakhira (Drow Elf)(medium) stands in mid-air here.
Morfos  Dakhira (Drow Elf)(medium) stands in mid-air here.
Morfos  Dakhira (Drow Elf)(medium) stands in mid-air here. (Casting) 
An orc guard of the Black Order is here watching your every action.
A beautiful pegasus stands in mid-air here, fighting a water elemental. (Minion) 
A water elemental stands here, fighting a beautiful pegasus. (Minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Agho  Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Agho's head.
Pokyanki GithSquid -*Clan DemonRage*- (Githyanki)(medium) is lying in mid-air here, fighting a gnome merchant.
*Pokyanki GithSquid -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
Zukus DemonLord -*Clan DemonRage*- (Duergar)(medium) stands in mid-air here.
Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.

< 59h/670H 171v/172V Pos: standing >
A water elemental's feeble crush grazes a beautiful pegasus.
A water elemental misses a beautiful pegasus.

< 60h/670H 171v/172V Pos: standing >
Agho gives an order to his followers.
A gnome merchant is knocked to the ground by a water elemental's mighty bash!
A gnome merchant avoids being bashed by a water elemental, who loses its balance and falls.

< 60h/670H 171v/172V Pos: standing >
Morfos completes his spell...
Morfos utters the word 'pawwzf'
Morfos creates a hammer out of thin air that smashes into a gnome merchant, bits of flesh and bone fly everywhere!

< 60h/670H 171v/172V Pos: standing >
An orcish guard suddenly attacks a gnome merchant!
An orcish guard's punch grazes a gnome merchant.
Grun enters from the north.

< 60h/670H 171v/172V Pos: standing >
Pokyanki misses a gnome merchant.

< 60h/670H 171v/172V Pos: standing >
A gnome merchant's slash strikes Pokyanki very hard.
A gnome merchant's slash seriously wounds Pokyanki.

< 60h/670H 171v/172V Pos: standing >
The flaming conflagration burning a Human subsides!

< 60h/670H 171v/172V Pos: standing >
Morfos starts casting an offensive spell.
Morfos snaps into visibility.

< 60h/670H 171v/172V Pos: standing >
Morfos snaps into visibility.

< 61h/670H 171v/172V Pos: standing >
Morfos completes his spell...
Morfos utters the word 'agsplnuahz'
Ghostly hands appear before a gnome merchant, close around his neck and begin to squeeze!
A gnome merchant gasps for air as a pair of ghostly hands tighten around his throat!
A beautiful pegasus misses a water elemental.
A beautiful pegasus misses a water elemental.

< 61h/670H 171v/172V Pos: standing >
You are surrounded by a magenta glow.
Morfos snaps into visibility.
A gnome merchant gasps for air as a pair of ghostly hands tighten around his throat!
A Halfling's disguise falls apart!

< 61h/670H 171v/172V Pos: standing >
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 61h/670H 171v/172V Pos: standing >
Grahk starts casting an offensive spell called 'molten spray'.

< 61h/670H 172v/172V Pos: standing >
You failed.

< 61h/670H 172v/172V Pos: standing >
Tiny explosions wrack a Halfling's body with pain!
A water elemental's feeble crush grazes a Halfling.
A water elemental misses a Halfling.
A Halfling's powerful slash seriously wounds Pokyanki.
Pokyanki clambers to his feet.
Pokyanki dodges a Halfling's attack.
A Halfling's impressive pierce seriously wounds Pokyanki.
A Halfling's impressive slash enshrouds Pokyanki in a mist of blood.
A water elemental's feeble crush grazes a beautiful pegasus.
A water elemental's feeble crush grazes a beautiful pegasus.

< 62h/670H 172v/172V Pos: standing >
Grahk completes his spell...
Grahk utters the words 'warhunso gsfal'
Grahk points at a Halfling.
A blast of molten spray sent by Grahk coats a Halfling with searing agony.
An orcish guard's feeble punch grazes a Halfling.
An orcish guard's feeble punch grazes a Halfling.
An orcish guard kicks a Halfling in the stomach, rendering him breathless.
Pokyanki snaps into visibility.

< 62h/670H 172v/172V Pos: standing >
A Halfling flashes a wicked grin as the shadows slowly coalesce around them.
Pokyanki misses a Halfling.

< 62h/670H 172v/172V Pos: standing >
Faz has lost his link.
Grahk starts casting an offensive spell.

< 62h/670H 172v/172V Pos: standing >
Tiny explosions wrack a Halfling's body with pain!

< 62h/670H 172v/172V Pos: standing >
Zukus starts casting an offensive spell.
Morfos starts casting an offensive spell.
Morfos snaps into visibility.

< 62h/670H 172v/172V Pos: standing >
Tiny explosions wrack a Halfling's body with pain!
A Halfling is incapacitated and will slowly die, if not aided.
Grahk completes his spell...
Grahk utters the words 'warhunso gsfal'
Grahk points at a Halfling.
A blast of molten spray sent by Grahk coats a Halfling with searing agony.
A Halfling's jade ring [poor] melted from the intense heat!
A Halfling's pale magenta earring melted from the intense heat!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!