The death of [42 Controller] Nor Mutinous Legions (Gnome)

in A Subterranean Passage

from the perspective of [38 Forest Druid] Physis (Grey Elf)

<worn on head>       a sparkling gold coif
<worn on face>       a mask made of leaves [superior]
<worn around neck>   the medallion of gaia [superior] (glowing)
<worn around neck>   a tarnished marble gorget from Pine Hollow
<worn on body>       a soldier's copper tunic
<worn around wrist>  a circlet of red pine [superior]
<worn around wrist>  a circlet of red pine [poor]
<worn on finger>     a dented ring [superior]
<worn on finger>     a strange twisted ring of pine [superior]
<held>               a globe of spruce [poor]
<worn on legs>       some fragile emerald leg plates
<worn on feet>       some shimmering tin moccasins

A tiny bird skims just above the grasses here.

< 422h/422H 154v/158V Pos: standing >
Nor leaves west.
An elven bard sneaks west.
You follow Nor.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
A goshawk swoops out of the sky to attack.
A large lion stalks here, wondering what to get for dinner.
A giraffe looks about for a nearby tree.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 422h/422H 154v/158V Pos: standing >
A cheetah leaves south.

< 422h/422H 156v/158V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
A proud lion flies through the air, free as a bird!
A giraffe flies through the air, free as a bird!

< 422h/422H 158v/158V Pos: standing >
Nor leaves west.
You follow Nor.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
A longhorned gazelle keeps the savannah grasses in check.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
A gargantuan bird soars over the Savannah here.

< 422h/422H 156v/158V Pos: standing >
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 157v/158V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
A gazelle flies through the air, free as a bird!
A gazelle flies through the air, free as a bird!
A gazelle flies through the air, free as a bird!
A gazelle flies through the air, free as a bird!
A large gazelle flies through the air, free as a bird!

< 422h/422H 158v/158V Pos: standing >
Nor gives an elven bard an order.
An elven bard starts singing aloud with a beautiful voice.

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 158v/158V Pos: standing >
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
A roc suddenly attacks an elven bard!
A roc misses an elven bard.
An elven bard starts casting an offensive spell.

< 422h/422H 158v/158V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a roc, blood pours from its body!

< 422h/422H 158v/158V Pos: standing >
You start chanting...

< 422h/422H 158v/158V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a roc, blood pours from its body!

< 422h/422H 158v/158V Pos: standing >
Casting: earthen maul 

< 422h/422H 158v/158V Pos: standing >
An elven bard misses a roc.
An elven bard misses a roc.
An elven bard misses a roc.

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
An elven bard's skin seems to turn to stone.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!
You complete your spell...
[Damage: 74 ] You cause the earth to reach up and maul your opponent!
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
An elven bard starts casting an offensive spell.

< 422h/422H 158v/158V Pos: standing >
An elven bard dodges a roc's attack.
A roc's punch grazes an elven bard.
A roc's feeble punch grazes an elven bard.
A roc hits an elven bard with a mighty kick to her chest.

< 422h/422H 158v/158V Pos: standing >
A large gazelle leaves west.
A gazelle leaves west.
A gazelle leaves west.
A gazelle leaves west.
A gazelle leaves west.

< 422h/422H 158v/158V Pos: standing >
You start chanting...

< 422h/422H 158v/158V Pos: standing >
Casting: earthen maul 
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a roc, blood pours from its body!
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a roc, blood pours from its body!

< 422h/422H 158v/158V Pos: standing >
You complete your spell...
[Damage: 139 ] You cause the earth to reach up and maul your opponent!

< 422h/422H 158v/158V Pos: standing >
An elven bard's decent punch strikes a roc very hard.
An elven bard's decent punch seriously wounds a roc.
An elven bard misses a roc.

< 422h/422H 158v/158V Pos: standing >
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
An elven bard starts casting an offensive spell.

< 422h/422H 158v/158V Pos: standing >
You start chanting...

< 422h/422H 158v/158V Pos: standing >
An elven bard dodges a roc's attack.
An elven bard dodges a roc's attack.
A roc's feeble punch grazes an elven bard.

< 422h/422H 158v/158V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a roc, blood pours from its body!
A roc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a roc's gurgling and choking signals its demise.
You abort your prayer before it's done!
An elven bard stops invoking abruptly!

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 158v/158V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 422h/422H 158v/158V Pos: standing >
The corpse of a roc appears to be empty.

< 422h/422H 158v/158V Pos: standing >
You are not using it.

< 422h/422H 158v/158V Pos: standing >
Into what?

< 422h/422H 158v/158V Pos: standing >
You do not seem to have the 'satchel'.

< 422h/422H 158v/158V Pos: standing >
You don't have anything to put in it.

< 422h/422H 158v/158V Pos: standing >
You don't find anything you didn't see before.

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 158v/158V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a roc is lying here.
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 158v/158V Pos: standing >
It appears to be the corpse of a roc.
Nothing.

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 158v/158V Pos: standing >

< 422h/422H 158v/158V Pos: standing >
Nor leaves east.
An elven bard sneaks east.
You follow Nor.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.
A goshawk swoops out of the sky to attack.

< 422h/422H 156v/158V Pos: standing >
Nor leaves east.
An elven bard sneaks east.
You follow Nor.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
A tiny bird skims just above the grasses here.

< 422h/422H 154v/158V Pos: standing >
Nor leaves east.
You follow Nor.

A Gigantic Termite Mound
   The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East  -South -West  -Down 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 153v/158V Pos: standing >
Nor leaves east.
You follow Nor.

Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 151v/158V Pos: standing >
Nor leaves east.
An elven bard sneaks east.
You follow Nor.

Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 149v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 151v/158V Pos: standing >
Nor leaves west.
You follow Nor.

Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 149v/158V Pos: standing >
Nor leaves north.
An elven bard sneaks north.
You follow Nor.

A Calming Clearing in The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
A bright light fills this area.
Obvious exits: -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 148v/158V Pos: standing >
Nor leaves south.
An elven bard sneaks south.
You follow Nor.

Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This boundary
separating the Savannah from the outside is far too well organized to have
been natural.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 147v/158V Pos: standing >
Nor leaves south.
An elven bard sneaks south.
You follow Nor.

The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Legend says that M'Bele allows rain to fall on his
believers but once a year, because any more would make them soft.
Obvious exits: -North -East  -South -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A small gazelle follows the others in the herd.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.

< 422h/422H 145v/158V Pos: standing >
Nor leaves south.
An elven bard sneaks south.
You follow Nor.

The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the west lies an enormous baobab tree.
Obvious exits: -North -East  -South -Up   
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.

< 422h/422H 143v/158V Pos: standing >
Nor floats up.
An elven bard sneaks up.
You follow Nor.

Climbing a Huge Baobab Tree
   "Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East  -South -West  -Up    -Down 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 142v/158V Pos: standing >
Nor floats up.
You follow Nor.

High in a Huge Baobab Tree
   The canopy of branches that could be walked on further down does not exist
here, and some care must be taken to avoid a fall. Three limbs jut their way
out from this junction; the other branches in the area really aren't big
enough to support any major weight.
Obvious exits: -South -Down  -Northwest -Northeast
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 141v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 143v/158V Pos: standing >
Nor leaves south.
You follow Nor.

A Platform in a Huge Baobab Tree
   Though the tree itself is nowhere near as stable here as it is by the
trunk, a small platform has been constructed that offers excellent support.
The grasses that lie thirty feet below are in no danger of being fallen upon.
This vantage point allows a perfect view of the Butsu village to the south,
which raises the question of whether or not the platform is of Tukluk origin.
It seems awfully well constructed to be the result of that tribe.
Obvious exits: -North
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
An extremely brave Tukluk scout observes the Butsu village.

< 422h/422H 144v/158V Pos: standing >
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
A brave Tukluk scout suddenly attacks an elven bard!
A brave Tukluk scout's punch grazes an elven bard.
An elven bard starts casting an offensive spell.

< 422h/422H 144v/158V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a brave Tukluk scout, blood pours from his body!
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a brave Tukluk scout, blood pours from his body!

< 422h/422H 146v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!
You start chanting...

< 422h/422H 148v/158V Pos: standing >
An elven bard's decent punch strikes a brave Tukluk scout.
An elven bard's punch strikes a brave Tukluk scout.

< 422h/422H 148v/158V Pos: standing >
An elven bard dodges a brave Tukluk scout's attack.
An elven bard dodges a brave Tukluk scout's attack.
A brave Tukluk scout whacks an elven bard in the side with a sound kick.
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
An elven bard starts casting an offensive spell.

< 422h/422H 149v/158V Pos: standing >
Casting: earthen maul 

< 422h/422H 149v/158V Pos: standing >
You complete your spell...
[Damage: 68 ] You cause the earth to reach up and maul your opponent!

< 422h/422H 150v/158V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of a brave Tukluk scout, blood pours from his body!
A brave Tukluk scout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A brave Tukluk scout's death cry reverberates in your head as he falls to the ground.
An elven bard stops invoking abruptly!

< 422h/422H 150v/158V Pos: standing >
You failed.

< 422h/422H 152v/158V Pos: standing >
You get a few coins from the corpse of a brave Tukluk scout.
There were: 1 platinum coin, 9 gold coins. 

< 422h/422H 152v/158V Pos: standing >
You are not using it.

< 422h/422H 152v/158V Pos: standing >
Into what?

< 422h/422H 153v/158V Pos: standing >
You do not seem to have the 'satchel'.

< 422h/422H 153v/158V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into an ermineskin backpack.

< 422h/422H 153v/158V Pos: standing >
A Platform in a Huge Baobab Tree
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a brave Tukluk scout is lying here.
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 154v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 422h/422H 155v/158V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 422h/422H 157v/158V Pos: standing >

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 158v/158V Pos: standing >

< 422h/422H 158v/158V Pos: standing >
Nor leaves north.
An elven bard sneaks north.
You follow Nor.

High in a Huge Baobab Tree
   The canopy of branches that could be walked on further down does not exist
here, and some care must be taken to avoid a fall. Three limbs jut their way
out from this junction; the other branches in the area really aren't big
enough to support any major weight.
Obvious exits: -South -Down  -Northwest -Northeast
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 156v/158V Pos: standing >
Nor floats down.
An elven bard sneaks down.
You follow Nor.

Climbing a Huge Baobab Tree
   "Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East  -South -West  -Up    -Down 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 154v/158V Pos: standing >
Nor floats down.
An elven bard sneaks down.
You follow Nor.

Inside a Huge Baobab
   The trunk of the ancient baobab is so broad that this passage leading
downwards has actually been hollowed out in the shape of a smooth spiral.
This makes the trip down a controlled slide rather than an outright fall.
Getting back up might be a little tricky, though.
   A flickering light can be seen at the bottom of the incline.
Obvious exits: -Up    -Down 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 152v/158V Pos: standing >
Nor floats down.
An elven bard leaves down.
An elven bard leaves down.
You follow Nor.

Bottom of the Vertical Passage
   A single torch in a small sconce illuminates the passage as it moves from
vertical to horizontal. The baobab wood has been worn quite smooth, and the
torchlight picks up weird, swirling patterns in the grain. The corridor
continues west, from which direction some odd clanking noises can be heard.
Obvious exits: -West  -Up   
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.

< 422h/422H 151v/158V Pos: standing >
Nor leaves west.
An elven bard leaves west.
An elven bard leaves west.
You follow Nor.

A Subterranean Passage
   The baobab wood ends abruptly and is replaced by the hard, dry earth of
the Savannah. There are buttresses every ten feet or so, preventing a cave-in
from the passage of the larger animals above.  The passage extends perhaps
sixty feet, going east back to the baobab tree and west into a slightly
larger chamber from which a clanking noise can be heard.
Obvious exits: -East  -West 
An elven bard in bright green skirts tunes her instruments. (minion) 
An elven bard in bright green skirts tunes her instruments. (minion) 
Nor  Mutinous Legions (Gnome)(small) stands in mid-air here.
(Q)Sprithnog, the long-forgotten gnomish alchemist, works here.

< 422h/422H 151v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 152v/158V Pos: standing >
Nor looks at Sprithnog the Alchemist.

< 422h/422H 153v/158V Pos: standing >
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
An elven bard starts casting an offensive spell.
Sprithnog the Alchemist suddenly attacks an elven bard!
Sprithnog the Alchemist's feeble punch grazes an elven bard.

< 422h/422H 155v/158V Pos: standing >
It was nearly fifty years ago that Sprithnog closed down his apothecary in
Paranel and vanished off the face of Basternae. Now he has been found. He
doesn't seem too concerned, though, as he is quite busy puttering around
pouring beakers into one another and making sure that he doesn't set his
lab on fire.
Sprithnog the Alchemist appears to be Gnome and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is encased in killing ice!
He's encased in a shimmering globe!


< 422h/422H 156v/158V Pos: standing >
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of Sprithnog the Alchemist, blood pours from his body!
An elven bard completes her spell...
An elven bard utters the words 'buoblg qrunsoqpze yugh'
An elven bard's fist beats the life out of Sprithnog the Alchemist, blood pours from his body!

< 422h/422H 157v/158V Pos: standing >
You start chanting...

< 422h/422H 158v/158V Pos: standing >
Sprithnog the Alchemist misses an elven bard.
An elven bard dodges Sprithnog the Alchemist's attack.
Sprithnog the Alchemist starts casting an offensive spell.

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!
Casting: earthen maul 

< 422h/422H 158v/158V Pos: standing >
Sprithnog the Alchemist dodges an elven bard's attack.
An elven bard misses Sprithnog the Alchemist.
Sprithnog the Alchemist dodges an elven bard's attack.

< 422h/422H 158v/158V Pos: standing >
Nor gives an order to his followers.
An elven bard starts casting an offensive spell.
An elven bard starts casting an offensive spell.

< 422h/422H 158v/158V Pos: standing >
You complete your spell...
[Damage: 102 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
Sprithnog the Alchemist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Sprithnog the Alchemist.
Sprithnog the Alchemist stops invoking abruptly!
An elven bard stops invoking abruptly!
An elven bard stops invoking abruptly!

< 422h/422H 158v/158V Pos: standing >
You failed.

< 422h/422H 158v/158V Pos: standing >
You get a few coins from the corpse of Sprithnog the Alchemist.
There were: 2 platinum coins, 17 gold coins. 

< 422h/422H 158v/158V Pos: standing >
You are not using it.

< 422h/422H 158v/158V Pos: standing >
Into what?

< 422h/422H 158v/158V Pos: standing >
You do not seem to have the 'satchel'.

< 422h/422H 158v/158V Pos: standing >
Ok.
You put 2 platinum, 17 gold, 0 silver, and 0 copper coins into an ermineskin backpack.

< 422h/422H 158v/158V Pos: standing >
You are carrying: (3/11)
a magical bone charm
an engraved scimitar [superior]
an ermineskin backpack

< 422h/422H 158v/158V Pos: standing >
An elven bard sings a song to protect her from the world.
An elven bard sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of an elven bard's soothing song!

< 422h/422H 158v/158V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 422h/422H 158v/158V Pos: standing >
A Githyanki enters from the east.
A Githyanki enters from the east.

< 422h/422H 158v/158V Pos: standing >
You don't find anything you didn't see before.

< 422h/422H 158v/158V Pos: standing >
A Githyanki snaps into visibility.

< 422h/422H 158v/158V Pos: standing >
Tiny explosions wrack Nor's body with pain!

< 422h/422H 158v/158V Pos: standing >
Tiny explosions wrack Nor's body with pain!

< 422h/422H 158v/158V Pos: standing >
Tiny explosions wrack Nor's body with pain!
Nor's gleaming steel buckler shattered in bits as the tortured body spasms and quivers!
Nor's shimmering wooden tiara shattered in bits as the tortured body spasms and quivers!
Nor's dangling spider necklace shattered in bits as the tortured body spasms and quivers!
Nor's some spiked emerald vambraces shattered in bits as the tortured body spasms and quivers!
Nor's carved turquoise stud [superior] shattered in bits as the tortured body spasms and quivers!
An elven bard stops following Nor.
An elven bard stops following Nor.
Nor is dead! R.I.P.