<worn on head> a sinister iron helmet from Mitashi - Capital City of the Jade Empire
<worn on eyes> a sand visor [88%]
<worn in ear> a small leaf shaped earring
<worn in ear> a glowing crystalline earring [poor]
<worn around neck> a pendant of fire
<worn on body> the armor of balance (glowing)
<worn about body> a cowlskin of bearfur
<worn on back> a large leather backpack
<worn about waist> a bamboo belt [superior]
<worn on belt buckle>an obsidian hookah
<worn around wrist> a spiked purple steel bracer [poor]
<worn around wrist> a spiked purple steel bracer
<worn on hands> a pair of hydra's claws
<worn on finger> a green Cimmerian ring
<worn on finger> a soldiers ring
<primary weapon> the dark rod named 'Punisher' (glowing)
<secondary weapon> a longsword named "Whistler" [superior]
<worn on legs> some brown wool pants
<worn on feet> a pair of ermineskin boots
< 328h/467H 95v/135V Pos: standing >
The oasis village is an diverse collection of races, that it is sometimes
hard to distinguish the lineage of its inhabitants. This villager goes about
his normal daily activities, and occasionally hums to himself a song that only
he can hear.
An oasis village commoner appears to be Dwarf and has a few scratches.
He's medium in size.
Through your advanced training, you glean they are a level 32 Warrior.
< 329h/467H 96v/135V Pos: standing >
Inside a Guard Tower
Two small cots have been prepared against the north wall for the guards to
sleep on. There are four guards posted at each of the guard towers at all
times. Two of the guards are stationed above watching over the island and the
seas for any signs of invaders. Two of the guards are allowed to sleep here
on the cots beneath the tower. Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village. At no time are any of the towers left unguarded. The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -East -South -Up
A guard spends his time resting here.
A guard spends his time resting here.
< 332h/467H 96v/135V Pos: standing >
Standing atop a Watch Tower
From this vantage, the entire village can be seen. More importantly, the
oceans which surround this small island, can also be viewed with ease. At
first sign of trouble, a large metal bell can be rung to signal the village
to be alert. The gate guards immediately shut the massive wooden gates, and
the village prepares for a siege. Fortunately, this village is well prepared
to deal with most foreign threats from the harsh world of Duris.
Obvious exits: -Down
A strong guard watches the area around the village.
A strong guard watches the area around the village.
< 332h/467H 95v/135V Pos: standing >
You are using:
<worn on head> a sinister iron helmet from Mitashi - Capital City of the Jade Empire
<worn on eyes> a sand visor [88%]
<worn in ear> a small leaf shaped earring
<worn in ear> a glowing crystalline earring [poor]
<worn around neck> a green Cimmerian chain
<worn around neck> a pendant of fire
<worn on body> the armor of balance (glowing)
<worn about body> a cowlskin of bearfur
<worn on back> a large leather backpack
<worn about waist> a bamboo belt [superior]
<worn on belt buckle>an obsidian hookah
<worn on arms> a pair of displacer-fur sleeves
<worn around wrist> a spiked purple steel bracer [poor]
<worn around wrist> a spiked purple steel bracer
<worn on hands> a pair of hydra's claws
<worn on finger> a green Cimmerian ring
<worn on finger> a soldiers ring
<primary weapon> the dark rod named 'Punisher' (glowing)
<secondary weapon> a longsword named "Whistler" [superior]
<worn on legs> some brown wool pants
<worn on feet> a pair of ermineskin boots
< 333h/467H 95v/135V Pos: standing >
< 333h/467H 96v/135V Pos: standing >
Autosaving...
< 371h/467H 122v/135V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 383h/467H 130v/135V Pos: standing >
Standing atop a Watch Tower
Obvious exits: -Down
A strong guard watches the area around the village.
A strong guard watches the area around the village.
< 390h/467H 135v/135V Pos: standing >
Inside a Guard Tower
Two small cots have been prepared against the north wall for the guards to
sleep on. There are four guards posted at each of the guard towers at all
times. Two of the guards are stationed above watching over the island and the
seas for any signs of invaders. Two of the guards are allowed to sleep here
on the cots beneath the tower. Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village. At no time are any of the towers left unguarded. The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -East -South -Up
A guard spends his time resting here.
A guard spends his time resting here.
< 393h/467H 133v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southwest -Northeast
Fresh blood covers everything in the area.
< 393h/467H 132v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Southwest
Puddles of fresh blood cover the ground.
The corpse of a patrolling guard is lying here.
A village commoner goes about his daily business.
< 395h/467H 130v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -South -West
< 396h/467H 129v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A patrolling sergeant looks around carefully.
(Q)A patrolling guard walks the perimeter of the village.
< 397h/467H 128v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A female commoner goes about her daily business.
< 397h/467H 126v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West
A female commoner goes about her daily business.
< 398h/467H 125v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -West -Southeast
A village commoner goes about his daily business.
(Q)A patrolling guard walks the perimeter of the village.
< 399h/467H 123v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/467H 124v/135V Pos: standing >
You are using:
<worn on head> a sinister iron helmet from Mitashi - Capital City of the Jade Empire
<worn on eyes> a sand visor [88%]
<worn in ear> a small leaf shaped earring
<worn in ear> a glowing crystalline earring [poor]
<worn around neck> a green Cimmerian chain
<worn around neck> a pendant of fire
<worn on body> the armor of balance (glowing)
<worn about body> a cowlskin of bearfur
<worn on back> a large leather backpack
<worn about waist> a bamboo belt [superior]
<worn on belt buckle>an obsidian hookah
<worn on arms> a pair of displacer-fur sleeves
<worn around wrist> a spiked purple steel bracer [poor]
<worn around wrist> a spiked purple steel bracer
<worn on hands> a pair of hydra's claws
<worn on finger> a green Cimmerian ring
<worn on finger> a soldiers ring
<primary weapon> the dark rod named 'Punisher' (glowing)
<secondary weapon> a longsword named "Whistler" [superior]
<worn on legs> some brown wool pants
<worn on feet> a pair of ermineskin boots
< 402h/467H 125v/135V Pos: standing >
Score information for Dozzo
Level: 43 Race: Grey Elf Class: Ranger / Blademaster Sex: Male
Hit points: 402(467) Moves: 126(135)
Coins carried: 6 platinum 32 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Frags: -0.59 Deaths: 36
Detecting: Heat
Enchantments: Fly Armor Aware Haste Levitation
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 611
Active Spells:
--------------
lionrage (18 minutes)
hawkvision (17 minutes)
elephantstrength (38 minutes)
barkskin (22 minutes)
rested bonus (146 minutes)
haste (6 minutes)
mielikki vitality (3 minutes)
fly (48 minutes)
< 402h/467H 126v/135V Pos: standing >
You start chanting...
< 409h/467H 130v/135V Pos: standing >
Casting: farsee
< 411h/467H 132v/135V Pos: standing >
You complete your spell...
Your eyes begin to tingle.
< 412h/467H 133v/135V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
A village commoner goes about his daily business.
(Q)A patrolling guard walks the perimeter of the village.
< 415h/467H 135v/135V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 10 ] -=[Your pierce wounds a patrolling guard.]=-
You miss a patrolling guard.
< 418h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
You feel like a potion could do you good once again.
< 418h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
An oasis village commoner assists a patrolling guard heroically.
An oasis village commoner suddenly attacks YOU!
-=[An oasis village commoner's decent punch wounds you.]=-
< 407h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
[Damage: 9 ] -=[Your pierce wounds a patrolling guard.]=-
[Damage: 11 ] -=[Your slash wounds a patrolling guard.]=-
[Damage: 11 ] -=[Your impressive pierce wounds a patrolling guard.]=-
[Damage: 10 ] -=[Your pierce wounds a patrolling guard.]=-
< 407h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
On a Circular Path Around the Island Village
Obvious exits: -West -Southeast
An oasis village commoner stands here, fighting YOU!
(Q)A patrolling guard stands here, fighting YOU!
< 407h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
You parry a patrolling guard's lunge at you.
You dodge a patrolling guard's vicious attack.
A patrolling guard suddenly looks stronger!
You grasp your weapons and prepare for the onslaught...
< 407h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
Your mind goes blank and the world slows down as you become one with the fight.
< 407h/467H 135v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: few scratches >
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine slash wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your pierce wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your pierce wounds a patrolling guard.]=-
With a swift turn you lash at an oasis village commoner.
[Damage: 12 ] -=[Your slash strikes an oasis village commoner.]=-
You're already affected by an armor-type spell.
< 407h/467H 127v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: small wounds >
A female village commoner enters from the west.
You dodge an oasis village commoner's vicious attack.
An oasis village commoner suddenly looks stronger!
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive slash wounds a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive pierce wounds a patrolling guard.]=-
[Damage: 8 ] -=[Your fine pierce wounds a patrolling guard.]=-
< 407h/467H 119v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: small wounds >
A female village commoner enters from the west.
< 407h/467H 119v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: small wounds >
A patrolling guard dodges your futile attack.
[Damage: 9 ] -=[Your fine slash wounds a patrolling guard.]=-
With a swift turn you lash at an oasis village commoner.
[Damage: 10 ] -=[Your pierce strikes an oasis village commoner.]=-
[Damage: 10 ] -=[Your impressive pierce wounds a patrolling guard.]=-
< 407h/467H 111v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: small wounds >
You slow down unable to stay fully focused on melee.
You attempt to flee...
PANIC! You couldn't escape!
< 407h/467H 111v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: small wounds >
You dodge a patrolling guard's vicious attack.
You dodge a patrolling guard's vicious attack.
-=[A patrolling guard's kick hits you in your side.]=-
A patrolling guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful slash strikes a patrolling guard.]=-
[Damage: 8 ] -=[Your fine pierce wounds a patrolling guard.]=-
You miss a patrolling guard.
< 396h/467H 111v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: small wounds >
You attempt to flee...
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
You flee southeastward!
< 396h/467H 85v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -North -Northwest -Southeast
A village commoner goes about his daily business.
< 398h/467H 84v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
< 400h/467H 84v/135V Pos: standing >
You quickly scan the area.
A relaxing guard who is close by to your east.
A relaxing guard who is close by to your east.
A female village commoner who is close by to your northwest.
A female village commoner who is close by to your northwest.
An oasis village commoner who is close by to your northwest.
A patrolling guard who is close by to your northwest.
An oasis village commoner who is close by to your southeast.
A patrolling guard who is not far off to your southeast.
< 401h/467H 84v/135V Pos: standing >
Inside a Guard Tower
Two small cots have been prepared against the north wall for the guards to
sleep on. There are four guards posted at each of the guard towers at all
times. Two of the guards are stationed above watching over the island and the
seas for any signs of invaders. Two of the guards are allowed to sleep here
on the cots beneath the tower. Guard shifts last for eight hours, and after a
shift is completed the guards may choose to sleep or visit their families in
the village. At no time are any of the towers left unguarded. The lookout
tower is above, and can be reached via a simple ladder which leads through a
trapdoor.
Obvious exits: -South -West -Up
A guard spends his time resting here.
A guard spends his time resting here.
< 401h/467H 83v/135V Pos: standing >
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. Strong wooden stakes were sharpened and then driven deep into the
ground, before being bound by rope. There are very few cracks between the
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -Northwest -Southeast
< 402h/467H 82v/135V Pos: standing >
Your opponent has escaped your deadly blade barrage.
< 403h/467H 83v/135V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
On a Circular Path Around the Island Village
Obvious exits: -East -Northwest -Southeast
< 403h/467H 83v/135V Pos: standing >
A patrolling guard enters from the northwest.
< 405h/467H 84v/135V Pos: standing >
You dodge a bash from a patrolling guard, who loses his balance and falls.
< 405h/467H 84v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: small wounds >
You grasp your weapons and prepare for the onslaught...
< 405h/467H 84v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: small wounds >
Your mind goes blank and the world slows down as you become one with the fight.
< 405h/467H 84v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: small wounds >
[Damage: 12 ] -=[Your impressive pierce wounds a patrolling guard.]=-
[Damage: 12 ] -=[Your impressive slash wounds a patrolling guard.]=-
[Damage: 11 ] -=[Your impressive pierce wounds a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive pierce wounds a patrolling guard.]=-
< 405h/467H 76v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful pierce strikes a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive slash wounds a patrolling guard.]=-
You miss a patrolling guard.
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
< 405h/467H 68v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: few wounds >
You miss a patrolling guard.
You miss a patrolling guard.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your powerful pierce strikes a patrolling guard.]=-
You miss a patrolling guard.
< 405h/467H 60v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: few wounds >
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 12 ] -=[Your impressive slash wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
< 405h/467H 52v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your powerful pierce strikes a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive slash wounds a patrolling guard.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a patrolling guard.]=-
[Damage: 11 ] -=[Your impressive pierce wounds a patrolling guard.]=-
< 405h/467H 44v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard kne EP: few wounds >
You miss a patrolling guard.
[Damage: 9 ] -=[Your fine slash wounds a patrolling guard.]=-
A patrolling guard rises to his feet.
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
< 405h/467H 36v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You parry a patrolling guard's lunge at you.
-=[A patrolling guard's fine punch strikes you.]=-
< 387h/467H 36v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
[Damage: 8 ] -=[Your fine pierce wounds a patrolling guard.]=-
A patrolling guard dodges your futile attack.
You miss a patrolling guard.
A patrolling guard dodges your futile attack.
< 387h/467H 28v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
[Damage: 8 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine slash wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your pierce wounds a patrolling guard.]=-
[Damage: 8 ] -=[Your fine pierce wounds a patrolling guard.]=-
< 387h/467H 20v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You become a FLuRrY of weapons as you begin your onslaught...
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 8 ] -=[Your fine slash wounds a patrolling guard.]=-
[Damage: 8 ] -=[Your fine pierce wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your slash wounds a patrolling guard.]=-
Your flurry finished, you resume a normal stance.
< 387h/467H 20v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
[Damage: 10 ] -=[Your impressive pierce strikes a patrolling guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your impressive slash strikes a patrolling guard.]=-
[Damage: 9 ] -=[Your fine pierce wounds a patrolling guard.]=-
You miss a patrolling guard.
< 387h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You slow down exhausted.
A patrolling guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your slash strikes a patrolling guard.]=-
[Damage: 9 ] -=[Your fine pierce strikes a patrolling guard.]=-
[Damage: 8 ] -=[Your fine pierce strikes a patrolling guard.]=-
< 387h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
-=[A patrolling guard's fine punch strikes you.]=-
You parry a patrolling guard's lunge at you.
-=[A patrolling guard's kick crashes into your chest.]=-
< 352h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: nasty wounds >
[Damage: 9 ] -=[Your fine pierce strikes a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive slash strikes a patrolling guard.]=-
A patrolling guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] -=[Your impressive pierce strikes a patrolling guard.]=-
< 352h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You grasp your weapons and prepare for the onslaught...
< 352h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: guard sta EP: pretty hurt >
-=[A patrolling guard's fine punch strikes you.]=-
You parry a patrolling guard's lunge at you.
You start chanting...
< 333h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
Casting: invigorate **
< 333h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
Casting: invigorate *
< 333h/467H 12v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
You complete your spell...
You invigorate yourself with renewed energy.
< 333h/467H 100v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
Your mind goes blank and the world slows down as you become one with the fight.
< 333h/467H 100v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
[Damage: 10 ] -=[Your impressive pierce strikes a patrolling guard.]=-
[Damage: 10 ] -=[Your impressive slash strikes a patrolling guard.]=-
You miss a patrolling guard.
[Damage: 10 ] -=[Your impressive pierce strikes a patrolling guard.]=-
< 333h/467H 92v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
-=[A patrolling guard's fine punch strikes you.]=-
You deflect a patrolling guard's blow and strike back at him!
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your powerful slash strikes a patrolling guard hard.]=-
-=[A patrolling guard's sweep catches you in the side and you almost stumble.]=-
< 306h/467H 92v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
[Damage: 8 ] -=[Your fine pierce strikes a patrolling guard.]=-
[Damage: 9 ] -=[Your fine slash strikes a patrolling guard.]=-
[Damage: 9 ] -=[Your pierce strikes a patrolling guard.]=-
[Damage: 8 ] -=[Your pierce strikes a patrolling guard.]=-
< 306h/467H 84v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: pretty hurt >
A patrolling guard dodges your futile attack.
[Damage: 10 ] -=[Your impressive slash strikes a patrolling guard.]=-
[Damage: 9 ] -=[Your fine pierce strikes a patrolling guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 17 ] -=[Your impressive pierce strikes a patrolling guard very hard.]=-
< 306h/467H 76v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 17 ] -=[Your impressive pierce seriously wounds a patrolling guard.]=-
[Damage: 8 ] -=[Your fine slash strikes a patrolling guard hard.]=-
[Damage: 7 ] -=[Your fine pierce strikes a patrolling guard hard.]=-
[Damage: 10 ] -=[Your impressive pierce strikes a patrolling guard very hard.]=-
< 306h/467H 68v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: awful >
It's hot out here.
< 306h/467H 68v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: awful >
You become a FLuRrY of weapons as you begin your onslaught...
You attempt your blade barrage, but fail to execute the deadly attack!
[Damage: 11 ] -=[Your impressive pierce seriously wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine slash seriously wounds a patrolling guard.]=-
You miss a patrolling guard.
You miss a patrolling guard.
< 306h/467H 60v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: awful >
You dodge a patrolling guard's vicious attack.
-=[A patrolling guard's fine punch strikes you.]=-
< 287h/467H 60v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: awful >
[Damage: 9 ] -=[Your pierce seriously wounds a patrolling guard.]=-
[Damage: 9 ] -=[Your fine slash enshrouds a patrolling guard in a mist of blood.]=-
You miss a patrolling guard.
You miss a patrolling guard.
< 287h/467H 52v/135V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: guard sta EP: awful >
[Damage: 8 ] -=[Your pierce enshrouds a patrolling guard in a mist of blood.]=-
[Damage: 9 ] -=[Your fine slash grievously wounds a patrolling guard.]=-
A patrolling guard is incapacitated and will slowly die, if not aided.
A patrolling guard slumps to the ground.
[Damage: 7 ] -=[Your fine pierce hits a patrolling guard.]=-
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a patrolling guard dies in agony.
< 287h/467H 44v/135V Pos: standing >
You slow down unable to stay fully focused on melee.
It appears to be the corpse of a patrolling guard.
a few coins
a sharp steel dagger
< 287h/467H 44v/135V Pos: standing >
You get a few coins from the corpse of a patrolling guard.
There were: 3 platinum coins, 16 gold coins.
You get a sharp steel dagger from the corpse of a patrolling guard.
< 288h/467H 45v/135V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 290h/467H 46v/135V Pos: sitting >
The first rays of sunlight signal that day is approaching.
< 292h/467H 47v/135V Pos: sitting >
A Githyanki snaps into visibility.
< 293h/467H 49v/135V Pos: sitting >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
< 160h/467H 49v/135V Pos: sitting >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
A Troll snaps into visibility.
-=[A Troll's slash strikes you very hard.]=-
-=[A Troll's powerful pierce seriously wounds you.]=-
-=[A Troll's slash enshrouds you in a mist of blood.]=-
-=[A Troll's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
< 50h/467H 52v/135V Pos: sitting >
< T: Dozzo TP: sit TC: awful E: A Troll sta EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
Your green Cimmerian chain shattered in bits as the tortured body spasms and quivers!
Your pair of displacer-fur sleeves shattered in bits as the tortured body spasms and quivers!