<worn on head> a shimmering reed hood
<worn on face> a frogskin mask [superior]
<worn around neck> a soldier's bone necklace
<worn around neck> a pitted obsidian medallion from Rift Valley Jungle
<worn on body> a stylish hemp tunic
<worn about body> a shimmering leather bodycloak from Rift Valley Jungle
<worn as quiver> a knight's hemp quiver
<worn on belt buckle>a gleaming cured leather belt buckle
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> a pair of worn leather sleeves
<worn around wrist> a tigerbone bracelet [poor]
<worn around wrist> an unique hemp bracelet
<worn on hands> some bloody ivory gauntlets
<worn on finger> a diabolical bronze band
<worn on legs> a set of loose fitting leggings
<worn on feet> a pair of magic boots [superior] (illuminating)
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
A Small Apartment
Obvious exits: -South#
A working commoner is stretched out, sound asleep.(Gold Aura)
< 216h/216H 138v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
Skill
awareness 39
bandage 39
blindfighting 39
buddha palm 39
calm 39
chant 100
chi purge 41
climb 39
combination attack 39
diamond soul 39
dragon punch 75
feign death 39
fishing 39
heroism 42
kick 39
martial arts 100
mount 90
quivering palm 39
regenerate 51
retreat 39
roundkick 46
safe fall 39
salvage 39
springleap 39
swim 39
switch opponents 39
unarmed damage 100
< 216h/216H 138v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
Skill
awareness 39
bandage 39
blindfighting 39
buddha palm 39
calm 39
chant 100
chi purge 41
climb 39
combination attack 39
diamond soul 39
dragon punch 75
feign death 39
fishing 39
heroism 42
kick 39
martial arts 100
mount 90
quivering palm 39
regenerate 51
retreat 39
roundkick 46
safe fall 39
salvage 39
springleap 39
swim 39
switch opponents 39
unarmed damage 100
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
You climb up and ride the old hound dog.
< 216h/216H 137v/138V Pos: standing >
Autosaving...
You dismount the old hound dog.
< 216h/216H 138v/138V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch the old hound dog.
The old hound dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the old hound dog's gurgling and choking signals his demise.
< 216h/216H 138v/138V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 216h/216H 138v/138V Pos: standing >
The corpse of the old hound dog appears to be empty.
< 216h/216H 138v/138V Pos: standing >
You are still a very long way from your next level.
< 216h/216H 138v/138V Pos: standing >
A Small Apartment
Obvious exits: -South#
Fresh blood splatters cover the area.
The corpse of the old hound dog is lying here.
A working commoner is stretched out, sound asleep.(Gold Aura)
< 216h/216H 138v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/216H 138v/138V Pos: standing >
The wooden seems to be closed.
< 216h/216H 138v/138V Pos: standing >
Ok.
< 216h/216H 138v/138V Pos: standing >
A Bend in the Road Wall
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
south and east, while to the north a commoners dwelling sags in its place.
Obvious exits: -North -East -South
A shady looking youth is standing here, eyeing you with a devious glance.
< 216h/216H 137v/138V Pos: standing >
The shady youth spits in your direction.
< 216h/216H 137v/138V Pos: standing >
The Southern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
north and south, to two different turns in the street. An adobe and wood
building stands proudly to the west.
Obvious exits: -North -South -West #
A young man in leather armor seems to be patrolling the area.
< 216h/216H 137v/138V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the west.
Obvious exits: -North -West
A large rat is scurrying about here.
< 216h/216H 136v/138V Pos: standing >
The Southern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues west,
while to the east it turns north.
Obvious exits: -East -West
< 216h/216H 137v/138V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
east and south, the southern road turning west. A small jewelry shop stands
to the north.
Obvious exits: -North -East -South
< 216h/216H 136v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/216H 136v/138V Pos: standing >
Hernic's Fine Gems
This small shop is about fifteen feet in size, with a wooden counter near
the back. Two magnificent murals hang from the east and west walls. The
paintings are both of landscapes with castles off in the distance, across
rolling hills and vast forests. The counter is small and unremarkable,
covered with a two foot piece of glass. A small doorway leads out to the
south.
Obvious exits: -South
Hernic is here, standing behind the counter and smiling at you.(Gold Aura)
< 216h/216H 136v/138V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
east and south, the southern road turning west. A small jewelry shop stands
to the north.
Obvious exits: -North -East -South
< 216h/216H 137v/138V Pos: standing >
Hernic's Fine Gems
This small shop is about fifteen feet in size, with a wooden counter near
the back. Two magnificent murals hang from the east and west walls. The
paintings are both of landscapes with castles off in the distance, across
rolling hills and vast forests. The counter is small and unremarkable,
covered with a two foot piece of glass. A small doorway leads out to the
south.
Obvious exits: -South
Hernic is here, standing behind the counter and smiling at you.(Gold Aura)
< 216h/216H 136v/138V Pos: standing >
You can buy:
1) A fine violet jewel for 7 gold, and 3 silver.
2) A rare ebon ruby for 8 gold, 3 silver, and 1 copper.
3) A diamond earring for 6 platinum, 8 gold, 5 silver, and 7 copper.
4) A beautiful jewelled necklace for 5 platinum, 4 gold, 8 silver, and 6 copper.
5) A common gemstone for 5 gold, 3 silver, and 1 copper.
6) A finely cut diamond for 5 gold, 4 silver, and 2 copper.
7) A vibrant sapphire for 1 platinum, 2 gold, 9 silver, and 3 copper.
< 216h/216H 138v/138V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
east and south, the southern road turning west. A small jewelry shop stands
to the north.
Obvious exits: -North -East -South
< 216h/216H 137v/138V Pos: standing >
The Southern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues west,
while to the east it turns north.
Obvious exits: -East -West
< 216h/216H 136v/138V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the west.
Obvious exits: -North -West
A large rat is scurrying about here.
< 216h/216H 135v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/216H 135v/138V Pos: standing >
The Southern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
north and south, to two different turns in the street. An adobe and wood
building stands proudly to the west.
Obvious exits: -North -South -West #
A young man in leather armor seems to be patrolling the area.
< 216h/216H 135v/138V Pos: standing >
A Bend in the Road Wall
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
south and east, while to the north a commoners dwelling sags in its place.
Obvious exits: -North -East -South
A shady looking youth is standing here, eyeing you with a devious glance.
A commoner is standing here, minding his own business.
< 216h/216H 134v/138V Pos: standing >
A Small Apartment
This tiny home is only about fifteen feet around in size, and is sparsely
furnished with a few couches and one table. It seems that someone of meagre
wealth and social standing lives here. There lack of monies making it nearly
impossible to properly decorate their home. A small doorway leads out to the
south onto the southern wall road.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of the old hound dog is lying here.
A working commoner is stretched out, sound asleep.(Gold Aura)
< 216h/216H 134v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/216H 134v/138V Pos: standing >
A Bend in the Road Wall
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
south and east, while to the north a commoners dwelling sags in its place.
Obvious exits: -North -East -South
A shady looking youth is standing here, eyeing you with a devious glance.
A commoner is standing here, minding his own business.
< 216h/216H 137v/138V Pos: standing >
The Southern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues east
and west, to two different bends in the street.
Obvious exits: -East -West
< 216h/216H 136v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/216H 136v/138V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
< 216h/216H 136v/138V Pos: standing >
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 216h/216H 135v/138V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
(Q)A homeless child is here, scrounging around for some food.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 216h/216H 134v/138V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 216h/216H 136v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 216h/216H 136v/138V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 216h/216H 137v/138V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
(Q)A homeless child is here, scrounging around for some food.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 216h/216H 136v/138V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch a homeless child.
A homeless child is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a homeless child's last actions in this world.
< 216h/216H 138v/138V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 216h/216H 138v/138V Pos: standing >
You get a copper coin from the corpse of a homeless child.
There were: 1 copper coin.
< 216h/216H 138v/138V Pos: standing >
You are still a very long way from your next level.
< 216h/216H 138v/138V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch a homeless child.
A homeless child is dead! R.I.P.
You receive your share of experience.
A homeless child's death cry reverberates in your head as he falls to the ground.
< 216h/216H 138v/138V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 216h/216H 138v/138V Pos: standing >
You get 2 coins from the corpse of a homeless child.
There were: 1 silver coin, 1 copper coin.
< 216h/216H 138v/138V Pos: standing >
You are still a very long way from your next level.
< 216h/216H 138v/138V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 216h/216H 137v/138V Pos: standing >
A half-elf child snaps into visibility.
< 216h/216H 138v/138V Pos: standing >
A half-elf child snaps into visibility.
< 216h/216H 138v/138V Pos: standing >
A half-elf child completes her spell...
A half-elf child utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 174h/216H 138v/138V Pos: standing >
<A half-elf child snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 146h/216H 138v/138V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 122h/216H 138v/138V Pos: standing >
<A half-elf child snaps into visibility.
< 122h/216H 138v/138V Pos: standing >
<A half-elf child snaps into visibility.
You hit a pressure point on a half-elf child with additional force.
A half-elf child dodges your futile attack.
< 122h/216H 138v/138V Pos: standing >
< T: Rodoc TP: sta TC: few wounds E: A half-elf child sta EP: few scratches >
A half-elf child snaps into visibility.
A half-elf child completes her spell...
A half-elf child utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 77h/216H 138v/138V Pos: standing >
< T: Rodoc TP: sta TC: nasty wounds E: someone sta EP: few scratches >
A half-elf child snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 40h/216H 138v/138V Pos: standing >
< T: Rodoc TP: sta TC:pretty hurt E: A half-elf child sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -2h/216H 138v/138V Pos: standing >
< T: Rodoc TP: sta TC: awful E: A half-elf child sta EP: few scratches >
A half-elf child snaps into visibility.
< -2h/216H 138v/138V Pos: standing >
< T: Rodoc TP: sta TC: awful E: A half-elf child sta EP: few scratches >
Someone dodges your futile attack.
You miss someone.
Someone dodges your futile attack.
A half-elf child snaps into visibility.
< -2h/216H 138v/138V Pos: standing >
< T: Rodoc TP: sta TC: awful E: A half-elf child sta EP: few scratches >
A half-elf child snaps into visibility.
A half-elf child completes her spell...
A half-elf child utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your tigerskin belt [superior] was completely destroyed by the massive blow!