The death of [46 Scourge] Ques -*Clan DemonRage*- (Drow Elf)

in On a Sandy Walkway

from the perspective of [46 Spiritualist] Lurt Mutinous Legions (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the crown of unholy saints [poor]
<worn on eyes>       a crystal eyepiece (magic)
<worn in ear>        the royal clasp of Bloodstone
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       a tight facemask of human flesh [88%]
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       an imperceptable shroud of stars (magic) (glowing) (humming)
<worn about body>    a swirling, dark blue cloak [superior] (humming)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>an emerald nose ring (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       a set of unique redweave sleeves (magic)
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     a ring of astral essence (magic) (humming)
<held>               a wooden earth totem (illuminating)
<held>               a soulstone totem (magic) [87%]
<worn on legs>       some bright blue leg plates
<worn on feet>       the mage boots of the maelstrom

In the Kitchen
Obvious exits: -N -E -S -W
A large wooden table with a scarred top is set against the wall.
An orc moves about the keep, fussing over the little details.(Red Aura)
*An ogre named Hammerhead stands in deep thought. (casting) (Red Aura)
A thri-kreen sees how fast he can dice up meat.
A thri-kreen sees how fast he can dice up meat.
A scowling half-elf works at the table slicing vegetables.
A scowling half-elf works at the table slicing vegetables.

< 645h/645H 234v/237V Pos: standing >
An orc servant leaves west.

< 645h/645H 236v/237V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
A cook who is close by to your north.
A cook who is close by to your north.
An air elemental who is not far off to your south.
An earth elemental who is not far off to your south.
An earth elemental who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A female drow who is a brief walk away to your south.
A dwarven child who is rather far off to your south.
A bewildered bystander who is rather far off to your south.
A bewildered bystander who is rather far off to your south.
A withered bird who is rather far off to your south.
A nose-picking troll who is rather far off to your south.
An inquisitive ogre who is rather far off to your south.
A female minotaur who is in the distance to your south.
A minotaur child who is in the distance to your south.
A male githyanki who is in the distance to your south.
A male centaur who is in the distance to your south.
A bewildered bystander who is in the distance to your south.
A nose-picking troll who is in the distance to your south.
An inquisitive ogre who is in the distance to your south.
An orc servant who is close by to your west.
A patrolling guard who is close by to your west.
A patrolling guard who is close by to your west.

< 645h/645H 237v/237V Pos: standing >
A kitchen drudge flies through the air, free as a bird!
In an Elegant Dining Chamber
Obvious exits: -N -E -S -W
An orc moves about the keep, fussing over the little details.(Red Aura)
A barbarian guard moves about, patrolling the halls of the dark keep.
A barbarian guard moves about, patrolling the halls of the dark keep.

< 645h/645H 236v/237V Pos: standing >
A patrolling guard leaves north.

< 645h/645H 236v/237V Pos: standing >
Saving Lurt.

< 645h/645H 236v/237V Pos: standing >
In an Elegant Dining Chamber
Obvious exits: -N -E -S

< 645h/645H 235v/237V Pos: standing >
In an Elegant Dining Chamber
Obvious exits: -E -S
A githyanki wanders the keep, looking for things to do.(Red Aura)

< 645h/645H 236v/237V Pos: standing >
I see nothing suitable there.

< 645h/645H 236v/237V Pos: standing >
In an Elegant Dining Chamber
Obvious exits: -S -W
An orc moves about the keep, fussing over the little details.(Red Aura)
A barbarian guard moves about, patrolling the halls of the dark keep.
A minotaur child charges along the walkway.(Red Aura)
A thri-kreen patrols the halls of the keep.

< 645h/645H 235v/237V Pos: standing >
In an Elegant Dining Chamber
Obvious exits: -N -E -S -W

< 645h/645H 236v/237V Pos: standing >
In a Long Hallway
Obvious exits: -N -E -W
A thri-kreen patrols the halls of the keep.

< 645h/645H 235v/237V Pos: standing >
In a Hallway
Obvious exits: -N -E -S -W

< 645h/645H 236v/237V Pos: standing >
That's impossible, I'm afraid.

< 645h/645H 236v/237V Pos: standing >
In the Kitchen
Obvious exits: -N -E -S -W
A large wooden table with a scarred top is set against the wall.
A barbarian guard moves about, patrolling the halls of the dark keep.
*An ogre named Hammerhead stands in deep thought.(Red Aura)
A thri-kreen sees how fast he can dice up meat.
A thri-kreen sees how fast he can dice up meat.
A scowling half-elf works at the table slicing vegetables.
A scowling half-elf works at the table slicing vegetables.

< 645h/645H 235v/237V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
A cook who is close by to your north.
A cook who is close by to your north.
A patrolling guard who is not far off to your east.
An orc servant who is close by to your south.
An air elemental who is not far off to your south.
An earth elemental who is not far off to your south.
An earth elemental who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A female drow who is a brief walk away to your south.
A dwarven child who is rather far off to your south.
A bewildered bystander who is rather far off to your south.
A bewildered bystander who is rather far off to your south.
A withered bird who is rather far off to your south.
A nose-picking troll who is rather far off to your south.
An inquisitive ogre who is rather far off to your south.
A male githyanki who is in the distance to your south.
A male centaur who is in the distance to your south.
A bewildered bystander who is in the distance to your south.
A bewildered bystander who is in the distance to your south.
A nose-picking troll who is in the distance to your south.
An inquisitive ogre who is in the distance to your south.
A patrolling guard who is close by to your west.
A minotaur child who is close by to your west.
A patrolling guard who is not far off to your west.

< 645h/645H 237v/237V Pos: standing >
In the Kitchen
Obvious exits: -N -E -S -W
A large wooden table with a scarred top is set against the wall.
A barbarian guard moves about, patrolling the halls of the dark keep.
*An ogre named Hammerhead stands in deep thought.(Red Aura)
A thri-kreen sees how fast he can dice up meat.
A thri-kreen sees how fast he can dice up meat.
A scowling half-elf works at the table slicing vegetables.
A scowling half-elf works at the table slicing vegetables.

< 645h/645H 237v/237V Pos: standing >
In a Hallway
Obvious exits: -N -E -S -W
An orc moves about the keep, fussing over the little details.(Red Aura)

< 645h/645H 236v/237V Pos: standing >
In a Long Hallway
Obvious exits: -N -E -W

< 645h/645H 235v/237V Pos: standing >
That's impossible, I'm afraid.

< 645h/645H 237v/237V Pos: standing >
In a Conference Room
Obvious exits: -N -E -S -W
A barbarian guard moves about, patrolling the halls of the dark keep.

< 645h/645H 236v/237V Pos: standing >
A patrolling guard enters from the east.

< 645h/645H 236v/237V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your west.
Hammerhead who is close by to your west.
A kitchen drudge who is close by to your west.
A kitchen drudge who is close by to your west.
A kitchen drudge who is close by to your west.
A kitchen drudge who is close by to your west.
A patrolling guard who is not far off to your west.
A patrolling guard who is not far off to your west.
A minotaur child who is not far off to your west.

< 645h/645H 236v/237V Pos: standing >
In a Conference Room
Obvious exits: -N -E -S -W
A troll patrols the halls of the keep.(Red Aura)
A barbarian guard moves about, patrolling the halls of the dark keep.

< 645h/645H 236v/237V Pos: standing >
A patrolling guard leaves north.

< 645h/645H 236v/237V Pos: standing >
In the Kitchen
Obvious exits: -N -E -S -W
A large wooden table with a scarred top is set against the wall.
A barbarian guard moves about, patrolling the halls of the dark keep.
*An ogre named Hammerhead stands in deep thought.(Red Aura)
A thri-kreen sees how fast he can dice up meat.
A thri-kreen sees how fast he can dice up meat.
A scowling half-elf works at the table slicing vegetables.
A scowling half-elf works at the table slicing vegetables.

< 645h/645H 235v/237V Pos: standing >
You quickly scan the area.
A cook who is close by to your north.
A cook who is close by to your north.
A cook who is close by to your north.
A patrolling guard who is close by to your east.
An orc servant who is not far off to your south.
An air elemental who is not far off to your south.
An earth elemental who is not far off to your south.
An earth elemental who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A keep guard who is not far off to your south.
A female drow who is a brief walk away to your south.
A female barbarian who is rather far off to your south.
A dwarven child who is rather far off to your south.
A bewildered bystander who is rather far off to your south.
A bewildered bystander who is rather far off to your south.
A withered bird who is rather far off to your south.
A nose-picking troll who is rather far off to your south.
An inquisitive ogre who is rather far off to your south.
A minotaur child who is in the distance to your south.
A male githyanki who is in the distance to your south.
A male centaur who is in the distance to your south.
A bewildered bystander who is in the distance to your south.
A bewildered bystander who is in the distance to your south.
A nose-picking troll who is in the distance to your south.
An inquisitive ogre who is in the distance to your south.
A patrolling guard who is close by to your west.
A patrolling guard who is close by to your west.
A minotaur child who is close by to your west.

< 645h/645H 237v/237V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - etherportal
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  2 - spirit jump
               3 - tormenting spirits
( 7th circle)  6 - greater soul disturbance
( 6th circle)  1 - wellness
               5 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               2 - summon beast
               4 - mending
( 3rd circle)  5 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.

< 645h/645H 237v/237V Pos: standing >
In the Kitchen
Obvious exits: -N -E -S -W
A large wooden table with a scarred top is set against the wall.
A barbarian guard moves about, patrolling the halls of the dark keep.
*An ogre named Hammerhead stands in deep thought.(Red Aura)
A thri-kreen sees how fast he can dice up meat.
A thri-kreen sees how fast he can dice up meat.
A scowling half-elf works at the table slicing vegetables.
A scowling half-elf works at the table slicing vegetables.

< 645h/645H 237v/237V Pos: standing >
You start chanting...

< 645h/645H 237v/237V Pos: standing >
Casting: tormenting spirits *

< 645h/645H 237v/237V Pos: standing >
You complete your spell...
You lock your stare upon Hammerhead, close your eyes, and call upon the spirits of the other realms!
Hammerhead snaps into visibility.
You dodge Hammerhead's vicious attack.
-=[Hammerhead's fine punch strikes you.]=-

< 617h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: hammerhead sta EP: excellent >
 A patrolling guard enters from the east.

< 617h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: hammerhead sta EP: excellent >
 A patrolling guard enters from the west.

< 617h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: hammerhead sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 617h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: hammerhead sta EP: excellent >
 Hammerhead dodges your futile attack.

< 617h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: hammerhead sta EP: excellent >
 Hammerhead sends out a wave of psionic death!
-=[]=-
OUCH!  That really did HURT!

< 543h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC: small wounds E: hammerhead sta EP: excellent >
 You attempt to flee...
In an Elegant Dining Chamber
Obvious exits: -N -E -S -W
A minotaur child charges along the walkway.(Red Aura)
You flee westward!

< 543h/645H 210v/237V Pos: standing >
[Damage: 11 ] -=[Your ancestors plague Hammerhead with anguish and pain...]=-
Your victim has saved against your malison spell!
Saving Lurt.

< 543h/645H 211v/237V Pos: standing >
In a Long Hallway
Obvious exits: -N -E -W

< 544h/645H 214v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 545h/645H 216v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 545h/645H 217v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/645H 218v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 546h/645H 219v/237V Pos: standing >
In a Hallway
Obvious exits: -N -E -S -W
A thri-kreen patrols the halls of the keep.

< 546h/645H 219v/237V Pos: standing >
At the Entrance to the Keep
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
A halfling grins at all who enter.
A drow stands watching all who enter.(Red Aura)
An ogre stares at all who enter.(Red Aura)
A gnome squints at all who enter.

< 547h/645H 219v/237V Pos: standing >
Before the Gates to the Dark Keep
Obvious exits: -N -E -S -W
*A female drow watches all that pass.(Red Aura)

< 547h/645H 220v/237V Pos: standing >
At the Stocks
Obvious exits: -N -E -S -W
A stock stained with blood is here.
A minotaur child charges along the walkway.(Red Aura)
A female githyanki strides down the street, head held high.(Red Aura)
A female barbarian strides down the walkway.
A dwarf child runs past.
A bewildered bystander asks questions of all who pass.(Gold Aura)
A bewildered bystander asks questions of all who pass.(Gold Aura)
A withered bird creeps past.(Red Aura)
A troll stands picking his nose while waiting for his ogre friend.(Red Aura)
An inquisitive ogre has come to see if anyone is being disciplined.(Red Aura)

< 547h/645H 220v/237V Pos: standing >
At the Stocks
Obvious exits: -N -E -S -W
A stock stained with blood is here.
A bewildered bystander asks questions of all who pass.(Gold Aura)
A bewildered bystander asks questions of all who pass.(Gold Aura)
A troll stands picking his nose while waiting for his ogre friend.(Red Aura)
An inquisitive ogre has come to see if anyone is being disciplined.(Red Aura)

< 548h/645H 220v/237V Pos: standing >
At a Walkway by an Open Sandy Area
Obvious exits: -N -E -S -W
A storm giant child stomps past.
A male dwarf stomps past, scowling.
A male minotaur saunters along the walkway.(Red Aura)
A withered bird creeps past.(Red Aura)

< 548h/645H 220v/237V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S
A female storm giant strides past.
A centaur child trots past.
A withered bird creeps past.(Red Aura)

< 549h/645H 220v/237V Pos: standing >
A centaur child trots south.
On a Sandy Walkway
Obvious exits: -N -E -S -W#
A centaur child trots past.
A male githyanki  stalks along the walkway, glowering.(Red Aura)
A female barbarian strides down the walkway.
A male halfling smiles at all the women he passes.

< 549h/645H 220v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S
An aggravating do-gooder struts his tiny tush down the walkway.
A duergar male lurks in the shadows.(Red Aura)
A grey elf man walks past scowling.

< 549h/645H 221v/237V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E# -S -W

< 550h/645H 221v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S -W#
Fresh blood covers everything in the area.
The corpse of a drow child is lying here.
A female ogre stands watching all around suspiciously.(Red Aura)
A small gnome child runs past.
A female ogre stands watching all around suspiciously.(Red Aura)
A dwarf child runs past.

< 550h/645H 221v/237V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E# -S
A goblin child runs past.(Red Aura)
A scowling female orc stomps past.(Red Aura)
A male barbarian strolls along the walkway.(Red Aura)

< 550h/645H 221v/237V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S -W
A female goblin stands here.(Red Aura)
A male centaur trots along the walkway.
A human child wanders around humming.

< 551h/645H 221v/237V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E
*A female drow watches all that pass.(Red Aura)
A grey elf woman looks down as she walks along the walkway.

< 551h/645H 221v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 552h/645H 225v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 553h/645H 226v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 553h/645H 227v/237V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S# -W
The corpse of a grey elf child is lying here.
A human man strides along, whistling.
An aggravating do-gooder struts his tiny tush down the walkway.

< 553h/645H 228v/237V Pos: standing >
The gates seems to be closed.

< 554h/645H 229v/237V Pos: standing >
A Sandy Walkway
Obvious exits: -N -W

< 554h/645H 229v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/645H 230v/237V Pos: standing >
[Damage:  7 ] -=[Your ancestors plague Hammerhead with anguish and pain...]=-
Your victim has saved against your malison spell!

< 555h/645H 231v/237V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S# -W
The corpse of a grey elf child is lying here.
A human man strides along, whistling.
An aggravating do-gooder struts his tiny tush down the walkway.

< 557h/645H 236v/237V Pos: standing >
Ok.

< 558h/645H 236v/237V Pos: standing >
Standing Before Huge Gates
Obvious exits: -N -S
A dung beetle trudges across the sands.
An annoying do-gooder dashes about the town.
A jittery thri-kreen watches around the gates.(Red Aura)
A bored troll stands at the gate, picking his nose as he watches people pass.(Red Aura)
An ogre stands at the gate, snarling at all that pass.(Red Aura)
A proud barbarian woman stands at the gate.(Red Aura)

< 558h/645H 235v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
The corpse of a sand viper is lying here.
A desert squirrel darts along the walkway.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)

< 559h/645H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 560h/645H 235v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A desert squirrel darts along the walkway.

< 560h/645H 233v/237V Pos: standing >
A desert squirrel enters from the west.

< 561h/645H 233v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/645H 234v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A dung beetle trudges across the sands.

< 562h/645H 235v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 562h/645H 235v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A desert squirrel darts along the walkway.
A desert squirrel darts along the walkway.

< 564h/645H 233v/237V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/645H 233v/237V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
The corpse of a sand viper is lying here.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)

< 565h/645H 232v/237V Pos: standing >
Pardon?

< 567h/645H 236v/237V Pos: standing >
[Damage:  7 ] -=[Your ancestors plague Hammerhead with anguish and pain...]=-
Your victim has saved against your malison spell!
Pardon?

< 567h/645H 237v/237V Pos: standing >
Pardon?

< 567h/645H 237v/237V Pos: standing >
You start chanting...

< 568h/645H 237v/237V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 75 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 570h/645H 237v/237V Pos: standing >
You start chanting...

< 572h/645H 237v/237V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!

< 573h/645H 237v/237V Pos: standing >
You start chanting...

< 575h/645H 237v/237V Pos: standing >
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 576h/645H 237v/237V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 77 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 577h/645H 237v/237V Pos: standing >
You start chanting...

< 578h/645H 237v/237V Pos: standing >
[Damage:  7 ] -=[Your ancestors plague Hammerhead with anguish and pain...]=-
Your victim has saved against your malison spell!

< 579h/645H 237v/237V Pos: standing >
Casting: greater soul disturbance *

< 580h/645H 237v/237V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 76 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 582h/645H 237v/237V Pos: standing >
A Drow Elf misses you.
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.

< 582h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 An annoying do-gooder enters from the north.
A desert squirrel enters from the east.

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You complete your spell...
You point at a Drow Elf.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 77 ] -=[A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.]=-

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 
< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 Casting: arieks shattering iceball *

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 Casting: arieks shattering iceball 

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 [Damage:  8 ] -=[Your ancestors plague Hammerhead with anguish and pain...]=-
Your victim has saved against your malison spell!
You complete your spell...
You point at a Drow Elf.
[Damage: 76 ] -=[Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.]=-

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 You start chanting...

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Casting: arieks shattering iceball 

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 An annoying do-gooder stands to the side, evaluating the fray.
An annoying do-gooder leaves north.

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 A desert squirrel leaves north.

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 You start chanting...

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Casting: arieks shattering iceball *

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Casting: arieks shattering iceball 

< 583h/645H 237v/237V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 You complete your spell...
You point at a Drow Elf.
[Damage: 78 ] -=[Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.]=-
A Drow Elf's psionicist locket of power [superior] freezes and shatters into million pieces from the intense cold!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!