The death of [46 Pyrokinetic] Taz -*Clan DemonRage*- (Githyanki)

in Before the Pier

from the perspective of [46 Pyrokinetic] Taz -*Clan DemonRage*- (Githyanki)

<worn as a badge>    the badge of the Raveners (magic)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a glowing crystalline earring [superior] (magic)
<worn in ear>        a butterfly earring [poor] (magic) (glowing) (illuminating)
<worn on face>       Krindor's Mask of the Illihthid[227h 42m 12s]
<worn around neck>   some kharma mind beads (magic) [53%]
<worn around neck>   a charm made of dwarf bone [poor]
<worn on body>       the armor of the elements [poor] (glowing)
<worn about body>    the masters cloak (glowing) [62%]
<worn on back>       a large leather backpack
<worn as quiver>     a fanged sapphire quiver
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   an obsidian hookah
<attached to belt>   a bag of wonderous depth (magic) [64%]
<worn on arms>       some superior dragonscale vambraces
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn around wrist>  a pitch-black mindstone bracelet (magic)
<worn on hands>      some ancient Tukluk spellshield gloves [superior] [79%]
<worn on legs>       some bright blue leg plates
<worn on feet>       some boots of enchantment (glowing)

 MM^....MMM^  
 ..^M.^^MMM^  
 ^...P@MMM^.  
 ...^**MMM^^  
 ^..*^*MM^^*  
  .****M^*^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Co enters from the west.

< 389h/465H 118v/123V Pos: standing >
Argh!!! The sun is too bright.

< 389h/465H 121v/123V Pos: standing >
              
 MMMMS^  MMM  
 MM^....MMM^  
 ..^M.@^MMM^  
 ^....PMMM^.  
 ...^**MMM^^  
  ..*^*MM^^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Co enters from the south.

< 389h/465H 121v/123V Pos: standing >
              
           M  
 MMMMS^  MMM  
 MM^..@.MMM^  
 ..^M.P^MMM^  
 ^....^MMM^.  
  ..^**MMM^   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Co enters from the south.

< 389h/465H 119v/123V Pos: standing >
              
              
 MMMMMS^  MM  
 MMM^.@P.MMM  
 M..^M.^^MMM  
 .^....^MMM^  
  ...^**MMM   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Co enters from the east.

< 389h/465H 117v/123V Pos: standing >
              
              
              
 MMMMM@^  MM  
 MMM^.P..MMM  
 M..^M.^^MMM  
  ^....^MMM   
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop TiTaN lOgIc floats here.
The Yacht Elmo el Gato floats here.
The Sloop THE DUMP TRUCK floats here.
The Sloop PoopSloop floats here.
The Sloop Will'O'Wisp floats here.
Co enters from the south.

< 389h/465H 118v/123V Pos: standing >
Argh!!! The sun is too bright.

< 389h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W
Co enters from the west.

< 389h/465H 121v/123V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A pigeon who is rather far off to your north.
A minotaur townsperson who is rather far off to your north.
A small doe who is not far off to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 389h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Co enters from the south.

< 389h/465H 119v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
Co enters from the south.

< 389h/465H 117v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
Co enters from the south.

< 389h/465H 119v/123V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A minotaur townsperson who is close by to your north.
A halfling trickster who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A black panther who is rather far off to your north.
A myrabolan hunter guard who is rather far off to your north.
A pigeon who is rather far off to your north.
A half-orc commoner who is rather far off to your north.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.

< 389h/465H 122v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A Minotaur, raised in the city, wanders about.
Co enters from the south.

< 390h/465H 122v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
Co enters from the east.

< 390h/465H 121v/123V Pos: standing >
A myrabolan hunter guard leaves north.
A black panther leaves north.
You quickly scan the area.
A myrabolan hunter guard who is close by to your north.
A soldier of fortune who is close by to your north.
A pretty woman who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A pigeon who is close by to your east.
A minotaur townsperson who is close by to your east.
A kitty who is a brief walk away to your east.
A monkey hunter who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your west.
A half-orc commoner who is rather far off to your west.

< 390h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A mercenary from the Soldiers of Fortune stands here looking lost.
A woman shopper travels the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Co enters from the south.

< 391h/465H 122v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
Obvious exits: -W -D
A common resident of the city wanders the streets.
A young warlock wanders the city.
Co enters from below.

< 391h/465H 121v/123V Pos: standing >
You quickly scan the area.
A whitetiger who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A pretty woman who is not far off to your west.
A black panther who is close by below you.
A myrabolan hunter guard who is close by below you.
A soldier of fortune who is close by below you.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.

< 391h/465H 121v/123V Pos: standing >

< 393h/465H 123v/123V Pos: standing >
A soldier of fortune floats in from below.

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A woman shopper travels the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Co enters from above.

< 393h/465H 122v/123V Pos: standing >

< 394h/465H 122v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
Co enters from the north.

< 394h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -E -S -W
Co enters from the east.

< 394h/465H 120v/123V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your east.
A minotaur townsperson who is not far off to your east.
A kitty who is rather far off to your east.
A monkey hunter who is rather far off to your east.
A minotaur townsperson who is close by to your south.
Dutch who is close by to your south.
A myrabolan commoner who is not far off to your west.
A half-orc commoner who is a brief walk away to your west.

< 394h/465H 123v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
Co enters from the west.

< 395h/465H 122v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A pigeon, trained by animal empathists, flutters about.(Gold Aura)
A Minotaur, raised in the city, wanders about.
Co enters from the west.

< 396h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
Co enters from the north.

< 396h/465H 120v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
Co enters from the north.

< 396h/465H 122v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Co enters from the north.

< 396h/465H 121v/123V Pos: standing >
You quickly scan the area.
A pigeon who is a brief walk away to your north.
A minotaur townsperson who is a brief walk away to your north.
A half-orc commoner who is in the distance to your north.
A halfling trickster who is in the distance to your north.
A celestial white dragon who is in the distance to your north.

< 397h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
Obvious exits: -N -E -S -W
Co enters from the north.

< 397h/465H 121v/123V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A pigeon who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A small doe who is a brief walk away to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.

< 398h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
Obvious exits: -E -W
Co enters from the west.

< 398h/465H 119v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
Obvious exits: -N -E -S# -W
Co enters from the west.

< 398h/465H 117v/123V Pos: standing >

< 398h/465H 120v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A young Half-Elf wanders the road here.
Co enters from the south.

< 398h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
Co enters from the south.

< 398h/465H 119v/123V Pos: standing >

< 398h/465H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/465H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/465H 123v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/465H 123v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A young Half-Elf wanders the road here.
Co enters from the north.

< 398h/465H 121v/123V Pos: standing >

< 398h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
Co enters from the south.

< 398h/465H 119v/123V Pos: standing >
A wandering half-elf enters from the south.

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -S
Co enters from the south.

< 398h/465H 117v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A common resident of the city travels down the road.
Co enters from the west.

< 398h/465H 118v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E -W
A playful squirrel hops down the road here.
Co enters from the west.

< 398h/465H 119v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -S -W
Co enters from the west.

< 398h/465H 120v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -N -E
A playful squirrel hops down the road here.
An elite hunter guard looks to the south intently.(Gold Aura)
Co enters from the north.

< 398h/465H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
A playful squirrel hops down the road here.
Co enters from the west.

< 398h/465H 119v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
Obvious exits: -E -W
Co enters from the west.

< 398h/465H 117v/123V Pos: standing >

< 398h/465H 120v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
Obvious exits: -N -E -W
A playful squirrel hops down the road here.
A young Half-Elf wanders the road here.
Co enters from the west.

< 398h/465H 121v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A common resident of the city travels down the road.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
Co enters from the south.

< 398h/465H 119v/123V Pos: standing >

< 398h/465H 119v/123V Pos: standing >

< 398h/465H 122v/123V Pos: standing >
It's already open!

< 398h/465H 123v/123V Pos: standing >
You quickly scan the area.
Balance who is not far off to your north.
A Gnome who is a brief walk away to your north.
A Minotaur who is a brief walk away to your north.
A Dwarf who is a brief walk away to your north.
The dock master who is a brief walk away to your north.
A playful squirrel who is close by to your south.
A wandering half-elf who is close by to your south.

< 398h/465H 123v/123V Pos: standing >

< 398h/465H 123v/123V Pos: standing >

< 399h/465H 123v/123V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
Obvious exits: -N -E# -S
Co enters from the south.

< 399h/465H 122v/123V Pos: standing >
A Gnome enters from the north.
A Minotaur enters from the north.
A Dwarf enters from the north.

< 399h/465H 122v/123V Pos: standing >
You snap into visibility.
The globe around a Dwarf's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Dwarf's skillful bash!

< 394h/465H 122v/123V Pos: sitting >
< T: Taz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 
< 394h/465H 122v/123V Pos: sitting >
< T: Taz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf blocks your futile lunge at her.
A Dwarf blocks your futile lunge at her.

< 394h/465H 122v/123V Pos: sitting >
< T: Taz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Minotaur starts casting an offensive spell.

< 394h/465H 122v/123V Pos: sitting >
< T: Taz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 394h/465H 122v/123V Pos: sitting >
< T: Taz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Co snaps into visibility.
You are rescued by Co, you are confused, but grateful!

< 394h/465H 122v/123V Pos: sitting >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 274h/465H 122v/123V Pos: sitting >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 138h/465H 123v/123V Pos: sitting >
A Gnome starts casting an offensive spell.

< 139h/465H 123v/123V Pos: sitting >
A Dwarf's fine crush grazes Co.
A Dwarf's fine crush wounds Co.
A Dwarf misses Co.
A Dwarf's fine crush grazes Co.

< 139h/465H 123v/123V Pos: sitting >
A Dwarf dodges Co's attack.
A Dwarf dodges Co's attack.
The green cloud encasing a Dwarf suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of Co who shudders from the cold.  Moments later he
lets out an agonized scream as the warmth is drained from his body.
Co misses a Dwarf.
Co snaps into visibility.
Co's feeble slash grazes a Dwarf.

< 139h/465H 123v/123V Pos: sitting >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your some ancient Tukluk spellshield gloves [superior] was damaged from the massive blow!
A Minotaur starts casting an offensive spell.

< 23h/465H 123v/123V Pos: sitting >
A Gnome starts casting an offensive spell.

< 24h/465H 123v/123V Pos: sitting >
Co attempts to flee.
Co tries to flee, but can't make it out of here!

< 24h/465H 123v/123V Pos: sitting >
Co attempts to flee.
Co leaves south.

< 25h/465H 123v/123V Pos: sitting >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
Your soul sceptre [poor] was completely destroyed by the massive blow!
Your golden crown set with diamonds of intelligence was completely destroyed by the massive blow!
Your silvery ring with engraved sigils was completely destroyed by the massive blow!
Your ring of illusions was completely destroyed by the massive blow!