<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> glyphs of power tattooed around one eye
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a studded stone collar
<worn around neck> the blackened collar of the squall with a strange dark bloodstone
<worn on body> an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body> a vaporous cloak of crimson death (illuminating)
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on arms> a pair of silver arm protectors
<worn around wrist> a bowman's adamantium wristband (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some spiked knuckles (magic)
<worn on finger> a ring of hellfire
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<primary weapon> a darksteel rapier [poor] (magic) (glowing)
<secondary weapon> a dagger called 'Autumn Decay' [poor] (invis) (magic)
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A hungry crocodile who is rather far off to your west.
A small lizard who is in the distance to your west.
< 638h/638H 172v/172V Pos: standing >
You quickly scan the area.
A young male troll who is a brief walk away to your north.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A hungry crocodile who is rather far off to your west.
A small lizard who is in the distance to your west.
< 638h/638H 172v/172V Pos: standing >
You quickly scan the area.
A young male troll who is a brief walk away to your north.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A hungry crocodile who is rather far off to your west.
A small lizard who is in the distance to your west.
< 638h/638H 172v/172V Pos: standing >
You quickly scan the area.
A young male troll who is a brief walk away to your north.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A hungry crocodile who is rather far off to your west.
A small lizard who is in the distance to your west.
< 638h/638H 172v/172V Pos: standing >
< 638h/638H 172v/172V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A small lizard who is a brief walk away to your west.
A foul-smelling troll guard who is a brief walk away to your west.
A hungry crocodile who is rather far off to your west.
A small lizard who is in the distance to your west.
< 638h/638H 172v/172V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A small lizard who is a brief walk away to your west.
A foul-smelling troll guard who is a brief walk away to your west.
A hungry crocodile who is rather far off to your west.
A small lizard who is in the distance to your west.
< 638h/638H 172v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South
< 638h/638H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is close by to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A troll guard who is not far off to your south.
A hungry crocodile who is a brief walk away to your south.
A hungry crocodile who is a brief walk away to your south.
A lizard man who is rather far off to your south.
< 638h/638H 170v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South
< 638h/638H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 168v/172V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is not far off to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A troll guard who is a brief walk away to your south.
A hungry crocodile who is rather far off to your south.
A hungry crocodile who is rather far off to your south.
A lizard man who is in the distance to your south.
< 638h/638H 168v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 638h/638H 167v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 168v/172V Pos: standing >
You quickly scan the area.
A foul-smelling troll guard who is a brief walk away to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A troll guard who is rather far off to your south.
A hungry crocodile who is in the distance to your south.
A young male troll who is close by to your west.
A troll guard who is not far off to your west.
A troll guard who is not far off to your west.
A troll guard who is not far off to your west.
A troll guard who is not far off to your west.
A troll guard who is not far off to your west.
A small lizard who is rather far off to your west.
A young male troll who is in the distance to your west.
< 638h/638H 169v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South
< 638h/638H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
You quickly scan the area.
A Drider who is not far off to your north.
A Drow Elf who is not far off to your north.
A Drow Elf who is not far off to your north.
A large swamp rat who is close by to your east.
A swamp snake who is a brief walk away to your east.
A foul-smelling troll guard who is rather far off to your south.
A troll guard who is in the distance to your south.
A troll guard who is in the distance to your south.
A troll guard who is in the distance to your south.
A troll guard who is in the distance to your south.
A troll guard who is in the distance to your south.
< 638h/638H 170v/172V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drider skitters in from the north.
< 638h/638H 171v/172V Pos: standing >
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drider leaves south.
< 638h/638H 172v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 638h/638H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South
A Drider (large) Dakhira stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.
*A Drow Elf (medium) Dakhira stands in mid-air here.(Red Aura)
*A Drow Elf (medium) Dakhira stands here.(Red Aura)
< 638h/638H 168v/172V Pos: standing >
A Drow Elf leaves south.
A Drow Elf leaves south.
A Drider leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 168v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 638h/638H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 169v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Strangle Street
</map>
<map>
Zone: Ghore.
Room: Strangle Street
</map>
Strangle Street
The street here is in fairly good condition. Most of the stones paving it
are intact, only a few pot holes dot the surface. To the west buildings
can be seen lining the street on both sides. To the east pound road begins.
The street continues south and west.
Obvious exits: -East -South -West
A young troll male kicks you in the shin and roars.(Red Aura)
< 638h/638H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
You quickly scan the area.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
Lurgot who is close by to your south.
A small lizard who is close by to your west.
A troll guard who is close by to your west.
A troll guard who is close by to your west.
A troll guard who is close by to your west.
A troll guard who is close by to your west.
A troll guard who is close by to your west.
A small lizard who is a brief walk away to your west.
< 638h/638H 171v/172V Pos: standing >
The armory.
You extend your sights southward.
An Armor Shop
This armor shop is very dusty and dirty. Pieces of armor of every
description lie about in no particular order. A makeshift counter is set
in the middle of the room which Growl Troll watches all the patrons closely
for shop lifting. A large sign is against the back wall. The only exit is
north.
Obvious exits: -North
A small, red-hot forging furnace has been set up here. (humming)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
Lurgot is here, showing off her wares.(holy) (casting) (Red Aura)
< 638h/638H 172v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Strangle Street
</map>
<map>
Zone: Ghore.
Room: Strangle Street
</map>
Strangle Street
The street is paved with stones here and is in very good condition.
Buildings can be seen lining the street in either direction and these
buildings appear to be in better shape than most of the city. There is an
entrance to a building on both the north and south side of the street.
The street itself continues east and west.
Obvious exits: -North -East -South -West
A small lizard scurries away from you.(Red Aura)
< 638h/638H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A male troll who is close by to your north.
A young male troll who is close by to your east.
A large troll who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
Thagtrk who is close by to your south.
A small lizard who is not far off to your west.
< 638h/638H 170v/172V Pos: standing >
A small lizard leaves east.
< 638h/638H 170v/172V Pos: standing >
An entrance to a building.
You extend your sights northward.
An Abandoned Building
This building is one which it appears that nobody has decided to set up a
business for themselves. There is trash lying all about the floor. It appears
that it has served as a makeshift residence for a few in its time. The walls
are bare and the ceiling is cracked. The exit is south.
Obvious exits: -South
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A troll guard snarls in your direction(Red Aura)
A male troll glares at you as he stomps past.(Red Aura)
< 638h/638H 170v/172V Pos: standing >
<map>
Zone: Ghore.
Room: A Dark Section of Strangle Street
</map>
A Dark Section of Strangle Street
The street here is in fairly good condition, most of the paving stones are
in place and very little debris can be seen. It is very dark here, as the
buildings on both sides of the street block out much of the light.
Although the buildings are multi-story, most of the upper stories lie in
rubble. The buildings line the street to the east and west. To the south
an entrance can be seen.
Obvious exits: -East -South -West
The corpse of a swamp snake is lying here.
< 638h/638H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 168v/172V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your east.
A young male troll who is not far off to your east.
A young female troll who is close by to your south.
A swamp snake who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
Othrk who is close by to your south.
A small lizard who is close by to your west.
< 638h/638H 168v/172V Pos: standing >
<map>
Zone: Ghore.
Room: I Make Barrels
</map>
<map>
Zone: Ghore.
Room: I Make Barrels
</map>
I Make Barrels
This store is a mess. Slats from barrels and pieces of leather skins lie
all about the floor making it difficult to move through without harming
yourself. A large workbench is set against the back wall, with various
tools of the trade of barrel making spread about the surface. Barrels of
various sizes are stacked to the ceiling along the east and west walls.
You wonder if one of the stacks might tumble down upon you. The only exit
is to the north.
Obvious exits: -North
A young female troll plays in the mud.(Red Aura)
A swamp snake coils and strikes.(Red Aura)
A large troll has been hired to watch the area(Red Aura)
A large troll has been hired to watch the area(Red Aura)
Othrk stands here, working on a barrel.(holy)(Red Aura)
< 638h/638H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
<map>
Zone: Ghore.
Room: A Dark Section of Strangle Street
</map>
<map>
Zone: Ghore.
Room: A Dark Section of Strangle Street
</map>
A Dark Section of Strangle Street
The street here is in fairly good condition, most of the paving stones are
in place and very little debris can be seen. It is very dark here, as the
buildings on both sides of the street block out much of the light.
Although the buildings are multi-story, most of the upper stories lie in
rubble. The buildings line the street to the east and west. To the south
an entrance can be seen.
Obvious exits: -East -South -West
The corpse of a swamp snake is lying here.
A small lizard scurries away from you.(Red Aura)
< 638h/638H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 169v/172V Pos: standing >
You quickly scan the area.
A Drider who is not far off to your east.
A Drow Elf who is not far off to your east.
A Drow Elf who is not far off to your east.
A small lizard who is not far off to your east.
A young male troll who is not far off to your east.
A young female troll who is close by to your south.
A swamp snake who is close by to your south.
A large troll who is close by to your south.
A large troll who is close by to your south.
Othrk who is close by to your south.
A young male troll who is not far off to your west.
< 638h/638H 169v/172V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drider skitters in from the east.
< 638h/638H 170v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Strangle Street
</map>
Strangle Street
The street is paved with stones here and is in very good condition.
Buildings can be seen lining the street in either direction and these
buildings appear to be in better shape than most of the city. There is an
entrance to a building on both the north and south side of the street.
The street itself continues east and west.
Obvious exits: -North -East -South -West
< 638h/638H 170v/172V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drider skitters in from the west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 170v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Strangle Street
</map>
<map>
Zone: Ghore.
Room: Strangle Street
</map>
Strangle Street
The street here is in fairly good condition. Most of the stones paving it
are intact, only a few pot holes dot the surface. To the west buildings
can be seen lining the street on both sides. To the east pound road begins.
The street continues south and west.
Obvious exits: -East -South -West
A small lizard scurries away from you.(Red Aura)
A young troll male kicks you in the shin and roars.(Red Aura)
< 638h/638H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 168v/172V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drider skitters in from the west.
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West
< 638h/638H 166v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 638h/638H 167v/172V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drider skitters in from the west.
< 638h/638H 167v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South
< 638h/638H 168v/172V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drider skitters in from the north.
A Drider suddenly attacks YOU!
A Drider's bludgeon wounds you.
A Drow Elf snaps into visibility.
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 630h/638H 168v/172V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Drider sta EP: excellent >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
< 630h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Drider sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drider parries your futile lunge at him.
A Drider parries your futile lunge at him.
< 630h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Drider sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf's impressive slash wounds you.
A Drow Elf's pierce wounds you.
A Drow Elf's slash wounds you.
A Drow Elf misses you.
A Drow Elf's impressive slash wounds you.
< 573h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drow Elf misses you.
A Drow Elf misses you.
< 573h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drider's impressive bludgeon wounds you.
A Drider's bludgeon wounds you.
A Drider's impressive bludgeon wounds you.
A Drider's impressive bludgeon wounds you.
< 531h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 531h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
< 531h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drow Elf snaps into visibility.
< 531h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 504h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Drider sta EP: excellent >
A Drow Elf snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
Your disguise falls apart!
< 474h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: few wounds E: A Drider sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 440h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: few wounds E: A Drider sta EP: excellent >
A Drider deflects your blow and strikes back at YOU!
A Drider's impressive bludgeon wounds you.
A Drider dodges your futile attack.
A Drider parries your futile lunge at him.
< 430h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: few wounds E: A Drider sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf's decent bludgeon grazes you.
A Drow Elf misses you.
A Drow Elf snaps into visibility.
A Drow Elf's impressive slash wounds you.
A Drow Elf's impressive pierce strikes you.
A Drow Elf's impressive slash strikes you.
A Drow Elf's impressive slash strikes you.
A Drow Elf's impressive slash strikes you.
< 362h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: few wounds E: A Drider sta EP: excellent >
A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 362h/638H 169v/172V Pos: sitting >
< T: Rex TP: sit TC: few wounds E: A Drider sta EP: excellent >
The green haze encasing a Drow Elf suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core. Moments later, you
feel your life's essence being tapped from your body.
You clamber to your feet.
< 312h/638H 169v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drider sta EP: excellent >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 312h/638H 169v/172V Pos: standing >
<map>
Zone: Ghore.
Room: Pound Road
</map>
<map>
Zone: Ghore.
Room: Pound Road
</map>
Pound Road
This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South
A foul-smelling troll guard prowls here.(Red Aura)
< 312h/638H 168v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 313h/638H 168v/172V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drider skitters in from the north.
Alas, you cannot go that way. . . .
< 313h/638H 169v/172V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
A Drider suddenly attacks YOU!
A Drider's fine bludgeon wounds you.
A Drow Elf snaps into visibility.
Out of nowhere, a Drow Elf stabs you in the back.
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 232h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf's impressive slash strikes you.
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
OUCH! That really did HURT!
A Drow Elf's impressive pierce strikes you.
A Drow Elf's impressive slash strikes you very hard.
You dodge a Drow Elf's vicious attack.
A Drow Elf's impressive slash strikes you hard.
Sorry, you aren't allowed to do that in combat.
< 95h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf snaps into visibility.
< 95h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Drow Elf sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Drow Elf snaps into visibility.
[Damage: 1 ] Your weak slash grazes a Drow Elf.
A Drow Elf dodges your futile attack.
[Damage: 1 ] Your weak pierce grazes a Drow Elf.
A Drow Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your fine slash wounds a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf misses you.
With superb grace and ease, you intercept a Drow Elf's attack with darksteel rapier [poor] and counter-attack!
A Drow Elf snaps into visibility.
[Damage: 1 ] Your weak slash grazes a Drow Elf.
You miss a Drow Elf.
< 95h/638H 170v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
A Drow Elf snaps into visibility.
Everything is blurry after a Drow Elf's head came crashing into your skull.
You wish that your wounds would stop BLEEDING so much!
CRASSSHHHH! Your head is pulsating, the world around you suddenly becomes black.
< 48h/638H 170v/172V Pos: on your ass >
< 48h/638H 170v/172V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!