The death of [22 Bard] Nomt (Human)

in The Great Crossroad

from the perspective of [22 Bard] Nomt (Human)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn on body>       a stylish clay robe
<worn about body>    some apprentice monk robes (illuminating) [78%]
<worn about waist>   a thin leather belt
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some dwarven-made granite arm plates
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<worn on finger>     a sapphire ring
<primary weapon>     a sewing needle [superior]
<held>               a plain silver flute

The Ogre's Foot Inn
Obvious exits: -W -D
A two-handed sword, nearly six feet in length, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Werntt (Human)(medium) stands here.
Lielz  Mutinous Legions (Grey Elf)(medium) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 237h/237H 9v/112V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 237h/237H 8v/112V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 237h/237H 8v/112V Pos: standing >
Room #12
Obvious exits: -S
A sword of justice has been dropped here. (glowing) (illuminating)
A spellbook lies here, discarded.

< 237h/237H 8v/112V Pos: standing >
You find an etched mithral faceguard!

< 237h/237H 10v/112V Pos: standing >
You get an etched mithral faceguard.

< 237h/237H 15v/112V Pos: standing >
Room #12
Obvious exits: -S
A sword of justice has been dropped here. (glowing) (illuminating)
A spellbook lies here, discarded.

< 237h/237H 16v/112V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 237h/237H 17v/112V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 237h/237H 16v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A two-handed sword, nearly six feet in length, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A wild horse of the sylvan woodlands trots about here briskly.
Werntt (Human)(medium) stands here.
Lielz  Mutinous Legions (Grey Elf)(medium) stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 237h/237H 16v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 16v/112V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 237h/237H 16v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 237h/237H 15v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 237h/237H 15v/112V Pos: standing >
The door seems to be closed.

< 237h/237H 16v/112V Pos: standing >
The door seems to be closed.

< 237h/237H 16v/112V Pos: standing >
The door seems to be closed.

< 237h/237H 16v/112V Pos: standing >
The door seems to be closed.

< 237h/237H 17v/112V Pos: standing >
A militia guard enters from the west.
Ok.

< 237h/237H 17v/112V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
A rotting boot lies here still dripping with water. [ 5%]
Kieta is stocking the shelves of her store.

< 237h/237H 16v/112V Pos: standing >
It's already open!

< 237h/237H 17v/112V Pos: standing >
It's already open!

< 237h/237H 17v/112V Pos: standing >
It's already open!

< 237h/237H 17v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 18v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 18v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.

< 237h/237H 18v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 237h/237H 17v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 237h/237H 17v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 237h/237H 16v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A tharnadian illusionist stands at ease.

< 237h/237H 15v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 237h/237H 15v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 15v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 14v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 15v/112V Pos: standing >
You sit down and relax.

< 237h/237H 15v/112V Pos: sitting >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
You have memorized the following spells:
( 5th circle)  2 - concealment
( 4th circle)  3 - burning hands
( 3rd circle)  3 - magic missile

You can memorize no more spells.

< 237h/237H 16v/112V Pos: sitting >
You start meditating...

< 237h/237H 17v/112V Pos: sitting >
A tharnadian thief-hunter enters from the north.

< 237h/237H 19v/112V Pos: sitting >

< 237h/237H 31v/112V Pos: sitting >
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 237h/237H 45v/112V Pos: sitting >
Pardon?

< 237h/237H 49v/112V Pos: sitting >
Nah... You feel too relaxed to do that...

< 237h/237H 50v/112V Pos: sitting >
Nah... You feel too relaxed to do that...

< 237h/237H 51v/112V Pos: sitting >
Nah... You feel too relaxed to do that...

< 237h/237H 53v/112V Pos: sitting >
Nah... You feel too relaxed to do that...

< 237h/237H 54v/112V Pos: sitting >
Nah... You feel too relaxed to do that...

< 237h/237H 55v/112V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 237h/237H 56v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 56v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 237h/237H 55v/112V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.
A red shape who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is rather far off to your west.

< 237h/237H 55v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 237h/237H 53v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 237h/237H 52v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 52v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 56v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 57v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 57v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 237h/237H 55v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 237h/237H 53v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 237h/237H 52v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 52v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 237h/237H 49v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 237h/237H 48v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.

< 237h/237H 46v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 45v/112V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 237h/237H 87v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 237h/237H 112v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 237h/237H 112v/112V Pos: standing >
The taste of blood slowly fades from your body.

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 237h/237H 112v/112V Pos: standing >
It's cold!

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 237h/237H 112v/112V Pos: standing >
Autosaving...

< 237h/237H 112v/112V Pos: standing >
Wernt enters from the west.

< 237h/237H 112v/112V Pos: standing >
Wernt leaves east.

< 237h/237H 112v/112V Pos: standing >
The sun rises over the northern horizon.

< 237h/237H 112v/112V Pos: standing >
The day has begun.

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >
Autosaving...

< 237h/237H 112v/112V Pos: standing >
The wind begins to blow.

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >
The sun hangs low on the southern sky.

< 237h/237H 112v/112V Pos: standing >

< 237h/237H 112v/112V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 237h/237H 112v/112V Pos: standing >
Autosaving...

< 237h/237H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 237h/237H 112v/112V Pos: standing >
The sun starts to set in the south.

< 237h/237H 112v/112V Pos: standing >
A Drider snaps into visibility.
You are knocked to the ground by a Drider's skillful bash!

< 229h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC:few scratches E: A Drider sta EP: excellent >
 You attack a Drider. [0 Hits]

< 229h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC:few scratches E: A Drider sta EP: excellent >
 An elite guard suddenly attacks a Drider!
An elite guard suddenly appears a bit confused!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
A Drider attacks you. [4 Hits]

< 107h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC: nasty wounds E: A Drider sta EP: few scratches >
 You faintly hear someone: groupsay the words '(mumble)'.

< 107h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
 You faintly hear someone groupsay the words 'hunan (mumble)'.

< 107h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
 You attack a Drider. [0 Hits]

< 107h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC: nasty wounds E: A Drider sta EP: excellent >
 An elite guard kicks a Drider, cracking exo-skelelton.
An elite guard attacks a Drider. [0 Hits]

< 107h/237H 112v/112V Pos: sitting >
< T: Nomt TP: sit TC: nasty wounds E: A Drider sta EP: few scratches >
 OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your consciousness begins to fade in and out as your mortality slips away.....

< -9h/237H 112v/112V Pos: on your ass >

< -6h/237H 112v/112V Pos: on your ass >