The death of [42 Pyrokinetic] Dranik (Githzerai)

in A Fiord Inlet Habor

from the perspective of [42 Pyrokinetic] Dranik (Githzerai)

<worn on head>       an angelic hemp hood from Caves of Mt. Skelenak [88%]
<worn on eyes>       a fanged granite visor from Caves of Mt. Skelenak
<worn around neck>   a magical leather pendant from Caves of Mt. Skelenak
<worn around neck>   an exquisite gem medallion
<worn on body>       a brutal cured leather ringmail from Caves of Mt. Skelenak
<worn on back>       an eagle feather backpack (magic) (illuminating)
<worn as quiver>     a legendary ivory quiver
<worn about waist>   an ashen bronze girth
<worn on belt buckle>a mistweyd nose-pipe
<worn on arms>       some mysterious sleeves
<held as shield>     a glittering iron shield from Caves of Mt. Skelenak
<worn around wrist>  a light cured leather bracelet from The Mountain Village of Tentro
<worn around wrist>  an exquisite gold and platinum loop (magic)
<worn on finger>     an icy platinum ring
<worn on finger>     a drow-made tin ring
<worn on legs>       some mysterious leggings
<worn on feet>       some frost-rimed obsidian moccasins from Caves of Mt. Skelenak

Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 135h/318H 34v/151V Pos: standing >
 
  ^....^.+.   
 .^......+..  
 ^^.^....M*.  
 ^.^..@.*+**  
 ^.....**+**  
 ^.^...**+**  
  .M..***+*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 135h/318H 32v/151V Pos: standing >
 
  ^......+.   
 ^^.^....M*.  
 ^.^....*+**  
 ^....@**+**  
 ^.^...**+**  
 ^.M..***+**  
  ++M++++++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 136h/318H 30v/151V Pos: standing >
 
 ...*+  
 ..@*+  
 ..**+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 136h/318H 28v/151V Pos: standing >
 
 ..**+  
 ..@*+  
 .*M*+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 137h/318H 27v/151V Pos: standing >
 
 ..**+  
 .*@*+  
 M++++  
A Light and Breezy Forest
Obvious exits: -N -E -S -W
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 137h/318H 25v/151V Pos: standing >
 
  ....**+**   
 .^...**+***  
 .M..***+***  
 +++M+@+++^*  
 .^..***+***  
 ....***+***  
  ...***+**   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 138h/318H 23v/151V Pos: standing >
 
 M++++  
 .*@*+  
 .***+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 138h/318H 23v/151V Pos: standing >
 
 .***+  
 .*@*+  
 .***+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 139h/318H 21v/151V Pos: standing >
 
 .***+  
 .*@*+  
 ****+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 139h/318H 19v/151V Pos: standing >
 
 .***+  
 **@*+  
 ****+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 140h/318H 17v/151V Pos: standing >
 
 ****+  
 **@*+  
 ****+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 140h/318H 16v/151V Pos: standing >
 
 .***+  
 **@*+  
 ****+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 141h/318H 14v/151V Pos: standing >
 
 .***+  
 .*@*+  
 ****+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 141h/318H 12v/151V Pos: standing >
 
 .***+  
 .*@*+  
 .***+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 141h/318H 10v/151V Pos: standing >
 
 +M+++  
 .*@*+  
 .***+  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 142h/318H 9v/151V Pos: standing >
 
  ....**+**   
 .^...**+***  
 .M..***+***  
 ++++M@+++^*  
 .^..***+***  
 ....***+***  
  ...***+**   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 143h/318H 7v/151V Pos: standing >
 
 ..**+  
 .*@*+  
 +M+++  
A Light and Breezy Forest
Obvious exits: -N -E -S -W
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 143h/318H 6v/151V Pos: standing >
 
  ....**+**   
 .^...**+***  
 .M..***+***  
 +++++@+++^*  
 .^..***+***  
 ....***+***  
  ...***+**   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W
A member of the Tharnadia highway patrol keeps the roads safe.(Gold Aura)

< 145h/318H 6v/151V Pos: standing >
 
  .....**+*   
 ^.^...**+**  
 ^.M..***+**  
 +++++@M+++^  
 ..^..***+**  
 .....***+**  
  ....***+*   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 146h/318H 5v/151V Pos: standing >
 
  ^.....**+   
 ^^.^...**+*  
 ^^.M..***+*  
 +++++@+M+++  
 ^..^..***+*  
 ^.....***+*  
  .....***+   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 146h/318H 4v/151V Pos: standing >
 
  ^^.....**   
 M^^.^...**+  
 M^^.M..***+  
 +++++@++M++  
 ^^..^..***+  
 ^^.....***+  
  ^.....***   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 147h/318H 3v/151V Pos: standing >
 
  M^^.....*   
 MM^^.^...**  
 MM^^.M..***  
 +++++@+++M+  
 M^^..^..***  
 M^^.....***  
  ^^.....**   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 147h/318H 3v/151V Pos: standing >
 
  MM^^.....   
 MMM^^.^...*  
 MMM^^.M..**  
 S++++@++++M  
 MM^^..^..**  
 MM^^.....**  
  ^^^.....*   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 148h/318H 2v/151V Pos: standing >
 
  MMM^^....   
 MMMM^^.^...  
 MMMM^^.M..*  
  S+++@+++++  
 MMM^^..^..*  
 MMM^^.....*  
  M^^^.....   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 148h/318H 1v/151V Pos: standing >
 
   MMM^^...   
  MMMM^^.^..  
  MMMM^^.M..  
   S++@+++++  
  MMM^^..^..  
  MMM^^.....  
  MM^^^....   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 148h/318H 0v/151V Pos: standing >
 
    MMM^^..   
   MMMM^^.^.  
   MMMM^^.M.  
    S+@+++++  
   MMM^^..^.  
   MMM^^....  
   MM^^^...   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 149h/318H 0v/151V Pos: standing >
You're too exhausted.

< 149h/318H 0v/151V Pos: standing >
You're too exhausted.

< 150h/318H 0v/151V Pos: standing >
You're too exhausted.

< 150h/318H 0v/151V Pos: standing >
 
     MMM^^.   
    MMMM^^.^  
    MMMM^^.M  
     S@+++++  
    MMM^^..^  
    MMM^^...  
    MM^^^..   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 151h/318H 0v/151V Pos: standing >
You're too exhausted.

< 151h/318H 0v/151V Pos: standing >
You're too exhausted.

< 152h/318H 0v/151V Pos: standing >
 
    MMM^^..   
   MMMM^^.^.  
   MMMM^^.M.  
    S+@++P++  
   MMM^^..^.  
   MMM^^....  
   MM^^^...   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 152h/318H 0v/151V Pos: standing >
You're too exhausted.

< 153h/318H 0v/151V Pos: standing >
You're too exhausted.

< 153h/318H 0v/151V Pos: standing >
A Goblin enters from the east.
You're too exhausted.

< 154h/318H 0v/151V Pos: standing >
A Goblin leaves west.
 
   MMMM^^.^   
   MMMM^^.M.  
    SP++++++  
   MMM@^..^.  
   MMM^^....  
   MM^^^....  
  MMM^^....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 154h/318H 0v/151V Pos: standing >
You're too exhausted.

< 154h/318H 0v/151V Pos: standing >
You're too exhausted.

< 155h/318H 0v/151V Pos: standing >
You're too exhausted.

< 155h/318H 0v/151V Pos: standing >
You're too exhausted.

< 156h/318H 1v/151V Pos: standing >
You're too exhausted.

< 156h/318H 1v/151V Pos: standing >
You're too exhausted.

< 157h/318H 1v/151V Pos: standing >
 
  MMMM^^.^.   
  MMMM^^.M..  
   S++P+++++  
  MMM^@..^..  
  MMM^^.....  
  MM^^^.....  
  MM^^.....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 158h/318H 0v/151V Pos: standing >
You're too exhausted.

< 158h/318H 0v/151V Pos: standing >
A Goblin enters from the north.
You're too exhausted.

< 159h/318H 0v/151V Pos: standing >
A Goblin leaves south.

< 159h/318H 1v/151V Pos: standing >
You're too exhausted.

< 160h/318H 1v/151V Pos: standing >
You're too exhausted.

< 160h/318H 1v/151V Pos: standing >
 
   MMM^^...   
  MMMM^^.^..  
  MMMM^^.M..  
   S++@+++++  
  MMM^^..^..  
  MMM^P.....  
  MM^^^....   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 161h/318H 0v/151V Pos: standing >
You're too exhausted.

< 162h/318H 0v/151V Pos: standing >
 
  MMMM^^.^.   
   MMM^^....  
  MMMM^^.^..  
  MMMM@^.M..  
   S++++++++  
  MMM^P..^..  
  MMM^^....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 163h/318H 0v/151V Pos: standing >
A Goblin enters from the south.
 
   MMM^^...   
  MMMM^^.^..  
  MMMMP^.M..  
   S++@+++++  
  MMM^^..^..  
  MMM^^.....  
  MM^^^....   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 166h/318H 0v/151V Pos: standing >
You're too exhausted.

< 167h/318H 0v/151V Pos: standing >
You're too exhausted.

< 167h/318H 0v/151V Pos: standing >
You're too exhausted.

< 167h/318H 0v/151V Pos: standing >
 
    MMM^^..   
   MMMM^^.^.  
   MMMMP^.M.  
    S+@+++++  
   MMM^^..^.  
   MMM^^....  
   MM^^^...   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 168h/318H 0v/151V Pos: standing >
You're too exhausted.

< 168h/318H 0v/151V Pos: standing >
You're too exhausted.

< 169h/318H 0v/151V Pos: standing >
You're too exhausted.

< 169h/318H 0v/151V Pos: standing >
 
     MMM^^.   
    MMMM^^.^  
    MMMM^^.M  
     S@+P+++  
    MMM^^..^  
    MMM^^...  
    MM^^^..   
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 170h/318H 0v/151V Pos: standing >
You're too exhausted.

< 170h/318H 0v/151V Pos: standing >
You're too exhausted.

< 171h/318H 0v/151V Pos: standing >
You're too exhausted.

< 171h/318H 0v/151V Pos: standing >
 
      MMM^^   
     MMMM^^.  
     MMMM^^.  
      @+P+++  
     MMM^^..  
     MMM^^..  
     MM^^^.   
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
The Ketch ThE pOrKcHoP eXpReSs floats here.
The Ketch Boo floats here.
The Galleon Wayfarer floats here.
The Caravel GoVuthenYourself. floats here.
The Clipper Knavel Pun floats here.
The Galleon Enjoy! floats here.
The Clipper Spectre floats here.
The Sloop the original . floats here.
The Galleon CatFish floats here.
The Caravel Test ship, ignore floats here.
The Sloop Hot Head floats here.
The Ketch bLack floats here.
The Caravel Tymora's Favor floats here.
The Ketch Jag Jagare floats here.
The Sloop Momney Pit floats here.
The Caravel *-* Good Will *-* floats here.
The Sloop Sloopy floats here.
The Sloop Dawns Fire floats here.
The Clipper SeaElf floats here.
The Ketch Nightmaric Tremor floats here.
The Ketch RubberDuckyYou're... floats here.
The Sloop Koda-Two floats here.
The Galleon Es'Shoik floats here.
The Ketch S.S. Black Pearl floats here.
The Carrack The Ship floats here.
The Sloop Morrigu's Alt floats here.
The Galleon THE MISSILE! floats here.
The Ketch yarrrr floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 172h/318H 0v/151V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 172h/318H 0v/151V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 173h/318H 0v/151V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 173h/318H 1v/151V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 173h/318H 1v/151V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 174h/318H 1v/151V Pos: standing >
A Goblin enters from the east.
The headwinds would prove much too great. Ye best find a dock to start from!

< 174h/318H 1v/151V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 144h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.

< 144h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
A Goblin's slash grazes you.
A Goblin's slash grazes you.
A Goblin's pierce grazes you.

< 141h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!

< 141h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 You miss a Goblin.
A Goblin snaps into visibility.

< 141h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
A Goblin's weak slash wounds you.
A Goblin's weak slash wounds you.

< 137h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin parries your futile lunge at her.
A Goblin snaps into visibility.

< 137h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
A Goblin's weak slash wounds you.
A Goblin's slash wounds you.
You feel your skin soften and return to normal.
A Goblin's weak pierce grazes you.

< 132h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 132h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 You can't do this sitting!

< 132h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 
< 132h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 You can't do this sitting!

< 132h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: nasty wounds E: A Goblin sta EP: few scratches >
 You clamber to your feet.

< 132h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 You begin to focus your will...

< 132h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 You forget your battle tactics.

< 132h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 Casting: detonate 
A Goblin snaps into visibility.
A Goblin's impressive slash strikes you.
A Goblin's impressive slash strikes you hard.
A Goblin's impressive pierce strikes you hard.

< 99h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 Your mental manipulations become a reality...
A Goblin snaps into visibility.
[Damage: 90 ] You feel a warm sense of satisfaction as explosions engulf a Goblin.
A Goblin's cloak of protection [superior] cracks as the tortured body writhes!

< 99h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: nasty wounds E: A Goblin sta EP:  small wounds >
 A Goblin's skillfully shifts her stance and bloodblade called 'Lifereaver' glistens with insane speed to thwart your attack!
A Goblin snaps into visibility.
A Goblin's slash strikes you very hard.
A bloodblade called 'Lifereaver' slices through the air with incredible ease!
A Goblin's slash strikes you very hard.

< 76h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 A Goblin snaps into visibility.

< 76h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 You begin to focus your will...

< 76h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 A Goblin snaps into visibility.

< 76h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 Casting: detonate 

< 76h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC:pretty hurt E: A Goblin sta EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin's impressive slash strikes you very hard.
A Goblin's slash strikes you very hard.
A Goblin's impressive pierce seriously wounds you.

< 45h/318H 2v/151V Pos: standing >
< T: Dranik TP: sta TC: awful E: A Goblin sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 111 ] You feel a warm sense of satisfaction as explosions engulf a Goblin.
A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 45h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 A Goblin deflects your blow and strikes back at YOU!
A Goblin snaps into visibility.
A Goblin's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 29h/318H 2v/151V Pos: sitting >
< T: Dranik TP: sit TC: awful E: A Goblin sta EP:  few wounds >
 A Goblin snaps into visibility.
A Goblin's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce hits you.
Your glittering silver hand axe was completely destroyed by the massive blow!
Your misshaped electrum mantle was completely destroyed by the massive blow!
Your robin's tail feather was completely destroyed by the massive blow!