The death of [47 Thief] Rex Mutinous Legions (Halfling)

in On Commerce Way

from the perspective of [47 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       an ashen volcanic-forged visor [superior]
<worn in ear>        an anti-matter earring [80%]
<worn on face>       the mask of hatred
<worn around neck>   the collar of firestones
<worn around neck>   a necklace of pure obsidian
<worn on body>       some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on arms>       the sleeves of impskin
<worn around wrist>  the combat brace of the maelstrom of precision
<worn around wrist>  a purple wormskin bracer studded with obsidian
<worn on hands>      the claws of the destroyer
<worn on finger>     an obsidian circle [superior] [82%]
<worn on finger>     a black opal ring
<primary weapon>     the dagger of Wind (invis)[205h 53m 10s]
<secondary weapon>   a shortsword named 'Narggle's Star'


<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L1
</map>
On the Prison Floor L1
   This is the first level of the prison.  Its criminal element is not
very hardened.  Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East  -South

< 590h/590H 189v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 590h/590H 190v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Inside the Gates of the Prison
</map>
Inside the Gates of the Prison
   Here is a pair of large double doors.  The door on the left has
a rather complex looking key hole.  The doors are set in a very
solid frame of iron and steel.  Prisoners all around give you a
menacing glare. There is a sign here.
Obvious exits: -North -East  -South#

< 590h/590H 191v/193V Pos: standing >
The door seems to be closed.

< 590h/590H 192v/193V Pos: standing >
Ok.

< 590h/590H 193v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Entrance to The Prison
</map>

<map>
Zone: Bloodstone Keep.
Room: At the Entrance to The Prison
</map>
At the Entrance to The Prison
   Here is a pair of large double doors.  The door on the left has
a rather complex looking key hole.  The doors are set in a very
solid frame of iron and steel.  Screams of terror and torture escape
somehow from this five story prison, though it is doubtful that anything
else does.  You can hear the the sounds of guards talking in the distance.
There is a note attached to the door here.
Obvious exits: -North -East 
A large dog stands here, sniffing the air.

< 590h/590H 192v/193V Pos: standing >
Ok.

< 590h/590H 192v/193V Pos: standing >
An insane woman enters from the east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 590h/590H 192v/193V Pos: standing >
You quickly scan the area.
A Bloodstone merchant who is close by to your east.
A watcher of the keep who is not far off to your east.
An elite watcher who is not far off to your east.
A common woman who is a brief walk away to your east.
The spectre of a beheaded adventurer who is a brief walk away to your east.
An apprentice of the high mage who is a brief walk away to your east.
A homeless man who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A guard of the keep who is in the distance to your east.

< 590h/590H 192v/193V Pos: standing >
An insane woman leaves east.

< 590h/590H 192v/193V Pos: standing >
You quickly scan the area.
An insane woman who is close by to your east.
The spectre of a beheaded adventurer who is not far off to your east.
An apprentice of the high mage who is not far off to your east.
A watcher of the keep who is not far off to your east.
An elite watcher who is not far off to your east.
A common woman who is a brief walk away to your east.
A homeless man who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A guard of the keep who is in the distance to your east.

< 590h/590H 192v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
   To the west of here can be seen a towering prison.  This is where
most scum end up.  The street is lined with guard pill boxes.  The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East  -South -West 
An insane woman mumbles to herself, with a wild look in her eyes.

< 590h/590H 191v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
   To the west of here can be seen a towering prison.  This is where
most scum end up.  The street is lined with guard pill boxes.  The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East  -West 
*The spectre of a beheaded adventurer stands here.
An apprentice of the high mage is standing here, serving his master.
A watcher of the keep stands ready to defend the citizenry.
An elite watcher of the keep is standing here.

< 590h/590H 190v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
   To the west of here can be seen a towering prison.  This is where
most scum end up.  The street is lined with guard pill boxes.  The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East  -South -West 
A corpse is here.
A woman stands here humming a melody.
A homeless man is here, longing for better times.
A citizen stands here minding his own business.

< 590h/590H 190v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
   To the west of here can be seen a towering prison.  This is where
most scum end up.  The street is lined with guard pill boxes.  The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -North -East  -West 

< 590h/590H 190v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
   To the west of here can be seen a towering prison.  This is where
most scum end up.  The street is lined with guard pill boxes.  The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.

< 590h/590H 189v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Prison Way
</map>
On Prison Way
   To the west of here can be seen a towering prison.  This is where
most scum end up.  The street is lined with guard pill boxes.  The
air around here is wretched due to the inhumane conditions within the
prison.
Obvious exits: -East  -West 
A hooded executioner stands here practicing his axe swing.
A holyman dressed in black robes stands here.

< 590h/590H 191v/193V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 590h/590H 192v/193V Pos: standing >
You quickly scan the area.
The keep's crier who is close by to your east.
A guard of the keep who is close by to your west.
A common woman who is a brief walk away to your west.
A homeless man who is a brief walk away to your west.
A citizen of Bloodstone who is a brief walk away to your west.
An apprentice of the high mage who is rather far off to your west.
A watcher of the keep who is rather far off to your west.
An elite watcher who is rather far off to your west.
An insane woman who is in the distance to your west.

< 590h/590H 192v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
   This is the main intersection of the Keep.  The square is paved
with clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  In the center
of the square is a huge fountain containing a number of marble
statues.  To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree.  To the north many store fronts
can be made out.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.

< 590h/590H 192v/193V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 590h/590H 192v/193V Pos: standing >
You quickly scan the area.
A hooded strongman who is not far off to your north.
A wino who is in the distance to your north.
A large dog who is close by to your south.
A watcher of the keep who is close by to your south.
A sparrow who is close by to your south.
A hooded executioner who is close by to your west.
A Bloodstone holyman who is close by to your west.
A guard of the keep who is a brief walk away to your west.
A common woman who is rather far off to your west.
A citizen of Bloodstone who is rather far off to your west.
A homeless man who is in the distance to your west.
The spectre of a beheaded adventurer who is in the distance to your west.
An apprentice of the high mage who is in the distance to your west.
A watcher of the keep who is in the distance to your west.
An elite watcher who is in the distance to your west.

< 590h/590H 192v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South

< 590h/590H 191v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West 
A hooded strongman is standing here, keeping the public at bay.

< 590h/590H 190v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 590h/590H 189v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South

< 590h/590H 189v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A wino stands here, swaying and mumbling some nonsense.

< 590h/590H 189v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 590h/590H 190v/193V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A bloodcrow member who is not far off to your north.
A bloodcrow member who is not far off to your north.
A bloodcrow member who is not far off to your north.
A bloodcrow member who is not far off to your north.
The BloodCrow leader who is not far off to your north.
A dark priest who is a brief walk away to your north.
A wino who is close by to your south.
A hooded strongman who is rather far off to your south.

< 590h/590H 191v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A citizen stands here minding his own business.

< 590h/590H 191v/193V Pos: standing >
You quickly scan the area.
A bloodcrow member who is close by to your north.
A bloodcrow member who is close by to your north.
A bloodcrow member who is close by to your north.
A bloodcrow member who is close by to your north.
The BloodCrow leader who is close by to your north.
A dark priest who is not far off to your north.
A hooded strongman who is not far off to your east.
An elite bodyguard who is a brief walk away to your east.
The high mage of Bloodstone who is a brief walk away to your east.
A Githyanki who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A wino who is not far off to your south.
A hooded strongman who is in the distance to your south.
A guard of the keep who is not far off to your west.
The baron's servant who is a brief walk away to your west.
The spectre of a bloated carcass who is rather far off to your west.
An apprentice of the high mage who is rather far off to your west.
An elite watcher who is in the distance to your west.
Gilden who is in the distance to your west.

< 590h/590H 192v/193V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 590h/590H 193v/193V Pos: standing >
A citizen of Bloodstone leaves west.

< 590h/590H 193v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 

< 590h/590H 192v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 
A hooded strongman is standing here, keeping the public at bay.

< 590h/590H 191v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
An elite bodyguard stands here, protecting his escort.
(Q)The high mage of Bloodstone is standing here, contemplating something.
*A Githyanki (medium) Doombringer -*Clan DemonRage*- stands in mid-air here.
A hooded strongman is standing here, keeping the public at bay.
A Githyanki leaves east.

< 590h/590H 190v/193V Pos: standing >
Backstab who?

< 590h/590H 190v/193V Pos: standing >
A Githyanki enters from the east.

< 590h/590H 193v/193V Pos: standing >
A Githyanki leaves south.

< 590h/590H 193v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Citizen's Dwelling
</map>

<map>
Zone: Bloodstone Keep.
Room: In a Citizen's Dwelling
</map>
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -West 
A citizen is here, sleeping soundly.
A citizen is here, sleeping soundly.

< 590h/590H 192v/193V Pos: standing >
Backstab who?

< 590h/590H 192v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
An elite bodyguard stands here, protecting his escort.
(Q)The high mage of Bloodstone is standing here, contemplating something.
A hooded strongman is standing here, keeping the public at bay.

< 590h/590H 191v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
*A Githyanki (medium) Doombringer -*Clan DemonRage*- stands in mid-air here.
A noble lady is standing here.
The keep's majestrate is standing here, peering about at the nearby crowds.

< 590h/590H 191v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
A homeless man is here, longing for better times.
A servant of the keep's baron is here tending official business.
An elite watcher of the keep is standing here.

< 590h/590H 192v/193V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
*A Githyanki (medium) Doombringer -*Clan DemonRage*- stands in mid-air here.
A noble lady is standing here.
The keep's majestrate is standing here, peering about at the nearby crowds.

< 590h/590H 191v/193V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Githyanki in the back, but their biofeedback quickly absorbs the impact before fading away!
You snap into visibility.
A Githyanki snaps into visibility.
[Damage:  1 ] A Githyanki makes a strange sound as you place the dagger of Wind in his back.
You are briefly surrounded by a red aura!

< 590h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki sta EP: excellent >
 You snap into visibility.
You do an amazing maneuver, tripping a Githyanki.

< 590h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Githyanki ass EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githyanki snaps into visibility.
[Damage: 11 ] Your fine pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 10 ] Your pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  9 ] Your fine pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  8 ] Your fine slash grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!

< 564h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Githyanki ass EP: excellent >
 The high mage of Bloodstone enters from the north.
An elite bodyguard enters from the north.

< 564h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Githyanki ass EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you.

< 526h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Githyanki ass EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githyanki snaps into visibility.
[Damage: 10 ] Your pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  9 ] Your fine slash wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  8 ] Your fine slash grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your impressive pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage: 10 ] Your fine pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage: 10 ] Your fine pierce wounds a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  8 ] Your fine slash grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!

< 472h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Githyanki ass EP: excellent >
 The keep's majestrate frowns in boredom at the obviously one-sided struggle.

< 472h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Githyanki ass EP: excellent >
 A Githyanki is suddenly surrounded by a green mist!

< 472h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Githyanki ass EP: excellent >
 A noble lady leaves east.

< 472h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Githyanki ass EP: excellent >
 A Githyanki clambers to his feet.

< 472h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you.
Your disguise falls apart!
You are knocked to the ground by a Githyanki's mighty bash!
A Githyanki grins as he skewers you with his holy flamberge of the efreeti.
OUCH!  That really did HURT!

< 329h/590H 191v/193V Pos: sitting >
< T: Rex TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Githyanki deflects your blow and strikes back at YOU!
A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's impressive slash strikes you.
A Githyanki deflects your blow and strikes back at YOU!
A Githyanki's impressive slash strikes you.

< 281h/590H 191v/193V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 The high mage of Bloodstone starts casting a spell.
The high mage of Bloodstone completes his spell...
The high mage of Bloodstone utters the words 'orabz ay uizjrizfaburuhl'
The keep's majestrate begins to shimmer.
A homeless man enters from the south.

< 281h/590H 191v/193V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's slash strikes you.
A Githyanki's impressive slash strikes you hard.
Your improved dexterity grants you an additional attack!
A Githyanki parries your futile lunge at him.
A Githyanki parries your futile lunge at him.
A Githyanki parries your futile lunge at him.
You snap into visibility.
A Githyanki snaps into visibility.

< 235h/590H 191v/193V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 You no longer see spots.

< 235h/590H 191v/193V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
You miss a Githyanki.
A Githyanki parries your futile lunge at him.
A Githyanki dodges your futile attack.
You snap into visibility.
A Githyanki snaps into visibility.

< 235h/590H 191v/193V Pos: sitting >
< T: Rex TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
 You clamber to your feet.

< 235h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Githyanki sta EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's impressive slash strikes you.
A Githyanki's impressive slash strikes you hard.
You dodge a Githyanki's vicious attack.
You do an amazing maneuver, tripping a Githyanki.

< 195h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Githyanki ass EP: excellent >
 An elite bodyguard watches the area, making sure the battle does not get out of hand.

< 195h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Githyanki ass EP: excellent >
 An elite watcher enters from the south.
The keep's majestrate evaluates the struggle, watching your battle tactics.

< 195h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Githyanki ass EP: excellent >
 It's hotter than anyone could imagine.
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githyanki snaps into visibility.
[Damage:  1 ] Your feeble pierce grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  1 ] Your slash grazes a Githyanki.
[Damage:  1 ] Your feeble slash grazes a Githyanki.
[Damage:  1 ] Your feeble pierce grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  1 ] Your pierce grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!
[Damage:  1 ] Your feeble pierce grazes a Githyanki.
Your spirit suffers from contact with a Githyanki's aura!
You are burned as you hit a Githyanki!

< 187h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Githyanki ass EP: excellent >
 A homeless man leaves west.

< 187h/590H 191v/193V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Githyanki ass EP: excellent >
 A Githyanki snaps into visibility.
You snap into visibility.
A Githyanki's impressive slash strikes you hard.
A Githyanki's slash seriously wounds you.
A Githyanki's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Githyanki's fingertips!
A Githyanki cackles as his incendiary cloud torches an elite watcher.
A Githyanki cackles as his incendiary cloud torches an elite bodyguard.
A translucent field flashes around the high mage of Bloodstone's body upon contact with a Githyanki's assault, deflecting it back at him!
The high mage of Bloodstone cackles as his incendiary cloud torches a Githyanki.
A Githyanki's lightning earring [superior] is burned from the blast!
You are enveloped in a cloud of incendiary gases sent by a Githyanki - OUCH!!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githyanki cackles as his incendiary cloud torches the keep's majestrate.
The globe around your body flares as it bears the brunt of a Githyanki's assault!
You are enveloped in flames from a fireball sent by a Githyanki.  OUCH!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/590H 191v/193V Pos: standing >
A noble lady enters from the east.
A Githyanki clambers to his feet.

< 0h/590H 193v/193V Pos: standing >
A Githyanki snaps into visibility.
You snap into visibility.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.