The death of [30 Conjurer] Drip (Grey Elf)

in Broken Path Headed Toward a Grove of Trees

from the perspective of [30 Conjurer] Drip (Grey Elf)

<worn on head>       a twisted hemp hood from The City of Newhaven
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a fragile stone tunic
<worn about body>    a bloody hemp mantle
<worn about waist>   a strip of su-monster skin
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a glowing quill (glowing)
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<worn on finger>     a flaming obsidian signet
<worn on finger>     a masterly-crafted copper ring
<held>               a glowing quill (glowing)
<held>               a spellbook
<worn on feet>       some boots of forest running [superior]

 .MMM ^@+..M.^  
 M.^^ .^+.MM.^  
 ^^^...^+.M.^.  
  +++++++MM^^   
   ..^^^+M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the north.

< 178h/178H 142v/146V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A red-tented squirrel forages the forest floor looking for nuts and berries.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A water elemental enters from the east.

< 178h/178H 140v/146V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A water elemental enters from the south.

< 178h/178H 141v/146V Pos: standing >
The sun vanishes behind the southern horizon.

< 178h/178H 143v/146V Pos: standing >
This being from the elemental plane of water, seems to be rather upset
and does not look to be ready to do anything other then fight.
A water elemental appears to be Water Elemental and has quite a few wounds.
It's medium in size.
It is in the front rank.
It has little gills in its neck!


< 178h/178H 146v/146V Pos: standing >
You start chanting...

< 178h/178H 146v/146V Pos: standing >
You complete your spell...
A water elemental's flesh melds with conjured rocks, turning it to stone.

< 178h/178H 146v/146V Pos: standing >

		Score information for Drip

Level: 29   Race: Grey Elf   Class: Conjurer Sex: Male
Hit points: 178(178)  Moves: 146(146)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Life Heat
Protected from: Low Circle spells
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  290 

Active Spells:
--------------
detect invisibility (49 minutes)
minor globe of invulnerability (3 minutes)
stone skin (1 minute)
well-rested bonus (11 minutes)


< 178h/178H 146v/146V Pos: standing >
Ok.
A water elemental suddenly attacks a red-breasted tree-hugger!
A water elemental misses a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
You assist a water elemental heroically.
You miss a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 A red-breasted tree-hugger's weak maul wounds a water elemental.
A water elemental dodges a red-breasted tree-hugger's attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 A red-breasted tree-hugger dodges a water elemental's attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 Pardon?

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 You miss a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 A red-breasted tree-hugger's weak maul wounds a water elemental.
A water elemental dodges a red-breasted tree-hugger's attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 A red-breasted tree-hugger dodges a water elemental's attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP: excellent >
 You complete your spell...
[Damage: 63 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  small wounds >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  small wounds >
 You complete your spell...
[Damage: 71 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger's fine maul strikes a water elemental.
A red-breasted tree-hugger's weak maul wounds a water elemental.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger dodges a water elemental's attack.
A water elemental misses a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 Casting: shocking grasp *

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 32 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You miss a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger's weak maul wounds a water elemental.
A red-breasted tree-hugger's decent maul strikes a water elemental.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 53 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger dodges a water elemental's attack.
A water elemental misses a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 You miss a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: few wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger's weak maul wounds a water elemental.
A red-breasted tree-hugger's weak maul wounds a water elemental.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  few wounds >
 A water elemental misses a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  few wounds >
 Casting: lightning bolt *

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger enters from the north.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 52 ] -=[The lightning bolt hits a red-breasted tree-hugger with full impact.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 A red-breasted tree-hugger misses a water elemental.
A red-breasted tree-hugger misses a water elemental.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits a red-breasted tree-hugger with full impact.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 A water elemental misses a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 A red-breasted tree-hugger dodges your futile attack.
You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 A red-breasted tree-hugger misses a water elemental.
A red-breasted tree-hugger misses a water elemental.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits a red-breasted tree-hugger with full impact.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP:  nasty wounds >
 You complete your spell...
[Damage: 34 ] -=[The lightning bolt hits a red-breasted tree-hugger with full impact.]=-
You miss a red-breasted tree-hugger.
A red-breasted tree-hugger dodges a water elemental's attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 A red-breasted tree-hugger's fine maul strikes a water elemental very hard.
A red-breasted tree-hugger misses a water elemental.
You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 Casting: burning hands 

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 You complete your spell...
[Damage: 20 ] -=[You burned a red-breasted tree-hugger.]=-
A red-breasted tree-hugger dodges your futile attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 A red-breasted tree-hugger dodges a water elemental's attack.
A red-breasted tree-hugger dodges a water elemental's attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: nasty wounds E: monkey sta EP: pretty hurt >
 A red-breasted tree-hugger's fine maul strikes a water elemental very hard.
A red-breasted tree-hugger's maul seriously wounds a water elemental.
You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC:pretty hurt E: monkey sta EP: pretty hurt >
 You complete your spell...
[Damage: 24 ] -=[You burned a red-breasted tree-hugger.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC:pretty hurt E: monkey sta EP:  awful >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC:pretty hurt E: monkey sta EP:  awful >
 You complete your spell...
[Damage: 30 ] -=[You burned a red-breasted tree-hugger.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC:pretty hurt E: monkey sta EP:  awful >
 A red-breasted tree-hugger's fine maul seriously wounds a water elemental.
A red-breasted tree-hugger's fine maul enshrouds a water elemental in a mist of blood.
A water elemental misses a red-breasted tree-hugger.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: awful E: monkey sta EP:  awful >
 You start chanting...

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: awful E: monkey sta EP:  awful >
 You complete your spell...
[Damage: 29 ] -=[You burned a red-breasted tree-hugger.]=-

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: awful E: monkey sta EP:  awful >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: awful E: monkey sta EP:  awful >
 You don't have that spell memorized.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: awful E: monkey sta EP:  awful >
 A red-breasted tree-hugger dodges your futile attack.

< 178h/178H 146v/146V Pos: standing >
< T: water TP: sta TC: awful E: monkey sta EP:  awful >
 A red-breasted tree-hugger's impressive maul critically injures a water elemental.
A red-breasted tree-hugger's decent maul hits a water elemental.
A water elemental is dead! R.I.P.
The last gasps of a water elemental cause a sickening chill to run up your spine.
A water elemental sinks into the ground.
A water elemental stops following you.
Your group has been disbanded.

< 178h/178H 146v/146V Pos: standing >
<You start chanting...

< 178h/178H 146v/146V Pos: standing >
<You complete your spell...
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a red-breasted tree-hugger.]=-
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a red-breasted tree-hugger.]=-
A red-breasted tree-hugger is incapacitated and will slowly die, if not aided.
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits a red-breasted tree-hugger.]=-
A red-breasted tree-hugger is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
You feel the bloodlust in your heart as you hear the death cry of a red-breasted tree-hugger.

< 182h/182H 146v/146V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 182h/182H 146v/146V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 182h/182H 146v/146V Pos: standing >
You get a few coins from the corpse of a red-breasted tree-hugger.
There were: 2 platinum coins, 12 gold coins. 

< 182h/182H 146v/146V Pos: standing >
Into what?

< 182h/182H 146v/146V Pos: standing >
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 182h/182H 146v/146V Pos: standing >
You have just begun the trek to your next level!

< 182h/182H 146v/146V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a red-breasted tree-hugger is made of flesh and appears to be of average quality.
The corpse of a red-breasted tree-hugger has an item value of 1.
It appears to be the corpse of a red-breasted tree-hugger.
Nothing.

< 182h/182H 146v/146V Pos: standing >

< 182h/182H 146v/146V Pos: standing >
You sit down and relax.

< 182h/182H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               1 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  1 - levitate
               1 - wall of force
( 3rd circle)  2 - concealment
               1 - dispel magic
( 2nd circle)  2 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) stone skin
   18 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp
   49 seconds:  ( 4th) lightning bolt
   58 seconds:  ( 4th) lightning bolt
   67 seconds:  ( 4th) lightning bolt
   75 seconds:  ( 4th) lightning bolt
   81 seconds:  ( 2nd) burning hands
   87 seconds:  ( 2nd) burning hands
   93 seconds:  ( 2nd) burning hands
   99 seconds:  ( 2nd) burning hands
  104 seconds:  ( 1st) magic missile

You can memorize 1 3rd, 1 4th and 1 5th circle spell(s).
You continue your study.

< 182h/182H 146v/146V Pos: sitting >
A red-breasted tree-hugger leaves north.
You start meditating...

< 182h/182H 146v/146V Pos: sitting >
It's hot out here.

< 182h/182H 146v/146V Pos: sitting >
The night has begun.

< 182h/182H 146v/146V Pos: sitting >
Autosaving...

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing stone skin.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing shocking grasp.

< 182h/182H 146v/146V Pos: sitting >
You are memorizing shocking grasp, which will take about 7 seconds.

< 182h/182H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  1 - levitate
               1 - wall of force
( 3rd circle)  2 - concealment
               1 - shocking grasp
               1 - dispel magic
( 2nd circle)  2 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) shocking grasp
   10 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 4th) lightning bolt
   35 seconds:  ( 4th) lightning bolt
   43 seconds:  ( 4th) lightning bolt
   52 seconds:  ( 4th) lightning bolt
   58 seconds:  ( 2nd) burning hands
   64 seconds:  ( 2nd) burning hands
   70 seconds:  ( 2nd) burning hands
   76 seconds:  ( 2nd) burning hands
   80 seconds:  ( 1st) magic missile
   88 seconds:  ( 3rd) shocking grasp

You can memorize 1 4th and 1 5th circle spell(s).

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing shocking grasp.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing shocking grasp.

< 182h/182H 146v/146V Pos: sitting >
You are memorizing lightning bolt, which will take about 8 seconds.

< 182h/182H 146v/146V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
enchant weapon              [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
minor globe of invulnerability   [in spellbook]
stone skin                  [in spellbook]
teleport                    [in spellbook]
wall of iron                [in spellbook]

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 182h/182H 146v/146V Pos: sitting >
You are already meditating.

< 182h/182H 146v/146V Pos: sitting >

< 182h/182H 146v/146V Pos: sitting >
You feel your skin soften and return to normal.

< 182h/182H 146v/146V Pos: sitting >
You stop meditating.
You say in elven 'stone'

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing shocking grasp.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing lightning bolt.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing lightning bolt.

< 182h/182H 146v/146V Pos: sitting >
You are memorizing fireshield, which will take about 9 seconds.

< 182h/182H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - dispel magic
( 2nd circle)  2 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 4th) lightning bolt
   12 seconds:  ( 4th) lightning bolt
   18 seconds:  ( 2nd) burning hands
   24 seconds:  ( 2nd) burning hands
   30 seconds:  ( 2nd) burning hands
   36 seconds:  ( 2nd) burning hands
   40 seconds:  ( 1st) magic missile
   48 seconds:  ( 3rd) shocking grasp
   57 seconds:  ( 4th) lightning bolt
   66 seconds:  ( 5th) fireshield

You can memorize no more spells.

< 182h/182H 146v/146V Pos: sitting >
You start meditating...

< 182h/182H 146v/146V Pos: sitting >

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing lightning bolt.

< 182h/182H 146v/146V Pos: sitting >

< 182h/182H 146v/146V Pos: sitting >
You are already meditating.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing lightning bolt.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing burning hands.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing burning hands.

< 182h/182H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  2 - concealment
               4 - shocking grasp
               1 - dispel magic
( 2nd circle)  2 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 2nd) burning hands
    8 seconds:  ( 2nd) burning hands
   12 seconds:  ( 1st) magic missile
   19 seconds:  ( 3rd) shocking grasp
   28 seconds:  ( 4th) lightning bolt
   38 seconds:  ( 5th) fireshield

You can memorize no more spells.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing burning hands.

< 182h/182H 146v/146V Pos: sitting >
Water magus - Last Edited: 2014-07-30 21:53:05 by lohrr
=======================================================
The Water Magus concentrates on utilizing the healing powers of the element
of water. His affinity with this element allows him to breathe underwater 
and to automatically conjure water for his use at will. It also allows his pets to
be slightly more defensive in nature, transferring the damage they take to the
lifeforce of the Magus, and having the ability to regenerate much, much faster
than typical elemental pets. Yet, he is not without offensive abilities.

==See also==
* Air Magus
* Conjurer
* Earth Magus
* Fire Magus

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*waterbreath (obtained at level 30)
*regeneration (obtained at level 36)
*protection from fire (obtained at level 30)
 conjure water (obtained at level 30)
*protection from cold (obtained at level 30)
'*' Designates passive ability.

==Skills==
None.

==Spells==
7th Circle: water to life
10th Circle: dread wave, transmute mud to water


< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing burning hands.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing magic missile.

< 182h/182H 146v/146V Pos: sitting >

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing shocking grasp.

< 182h/182H 146v/146V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               2 - stone skin
               1 - minor globe of invulnerability
( 5th circle)  2 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  4 - lightning bolt
               1 - levitate
               1 - wall of force
( 3rd circle)  2 - concealment
               5 - shocking grasp
               1 - dispel magic
( 2nd circle)  4 - burning hands
               2 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) lightning bolt
   14 seconds:  ( 5th) fireshield

You can memorize no more spells.

< 182h/182H 146v/146V Pos: sitting >

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing lightning bolt.

< 182h/182H 146v/146V Pos: sitting >
You have finished memorizing fireshield.
Your studies are complete.

< 182h/182H 146v/146V Pos: sitting >
You clamber to your feet.

< 182h/182H 146v/146V Pos: standing >
You are already about as tense as you can get.

< 182h/182H 146v/146V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
The corpse of a red-breasted tree-hugger is lying here.

< 182h/182H 146v/146V Pos: standing >
You have just begun the trek to your next level!

< 182h/182H 146v/146V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 182h/182H 144v/146V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A reddish colored squirrel who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
The spirit of an Elven protector who is not far off to your south.

< 182h/182H 144v/146V Pos: standing >

		Score information for Drip

Level: 30   Race: Grey Elf   Class: Conjurer Sex: Male
Hit points: 182(182)  Moves: 144(146)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Invisible Life Heat
Protected from: Low Circle spells
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  299 

Active Spells:
--------------
detect invisibility (46 minutes)
minor globe of invulnerability (less than a minute remaining)
well-rested bonus (8 minutes)


< 182h/182H 144v/146V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.

< 182h/182H 144v/146V Pos: standing >
You start chanting...

< 182h/182H 144v/146V Pos: standing >
Casting: conjure elemental *****

< 182h/182H 144v/146V Pos: standing >
You complete your spell...
A fire elemental arrives in a burst of fire.
A fire elemental starts following you.
A fire elemental says in elven 'Your wish is my command, Drip!'

< 182h/182H 144v/146V Pos: standing >
You start chanting...

< 182h/182H 144v/146V Pos: standing >
Casting: stone skin 

< 182h/182H 144v/146V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 182h/182H 144v/146V Pos: standing >
Fire magus - Last Edited: 2014-07-30 21:52:45 by lohrr
======================================================
The Fire Magus concentrates on offensive magic by using the element of 
fire. The specialization possesses extremely powerful spells the reducing
enemies to a mere pile of ash.

==See also==
* Air Magus
* Conjurer
* Earth Magus
* Water Magus

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*protection from fire (obtained at level 30)
'*' Designates passive ability.

==Skills==
None.

==Spells==
9th Circle: immolate, magma burst
10th Circle: solar flare, transmute rock to lava


< 182h/182H 146v/146V Pos: standing >
Sorry, but there are no help topics that match your search.

< 182h/182H 146v/146V Pos: standing >
A red-breasted tree-hugger leaves south.

< 182h/182H 146v/146V Pos: standing >
Earth magus - Last Edited: 2014-07-30 21:52:22 by lohrr
=======================================================
The Earth Magus uses the elemental power of the earth to better enhance the
abilities they already possess. They have the power to conjure more 
powerful earth elementals and their spell "Stone Skin" is far more potent
than their unspecialized counterparts.

==See also==
* Conjurer
* Stone skin

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
 stone skin (obtained at level 30)
*living stone (obtained at level 30)
'*' Designates passive ability.

==Skills==
None.

==Spells==
7th Circle: earthen maul
9th Circle: acidimmolate
10th Circle: transmute rock to mud
12th Circle: earthen tomb


< 182h/182H 146v/146V Pos: standing >
A red-breasted tree-hugger leaves south.

< 182h/182H 146v/146V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A fire elemental is here blazing with heat! (minion) 

< 182h/182H 146v/146V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A reddish colored squirrel who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
The spirit of an Elven protector who is not far off to your south.

< 182h/182H 146v/146V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
The corpse of a red-breasted tree-hugger is lying here.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A fire elemental enters from the north.

< 182h/182H 144v/146V Pos: standing >
Ok.
A fire elemental suddenly attacks a red-breasted tree-hugger!
A fire elemental misses a red-breasted tree-hugger.

< 182h/182H 144v/146V Pos: standing >
You assist a fire elemental heroically.
You miss a red-breasted tree-hugger.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC:excellent E: monkey sta EP: excellent >
 A fire elemental dodges a red-breasted tree-hugger's attack.
A fire elemental dodges a red-breasted tree-hugger's attack.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC:excellent E: monkey sta EP: excellent >
 A red-breasted tree-hugger dodges a fire elemental's attack.
A fire elemental misses a red-breasted tree-hugger.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC:excellent E: monkey sta EP: excellent >
 You miss a red-breasted tree-hugger.
You start chanting...

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC:excellent E: monkey sta EP: excellent >
 You complete your spell...
[Damage: 27 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC:excellent E: monkey sta EP: few scratches >
 You start chanting...

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC:excellent E: monkey sta EP: few scratches >
 A red-breasted tree-hugger's maul strikes a fire elemental.
[Damage:  7 ] A red-breasted tree-hugger is burned severely as he hits a fire elemental!
A red-breasted tree-hugger's maul strikes a fire elemental.
[Damage:  7 ] A red-breasted tree-hugger is burned severely as he hits a fire elemental!

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP: few scratches >
 A red-breasted tree-hugger dodges a fire elemental's attack.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP: few scratches >
 You complete your spell...
[Damage: 27 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 A LARGE air elemental enters from the south.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 A red-breasted tree-hugger dodges your futile attack.
You start chanting...

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  small wounds >
 You complete your spell...
[Damage: 63 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 A fire elemental dodges a red-breasted tree-hugger's attack.
A fire elemental dodges a red-breasted tree-hugger's attack.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 A LARGE air elemental starts casting an offensive spell.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger dodges a fire elemental's attack.
A fire elemental misses a red-breasted tree-hugger.

< 182h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 39 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-
A LARGE air elemental completes his spell...
A LARGE air elemental utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
You miss a red-breasted tree-hugger.

< 151h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 122h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 You start chanting...

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 A LARGE air elemental starts casting an offensive spell.

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 You complete your spell...
[Damage: 22 ] -=[You get a good hold of a red-breasted tree-hugger and shock him.]=-

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 A red-breasted tree-hugger misses a fire elemental.
A fire elemental dodges a red-breasted tree-hugger's attack.

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 Your minor globe shimmers and fades into thin air.

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
The corpse of a red-breasted tree-hugger is lying here.
A LARGE air elemental is here looking like a small living tornado. (Casting) 
A fire elemental stands in mid-air here, fighting a red-breasted tree-hugger. (Minion) 
A red-breasted tree-hugger stands here, fighting a fire elemental.
A strange looking monkey-like creature clings to a nearby branch.

< 82h/182H 144v/146V Pos: standing >
< T: fire TP: sta TC: small wounds E: monkey sta EP:  few wounds >
 A LARGE air elemental completes his spell...
A LARGE air elemental utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
A red-breasted tree-hugger dodges a fire elemental's attack.
You attempt to flee...
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
You flee southward!

< 56h/182H 117v/146V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/182H 117v/146V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-