<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> the mystical cranial defender [poor] (magic) (glowing)
<worn on eyes> an eyepatch of swirling shadows (magic) (glowing)
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a scale of pulsating darkness
<worn on face> a face of half-rotted bark (magic)
<worn around neck> a pendant of a ruby-encrusted spider (glowing)
<worn around neck> a drow-made brass collar from The City of Newhaven
<worn on body> a silky black dress of the sirens (magic)
<worn about body> a shroud of ethereal winds (magic)
<worn as quiver> a dented reed quiver [81%]
<worn about waist> a coconut belt
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt> an obsidian hookah
<worn on arms> sleeves smeared with blood
<held as shield> a crystalline tower shield (magic) (glowing) [89%]
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a dark religious bracer
<worn on finger> a small diamond ring (magic)
<worn on finger> a soldier's leather band from The Lost Realms of Shadowfall
<held> a mummified deva's head [superior] (humming)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> boots of endurance [superior] [89%]
< 461h/461H 109v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 461h/461H 110v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S -W
< 461h/461H 109v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -W
< 461h/461H 107v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 461h/461H 107v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S -W
< 461h/461H 106v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
< 461h/461H 104v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 105v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 461h/461H 105v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -S -W
< 461h/461H 104v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
< 461h/461H 102v/172V Pos: standing >
< 461h/461H 102v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 461h/461H 103v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W
< 461h/461H 101v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 101v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 102v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 461h/461H 102v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S -W
< 461h/461H 101v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -S -U
Fresh blood covers everything in the area.
< 461h/461H 99v/172V Pos: standing >
< 461h/461H 99v/172V Pos: standing >
You quickly scan the area.
You see nothing.
< 461h/461H 100v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Fresh blood covers everything in the area.
< 461h/461H 100v/172V Pos: standing >
< 461h/461H 100v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Fresh blood covers everything in the area.
< 461h/461H 99v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Fresh blood covers everything in the area.
< 461h/461H 97v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
< 461h/461H 95v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W -U -D
Fresh blood splatters cover the area.
< 461h/461H 94v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Fresh blood covers everything in the area.
< 461h/461H 92v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Fresh blood splatters cover the area.
< 461h/461H 90v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
< 461h/461H 89v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
< 461h/461H 87v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
You sense a lifeform nearby.
< 461h/461H 85v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 86v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 86v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 86v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 461h/461H 87v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
You sense a lifeform nearby.
< 461h/461H 86v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
< 461h/461H 85v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
< 461h/461H 85v/172V Pos: standing >
< 461h/461H 85v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
< 461h/461H 85v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 461h/461H 85v/172V Pos: standing >
< 461h/461H 85v/172V Pos: standing >
You feel like a potion could do you good once again.
The taste of blood slowly fades from your body.
An Underground Hideout
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 461h/461H 87v/172V Pos: standing >
< 461h/461H 91v/172V Pos: standing >
< 461h/461H 94v/172V Pos: standing >
An Underground Hideout
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 461h/461H 94v/172V Pos: standing >
< 461h/461H 96v/172V Pos: standing >
< 461h/461H 97v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
< 461h/461H 102v/172V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your east.
Morfos who is close by to your south.
Morfos who is close by to your south.
Morfos who is close by to your south.
Morfos who is close by to your south.
A half-orc rogue who is close by to your west.
A half-orc rogue who is close by to your west.
< 461h/461H 102v/172V Pos: standing >
< 461h/461H 102v/172V Pos: standing >
A Centaur trots in from the east.
< 461h/461H 103v/172V Pos: standing >
A Centaur trots west.
< 461h/461H 103v/172V Pos: standing >
A Centaur trots in from the west.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
You sense a lifeform nearby.
< 461h/461H 103v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
A Centaur (large) Mutinous Legions stands in mid-air here.
< 461h/461H 102v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
< 461h/461H 102v/172V Pos: standing >
< 461h/461H 102v/172V Pos: standing >
Slay whom?
< 461h/461H 103v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
A Centaur (large) Mutinous Legions stands in mid-air here.
< 461h/461H 103v/172V Pos: standing >
A Centaur trots west.
Slay whom?
< 461h/461H 103v/172V Pos: standing >
< 461h/461H 104v/172V Pos: standing >
A Centaur trots in from the west.
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
< 461h/461H 103v/172V Pos: standing >
Slay whom?
< 461h/461H 104v/172V Pos: standing >
< 461h/461H 104v/172V Pos: standing >
< 461h/461H 104v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
A Centaur (large) Mutinous Legions stands in mid-air here.
< 461h/461H 104v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
< 461h/461H 103v/172V Pos: standing >
< 461h/461H 104v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
A Centaur (large) Mutinous Legions stands in mid-air here.
< 461h/461H 103v/172V Pos: standing >
< 461h/461H 103v/172V Pos: standing >
An Underground Hideout
Obvious exits: -E -S -W
A Centaur (large) Mutinous Legions stands in mid-air here.
< 461h/461H 105v/172V Pos: standing >
An Underground Hideout
Obvious exits: -E -S -W
A Centaur (large) Mutinous Legions stands in mid-air here.
< 461h/461H 106v/172V Pos: standing >
A Centaur trots west.
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Morfos Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
< 461h/461H 105v/172V Pos: standing >
< 461h/461H 106v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
< 461h/461H 106v/172V Pos: standing >
Slay whom?
< 461h/461H 106v/172V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
A Centaur (large) Mutinous Legions stands in mid-air here.
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
< 461h/461H 106v/172V Pos: standing >
You miss a Centaur.
< 461h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Centaur sta EP: small wounds >
< 461h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur starts casting an offensive spell.
< 461h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Your mystical cranial defender [poor] is burned from the blast!
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
A Centaur blocks your futile lunge at him.
A Centaur blocks your futile lunge at him.
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
You start chanting...
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
A Centaur misses you.
A Centaur misses you.
You dodge a Centaur's vicious attack.
A Centaur starts casting an offensive spell.
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
Casting: bigbys clenched fist
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: small wounds >
A faint hum can be heard from the legendary platemail of defense [superior] carried by a Centaur.
You complete your spell...
[Damage: 128 ] Your giant fist of force causes a Centaur to stagger in agony!
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
You start chanting...
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 363h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: small wounds E: A Centaur sta EP: few wounds >
A sea of arachnids and insects consume and overwhelm you!
< 333h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Casting: bigbys clenched fist *
< 333h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
A Centaur starts casting an offensive spell.
< 333h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Casting: bigbys clenched fist
< 333h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You complete your spell...
[Damage: 126 ] Your giant fist of force causes a Centaur to stagger in agony!
< 333h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You start chanting...
< 333h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You resist the effects of a Centaur's spell!
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Casting: bigbys clenched fist *
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
A Centaur starts casting an offensive spell.
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
Casting: bigbys clenched fist
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: few wounds >
You complete your spell...
[Damage: 129 ] Your giant fist of force causes a Centaur to stagger in agony!
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You resist the effects of a Centaur's spell!
A Centaur misses you.
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 234h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
A swarm of insects appears from nowhere!
This only works for the group leader!
You barely control the magic. Energies flow into you!
[Damage: 128 ] Your giant fist of force causes a half-orc rogue to stagger in agony!
[Damage: 131 ] Your giant fist of force causes a half-orc rogue to stagger in agony!
[Damage: 128 ] Your giant fist of force causes a Centaur to stagger in agony!
< 251h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: few wounds E: A Centaur sta EP: nasty wounds >
A sea of arachnids and insects consume and overwhelm you!
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: nasty wounds >
You start chanting...
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: nasty wounds >
A Centaur starts casting an offensive spell.
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: nasty wounds >
Casting: bigbys crushing hand
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: nasty wounds >
You complete your spell...
[Damage: 151 ] A Centaur is grabbed by your giant fist, which begins crushing him.
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You resist the effects of a Centaur's spell!
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
A faint hum can be heard from the legendary platemail of defense [superior] carried by a Centaur.
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
You start chanting...
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
A Centaur misses you.
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
< 225h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
A sea of arachnids and insects consume and overwhelm you!
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
A Centaur attempts to flee.
Oof! a Centaur bumps into you.
A Centaur tries to flee, but can't make it out of here!
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
Casting: bigbys crushing hand
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
You complete your spell...
[Damage: 159 ] A Centaur is grabbed by your giant fist, which begins crushing him.
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
A Centaur attempts to flee.
Oof! a Centaur bumps into you.
A Centaur tries to flee, but can't make it out of here!
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
A Centaur blocks your futile lunge at him.
A Centaur blocks your futile lunge at him.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
A Centaur starts casting a spell.
You start chanting...
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
The sea of insects and arachnids fades away...
Casting: bigbys crushing hand
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
< 197h/461H 106v/172V Pos: standing >
< T: Teru TP: sta TC: nasty wounds E: A Centaur sta EP: awful >
You complete your spell...
[Damage: 79 ] A Centaur is grabbed by your giant fist, which begins crushing him.
A Centaur's golden crown set with diamonds [superior] was completely destroyed by the massive blow!
A Centaur's ring called 'Soulcatcher' was completely destroyed by the massive blow!
A Centaur's tiny sapphire earring [superior] was completely destroyed by the massive blow!
A Centaur's pulsating diamond earring of health was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!