<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> a bloody skull faced helmet
<worn on eyes> a sand visor
<worn on face> a humming marble veil
<worn around neck> a wicked looking collar [superior]
<worn around neck> a collar of elven finger bones
<worn about body> a goblin holy cloak (glowing)
<worn about waist> a belt bearing the crest of Darkuul [poor]
<worn on belt buckle>a dark glass belt buckle
<attached to belt> a rusty glass belt buckle
<worn on arms> some barbed arm plates
<worn on lower arms> some batskin sleeves [superior]
<worn around wrist> a sparkling diamond bracer
<worn around wrist> a beautiful crystal bracelet [superior]
<worn on lower wrist>a heavily spiked bracer [superior]
<worn on hands> a pair of sparkled mesh gloves [superior]
<worn on lower hands>a pair of thick hydra-hide gloves
<third weapon> the royal sword of platinum
Obvious exits: -East -South -West
A young warlock wanders the city.
< 498h/498H 186v/186V Pos: sitting >
You clamber to your feet.
< 498h/498H 186v/186V Pos: standing >
Ancients Avenue
Obvious exits: -East -South -West
A young warlock wanders the city.
< 498h/498H 186v/186V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -North# -East -West
< 498h/498H 185v/186V Pos: standing >
Ok.
< 498h/498H 185v/186V Pos: standing >
Flagar's Room
This room almost looks identical to Roland's. Same sparse
furniture, same basic makeup. Of course this is not Roland's home,
it is home to the only grey elf member of the Hunters, Flagar.
He often lounges in a plush chair opposite the doorway, enjoying his
retirement completely, but at the moment, the chair is empty and
there is no sign of this legendary Hunter.
Obvious exits: -South
A Minotaur, raised in the city, wanders about.
A common resident of the city wanders the streets.
< 498h/498H 184v/186V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -North -East -West
< 498h/498H 183v/186V Pos: standing >
Pardon?
< 498h/498H 184v/186V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South -West
A young warlock wanders the city.
< 498h/498H 183v/186V Pos: standing >
A young warlock leaves south.
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -West
< 498h/498H 183v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 183v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 184v/186V Pos: standing >
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A Half-Orc, born and raised in the city, loiters here.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 498h/498H 183v/186V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.
< 498h/498H 182v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 183v/186V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 498h/498H 183v/186V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
< 498h/498H 182v/186V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 498h/498H 182v/186V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
< 498h/498H 182v/186V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
A myrabolan hunter guard sits atop a whitetiger.
< 498h/498H 181v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 182v/186V Pos: standing >
Sorry, but you cannot do that here!
< 498h/498H 182v/186V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -North -East -West
< 498h/498H 181v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 182v/186V Pos: standing >
Sorry, but you cannot do that here!
< 498h/498H 182v/186V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West
A myrabolan hunter guard sits atop a whitetiger.
< 498h/498H 181v/186V Pos: standing >
Protection Street West
Running from Aphantan Avenue to the Myrabolus Highway,
Protection Street West is home to many of the city commoners as
well as a the last guard towers before the palace, built on either
side of the highway. Cresent Concourse can only be accessed
from this street for those wishing a tour around the palace.
Obvious exits: -East -West -Up
< 498h/498H 181v/186V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A pigeon, trained by animal empathists, flutters about.
< 498h/498H 180v/186V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 498h/498H 179v/186V Pos: standing >
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 498h/498H 179v/186V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 498h/498H 179v/186V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 498h/498H 179v/186V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
< 498h/498H 178v/186V Pos: standing >
Sorry, but you cannot do that here!
< 498h/498H 179v/186V Pos: standing >
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
< 498h/498H 178v/186V Pos: standing >
Myrabolan Money Lenders
Probably one of the better known buildings in Myrabolus. Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A young warlock wanders the city.
Dutch, the Myrabolan banker, reviews your account.
< 498h/498H 177v/186V Pos: standing >
Dutch says in common 'Our surcharge is 10 percent for exchange to a lower coin-type,'
Dutch says in common '15 percent for an exchange from copper to silver,'
Dutch says in common '25 percent for an exchange from copper or silver to gold,'
Dutch says in common 'and 45 percent for an exchange from a lesser coin to platinum.'
< 498h/498H 178v/186V Pos: standing >
Your account contains:
169 platinum, 4280 gold, 0 silver, 0 copper coins.
< 498h/498H 181v/186V Pos: standing >
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
< 498h/498H 180v/186V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
< 498h/498H 179v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 179v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 180v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 180v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 180v/186V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 498h/498H 180v/186V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A common resident of the city wanders the streets.
< 498h/498H 179v/186V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 498h/498H 178v/186V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 498h/498H 177v/186V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 498h/498H 176v/186V Pos: standing >
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^M.^^MMM^^
.^....^MMM^..
...M**MMM^^
..*^*MM^M
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 498h/498H 174v/186V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 498h/498H 183v/186V Pos: standing >
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
< 498h/498H 181v/186V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
A small doe stands on the road here, wary of travellers.
< 498h/498H 179v/186V Pos: standing >
A Small Rest Area
For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper. The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
< 498h/498H 178v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 178v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 178v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 178v/186V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
A small doe stands on the road here, wary of travellers.
< 498h/498H 177v/186V Pos: standing >
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A common resident of the city travels down the road.
< 498h/498H 175v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A playful squirrel hops down the road here.
A woman shopper travels the city.
< 498h/498H 173v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
A young Half-Elf wanders the road here.
< 498h/498H 172v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 172v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 498h/498H 170v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
< 498h/498H 169v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
A small doe stands on the road here, wary of travellers.
< 498h/498H 167v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
< 498h/498H 166v/186V Pos: standing >
A Small Trail
This trail is just off from the main road. It is most likely
used by the forest animals that wander around this area. To the north
the ocean can be seen clearly, the main road to the Myrabolan Docks is
just to the south.
Obvious exits: -North -South
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.
< 498h/498H 164v/186V Pos: standing >
The Trail Ends
The small trail towards the ocean seems to end here, with a
large group of rocks that seem to have been piled up by someone not
that long ago. The soil of the road has been replaced by the sand
from a beach and the tall trees of the forest are now quite a
distance to the south.
Obvious exits: -South
< 498h/498H 162v/186V Pos: standing >
A Small Trail
This trail is just off from the main road. It is most likely
used by the forest animals that wander around this area. To the north
the ocean can be seen clearly, the main road to the Myrabolan Docks is
just to the south.
Obvious exits: -North -South
A playful squirrel hops down the road here.
A small doe stands on the road here, wary of travellers.
< 498h/498H 161v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
< 498h/498H 159v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 498h/498H 158v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
A young Half-Elf wanders the road here.
< 498h/498H 157v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 498h/498H 156v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
A small doe stands on the road here, wary of travellers.
< 498h/498H 154v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
A small doe stands on the road here, wary of travellers.
< 498h/498H 152v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 152v/186V Pos: standing >
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
A common resident of the city travels down the road.
An elite hunter guard looks to the south intently.
< 498h/498H 151v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
< 498h/498H 149v/186V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A young Half-Elf wanders the road here.
< 498h/498H 148v/186V Pos: standing >
I see nothing suitable there.
< 498h/498H 149v/186V Pos: standing >
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
< 498h/498H 147v/186V Pos: standing >
That's impossible, I'm afraid.
< 498h/498H 147v/186V Pos: standing >
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 498h/498H 147v/186V Pos: standing >
That's absurd.
< 498h/498H 147v/186V Pos: standing >
Ok.
< 498h/498H 148v/186V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
< 498h/498H 147v/186V Pos: standing >
Ok.
< 498h/498H 148v/186V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.
< 498h/498H 147v/186V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Sloop Itsyme floats here.
The Galleon Co floats here.
The Sloop *M*D*K* floats here.
The Sloop Hadouken! floats here.
The Sloop Sneakystriker floats here.
The Sloop Chitter floats here.
The Yacht The Teakwood Conan floats here.
The Caravel Evol Intent floats here.
The Carrack Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 498h/498H 147v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 147v/186V Pos: standing >
Find a dock to swim from!
< 498h/498H 147v/186V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.
< 498h/498H 149v/186V Pos: standing >
The Pier
Obvious exits: -North -South
The Sloop Itsyme floats here.
The Galleon Co floats here.
The Sloop *M*D*K* floats here.
The Sloop Hadouken! floats here.
The Sloop Sneakystriker floats here.
The Sloop Chitter floats here.
The Yacht The Teakwood Conan floats here.
The Caravel Evol Intent floats here.
The Carrack Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 498h/498H 165v/186V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)
< 498h/498H 166v/186V Pos: standing >
< 498h/498H 168v/186V Pos: standing >
A Goblin snaps into visibility.
A Goblin's impressive pierce wounds you.
< 483h/498H 171v/186V Pos: standing >
< T: Kilik TP: sta TC:few scratches E: A Goblin sta EP: excellent >
The Pier
Obvious exits: -North -South
The Sloop Itsyme floats here.
The Galleon Co floats here.
The Sloop *M*D*K* floats here.
The Sloop Hadouken! floats here.
The Sloop Sneakystriker floats here.
The Sloop Chitter floats here.
The Yacht The Teakwood Conan floats here.
The Caravel Evol Intent floats here.
The Carrack Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 483h/498H 171v/186V Pos: standing >
< T: Kilik TP: sta TC:few scratches E: someone sta EP: excellent >
A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 483h/498H 171v/186V Pos: sitting >
< T: Kilik TP: sit TC:few scratches E: A Goblin sta EP: excellent >
A Goblin snaps into visibility.
A Goblin's mighty slash strikes you.
A Goblin's impressive slash strikes you.
A Goblin's slash strikes you.
A Goblin's powerful slash strikes you.
A Goblin's pierce strikes you.
< 362h/498H 171v/186V Pos: sitting >
< T: Kilik TP: sit TC: few wounds E: A Goblin sta EP: excellent >
The snow is coming down faster now.
< 362h/498H 171v/186V Pos: sitting >
< T: Kilik TP: sit TC: few wounds E: someone sta EP: excellent >
You miss someone.
Someone dodges your futile attack.
A Goblin snaps into visibility.
[Damage: 6 ] Your decent slash wounds a Goblin.
A Goblin dodges your futile attack.
< 362h/498H 171v/186V Pos: sitting >
< T: Kilik TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
A Goblin snaps into visibility.
A Goblin's impressive slash strikes you.
A Goblin's powerful pierce strikes you hard.
A Goblin's impressive slash strikes you.
A Goblin's impressive slash strikes you.
A Goblin's impressive pierce strikes you.
< 257h/498H 171v/186V Pos: sitting >
< T: Kilik TP: sit TC: few wounds E: A Goblin sta EP: few scratches >
A Goblin snaps into visibility.
A Goblin's impressive slash strikes you.
A Goblin's impressive pierce strikes you.
A Goblin's pierce strikes you hard.
A Goblin's impressive slash strikes you.
A Goblin's impressive slash strikes you.
Your some batskin sleeves [superior] was damaged from the massive blow!
A Goblin's impressive pierce strikes you hard.
You scramble madly to your feet!
< 150h/498H 171v/186V Pos: standing >
< T: Kilik TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
< 150h/498H 171v/186V Pos: standing >
< T: Kilik TP: sta TC: nasty wounds E: someone sta EP: few scratches >
You attempt to flee...
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.
You flee southward!
< 150h/498H 143v/186V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
< 150h/498H 142v/186V Pos: standing >
The gates seems to be closed.
< 150h/498H 142v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/498H 143v/186V Pos: standing >
The gates seems to be closed.
< 151h/498H 143v/186V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Your wicked looking collar [superior] was damaged from the massive blow!
< 66h/498H 143v/186V Pos: standing >
< T: Kilik TP: sta TC: awful E: A Goblin sta EP: few scratches >
Someone dodges your futile attack.
You miss someone.
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone parries your futile lunge at her.
Someone dodges your futile attack.
You miss someone.
A Goblin snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 67h/498H 144v/186V Pos: standing >
< T: Kilik TP: sta TC: awful E: A Goblin sta EP: few scratches >
You attempt to flee...
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
(Q)The famous bounty hunter, Balance, stands here.
You flee northward!
< 67h/498H 118v/186V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The Sloop Itsyme floats here.
The Galleon Co floats here.
The Sloop *M*D*K* floats here.
The Sloop Hadouken! floats here.
The Sloop Sneakystriker floats here.
The Sloop Chitter floats here.
The Yacht The Teakwood Conan floats here.
The Caravel Evol Intent floats here.
The Carrack Dred Teakwood Robrts floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 67h/498H 117v/186V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
Fresh blood splatters cover the area.
(Q)The famous bounty hunter, Balance, stands here.
< 67h/498H 117v/186V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/498H 117v/186V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
Fresh blood covers everything in the area.
< 68h/498H 117v/186V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
Your humming sword named 'Blaze' was completely destroyed by the massive blow!
Your dented dragonscale broad sword was completely destroyed by the massive blow!
Your one of the Twin Swords of Drozilanan [superior] was completely destroyed by the massive blow!
Your orcskin forearm guard was completely destroyed by the massive blow!
Your pair of spiked leather leggings [superior] was completely destroyed by the massive blow!