The death of [47 Controller] Wash Mutinous Legions (Grey Elf)

in Along the Central Avenue of Zalkapfaan

from the perspective of [50 Guardian] Truk -*Clan DemonRage*- (Troll)

<worn as a badge>    a masterly crafted obsidian badge [76%]
<worn on head>       a headband of snake fangs (magic)
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a black pearl earring [superior]
<worn on face>       the mask of Tentro (glowing) [77%]
<worn around neck>   a slaadi necklace of Chaos of regeneration (glowing)
<worn around neck>   the collar of firestones (magic)
<worn on body>       a suit of platinum plate bearing the crest of Pelor [superior] (magic)
<worn about body>    a shimmering green cloak (magic)
<worn on back>       an ermineskin backpack [87%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [78%]
<worn about waist>   the braid of the windtalkers [poor] with a strange dark bloodstone [54%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms>       some ashen adamantium vambraces from Tundra [86%]
<held as shield>     the writhing shield of arms [42%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [83%]
<worn around wrist>  a blackened bluestone bracelet [superior] (magic) [76%]
<worn on hands>      a pair of shadowbeast talons [superior] (magic) [68%]
<worn on finger>     a jagged nightstone ring [superior] (glowing)
<worn on finger>     a jagged nightstone ring [superior] (glowing)
<primary weapon>     the jewel of the Spider Queen [superior] (magic) (glowing)
<worn on legs>       the leggings of a MaDMaN (magic) [53%]
<worn on feet>       the boots of a MaDMaN (glowing)


Obvious exits: -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 205v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -N# -E -W
A zombie stumbles about the gravestones.(Red Aura)
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 204v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -E -W
A zombie stumbles about the gravestones.(Red Aura)
A zombie stumbles about the gravestones.(Red Aura)
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 202v/214V Pos: standing >
Open what?

< 1532h/1532H 204v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -E -S
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 202v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1532h/1532H 203v/214V Pos: standing >
Your group consists of ( 5/20):
( Head)  1532/1532  hit,  203/214  move Truk
(Front)   469/469   hit,  199/213  move Zuks
(Front)   590/590   hit,  277/285  move Pokyanki
(Front)   608/608   hit,  270/277  move Teru
(Front)  1171/1171  hit,  228/240  move Co

< 1532h/1532H 203v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -N -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 202v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -N -E -W
A zombie stumbles about the gravestones.(Red Aura)
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 201v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 199v/214V Pos: standing >
Your group consists of ( 5/20):
( Head)  1532/1532  hit,  200/214  move Truk
(Front)   469/469   hit,  195/213  move Zuks
(Front)   590/590   hit,  275/285  move Pokyanki
(Front)   608/608   hit,  269/277  move Teru
(Front)  1171/1171  hit,  224/240  move Co

< 1532h/1532H 200v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 199v/214V Pos: standing >
The Central Path of the Cemetery
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 198v/214V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (good)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (evil)          
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
  *Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1532h/1532H 200v/214V Pos: standing >
The Entrance to an Old Graveyard
Obvious exits: -N -E -S -W#
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 199v/214V Pos: standing >
The gate seems to be closed.

< 1532h/1532H 199v/214V Pos: standing >
The gate seems to be closed.

< 1532h/1532H 200v/214V Pos: standing >
Ok.

< 1532h/1532H 202v/214V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 201v/214V Pos: standing >
Ok.

< 1532h/1532H 202v/214V Pos: standing >
Approaching an Old Graveyard
Obvious exits: -E -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 201v/214V Pos: standing >
Approaching an Old Graveyard
Obvious exits: -E -S
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 200v/214V Pos: standing >
Your group consists of ( 5/20):
( Head)  1532/1532  hit,  200/214  move Truk
(Front)   469/469   hit,  189/213  move Zuks
(Front)   590/590   hit,  281/285  move Pokyanki
(Front)   608/608   hit,  271/277  move Teru
(Front)  1171/1171  hit,  222/240  move Co

< 1532h/1532H 200v/214V Pos: standing >
 
   MMMMM^  ^..    
  ^^^MMMMMM^^^.   
 *****MMMMM^ ^ .  
 *****M^^MMMMM    
 ***^^**@MMMMMMM  
 *******.**^MMMM  
 ..M.....^*^*^MM  
  .***********M   
   ***********    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 200v/214V Pos: standing >
 
 *M^^M  
 ^*@PM  
 ***.*  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 198v/214V Pos: standing >
 
 **M^^  
 ^^@P.  
 ****.  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 197v/214V Pos: standing >
Your group consists of ( 5/20):
( Head)  1532/1532  hit,  197/214  move Truk
(Front)   469/469   hit,  185/213  move Zuks
(Front)   590/590   hit,  279/285  move Pokyanki
(Front)   608/608   hit,  271/277  move Teru
(Front)  1171/1171  hit,  218/240  move Co

< 1532h/1532H 197v/214V Pos: standing >
 
 ^^P*.  
 **@*.  
 .....  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 197v/214V Pos: standing >
 
   *****MMMMM^    
  ******M^^MMMM   
 *****^^**.MMMMM  
 *********.**^MM  
 ....M..@..^*^*^  
 ***.***********  
 ***.***********  
  **.***^******   
   *.*********    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 195v/214V Pos: standing >
 
   ******MMMMM    
  *******M^^MMM   
 ******^^**.MMMM  
 **********.**^M  
 .....M.@P..^*^*  
 ****.**********  
 ****.**********  
  ***.***^*****   
   ^*.********    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 194v/214V Pos: standing >
 
 M.P..  
 **@**  
 *****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 194v/214V Pos: standing >
 
 .M...  
 .*@P*  
 .****  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 192v/214V Pos: standing >
 
 ..M..  
 *.@P*  
 *.***  
Within the Jungle of the Living Dead
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 191v/214V Pos: standing >
 
   *********M^    
  ********^^**.   
 *************.*  
 ..M.....M.....^  
 **M****@*******  
 ^******.*******  
 MM^****.***^***  
  MMMM^*.******   
   MMM**^*****    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 191v/214V Pos: standing >
 
   *******^^**    
  ************.   
 ..M.....M.....^  
 **M****P*******  
 ^******@*******  
 MM^****.***^***  
 *MMMM^*.*******  
  ^MMM**^******   
   ^^MMM*^^***    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 189v/214V Pos: standing >
 
   ***********    
  .M.....M.....   
 **M****.*******  
 ^******P*******  
 MM^****@***^***  
 *MMMM^*.*******  
 *^MMM**^*******  
  *^^MMM*^^****   
   *^^MMMM^^^*    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 188v/214V Pos: standing >
 
   M.....M....    
  *M****.******   
 ^******.*******  
 MM^****P***^***  
 *MMMM^*@*******  
 *^MMM**^*******  
 **^^MMM*^^*****  
  **^^MMMM^^^**   
   **^^^MMMM^^    
An Overgrown Trail Through the Jungle
Obvious exits: -N -E -S -W
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 186v/214V Pos: standing >
Approaching a Massive Iron Portcullis
Obvious exits: -N -W
A large oaken sign has been erected here.
Teru enters from the north.
Zuks enters from the north.
Pokyanki enters from the north.

< 1532h/1532H 185v/214V Pos: standing >
Alas, you cannot go that way. . . .

< 1532h/1532H 185v/214V Pos: standing >
Before a Massive Iron Portcullis
Obvious exits: -E -W
[4] The corpse of an enormous headless guard is lying here.
Co sneaks in from the east.
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 184v/214V Pos: standing >
Approaching a Massive Iron Portcullis
Obvious exits: -N -W
A large oaken sign has been erected here.
Teru enters from the west.
Zuks enters from the west.
Pokyanki enters from the west.

< 1532h/1532H 183v/214V Pos: standing >
Zuks sighs and stares off into the sky.
Before a Massive Iron Portcullis
Obvious exits: -E -W
[4] The corpse of an enormous headless guard is lying here.
Co sneaks in from the east.
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 183v/214V Pos: standing >
Pokyanki's skin seems to turn to stone.

< 1532h/1532H 184v/214V Pos: standing >
Pokyanki raises an eyebrow.

< 1532h/1532H 186v/214V Pos: standing >

< 1532h/1532H 187v/214V Pos: standing >

< 1532h/1532H 188v/214V Pos: standing >

< 1532h/1532H 189v/214V Pos: standing >

< 1532h/1532H 194v/214V Pos: standing >
The Central Intersection of Zalkapfaan
Obvious exits: -N -E -S -W
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 194v/214V Pos: standing >

< 1532h/1532H 195v/214V Pos: standing >
Ok.

< 1532h/1532H 196v/214V Pos: standing >
Your group consists of ( 5/20):
( Head)  1532/1532  hit,  197/214  move Truk
(Front)   469/469   hit,  170/213  move Zuks
(Front)   590/590   hit,  284/285  move Pokyanki
(Front)   608/608   hit,  276/277  move Teru
(Front)  1171/1171  hit,  212/240  move Co

< 1532h/1532H 197v/214V Pos: standing >
Along the Central Avenue of Zalkapfaan
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fearsome headless mercenary is lying here.
The corpse of a huge headless berserker is lying here.
A Human (medium)  Mutinous Legions sits resting.(Gold Aura)
Gyliana the local minstrel stands here, singing a merry tune. (minion) (Gold Aura)
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Grey Elf (medium)  Mutinous Legions stands in mid-air here.(Gold Aura)
A Barbarian (large)  Mutinous Legions stands in mid-air here.(Gold Aura)
A Githzerai (medium)  Mutinous Legions stands in mid-air here.(Red Aura)
The lich of a pale-eyed wild elf slave stands here. (minion) (Red Aura)
The lich of a pale-eyed human slave stands here. (minion) (Red Aura)
The lich of a pale-eyed orc slave stands here. (minion) (Red Aura)
Teru enters from the east.
Zuks enters from the east.
Pokyanki enters from the east.

< 1532h/1532H 198v/214V Pos: standing >
Co snaps into visibility.
Co tackles a Githzerai HARD sending them both flying out of the room!

< 1532h/1532H 199v/214V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your skillful bash knocks a Grey Elf to the ground!
The lich of a pale-eyed wild elf slave suddenly attacks Teru!
You bravely step in front of Teru, shielding him from harm!
-=[The lich of a pale-eyed wild elf slave's weak punch grazes you.]=-
The lich of a pale-eyed orc slave suddenly attacks Teru!
Teru snaps into visibility.
The lich of a pale-eyed orc slave's weak punch grazes Teru.

< 1530h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 The lich of a pale-eyed human slave starts casting a spell.
[Damage:  1 ] -=[Your crush grazes a Grey Elf.]=-
[Damage:  1 ] -=[Your weak crush grazes a Grey Elf.]=-
[Damage:  2 ] -=[Your weak crush grazes a Grey Elf.]=-
[Damage:  2 ] -=[Your weak crush grazes a Grey Elf.]=-
Your jewel of the Spider Queen [superior] flares up upon hitting a Grey Elf!
[Damage: 66 ] -=[A Grey Elf turns pale as your jewel of the Spider Queen [superior] drains her lifeforce, transferring it to you!]=-
A Grey Elf's dark mithril band from Ako Village is blasted by the negative energy!

< 1590h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 A Human clambers to her feet.
A Human, looking very frustrated, packs up her holy symbol.

< 1590h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Pokyanki snaps into visibility.

< 1590h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Teru starts casting an offensive spell.

< 1590h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 The lich of a pale-eyed human slave completes its spell...
The lich of a pale-eyed human slave utters the word 'yufzgpuzre'
The lich of a pale-eyed human slave is surrounded by burning flames!

< 1590h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  small wounds >
 Pokyanki snaps into visibility.
Tiny explosions wrack a Grey Elf's body with pain!
The lich of a pale-eyed orc slave's punch grazes Teru.
The lich of a pale-eyed orc slave's weak punch grazes Teru.
-=[The lich of a pale-eyed wild elf slave's weak punch grazes you.]=-
You block the lich of a pale-eyed wild elf slave's lunge at you.

< 1588h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 A Human starts casting a spell.
A Barbarian leaves south.

< 1588h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Gyliana sings a song to protect her from the world.
Teru completes his spell...
Teru utters the words 'buoblg qrunsoqpze yugh'
Teru's fist beats the life out of a Grey Elf, blood pours from her body!

< 1588h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 The lich of a pale-eyed orc slave dodges Teru's attack.
Teru misses the lich of a pale-eyed orc slave.
You parry a Grey Elf's lunge at you.

< 1588h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Pokyanki snaps into visibility.

< 1588h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Zuks snaps into visibility.
A Barbarian enters from the south.

< 1588h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Teru starts casting an offensive spell.
The lich of a pale-eyed human slave suddenly attacks Teru!
You bravely step in front of Teru, shielding him from harm!
-=[The lich of a pale-eyed human slave's punch grazes you.]=-

< 1586h/1532H 200v/214V Pos: standing >
< T: Truk TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Pokyanki snaps into visibility.
Tiny explosions wrack a Grey Elf's body with pain!
A Grey Elf's some ancient Tukluk spellshield gloves shattered in bits as the tortured body spasms and quivers!
Xomop Tippist stops following a Grey Elf.
Gyliana stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!