The death of [50 Spiritualist] Tolm -*Clan DemonRage*- (Drow Elf)

in Valhingen's Magic Shop

from the perspective of [42 Swashbuckler] Matik Mutinous Legions (Grey Elf)

<worn as a badge>    a glowing blue crystal of power
<worn on head>       a durethium helm of regeneration
<worn on eyes>       a black leather studded eyepatch [superior]
<worn in ear>        a mithril stud carved like a fist [poor]
<worn in ear>        a dangling diamond earring (glowing)
<worn on face>       an etched mithral faceguard (glowing)
<worn around neck>   the blackened collar of the squall
<worn around neck>   a pendant of fire
<worn on body>       a static mithril chainmail
<worn about body>    a griffon feather cloak [superior] (illuminating)
<worn about waist>   a black leather belt with a crimson coral buckle of dexterity
<worn on belt buckle>a frozen tin belt buckle
<worn on arms>       some dyed demon-skin sleeves
<worn around wrist>  a wristbow [superior] [84%]
<worn around wrist>  a set of opal prayer beads [65%]
<worn on hands>      some tarnished dragonscale gloves
<worn on finger>     a glowing faerie ring
<worn on finger>     a ring of the weretor of damage (glowing)
<primary weapon>     a katana called 'Retribution'
<secondary weapon>   a drusus named 'Fade to Black' [poor]
<worn on legs>       a pair of blued steel greaves of strength
<worn on feet>       a pair of forest walking boots


Active Spells:
--------------
greater spirit ward (56 minutes)
spirit ward (56 minutes)
pantherspeed (46 minutes)
improved invisibility (14 minutes)
rested bonus (145 minutes)
spirit armor (51 minutes)
detect invisibility (32 minutes)


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< 402h/402H 233v/233V Pos: standing >
Doo sits down in a comfortable spot.

< 402h/402H 233v/233V Pos: standing >
Doo stares off into space, entering a meditative trance.

< 402h/402H 233v/233V Pos: standing >
Entrance to the Dungeon of Death
Obvious exits: -East # -South
Some ancient adamantium has been foolishly left here.
*Doo  Mutinous Legions (Barbarian)(large) sits resting.
A torch floats near Doo's head. (Illuminating)
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
Koli  Mutinous Legions (Human)(medium) stands in mid-air here.

< 402h/402H 233v/233V Pos: standing >
Doo snaps out of his meditative trance, smiling placidly.

< 402h/402H 233v/233V Pos: standing >
Doo clambers to his feet.

< 402h/402H 233v/233V Pos: standing >
Koli starts casting a spell.

< 402h/402H 233v/233V Pos: standing >
Koli completes his spell...
Koli utters the words 'euzuiz fidouio'
Koli holds a two-handed sword high, and it begins to burn with a holy light!

< 402h/402H 233v/233V Pos: standing >
Koli sits down in a comfortable spot.

< 402h/402H 233v/233V Pos: standing >
Koli takes out his holy symbol and begins praying intently.

< 402h/402H 233v/233V Pos: standing >
Koli raises his holy symbol and smiles broadly.

< 402h/402H 233v/233V Pos: standing >
Koli clambers to his feet.

< 402h/402H 233v/233V Pos: standing >
Epic Players

 Goods

   Laz
   Rex
   Morrigu
   Sxt
   Kaene
   Nul
   Xod
   Wernt
   Tiu
   Imeth


 Evils

   Lae
   Kenon
   Solown
   Co
   Morfos
   Kiria
   Truk
   Amira
   Po
   Choo

< 402h/402H 233v/233V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (good)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (very good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly good) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (evil)          
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
  *Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 402h/402H 233v/233V Pos: standing >
Doo bumps into you.

< 402h/402H 233v/233V Pos: standing >
Entrance to the Dungeon of Death
Obvious exits: -East # -South
Some ancient adamantium has been foolishly left here.
*Doo  Mutinous Legions (Barbarian)(large) stands in mid-air here.
A torch floats near Doo's head. (Illuminating)
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
Koli  Mutinous Legions (Human)(medium) stands in mid-air here.

< 402h/402H 233v/233V Pos: standing >
Tiu seems to have overcome his battle madness.
Tiu lets loose with a powerful SCREAM!!
Tiu becomes alert and ready to fight.
Doo becomes alert and ready to fight.
Koli becomes alert and ready to fight.
You feel like you could fight forever.

< 402h/402H 233v/233V Pos: standing >

		Score information for Matik

Level: 42   Race: Grey Elf   Class: Warrior / Swashbuckler Sex: Male
Hit points: 452(452)  Moves: 233(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
         Coldshielded
Frags:   +0.33   Deaths:   4
Detecting:      Invisible Life Heat
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Haste Invisibility
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  452 
Paladin auras:   Precision

Active Spells:
--------------
war cry (5 minutes)
greater spirit ward (54 minutes)
spirit ward (54 minutes)
pantherspeed (44 minutes)
improved invisibility (12 minutes)
rested bonus (143 minutes)
spirit armor (49 minutes)
detect invisibility (30 minutes)


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< 452h/452H 233v/233V Pos: standing >
Entrance to the Dungeon of Death
Obvious exits: -East # -South
Some ancient adamantium has been foolishly left here.
*Doo  Mutinous Legions (Barbarian)(large) stands in mid-air here.
A torch floats near Doo's head. (Illuminating)
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
Koli  Mutinous Legions (Human)(medium) stands in mid-air here.

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >
Autosaving...

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< 452h/452H 233v/233V Pos: standing >
Koli starts casting a spell.

< 452h/452H 233v/233V Pos: standing >
Koli completes his spell...
Koli utters the word 'fido'

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >
Koli starts casting a spell.

< 452h/452H 233v/233V Pos: standing >
Koli completes his spell...
Koli utters the word 'abrazak'

< 452h/452H 233v/233V Pos: standing >

		Score information for Matik

Level: 42   Race: Grey Elf   Class: Warrior / Swashbuckler Sex: Male
Hit points: 452(452)  Moves: 233(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
         Coldshielded
Frags:   +0.33   Deaths:   4
Detecting:      Invisible Life Heat
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Haste Invisibility
Combat Pulse:   15 Spell Pulse:  0.82 
Leaderboard Points:  452 
Paladin auras:   Precision

Active Spells:
--------------
war cry (1 minute)
greater spirit ward (50 minutes)
spirit ward (50 minutes)
pantherspeed (40 minutes)
improved invisibility (8 minutes)
rested bonus (139 minutes)
spirit armor (45 minutes)
detect invisibility (26 minutes)


< 452h/452H 233v/233V Pos: standing >
Entrance to the Dungeon of Death
Obvious exits: -East # -South
Some ancient adamantium has been foolishly left here.
*Doo  Mutinous Legions (Barbarian)(large) stands in mid-air here.
A torch floats near Doo's head. (Illuminating)
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
Koli  Mutinous Legions (Human)(medium) stands in mid-air here.

< 452h/452H 233v/233V Pos: standing >
Tiu fills with BloodLust

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >
Autosaving...

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >
Your battle frenzy fades.

< 402h/402H 233v/233V Pos: standing >

< 402h/402H 233v/233V Pos: standing >
Tiu gets a green potion with black chunks from his huge mining sack.

< 402h/402H 233v/233V Pos: standing >
Tiu quaffs a green potion with black chunks.
Tiu strengthens visibly.
Tiu's pupils rapidly dilate until almost no iris is visible.
Tiu appears to grow tougher and more powerful.

< 402h/402H 233v/233V Pos: standing >
Tiu lets loose with a powerful SCREAM!!
Tiu becomes alert and ready to fight.
Doo becomes alert and ready to fight.
Koli becomes alert and ready to fight.
You feel like you could fight forever.

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< 452h/452H 233v/233V Pos: standing >
Orog - Last Edited: 2010-08-28 02:40:16 by kitsero
==================================================
Orogs are a race of extremely mutated, highly brutish orcs. They are
the descendants of a great tribe of surface orcs, send out on an exp-
edition to explore the blighted area near the great Durian impact
crater. During their exploration of this crater, they were never heard
from again.

In reality, the tribe had become trapped in the vicious twisting caverns
of the Underdark. They were forced to settle and attempt to begin
adaptation to the new environment, and while a great many
of the tribe lost their lives in the first few decades of their new
underdark existence, still enough survived to continue the bloodline.
The next few decades were consisting the band of Orcs adapting their
hunting and social structure to help better survive in the brutal
underdark, forging trade relations with other inhabitants of the 
gruesome deep. After several centuries, even the bodies and appearance
of the Orc tribe began to adapt and mutate to their new environment,
and the great Orc god Ilneval christened their greatly changed
race as the Orog. They in many ways similar to their orc cousins
of the surface, but they are much more brutish, more aggressive, more
agile, and significantly less intelligent and lucky.

It is rumored among the surface folk of Duris to have seen this new
race skulking about with other evil raiding parties, but at this point
these claims are unconfirmed...

Orogs cannot see in the blinding sunlight, as their bodies have adapted to
a purely subterranean role. Their great strength and vitality is only
rivaled by their horrendous intelligence and bad luck.

==See also==
* Races
* Innate


==Class list==
No classes available.

==Racial Statistics==
Strength    : 160
Agility     : 120
Dexterity   : 120
Constitution: 170
Power       : 50
Intelligence: 40
Wisdom      : 80
Charisma    : 50
Luck        : 75
Karma       : 60

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : poor

==Innate abilities==
*ultravision
*dayblind
*vulnerable to sun
*warcallers fury (obtained at level 21)
'*' Designates passive ability.


< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >
The following help topics matched your search:
 Call woodland beings
 Ironwood
 Wandering Woods
 Wood elf
 Woodland Renewal
 Woodseer
 Woodsman


< 452h/452H 233v/233V Pos: standing >
Wood elf - Last Edited: 2010-08-28 02:28:25 by kitsero
======================================================
Wood Elves....

==See also==
* Races 
* Infravision 
* Sneak 
* Innate


==Class list==
No classes available.

==Racial Statistics==
Strength    : 125
Agility     : 115
Dexterity   : 115
Constitution: 135
Power       : 95
Intelligence: 85
Wisdom      : 91
Charisma    : 85
Luck        : 100
Karma       : 100

==Racial Traits==
Combat Pulse : average
Spell Pulse  : above average

==Innate abilities==
*outdoor sneak (obtained at level 11)
*forest sight (obtained at level 11)
*magic resistance
*longsword master (obtained at level 11)
'*' Designates passive ability.


< 452h/452H 233v/233V Pos: standing >
Autosaving...

< 452h/452H 233v/233V Pos: standing >
Huntsman - Last Edited: 2014-07-30 22:02:35 by lohrr
====================================================
Specialized at scouting enemies, the Huntsman has learned to stalk their 
victims unnoticed, hide in the surroundings and set up traps warning them 
about trespassing enemies.

Huntsmen are so adept at pursuing their prey through the woodlands that
they receive a bonus to their health regeneration within the forests.

The most skilled huntsmen have developed the ability to move in such a
way that they leave no trace in the surrounding area.

==See also==
* Ranger
* Terrain

==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai

==Innate abilities==
*sneak
*woodland renewal (obtained at level 30)
*natural movement (obtained at level 46)
'*' Designates passive ability.

==Skills==
30th Level: trap
41st Level: hide

==Spells==
8th Circle: endurance


< 452h/452H 233v/233V Pos: standing >
Tiu's body appears to recover from the affects of the potion.

< 452h/452H 233v/233V Pos: standing >
Entrance to the Dungeon of Death
Obvious exits: -East # -South
Some ancient adamantium has been foolishly left here.
*Doo  Mutinous Legions (Barbarian)(large) stands in mid-air here.
A torch floats near Doo's head. (Illuminating)
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion) 
Koli  Mutinous Legions (Human)(medium) stands in mid-air here.

< 452h/452H 233v/233V Pos: standing >
Feeling very tired, you let out a big yawn.

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >

< 452h/452H 233v/233V Pos: standing >
Tiu opens the large.

< 452h/452H 233v/233V Pos: standing >
Tiu leaves east.
You follow Tiu.

The Cavern of the Dead
   The cavern extend north to south with doors on both the east and west.
A large sandstone door is in the western wall. To the east and below the
a small underground stream flows.
Obvious exits: -North -South -West 
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Doo enters from the west.
Koli enters from the west.
A magnificent heavy warhorse trots in from the west.

< 452h/452H 232v/233V Pos: standing >
Tiu leaves north.
You follow Tiu.

An Intersection in the Caverns
   You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East  -South -West 
Some patched dragonscale boots lie here on the ground.
A scale from a dragon lies here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Doo enters from the south.
Koli enters from the south.
A magnificent heavy warhorse trots in from the south.

< 452h/452H 231v/233V Pos: standing >
Tiu leaves west.
You follow Tiu.

A Small Tunnel
   You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East  -West 
A bundle of finely-cut timber has been left here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Doo enters from the east.
Koli enters from the east.
A magnificent heavy warhorse trots in from the east.

< 452h/452H 230v/233V Pos: standing >
Tiu leaves west.
You follow Tiu.

A Small Tunnel
   You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East  -West 
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Doo enters from the east.
Koli enters from the east.
A magnificent heavy warhorse trots in from the east.

< 452h/452H 230v/233V Pos: standing >
Tiu leaves west.
You follow Tiu.

End of the Small Tunnel
   The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East  -South# -West 
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Doo enters from the east.
Koli enters from the east.
A magnificent heavy warhorse trots in from the east.

< 452h/452H 229v/233V Pos: standing >
Tiu leaves west.
You follow Tiu.

Valhingen's Magic Shop
   This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the east.
Obvious exits: -East 
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands here, fighting the undead wizard. (Casting) 
An impenetrable globe of darkness floats near a Drow Elf's head.
(Q)The undead wizard stands in mid-air here, fighting a Drow Elf. (Casting) 
Doo enters from the east.
Koli enters from the east.
A magnificent heavy warhorse trots in from the east.

< 452h/452H 228v/233V Pos: standing >

< 452h/452H 228v/233V Pos: standing >
You snap into visibility.
You swiftly maneuver next to a Drow Elf, drop low and sweep his legs out from under him!

< 452h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
-=[You shiver from the unnatural cold as you hit a Drow Elf.]=-
[Damage: 14 ] -=[Your pierce strikes a Drow Elf.]=-
-=[You shiver from the unnatural cold as you hit a Drow Elf.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
-=[You shiver from the unnatural cold as you hit a Drow Elf.]=-
[Damage: 15 ] -=[Your impressive slash strikes a Drow Elf.]=-
-=[You shiver from the unnatural cold as you hit a Drow Elf.]=-
Doo starts casting an offensive spell.
Doo snaps into visibility.

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 A Drow Elf stops invoking abruptly!

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Doo snaps into visibility.
Doo completes his spell...
Doo utters the words 'ofzahzf gajr eughjfbaiqz'
Doo points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Doo.

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 
< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 
< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Doo starts casting an offensive spell.
Doo snaps into visibility.

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Tiu assists you heroically.
Tiu's impressive crush strikes a Drow Elf hard.

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Tiu's powerful crush seriously wounds a Drow Elf.
Tiu's impressive whip strikes a Drow Elf hard.
Tiu's crush enshrouds a Drow Elf in a mist of blood.
Tiu's powerful crush enshrouds a Drow Elf in a mist of blood.

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 The undead wizard completes his spell...
The undead wizard utters the word 'oculoyrzqh'
A translucent field flashes around the undead wizard, then vanishes.

< 427h/452H 229v/233V Pos: standing >
< T: undead TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Doo snaps into visibility.
Doo completes his spell...
Doo utters the words 'ofzahzf gajr eughjfbaiqz'
Doo points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Doo.
A Drow Elf's gloves of the storm was destroyed by the blast!
A Drow Elf's ring of endurance was destroyed by the blast!
A Drow Elf's earring of angels was destroyed by the blast!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!