The Mother Lode
Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.
< 6h/24H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a large pony is lying here.
The corpse of an honor guard is lying here.
The corpse of general Kimordril is lying here.
The corpse of an honor guard is lying here.
The corpse of a dwarven merchant is lying here.
< 6h/24H 105v/106V Pos: standing >
North Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A dwarven commoner is here, shopping around the square.
< 6h/24H 104v/106V Pos: standing >
Northwest Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 6h/24H 103v/106V Pos: standing >
Meat Market
A huge l-shaped counter dominates this room, part of it against the
north wall, and the other part running through the middle of the room.
Some hooks dangle down from chains in the rear of the building, a few of
them holding whole sides of animals slaughtered for their meat. The air
is chilly in here, magically kept cold by some sort of magic. A small set
of stairs is against the north wall, beginning near the entrance and running
up to the second floor of this building, over the counter.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
Zarlir the butcher stands here cutting up some meat.
< 6h/24H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/24H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/24H 102v/106V Pos: standing >
Northwest Corner of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 6h/24H 102v/106V Pos: standing >
West Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 6h/24H 102v/106V Pos: standing >
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an honor guard is lying here.
The corpse of a Mountain Dwarf is lying here.
< 7h/24H 101v/106V Pos: standing >
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of a young male dwarf is lying here.
The corpse of a large pony is lying here.
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of general Kimordril is lying here.
A huge boar stands, apparently asleep.
An elite guard crouches here, fighting Concertina.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
A dwarven sergeant stands here, fighting a Drider.
A patrolling guard is stretched out, sound asleep.
An honor guard is stretched out, sound asleep.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
Concertina stands in mid-air here, fighting an elite guard. (Minion)
A Drow Elf (medium) Death to Imeth -*Clan DemonRage*- sits resting.
A Drider (large) Dakhira stands in mid-air here, fighting an elite guard.
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting an elite guard.
A Drider (large) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting)
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Troll's head.
A young female dwarf is stretched out, sound asleep.
A shopping commoner is stretched out, sound asleep.
< 7h/24H 99v/106V Pos: standing >
A Troll's weak crush grazes an elite guard.
A Troll's weak crush grazes an elite guard.
A Troll's weak crush grazes an elite guard.
A Troll's crush grazes an elite guard.
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 7h/24H 98v/106V Pos: standing >
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East -South# -West
A few drops of fresh blood are scattered around the area.
A huge rat scurries along here, whiskers wiggling.
< 7h/24H 96v/106V Pos: standing >
Inclined Pathway
Obvious exits: -North# -East -South# -West
A few drops of fresh blood are scattered around the area.
A huge rat scurries along here, whiskers wiggling.
< 8h/24H 101v/106V Pos: standing >
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 8h/24H 99v/106V Pos: standing >
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
The corpse of a young male dwarf is lying here.
The corpse of a large pony is lying here.
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
The corpse of general Kimordril is lying here.
A huge boar stands, apparently asleep.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Drow Elf.
A dwarven sergeant stands here, fighting a Drider.
A patrolling guard is stretched out, sound asleep.
An honor guard is stretched out, sound asleep.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
Concertina sits composing a new spellsong. (minion)
A Drow Elf (medium) Death to Imeth -*Clan DemonRage*- stands in mid-air here. (Casting)
A Drider (large) Dakhira stands in mid-air here, fighting an elite guard.
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here, fighting an elite guard. (Casting)
A Drider (large) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
A young female dwarf is stretched out, sound asleep.
A shopping commoner is stretched out, sound asleep.
< 8h/24H 98v/106V Pos: standing >
An awful burning rain continues to fall from the sky.
You are burned as the rain dissolves your skin.