The death of [30 Druid] Drim (Halfling)

in The Fountain Square

from the perspective of [30 Druid] Drim (Halfling)

<worn as a badge>    a twined brass badge
<worn on head>       a fanged copper hat from Rift Valley Jungle
<worn on eyes>       a sparkling limestone visor
<worn around neck>   a spotted leopard skin [superior]
<worn about body>    a quetzel feather cloak
<worn about waist>   a crude hide belt
<worn on belt buckle>a rugged adventurers satchel (illuminating) [86%]
<worn on arms>       some dwarven-made iron vambraces
<held as shield>     a blood-stained crystal tower shield
<worn around wrist>  a sapphire-studded bracelet
<worn on hands>      some thin leather gloves [superior]
<worn on finger>     a chipped sapphire ring
<worn on finger>     a chipped sapphire ring
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       some azurian hide leggings
<worn on feet>       some boots of forest running

You take a deep breath of fresh air.

< 235h/248H 141v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
You take a deep breath of fresh air.

< 235h/248H 141v/149V Pos: standing >
A wild horse leaves west.

< 235h/248H 141v/149V Pos: standing >
You are almost ready to attain your next level!

< 235h/248H 141v/149V Pos: standing >

< 235h/248H 141v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 235h/248H 141v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  23 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 236h/248H 141v/149V Pos: standing >

		Score information for Drim

Level: 30   Race: Halfling   Class: Druid Sex: Male
Hit points: 237(248)  Moves: 141(149)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   0
Protected from: Low Circle spells
Protected by:   Slow Poison
Enchantments:   Armor
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  302 

Active Spells:
--------------
barkskin (23 minutes)
well-rested bonus (140 minutes)
protection from animals (2 minutes)
aid (2 minutes)
serendipity (2 minutes)
pulchritude (2 minutes)


< 237h/248H 141v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 237h/248H 141v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  5 of  7   (  15 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 239h/248H 141v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 240h/248H 141v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  6 of  7   (   7 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 241h/248H 141v/149V Pos: standing >

		Score information for Drim

Level: 30   Race: Halfling   Class: Druid Sex: Male
Hit points: 241(248)  Moves: 141(149)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   0
Protected from: Low Circle spells
Protected by:   Slow Poison
Enchantments:   Armor
Combat Pulse:   15 Spell Pulse:  0.75 
Leaderboard Points:  302 

Active Spells:
--------------
barkskin (23 minutes)
well-rested bonus (140 minutes)
protection from animals (2 minutes)
aid (2 minutes)
serendipity (2 minutes)
pulchritude (2 minutes)


< 241h/248H 141v/149V Pos: standing >
Skill
1h bludgeon                   40
1h slashing                   57
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 52
fishing                       40
kick                          40
mine                          10
mount                         48
retreat                       40
salvage                       45
swim                          40

< 241h/248H 141v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
You enter a fishbowl teleporter.
Inside A Fish Bowl
Obvious exits: -E -S
The corpse of a goldfish is lying here.
The corpse of an aqua-kitty is lying here.

< 242h/248H 141v/149V Pos: standing >
A goldfish swims in from the south.
You begin to hold your breath...

< 242h/248H 141v/149V Pos: standing >
Inside A Fish Bowl
Obvious exits: -S -W
The corpse of a goldfish is lying here.
Some small particles of fish food lie here.
(Q)(Q)A goldfish swims quickly through the water.

< 242h/248H 137v/149V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 242h/248H 137v/149V Pos: standing >
You start chanting...

< 242h/248H 137v/149V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits a goldfish with full impact.
You dodge a goldfish's vicious attack.
You dodge a goldfish's vicious attack.

< 242h/248H 137v/149V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 242h/248H 137v/149V Pos: standing >
You start chanting...

< 242h/248H 137v/149V Pos: standing >
You complete your spell...
[Damage: 41 ] The lightning bolt hits a goldfish with full impact.

< 242h/248H 137v/149V Pos: standing >
You dodge a goldfish's vicious attack.
A goldfish misses you.

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  few wounds >
 A goldfish dodges your futile attack.

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  few wounds >
 You start chanting...

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  few wounds >
 You complete your spell...
[Damage: 30 ] The lightning bolt hits a goldfish with full impact.

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  nasty wounds >
 You dodge a goldfish's vicious attack.
You dodge a goldfish's vicious attack.

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  nasty wounds >
 You start chanting...

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  nasty wounds >
 You complete your spell...
[Damage: 38 ] The lightning bolt hits a goldfish with full impact.

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP: pretty hurt >
 You start chanting...

< 242h/248H 137v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP: pretty hurt >
 You complete your spell...
[Damage: 40 ] The lightning bolt hits a goldfish with full impact.
A goldfish is mortally wounded, and will die soon, if not aided.

< 242h/248H 137v/149V Pos: standing >
<[Damage:  3 ] Your decent slash hits a goldfish.
A goldfish is mortally wounded, and will die soon, if not aided.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your slash hits a goldfish.
A goldfish is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a goldfish's gurgling and choking signals its demise.
The corpse of a goldfish splashes into the water and begins to float.

< 242h/248H 137v/149V Pos: standing >
Saving Drim.

< 242h/248H 137v/149V Pos: standing >
It appears to be the corpse of a goldfish.
Nothing.

< 242h/248H 137v/149V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.
Inside A Fish Bowl
Obvious exits: -E -S
The corpse of a goldfish is lying here.
The corpse of an aqua-kitty is lying here.
(Q)(Q)A goldfish swims quickly through the water.

< 242h/248H 133v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 242h/248H 133v/149V Pos: standing >
You jump something.
A Sleeping Area
Obvious exits: -W
A brightly colored fish bowl is here on a nightstand. (glowing)
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
You take a deep breath of fresh air.

< 242h/248H 133v/149V Pos: standing >
You take a deep breath of fresh air.

< 242h/248H 133v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  3 of  7   (  47 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 242h/248H 133v/149V Pos: standing >
You should level anytime now!

< 242h/248H 133v/149V Pos: standing >
A sleeping young boy who is training to be a tailor. Making beautiful garments is his dream.
An aspiring tailor appears to be Gnome and is in excellent condition.
He's small in size.


< 242h/248H 133v/149V Pos: standing >
Do you feel lucky, punk?

< 242h/248H 133v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  3 of  7   (  47 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 242h/248H 133v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 242h/248H 133v/149V Pos: standing >
A sleeping young girl who is training to be a seamstress. Making beautiful garments is her dream.
A sleeping seamstress  appears to be Gnome and is in excellent condition.
She's small in size.


< 242h/248H 133v/149V Pos: standing >
Do you feel lucky, punk?

< 242h/248H 133v/149V Pos: standing >
A Sleeping Area
Obvious exits: -W
A brightly colored fish bowl is here on a nightstand. (glowing)
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.

< 243h/248H 133v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  4 of  7   (  35 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 244h/248H 133v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 244h/248H 133v/149V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  8 of  8
  4th circle:  5 of  7   (  23 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4

< 245h/248H 133v/149V Pos: standing >
Skill
1h bludgeon                   40
1h slashing                   57
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 52
fishing                       40
kick                          40
mine                          10
mount                         48
retreat                       40
salvage                       45
swim                          40

< 245h/248H 133v/149V Pos: standing >

		Character attributes for Drim

Level: 30   Race: Halfling   Class: Druid 
Age: 39 yrs / 15 mths  Height: 38 inches Weight: 61 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 91)    Pow:  70 ( 88)
Dex: 130 (100)    Int:  92 ( 92)   
Agi: 123 ( 98)    Wis: 115 (100)
Con:  95 (100)    Cha: 110 (100)   Luk: 130 (108)
Equipped Items:  19     Carried weight:   25

Armor Points: -255  Reduces melee damage taken by 25.5% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 4% 
Hitroll: 8   Damroll: 11
Alignment: 11  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[50]
               BRE[50]  SPE[25]

Load carried: Paltry

< 246h/248H 133v/149V Pos: standing >
You can choose from the following specializations:
Forest Druid
Storm Druid

< 246h/248H 133v/149V Pos: standing >
A human artisan enters from the west.
You feel nature's energy flow into your 4th circle of knowledge.

< 246h/248H 133v/149V Pos: standing >
You enter a fishbowl teleporter.
Inside A Fish Bowl
Obvious exits: -E -S
The corpse of a goldfish is lying here.
The corpse of an aqua-kitty is lying here.
An aqua-kitty swims around and rubs against your leg.

< 247h/248H 133v/149V Pos: standing >
You begin to hold your breath...

< 247h/248H 133v/149V Pos: standing >
Inside A Fish Bowl
Obvious exits: -S -W
[2] The corpse of a goldfish is lying here.
Some small particles of fish food lie here.
(Q)(Q)A goldfish swims quickly through the water.

< 247h/248H 129v/149V Pos: standing >
The night has begun.

< 247h/248H 129v/149V Pos: standing >
You start chanting...

< 247h/248H 129v/149V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits a goldfish with full impact.
A goldfish misses you.
You dodge a goldfish's vicious attack.

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  small wounds >
 You start chanting...

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  small wounds >
 You complete your spell...
[Damage: 37 ] The lightning bolt hits a goldfish with full impact.

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  few wounds >
 [Damage:  2 ] Your crude slash wounds a goldfish.
A goldfish dodges your futile attack.
You dodge a goldfish's vicious attack.
You start chanting...

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  few wounds >
 You complete your spell...
[Damage: 34 ] The lightning bolt hits a goldfish with full impact.

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  nasty wounds >
 You start chanting...

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP:  nasty wounds >
 A goldfish swims in from the south.
You complete your spell...
[Damage: 41 ] The lightning bolt hits a goldfish with full impact.

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP: pretty hurt >
 You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
You miss a goldfish.
A goldfish dodges your futile attack.
You miss a goldfish.
You dodge a goldfish's vicious attack.

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP: pretty hurt >
 You start chanting...

< 247h/248H 129v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: fish sta EP: pretty hurt >
 You complete your spell...
[Damage: 38 ] The lightning bolt hits a goldfish with full impact.
A goldfish is mortally wounded, and will die soon, if not aided.

< 247h/248H 129v/149V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak slash hits a goldfish.
A goldfish is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a goldfish's gurgling and choking signals its demise.
The corpse of a goldfish splashes into the water and begins to float.

< 247h/248H 129v/149V Pos: standing >
Saving Drim.

< 247h/248H 129v/149V Pos: standing >
It appears to be the corpse of a goldfish.
a daisy necklace (illuminating)

< 247h/248H 129v/149V Pos: standing >
You should level anytime now!

< 247h/248H 129v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
You get a daisy necklace from the corpse of a goldfish.

< 247h/248H 129v/149V Pos: standing >
Inside A Fish Bowl
Obvious exits: -E -S
The corpse of a goldfish is lying here.
The corpse of an aqua-kitty is lying here.
An aqua-kitty swims around and rubs against your leg.

< 247h/248H 125v/149V Pos: standing >
There is no bowl here.

< 247h/248H 125v/149V Pos: standing >
You jump something.
A Sleeping Area
Obvious exits: -W
A brightly colored fish bowl is here on a nightstand. (glowing)
An artisan, wandering and looking at exhibits.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
You take a deep breath of fresh air.

< 247h/248H 125v/149V Pos: standing >
You take a deep breath of fresh air.

< 247h/248H 125v/149V Pos: standing >
You are using:
<worn as a badge>    a twined brass badge
<worn on head>       a fanged copper hat from Rift Valley Jungle
<worn on eyes>       a sparkling limestone visor
<worn in ear>        a small couatl scale [poor]
<worn in ear>        a dangling chain crucifix (glowing)
<worn around neck>   a spotted leopard skin [superior]
<worn around neck>   a spotted leopard skin [superior]
<worn about body>    a quetzel feather cloak
<worn about waist>   a crude hide belt
<worn on belt buckle>a rugged adventurers satchel (illuminating) [86%]
<worn on arms>       some dwarven-made iron vambraces
<held as shield>     a blood-stained crystal tower shield
<worn around wrist>  a sapphire-studded bracelet
<worn on hands>      some thin leather gloves [superior]
<worn on finger>     a chipped sapphire ring
<worn on finger>     a chipped sapphire ring
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       some azurian hide leggings
<worn on feet>       some boots of forest running

< 247h/248H 125v/149V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.

< 247h/248H 125v/149V Pos: standing >
You are carrying: (3/12)
a daisy necklace (illuminating)
a gnarled staff of pure jodani wood (glowing)
an eagle feather backpack (illuminating)

< 247h/248H 129v/149V Pos: standing >

A daisy necklace is made of iron and appears to be of below average quality.
A daisy necklace has an item value of 56.

< 248h/248H 133v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 248h/248H 134v/149V Pos: standing >
You put 2 items into an eagle feather backpack.

< 248h/248H 137v/149V Pos: standing >
an eagle feather backpack (illuminating)
 A large backpack made completely from Eagle feathers carefully placed
 together, making it waterproof as well. It seems to be fairly sturdy,
 and to hold quite a bit.
An eagle feather backpack is made of feather and appears to be of average quality.
An eagle feather backpack has an item value of 1.
an eagle feather backpack can hold around 247 pounds, and is as good as empty.
an eagle feather backpack currently contains:
An eagle feather backpack contains:
a gnarled staff of pure jodani wood (glowing)
a daisy necklace (illuminating)
multi-colored glass flute of harmony
a small pile of coins
[2] the bloody head of the lizardman chieftain
a strange green stone
a tightly rolled vellum recipe for a single-bladed war-axe
a spiked pair of black leather leggings
a quetzel feather
[5] a quetzel feather
[10] a quetzel feather

< 248h/248H 139v/149V Pos: standing >
A Sleeping Area
Obvious exits: -W
A brightly colored fish bowl is here on a nightstand. (glowing)
An artisan, wandering and looking at exhibits.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.

< 248h/248H 144v/149V Pos: standing >
Inside the Sewing Home
Obvious exits: -N# -E -S#
A high tech sewing contraption sits here.
A wild horse of the sylvan woodlands trots about here briskly.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 248h/248H 145v/149V Pos: standing >
The door seems to be closed.

< 248h/248H 149v/149V Pos: standing >

< 248h/248H 149v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 248h/248H 149v/149V Pos: standing >
Ok.

< 248h/248H 149v/149V Pos: standing >
Artisan Workroom
Obvious exits: -N

< 248h/248H 148v/149V Pos: standing >
Inside the Sewing Home
Obvious exits: -N# -E -S
A high tech sewing contraption sits here.
A wild horse of the sylvan woodlands trots about here briskly.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 248h/248H 147v/149V Pos: standing >
Ok.

< 248h/248H 148v/149V Pos: standing >

< 248h/248H 149v/149V Pos: standing >
A wild horse leaves east.

< 248h/248H 149v/149V Pos: standing >
I see no one by that name here!

< 248h/248H 149v/149V Pos: standing >
A Sleeping Area
Obvious exits: -W
A brightly colored fish bowl is here on a nightstand. (glowing)
A wild horse of the sylvan woodlands trots about here briskly.
An artisan, wandering and looking at exhibits.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.
An aspiring tailor is stretched out, sound asleep.
A sleeping seamstress  is stretched out, sound asleep.

< 248h/248H 148v/149V Pos: standing >
You climb up and ride a wild horse.

< 248h/248H 143v/149V Pos: standing >
Inside the Sewing Home
Obvious exits: -N# -E -S#
A high tech sewing contraption sits here.
A small child learning to sew sits here.
A small child learning to sew sits here.
Lidda the head seamstress instructs new students how to sew.

< 248h/248H 143v/149V Pos: standing >
Ok.

< 248h/248H 144v/149V Pos: standing >
Before An Artist Home
Obvious exits: -N -S
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A small child learning to sew sits here.
A small child learning to sew sits here.

< 248h/248H 145v/149V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 248h/248H 145v/149V Pos: standing >
Ok.

< 248h/248H 147v/149V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
A beautiful singing bird is here.

< 248h/248H 147v/149V Pos: standing >
A Stone Path
Obvious exits: -E -W
An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
A beautiful singing bird is here.

< 248h/248H 149v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 248h/248H 149v/149V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 248h/248H 149v/149V Pos: standing >
The Fountain Square
Obvious exits: -N -W
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Mandar stands here selling and crafting instruments.

< 248h/248H 149v/149V Pos: standing >

< 248h/248H 149v/149V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.

< 248h/248H 149v/149V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 248h/248H 149v/149V Pos: standing >
Ok.

< 248h/248H 149v/149V Pos: standing >
A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a wild horse.
Sorry, you aren't allowed to do that in combat.

< 238h/248H 149v/149V Pos: standing >
< T: Drim TP: sta TC:few scratches E: A Goblin sta EP: excellent >
 A wild horse leaves north.
A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.

< 218h/248H 149v/149V Pos: standing >
< T: Drim TP: sta TC: small wounds E: A Goblin sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 218h/248H 149v/149V Pos: standing >
< T: Drim TP: sta TC: small wounds E: someone sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 218h/248H 149v/149V Pos: sitting >
< T: Drim TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone dodges your futile attack.
A Goblin snaps into visibility.
A Goblin snaps into visibility.
A Goblin's impressive pierce strikes you.
A Goblin's pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's impressive pierce strikes you.
A Goblin's impressive pierce strikes you.

< 154h/248H 149v/149V Pos: sitting >
< T: Drim TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin's impressive pierce strikes you hard.
A Goblin's impressive pierce strikes you hard.
A Goblin's impressive pierce strikes you hard.
A Goblin's impressive pierce strikes you hard.
A Goblin's impressive pierce strikes you very hard.

< 90h/248H 149v/149V Pos: sitting >
< T: Drim TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at her.
A Goblin snaps into visibility.

< 90h/248H 149v/149V Pos: sitting >
< T: Drim TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 You scramble madly to your feet!

< 90h/248H 149v/149V Pos: standing >
< T: Drim TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You are already standing.

< 90h/248H 149v/149V Pos: standing >
< T: Drim TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You are already standing.

< 90h/248H 149v/149V Pos: standing >
< T: Drim TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.
You flee northward!

< 90h/248H 126v/149V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 38h/248H 126v/149V Pos: standing >
< T: Drim TP: sta TC:pretty hurt E: A Goblin sta EP: excellent >
 Pardon?

< 38h/248H 127v/149V Pos: standing >
< T: Drim TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Goblin's fine pierce hits you.
Your spotted leopard skin [superior] was completely destroyed by the massive blow!
Your small couatl scale [poor] was completely destroyed by the massive blow!
Your dangling chain crucifix was completely destroyed by the massive blow!