The death of [50 Controller] Athra Mutinous Militia (Grey Elf)

in Outside the Woodseer Gates

from the perspective of [51 Dark Knight] Kenon -*Clan DemonRage*- (Githyanki)

<floating about head>a bright purple ioun stone[239h 42m 31s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head>       a derroskin admiral's hat of endurance
<worn on eyes>       a wad of spawn goo of dexterity (magic) (humming)
<worn in ear>        a lightning earring [superior]
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[239h 42m 31s]
<worn around neck>   a necklace of halfling ears of dexterity [78%]
<worn around neck>   the necklace of resilience of health (magic)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a long, flowing cape of hellfire of damage (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight of damage (magic)
<worn about waist>   a belt of iron solidarity (magic)[239h 42m 31s]
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<worn around wrist>  a small silvery bracelet of health (glowing)
<worn around wrist>  a bracelet of dracolich hide of power (magic) (humming) [78%]
<worn on hands>      the gauntlets of dwarven kind of power (glowing)
<worn on finger>     a shiny crimson ring of damage (magic)
<worn on finger>     a shiny crimson ring of damage (magic)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 42m 31s]
<worn on legs>       greaves of cracked bluestone of precision (glowing)
<worn on feet>       the boots of a MaDMaN of endurance (glowing)

   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Ques enters from above.

< 1608h/896H 237v/240V Pos: standing >
You quickly scan the area.
Aktosh who is not far off above you.
Ryto who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.

< 1608h/896H 238v/240V Pos: standing >
You quickly scan the area.
Aktosh who is not far off above you.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.

< 1608h/896H 239v/240V Pos: standing >
Bash who?

< 1607h/896H 240v/240V Pos: standing >
Teru leaves down.
Zukus leaves down.
Pokyanki leaves down.
You follow Teru.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West  -Up    -Down 
Fresh blood splatters cover the area.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of the mount is lying here.
The corpse of a Mountain Dwarf is lying here.
A large wooden sign stands here.
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Co sneaks in from above.
Ques enters from above.
Bash who?

< 1607h/896H 239v/240V Pos: standing >
Teru leaves down.
Zukus leaves down.
Alarm bells sound, signalling an invasion!
Pokyanki leaves down.
You follow Teru.

On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 
The corpse of a Halfling is lying here.
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Co sneaks in from above.
Ques enters from above.

< 1607h/896H 237v/240V Pos: standing >
Bash who?

< 1607h/896H 237v/240V Pos: standing >
Autosaving...

< 1606h/896H 238v/240V Pos: standing >
Bash who?

< 1606h/896H 239v/240V Pos: standing >
Bash who?

< 1606h/896H 240v/240V Pos: standing >
Teru leaves up.
Zukus leaves up.
Pokyanki leaves up.
You follow Teru.

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
An unnatural darkness fills this area.
Obvious exits: -West  -Up    -Down 
Fresh blood splatters cover the area.
The corpse of the smiling cleric is lying here.
The corpse of the scarred mage is lying here.
The corpse of the mount is lying here.
The corpse of a Mountain Dwarf is lying here.
A large wooden sign stands here.
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Ques enters from below.
You quickly scan the area.
A halfling guard who is rather far off above you.
A minotaur mercenary guard who is in the distance above you.

< 1605h/896H 239v/240V Pos: standing >
Teru leaves up.
Zukus leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pokyanki leaves up.
You follow Teru.

On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Ques enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
A wild horse who is close by above you.
Aktosh who is not far off above you.
A lieutenant who is a brief walk away above you.
Ryto who is a brief walk away above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.

< 1605h/896H 237v/240V Pos: standing >
You quickly scan the area.
A wild horse who is close by above you.
Aktosh who is not far off above you.
A lieutenant who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
Ryto who is a brief walk away above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A halfling guard who is rather far off above you.

< 1604h/896H 240v/240V Pos: standing >
You quickly scan the area.
A wild horse who is close by above you.
Aktosh who is not far off above you.
A lieutenant who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
Ryto who is a brief walk away above you.
A minotaur mercenary guard who is rather far off above you.
A halfling guard who is rather far off above you.

< 1604h/896H 240v/240V Pos: standing >
Pokyanki snickers softly.

< 1604h/896H 240v/240V Pos: standing >
Bash who?

< 1603h/896H 240v/240V Pos: standing >
Teru leaves up.
Aktosh sneaks up.
Zukus leaves up.
Pokyanki leaves up.
You follow Teru.

On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Aktosh (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
Ques enters from below.
Bash who?

< 1603h/896H 239v/240V Pos: standing >
Bash who?

< 1602h/896H 239v/240V Pos: standing >
Bash who?

< 1602h/896H 239v/240V Pos: standing >
Teru leaves up.
Zukus leaves up.
Pokyanki leaves up.
You follow Teru.

On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
Ques enters from below.
Alarm bells sound, signalling an invasion!

< 1602h/896H 238v/240V Pos: standing >
You quickly scan the area.
A lieutenant who is close by above you.
A halfling guard who is close by above you.
Ryto who is close by above you.
A Grey Elf who is not far off above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
A wild horse who is close by below you.
Aktosh who is not far off below you.

< 1601h/896H 238v/240V Pos: standing >
You quickly scan the area.
A halfling guard who is close by above you.
Ryto who is close by above you.
Gyliana who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.

< 1601h/896H 239v/240V Pos: standing >
Bash who?

< 1600h/896H 240v/240V Pos: standing >
Bash who?

< 1600h/896H 240v/240V Pos: standing >
Teru leaves up.
Zukus leaves up.
Pokyanki leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Teru.

On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
A lieutenant stands in mid-air here, fighting Ryto.(Gold Aura)
A halfling guard stands in mid-air here, fighting Ryto.(Gold Aura)
Ryto (Ogre)(huge) stands in mid-air here, fighting a halfling guard.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.
Ques enters from below.
Bash who?

< 1600h/896H 239v/240V Pos: standing >
Bash who?

< 1600h/896H 239v/240V Pos: standing >
Bash who?

< 1600h/896H 239v/240V Pos: standing >
A lieutenant's fine slash grazes Ryto.
A lieutenant's fine slash grazes Ryto.
A lieutenant's fine slash grazes Ryto.
Alarm bells sound, signalling an invasion!
Bash who?

< 1599h/896H 239v/240V Pos: standing >
Bash who?

< 1599h/896H 239v/240V Pos: standing >
Bash who?

< 1599h/896H 239v/240V Pos: standing >
Bash who?

< 1599h/896H 239v/240V Pos: standing >
Bash who?

< 1598h/896H 239v/240V Pos: standing >
Bash who?

< 1598h/896H 239v/240V Pos: standing >
Bash who?

< 1598h/896H 239v/240V Pos: standing >
Bash who?

< 1597h/896H 239v/240V Pos: standing >
A halfling guard misses Ryto.
Ryto parries a halfling guard's lunge at him.
Bash who?

< 1597h/896H 239v/240V Pos: standing >
Bash who?

< 1597h/896H 239v/240V Pos: standing >
Bash who?

< 1597h/896H 239v/240V Pos: standing >
A faint hum can be heard from the mighty warhammer of the ogre chiefs carried by Ryto.
Bash who?

< 1597h/896H 239v/240V Pos: standing >
Ryto misses a halfling guard.
A halfling guard dodges Ryto's attack.
Ryto's powerful crush seriously wounds a halfling guard.
Ryto's powerful slash seriously wounds a halfling guard.
Ryto's powerful slash seriously wounds a halfling guard.
Ryto's powerful slash enshrouds a halfling guard in a mist of blood.
Bash who?

< 1622h/896H 239v/240V Pos: standing >
A lieutenant's fine slash grazes Ryto.
A lieutenant's fine slash grazes Ryto.
A lieutenant misses Ryto.
Ryto's eyes roll as a lieutenant plants a foot in his face.
Bash who?

< 1622h/896H 239v/240V Pos: standing >
Bash who?

< 1622h/896H 239v/240V Pos: standing >
Bash who?

< 1621h/896H 239v/240V Pos: standing >
Bash who?

< 1621h/896H 239v/240V Pos: standing >
Bash who?

< 1621h/896H 239v/240V Pos: standing >
Co's body appears to recover from the affects of the potion.
The green mist around your body fades.
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A wild horse who is not far off below you.
Aktosh who is rather far off below you.

< 1620h/896H 239v/240V Pos: standing >
You are surrounded by a green mist!
You quickly scan the area.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A wild horse who is not far off below you.

< 1620h/896H 239v/240V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Zukus.
Ryto stops using the mighty warhammer of the ogre chiefs.

< 1620h/896H 240v/240V Pos: standing >
Ryto wields a huge claymore named 'Pathfinder'.

< 1620h/896H 240v/240V Pos: standing >
A halfling guard's decent slash grazes Ryto.
Ryto parries a halfling guard's lunge at him.
Ryto says 'path'
Ryto's huge claymore named 'Pathfinder' hums briefly.
On a Stone Stairway
Obvious exits: -Up    -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a halfling guard is lying here.
Ques (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Co (Troll)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
*Pokyanki (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
A lieutenant stands in mid-air here, fighting Ryto.(Gold Aura)
A halfling guard stands in mid-air here, fighting Ryto.(Gold Aura)
Ryto (Ogre)(huge) stands in mid-air here, fighting a halfling guard.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.

< 1619h/896H 240v/240V Pos: standing >
Ryto stops using a huge claymore named 'Pathfinder'.

< 1619h/896H 240v/240V Pos: standing >
Ryto wields the mighty warhammer of the ogre chiefs.

< 1619h/896H 240v/240V Pos: standing >
Zukus sits down in a comfortable spot.

< 1618h/896H 240v/240V Pos: standing >
Zukus takes out his unholy symbol and begins praying intently.

< 1618h/896H 240v/240V Pos: standing >
A lieutenant's powerful slash grazes Ryto.
A lieutenant's fine slash grazes Ryto.
A lieutenant's fine slash grazes Ryto.

< 1618h/896H 240v/240V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
The corpse of a Gnome is lying here.
You sense a lifeform nearby.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1618h/896H 240v/240V Pos: standing >
Ryto's powerful slash causes a halfling guard to grimace in pain.
Ryto's powerful crush hits a halfling guard.
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kenon by 4.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.

< 1622h/896H 240v/240V Pos: standing >
Ryto gets a few coins from the corpse of a halfling guard.

< 1621h/896H 240v/240V Pos: standing >
Zukus raises his unholy symbol and smiles malevolently.
Ryto puts a pile of coins into a bottomless bag of the illithids.

< 1621h/896H 240v/240V Pos: standing >
Pokyanki's skin seems to turn to stone.

< 1620h/896H 240v/240V Pos: standing >

< 1620h/896H 240v/240V Pos: standing >
A lieutenant's fine slash grazes Ryto.
A lieutenant's fine slash grazes Ryto.
A lieutenant's decent slash grazes Ryto.
A lieutenant whacks Ryto in the side with a sound kick.

< 1619h/896H 240v/240V Pos: standing >

< 1619h/896H 240v/240V Pos: standing >
Zukus clambers to his feet.

< 1619h/896H 240v/240V Pos: standing >
Ryto says 'earth'

< 1618h/896H 240v/240V Pos: standing >
Ryto says 'stone'

< 1618h/896H 240v/240V Pos: standing >
Aktosh sneaks down.
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
The corpse of a Gnome is lying here.
Gyliana the local minstrel stands here, singing a merry tune. (minion) (Gold Aura)
A Grey Elf (medium)  Mutinous Militia stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1617h/896H 240v/240V Pos: standing >
A Grey Elf enters from above.
Gyliana enters from above.

< 1617h/896H 240v/240V Pos: standing >
A Grey Elf leaves down.
Gyliana leaves down.

< 1616h/896H 240v/240V Pos: standing >
Teru leaves up.
Zukus leaves up.
Pokyanki leaves up.
You follow Teru.

Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
The corpse of a Gnome is lying here.
Pokyanki (Githyanki)(medium) stands in mid-air here, fighting a minotaur mercenary guard.(Red Aura)
An impenetrable globe of darkness floats near Pokyanki's head.
Zukus (Duergar)(medium) stands in mid-air here, fighting a minotaur mercenary guard.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Aktosh (Drow Elf)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
Teru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Teru's head.
You sense a lifeform nearby.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary guard stands in mid-air here, fighting Pokyanki.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary guard stands in mid-air here, fighting Zukus.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary wizard suddenly attacks YOU!
A minotaur mercenary wizard suddenly appears a bit confused!
You watch in glee as a minotaur mercenary wizard looks dazzled.
A minotaur mercenary wizard misses you.
You snap into visibility.
You feel unholy power coursing through your limbs!
A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard suddenly appears a bit confused!
You watch in glee as a minotaur mercenary guard looks dazzled.
-=[A minotaur mercenary guard's slash grazes you.]=-
[Damage:  3 ] -=[A minotaur mercenary guard is burned severely as he hits you!]=-
The burly guardian suddenly attacks YOU!
-=[The burly guardian's weak slash grazes you.]=-
[Damage:  1 ] -=[The burly guardian suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[The burly guardian is burned severely as he hits you!]=-
Ques enters from below.
You bravely step in front of Ques, shielding him from harm!
You dodge a bash from a halfling guard, who loses his balance and falls.

< 1611h/896H 239v/240V Pos: standing >
< T: Kenon TP: sta TC:excellent E: minotaur sta EP: excellent >
 A Grey Elf enters from below.
Gyliana enters from below.
Co snaps into visibility.
Co tackles a Grey Elf square in the chest knocking the wind out of him!

< 1611h/896H 239v/240V Pos: standing >
< T: Kenon TP: sta TC:excellent E: minotaur sta EP: excellent >
 Ques starts casting an offensive spell.
Aktosh nogs.

< 1610h/896H 239v/240V Pos: standing >
< T: Kenon TP: sta TC:excellent E: minotaur sta EP: excellent >
 A faint hum can be heard from the sphere of wind carried by Zukus.
A Halfling sneaks down.

< 1610h/896H 239v/240V Pos: standing >
< T: Kenon TP: sta TC:excellent E: minotaur sta EP: excellent >
 You snap into visibility.
As a Grey Elf avoids your bash, you topple over and fall to the ground.

< 1609h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP: excellent >
 Ques completes his spell...
Ques utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
Zukus starts casting an offensive spell.
Gyliana suddenly attacks Zukus!
Gyliana's weak punch grazes Zukus.
Zukus's spell flows around Gyliana, leaving her unharmed!
A minotaur mercenary guard lunges, slamming his fist into Zukus's larynx.
Zukus stops chanting abruptly!

< 1622h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP: excellent >
 Ques starts casting an offensive spell.

< 1621h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP: excellent >
 Teru starts casting an offensive spell.

< 1621h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP: excellent >
 The halfling warrior enters from the west.
Pokyanki sends out a wave of psionic death!
The halfling warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kenon by 0.
The halfling warrior's death cry reverberates in your head as he falls to the ground.
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kenon by 3.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.
-=[The burly guardian's weak slash grazes you.]=-
[Damage:  1 ] -=[The burly guardian suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[The burly guardian is burned severely as he hits you!]=-
The burly guardian suddenly appears a bit confused!
You watch in glee as the burly guardian looks dazzled.
-=[The burly guardian's weak slash grazes you.]=-
This being a hometown, you receive fewer exps...
[Damage:  1 ] -=[The burly guardian suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[The burly guardian is burned severely as he hits you!]=-
-=[The burly guardian's decent slash grazes you.]=-
[Damage:  1 ] -=[The burly guardian suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[The burly guardian is burned severely as he hits you!]=-
-=[The burly guardian's slash grazes you.]=-
[Damage:  1 ] -=[The burly guardian suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[The burly guardian is burned severely as he hits you!]=-
The burly guardian turns to focus his attack on Zukus!

< 1616h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP: few scratches >
 Aktosh starts casting an offensive spell.

< 1616h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP: few scratches >
 Ques completes his spell...
Ques utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] -=[Your crude slash grazes a minotaur mercenary wizard.]=-
The globe around your body flares as it bears the brunt of a minotaur mercenary wizard's assault!
[Damage:  4 ] -=[Your slash grazes a minotaur mercenary wizard.]=-
The globe around your body flares as it bears the brunt of a minotaur mercenary wizard's assault!
[Damage:  5 ] -=[Your crude slash grazes a minotaur mercenary wizard.]=-
The globe around your body flares as it bears the brunt of a minotaur mercenary wizard's assault!
[Damage:  4 ] -=[Your slash grazes a minotaur mercenary wizard.]=-
The globe around your body flares as it bears the brunt of a minotaur mercenary wizard's assault!

< 1635h/896H 239v/240V Pos: sitting >
< T: Kenon TP: sit TC:excellent E: minotaur sta EP:  small wounds >
 Aktosh completes his spell...
Aktosh utters the words 'unsozfol efaui'
Aktosh drains a Grey Elf - what a waste of energy!
A Grey Elf's some ancient Tukluk spellshield gloves was disintegrated by the negative energy!
A Grey Elf's some gnomish sleeves of ingenuity [poor] was disintegrated by the negative energy!
Gyliana stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kenon by 6600000.
The smell of fresh blood enters your body, infusing you with power!