<worn as a badge> an insignia of the nomad healers [superior] (illuminating)
<worn on head> a masterly-crafted chitin circlet from The Valoisian Castle
<worn in ear> a crude obsidian stud
<worn on face> a mask of eagle feathers [83%]
<worn around neck> a sapphire and amethyst necklace [superior]
<worn around neck> a crude dragonscale charm from Verspin
<worn as quiver> A woven neberihide quiver
<worn on belt buckle>a woven sack (magic) (humming)
<attached to belt> the lost book of Magic (magic) [64%]
<attached to belt> a tome of wizardry
<worn on arms> some batskin sleeves [superior]
<held as shield> a polished studded gold and platinum shield [superior]
<worn around wrist> a blood-stained silver bracer
<worn around wrist> a light hemp bracer from Verspin
<worn on finger> a ring of rainbows (magic)
<worn on finger> a thick gold and platinum ring [poor]
<primary weapon> a humming iron warhammer from Verspin
<worn on legs> some dark stone leg plates from Verspin
<worn on feet> some spiked rock climbing boots [poor]
The lich of a muscular gladiator enters from the north.
Khane enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
< 553h/503H 143v/144V Pos: standing >
A Drow Elf leaves south.
< 553h/503H 143v/144V Pos: standing >
Ok.
< 553h/503H 143v/144V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
A Drow Elf who is close by to your south.
A Drow Elf who is close by to your south.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 553h/503H 143v/144V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 553h/503H 142v/144V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 553h/503H 141v/144V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 553h/503H 141v/144V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
Khane enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
< 552h/503H 142v/144V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
Khane enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
< 552h/503H 142v/144V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
Khane enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
< 552h/503H 142v/144V Pos: standing >
Ok.
< 552h/503H 142v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 552h/503H 143v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 552h/503H 143v/144V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
*A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting a dusty guard.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Hugo stands here, fighting a Drow Elf.(Gold Aura)
A dusty guard stands here, fighting a Drow Elf.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
The lich of a muscular gladiator enters from the north.
The lich of a muscular gladiator enters from the north.
The lich of a muscular gladiator enters from the north.
Khane enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
< 552h/503H 143v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 552h/503H 143v/144V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 552h/503H 143v/144V Pos: standing >
Ok.
< 552h/503H 143v/144V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
*A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
The lich of a muscular gladiator enters from the south.
The lich of a muscular gladiator enters from the south.
The lich of a muscular gladiator enters from the south.
Khane enters from the south.
The lich of a captain of Verspin enters from the south.
The lich of a captain of Verspin enters from the south.
The lich of a captain of Verspin enters from the south.
< 552h/503H 142v/144V Pos: standing >
Ok.
< 552h/503H 142v/144V Pos: standing >
Khane gives an order to his followers.
< 552h/503H 143v/144V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 552h/503H 143v/144V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 552h/503H 142v/144V Pos: standing >
Khane gives an order to his followers.
< 552h/503H 142v/144V Pos: standing >
Autosaving...
Khane gives an order to his followers.
< 552h/503H 143v/144V Pos: standing >
Khane gives an order to his followers.
< 552h/503H 144v/144V Pos: standing >
Khane gives an order to his followers.
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
< 552h/503H 143v/144V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
< 552h/503H 142v/144V Pos: standing >
Alas, you cannot go that way. . . .
< 552h/503H 142v/144V Pos: standing >
You quickly scan the area.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
The lich of a captain of Verspin who is not far off to your east.
The lich of a captain of Verspin who is not far off to your east.
The lich of a captain of Verspin who is not far off to your east.
Khane who is not far off to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 552h/503H 144v/144V Pos: standing >
You quickly scan the area.
The lich of a captain of Verspin who is close by to your east.
The lich of a captain of Verspin who is close by to your east.
The lich of a captain of Verspin who is close by to your east.
Khane who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A noble lord who is rather far off to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 552h/503H 144v/144V Pos: standing >
Khane enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
< 552h/503H 144v/144V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 551h/503H 143v/144V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 551h/503H 142v/144V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
The lich of a muscular gladiator enters from the west.
Khane enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
The lich of a captain of Verspin enters from the west.
< 551h/503H 141v/144V Pos: standing >
Khane gives an order to his followers.
You quickly scan the area.
A wandering bard who is not far off to your north.
A stealthy figure who is rather far off to your north.
An armed guard who is rather far off to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
A powerful barbarian shaman who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.
< 551h/503H 142v/144V Pos: standing >
Khane gives an order to his followers.
< 551h/503H 143v/144V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
< 551h/503H 142v/144V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
< 551h/503H 142v/144V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
The lich of a muscular gladiator enters from the east.
< 551h/503H 142v/144V Pos: standing >
< 551h/503H 144v/144V Pos: standing >
You quickly scan the area.
The lich of a captain of Verspin who is close by to your east.
The lich of a captain of Verspin who is close by to your east.
The lich of a captain of Verspin who is close by to your east.
Khane who is close by to your east.
A swordsman who is close by to your east.
A swordsman who is close by to your east.
A former soldier who is rather far off to your east.
A warrior who is in the distance to your east.
A warrior who is in the distance to your east.
Hugo who is close by to your south.
A dusty guard who is close by to your south.
A dusty guard who is close by to your south.
< 551h/503H 144v/144V Pos: standing >
Khane enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
The lich of a captain of Verspin enters from the east.
< 551h/503H 144v/144V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat. (casting) (Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
The lich of a muscular gladiator enters from the north.
The lich of a muscular gladiator enters from the north.
The lich of a muscular gladiator enters from the north.
Khane enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
The lich of a captain of Verspin enters from the north.
Hugo stops chanting abruptly!
< 551h/503H 143v/144V Pos: standing >
A Drow Elf enters from the west.
A dusty guard suddenly attacks a Drow Elf!
A dusty guard's powerful slash strikes a Drow Elf hard.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Drow Elf avoids being bashed by a dusty guard, who loses his balance and falls.
< 551h/503H 143v/144V Pos: standing >
A Drow Elf misses a dusty guard.
< 551h/503H 143v/144V Pos: standing >
Khane nods.
< 551h/503H 143v/144V Pos: standing >
Ok.
The lich of a muscular gladiator starts casting an offensive spell.
The lich of a muscular gladiator starts casting an offensive spell.
The lich of a muscular gladiator starts casting an offensive spell called 'bigbys clenched fist'.
< 551h/503H 143v/144V Pos: standing >
A Drow Elf dodges a dusty guard's attack.
A Drow Elf dodges a dusty guard's attack.
< 551h/503H 143v/144V Pos: standing >
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
[Damage: 187 ] The lich of a muscular gladiator's fist beats the life out of a Drow Elf, blood pours from his body!
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
[Damage: 31 ] The lich of a muscular gladiator's fist beats the life out of a Drow Elf, blood pours from his body!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
The lich of a muscular gladiator stops invoking abruptly!
< 551h/503H 143v/144V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
A Githyanki enters from the west.
A Drow Elf starts casting an offensive spell called 'bigbys crushing hand'.
A Troll snaps into visibility.
A Troll tackles Khane square in the chest knocking the wind out of him!
A Githyanki snaps into visibility.
Khane avoids being bashed by a Githyanki, who loses her balance and falls.
< 551h/503H 143v/144V Pos: standing >
A dusty guard deflects a Drow Elf's blow and strikes back at him!
A dusty guard's powerful slash strikes a Drow Elf hard.
< 551h/503H 143v/144V Pos: standing >
The lich of a captain of Verspin says in common 'For glory!'
< 551h/503H 143v/144V Pos: standing >
A Drow Elf dodges a dusty guard's attack.
A dusty guard's powerful slash strikes a Drow Elf very hard.
A dusty guard almost sweeps a Drow Elf off of his feet with a well placed leg sweep.
A Duergar starts casting an offensive spell.
A Duergar snaps into visibility.
< 551h/503H 143v/144V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
Khane is encircled by a huge fist sent by a Drow Elf, which begins to crush his body.
Khane's icy dragonscale earring from Verspin was damaged from the massive blow!
< 551h/503H 143v/144V Pos: standing >
Khane misses a Drow Elf.
< 551h/503H 143v/144V Pos: standing >
Ok.
The lich of a muscular gladiator starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a muscular gladiator starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a muscular gladiator starts casting an offensive spell called 'bigbys clenched fist'.
< 551h/503H 143v/144V Pos: standing >
A Duergar completes his spell...
A Duergar utters the word 'gurunsoqz'
Khane is suddenly at a loss for words.
< 551h/503H 143v/144V Pos: standing >
A Drow Elf starts casting an offensive spell called 'arieks shattering iceball'.
A Drow Elf snaps into visibility.
< 551h/503H 143v/144V Pos: standing >
Hugo suddenly attacks a Drow Elf!
Hugo's weak punch grazes a Drow Elf.
Hugo ignites into black flames as it hits a Drow Elf!
The lich of a captain of Verspin suddenly attacks a Drow Elf!
The lich of a captain of Verspin's punch grazes a Drow Elf.
A Drow Elf starts casting an offensive spell.
< 551h/503H 143v/144V Pos: standing >
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
[Damage: 56 ] The lich of a muscular gladiator's fist beats the life out of a Drow Elf, blood pours from his body!
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
[Damage: 56 ] The lich of a muscular gladiator's fist beats the life out of a Drow Elf, blood pours from his body!
< 551h/503H 143v/144V Pos: standing >
A Githyanki snaps into visibility.
< 551h/503H 143v/144V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at Khane.
A Drow Elf's iceball shatters upon impacting Khane, rending flesh and sending blood flying.
A dusty guard parries a Drow Elf's lunge at him.
< 551h/503H 143v/144V Pos: standing >
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
[Damage: 58 ] The lich of a muscular gladiator's fist beats the life out of a Drow Elf, blood pours from his body!
< 551h/503H 143v/144V Pos: standing >
Tiny explosions wrack Khane's body with pain!
A Drow Elf starts casting an offensive spell called 'energy drain'.
< 551h/503H 143v/144V Pos: standing >
A Troll snaps into visibility.
A Troll's weak bludgeon strikes Khane.
A Troll's weak pierce strikes Khane.
A Troll's feeble pierce wounds Khane.
A Troll's weak bludgeon strikes Khane.
A Troll's weak bludgeon strikes Khane.
A Troll's weak bludgeon strikes Khane.
A dusty guard's slash strikes a Drow Elf very hard.
A Drow Elf dodges a dusty guard's attack.
A dusty guard's slash seriously wounds a Drow Elf.
A Drow Elf starts casting an offensive spell called 'arieks shattering iceball'.
< 551h/503H 143v/144V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at Khane.
A Drow Elf's iceball shatters upon impacting Khane, rending flesh and sending blood flying.
Khane's ghastly granite tower shield from Verspin freezes and shatters into million pieces from the intense cold!
Khane's pair of spiked talons [superior] freezes and shatters into million pieces from the intense cold!
The lich of a captain of Verspin stops following Khane.
the lich of a captain of Verspin is no longer in your group.
The lich of a captain of Verspin stops following Khane.
the lich of a captain of Verspin is no longer in your group.
The lich of a captain of Verspin stops following Khane.
the lich of a captain of Verspin is no longer in your group.
Khane is dead! R.I.P.
A look of horror and a silent scream are Khane's last actions in this world.
Khane stops following you.
Khane is no longer in your group.
A Githyanki's face flushes white for a moment.
A Githyanki's face flushes white for a moment.
A Drow Elf stops invoking abruptly!
A Drow Elf stops invoking abruptly!
A Drow Elf starts casting an offensive spell called 'bigbys crushing hand'.
Ok.
The lich of a muscular gladiator starts casting an offensive spell.
The lich of a muscular gladiator starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a muscular gladiator starts casting an offensive spell called 'bigbys clenched fist'.
< 550h/503H 143v/144V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
< 550h/503H 143v/144V Pos: standing >
A Drow Elf dodges Hugo's attack.
A Drow Elf dodges Hugo's attack.
Hugo starts casting an offensive spell.
A Drow Elf starts casting an offensive spell called 'arieks shattering iceball'.
< 550h/503H 143v/144V Pos: standing >
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
The lich of a muscular gladiator's spell flows around a Drow Elf, leaving him unharmed!
< 550h/503H 143v/144V Pos: standing >
Hugo completes its spell...
Hugo utters the words 'parl xafe'
A Githyanki snaps into visibility.
Hugo sends a Githyanki reeling with a holy word.
A dark shroud encases a Githyanki as she charges into battle.
A Drow Elf wavers in agony, as the positive energies sent by Hugo purge its essence!
A Drow Elf snaps into visibility.
Hugo sends a Drow Elf reeling with a holy word.
Hugo sends a Githyanki reeling with a holy word.
A Troll snaps into visibility.
Hugo sends a Troll reeling with a holy word.
A Troll's dangling whitestone earring is burned by the light!
Hugo's spell flows around a Githyanki, leaving him unharmed!
Hugo's spell flows around a Drow Elf, leaving him unharmed!
Hugo sends a Duergar reeling with a holy word.
Hugo sends a Drow Elf reeling with a holy word.
Hugo sends a Drow Elf reeling with a holy word.
Hugo sends a Drow Elf reeling with a holy word.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
Hugo sends a Drow Elf reeling with a holy word.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
Hugo's spell flows around the lich of a muscular gladiator, leaving it unharmed!
The lich of a muscular gladiator wavers in agony, as the positive energies sent by Hugo purge its essence!
Hugo sends the lich of a muscular gladiator reeling with a holy word.
The lich of a muscular gladiator wavers in agony, as the positive energies sent by Hugo purge its essence!
Hugo sends the lich of a muscular gladiator reeling with a holy word.
You are sent reeling by Hugo's holy word.
Your thick gold and platinum ring [poor] is burned by the light!
Hugo dodges a Drow Elf's attack.
< 504h/503H 143v/144V Pos: standing >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
A dusty guard rises to his feet.
A dusty guard suddenly attacks a Drow Elf!
A dusty guard misses a Drow Elf.
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qfjgpuio paie'
You resist the effects of a Drow Elf's spell!
< 426h/503H 143v/144V Pos: standing >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
A faint hum can be heard from the crown of Aramus carried by a Drow Elf.
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
A Githyanki clambers to her feet.
A dusty guard suddenly attacks a Githyanki!
A dusty guard misses a Githyanki.
< 347h/503H 143v/144V Pos: standing >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
Hugo dodges the lich of a muscular gladiator's attack.
[Damage: 4 ] The lich of a muscular gladiator's punch grazes Hugo.
Hugo's spell flows around the lich of a muscular gladiator, leaving it unharmed!
Hugo dodges a Duergar's attack.
A Duergar misses Hugo.
A Githyanki's fine slash wounds Hugo.
A Githyanki's fine slash wounds Hugo.
A Githyanki's fine slash wounds Hugo.
Hugo dodges a Githyanki's attack.
You are knocked to the ground by a Githyanki's mighty bash!
< 346h/503H 143v/144V Pos: sitting >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You feel less energetic as a Drow Elf drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
[Damage: 58 ] The lich of a muscular gladiator's fist beats the life out of a Drow Elf, blood pours from his body!
The lich of a muscular gladiator completes its spell...
The lich of a muscular gladiator utters the words 'buoblg qrunsoqpze yugh'
The lich of a muscular gladiator's spell flows around a Drow Elf, leaving him unharmed!
< 241h/503H 143v/144V Pos: sitting >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
A Duergar starts casting a spell.
< 241h/503H 143v/144V Pos: sitting >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
Hugo dodges your futile attack.
A Drow Elf starts casting an offensive spell.
< 74h/503H 143v/144V Pos: sitting >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.
< 74h/503H 143v/144V Pos: sitting >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: few scratches >
Hugo's face turns pale as a Troll slams his head into its face.
< 74h/503H 143v/144V Pos: sitting >
< T: A Drow Elf TP: sta TC:few scratches E: hugo sta EP: small wounds >
Tiny explosions wrack your body with pain!
Your some decent granite gauntlets from Verspin shattered in bits as the tortured body spasms and quivers!
Your a red and white striped bodycloak [superior] shattered in bits as the tortured body spasms and quivers!
Your hardened obsidian girth from Verspin shattered in bits as the tortured body spasms and quivers!