The death of [51 Spiritmaster] Songen Mutinous Legions (Human)

in The Secret Training Chamber

from the perspective of [53 Necrolyte] Lae -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[238h 16m 32s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[238h 16m 32s]
<worn on eyes>       the eye of the ageless [superior] (magic) (glowing)
<worn in ear>        a black pearl earring [superior]
<worn in ear>        an earring of rainbows [superior]
<worn on face>       the face of the ageless of endurance (magic) (glowing)
<worn around neck>   some kharma mind beads (magic) [34%]
<worn around neck>   a charm made of dwarf bone [27%]
<worn on body>       the armor of the elements [superior] (glowing)
<worn about body>    the robes of the maelstrom [82%]
<worn on back>       a big big bag for a little person [47%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic)
<attached to belt>   an intricate hourglass running in reverse [poor] (magic) [64%]
<worn on arms>       some platinum linked sleeves of life (magic)[238h 16m 32s]
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[238h 16m 32s]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      gloves of arcane power [poor]
<worn on finger>     a ring of elemental control [superior] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing) [68%]
<held>               the globe of shadows (magic)[238h 16m 32s]
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       boots of brain golem skin (magic) [59%]

   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 861h/787H 268v/268V Pos: standing >
Kenon is suddenly surrounded by a green mist!

< 861h/787H 268v/268V Pos: standing >

< 860h/787H 268v/268V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Kenon.

< 859h/787H 268v/268V Pos: standing >

< 859h/787H 268v/268V Pos: standing >

< 859h/787H 268v/268V Pos: standing >

		Score information for Lae

Level: 53   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 858(787)  Moves: 268(268)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
         Negative Shielded
Frags:   +5.15   Deaths:   27
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking Blessing of the Gods Fearless GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 1730 
Paladin auras:   Battle Lust

Active Spells:
--------------
stone skin (4 minutes)
lionrage (5 minutes)
hawkvision (4 minutes)
elephantstrength (25 minutes)
haste (35 minutes)
vitality (33 minutes)
barkskin (32 minutes)
vampiric trance (8 minutes)
strength (4 minutes)
greater spirit ward (11 minutes)
ravenflight (11 minutes)
pantherspeed (12 minutes)
spirit armor (11 minutes)
sense spirit (16 minutes)
fly (41 minutes)


< 858h/787H 268v/268V Pos: standing >

< 858h/787H 268v/268V Pos: standing >

< 858h/787H 268v/268V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Co.

< 858h/787H 268v/268V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
A rogue in training is standing here, practicing his backstab.(Red Aura)
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Co NightLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Teru AyaTolmah KhoTolmehni -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 857h/787H 268v/268V Pos: standing >
Co gets a green potion with black chunks from his bottomless bag of the illithids.

< 857h/787H 268v/268V Pos: standing >

< 857h/787H 268v/268V Pos: standing >
Co quaffs a green potion with black chunks.
Co's pupils rapidly dilate until almost no iris is visible.
Co appears to grow tougher and more powerful.

< 857h/787H 268v/268V Pos: standing >

< 856h/787H 268v/268V Pos: standing >

< 856h/787H 268v/268V Pos: standing >

< 856h/787H 268v/268V Pos: standing >

< 856h/787H 268v/268V Pos: standing >

< 856h/787H 268v/268V Pos: standing >

< 855h/787H 268v/268V Pos: standing >

< 855h/787H 268v/268V Pos: standing >

< 855h/787H 268v/268V Pos: standing >

< 855h/787H 268v/268V Pos: standing >

< 854h/787H 268v/268V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
A rogue in training is standing here, practicing his backstab.(Red Aura)
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Co  -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Teru AyaTolmah KhoTolmehni -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 854h/787H 268v/268V Pos: standing >
Your title will now not be changed by the leader/automatic rank title updates.

< 854h/787H 268v/268V Pos: standing >

< 854h/787H 268v/268V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 853h/787H 268v/268V Pos: standing >

< 853h/787H 268v/268V Pos: standing >

< 851h/787H 268v/268V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (good)          
   Village of Werrun                             (good)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (pure evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 851h/787H 268v/268V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Kenon.

< 850h/787H 268v/268V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Co.

< 850h/787H 268v/268V Pos: standing >
Kenon's eyes glow briefly for a few seconds, then return to normal.

< 850h/787H 268v/268V Pos: standing >

< 850h/787H 268v/268V Pos: standing >

< 850h/787H 268v/268V Pos: standing >

< 849h/787H 268v/268V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
A rogue in training is standing here, practicing his backstab.(Red Aura)
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Co Christian Brotherhood -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Teru AyaTolmah KhoTolmehni -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 849h/787H 268v/268V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Co.
A faint hum can be heard from the legendary platemail of defense [superior] carried by Co.

< 849h/787H 268v/268V Pos: standing >
Kenon's body appears to recover from the affects of the potion.

< 848h/787H 268v/268V Pos: standing >
Small tendrils of smoke seep out of Kenon's mouth behind the mask.

< 848h/787H 268v/268V Pos: standing >

< 848h/787H 268v/268V Pos: standing >
Autosaving...

< 848h/787H 268v/268V Pos: standing >

< 848h/787H 268v/268V Pos: standing >

< 847h/787H 268v/268V Pos: standing >

< 847h/787H 268v/268V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Co.

< 847h/787H 268v/268V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Kenon.

< 847h/787H 268v/268V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
A rogue in training is standing here, practicing his backstab.(Red Aura)
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Co Christian Brotherhood -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Teru AyaTolmah KhoTolmehni -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 846h/787H 268v/268V Pos: standing >

		Score information for Lae

Level: 53   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 846(787)  Moves: 268(268)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
         Negative Shielded
Frags:   +5.15   Deaths:   27
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking Blessing of the Gods Fearless GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 1730 
Paladin auras:   Battle Lust

Active Spells:
--------------
stone skin (2 minutes)
lionrage (3 minutes)
hawkvision (2 minutes)
elephantstrength (23 minutes)
haste (33 minutes)
vitality (31 minutes)
barkskin (30 minutes)
vampiric trance (6 minutes)
strength (2 minutes)
greater spirit ward (9 minutes)
ravenflight (9 minutes)
pantherspeed (10 minutes)
spirit armor (9 minutes)
sense spirit (14 minutes)
fly (39 minutes)


< 846h/787H 268v/268V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Co.

< 846h/787H 268v/268V Pos: standing >
Kenon's eyes glow briefly for a few seconds, then return to normal.

< 846h/787H 268v/268V Pos: standing >

< 846h/787H 268v/268V Pos: standing >
You start chanting...

< 846h/787H 268v/268V Pos: standing >
Casting: vampiric trance 

< 845h/787H 268v/268V Pos: standing >
You complete your spell...
You take on the shape of undead...

< 845h/787H 268v/268V Pos: standing >
You sit down and relax.

< 845h/787H 268v/268V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  3 of  4   (   1 seconds)
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 845h/787H 268v/268V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 845h/787H 268v/268V Pos: sitting >
You clamber to your feet.

< 845h/787H 268v/268V Pos: standing >
The town crier shouts 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts 'Trolls, giants, and many dangers may threaten your lives.'

< 845h/787H 268v/268V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
A rogue in training is standing here, practicing his backstab.(Red Aura)
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Co Christian Brotherhood -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Teru AyaTolmah KhoTolmehni -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 845h/787H 268v/268V Pos: standing >

< 845h/787H 268v/268V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Co.

< 844h/787H 268v/268V Pos: standing >
Kenon's eyes glow briefly for a few seconds, then return to normal.

< 844h/787H 268v/268V Pos: standing >

< 844h/787H 268v/268V Pos: standing >

< 844h/787H 268v/268V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
A rogue in training is standing here, practicing his backstab.(Red Aura)
Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
*Co Co-Exist -*Clan DemonRage*- (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Co's head.
Teru AyaTolmah KhoTolmehni -*Clan DemonRage*- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 844h/787H 268v/268V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Co.

< 844h/787H 268v/268V Pos: standing >

< 843h/787H 268v/268V Pos: standing >

< 843h/787H 268v/268V Pos: standing >
The Living Necroplasm runs its tendrils through Solown's body, transforming him!
A chill passes by as all the color drains from Solown.

< 843h/787H 268v/268V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Co.

< 842h/787H 268v/268V Pos: standing >

< 842h/787H 268v/268V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Co.

< 842h/787H 268v/268V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'

< 842h/787H 268v/268V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (good)          
   Village of Werrun                             (good)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (pure evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 842h/787H 268v/268V Pos: standing >
A Human suddenly fades into this reality, muttering a word of thanks.

< 841h/787H 268v/268V Pos: standing >
A dark shroud encases Kenon as he charges into battle.
A Human is knocked to the ground by Kenon's mighty bash!

< 841h/787H 268v/268V Pos: standing >
Kenon dodges a Human's attack.

< 841h/787H 268v/268V Pos: standing >
Teru suddenly attacks a Human!
Teru misses a Human.
Co snaps into visibility.
Co leaps at a Human only to realize he is down already.

< 841h/787H 268v/268V Pos: standing >
You start chanting...
You snap into visibility.

< 841h/787H 268v/268V Pos: standing >
Kenon's impressive slash wounds a Human.
Kenon's impressive slash wounds a Human.
Kenon's impressive slash wounds a Human.

< 841h/787H 268v/268V Pos: standing >
You complete your spell...
[Damage: 102 ] -=[You drain a Human of some of his energy.]=-

< 914h/787H 268v/268V Pos: standing >
Solown wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human suddenly looks in pain as he moves.

< 914h/787H 268v/268V Pos: standing >
Co's fine bludgeon wounds a Human.
Co's pierce strikes a Human.
Co's powerful pierce strikes a Human.
Co's fine bludgeon strikes a Human.
Co's impressive bludgeon strikes a Human.
Co's bludgeon strikes a Human.

< 914h/787H 268v/268V Pos: standing >
You start chanting...
You snap into visibility.

< 914h/787H 268v/268V Pos: standing >
Kenon parries a Human's lunge at him.

< 914h/787H 268v/268V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Co.
Bahamut's mask of vigor glows for a second and drains the essence of a Human.
Kenon becomes revitalized!

< 914h/787H 268v/268V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 105 ] -=[You drain a Human of some of his energy.]=-

< 990h/787H 268v/268V Pos: standing >
Teru misses a Human.
A Human blocks Teru's lunge at him.

< 990h/787H 268v/268V Pos: standing >
Solown wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human's living oceanic cloak [superior] shattered in bits as the tortured body spasms and quivers!
A Human's blood-stained githyanki rosary shattered in bits as the tortured body spasms and quivers!
A Human's troglodyte witchdoctor's spirit pouch shattered in bits as the tortured body spasms and quivers!
A Human's blazing gold ring of fire shattered in bits as the tortured body spasms and quivers!
A Human's waistband of rock and stone shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!