The death of [30 Necromancer] Zyxx (Gnome)

in A Recently Rebuilt Stone Highway

from the perspective of [30 Necromancer] Zyxx (Gnome)


  *++++****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 102h/138H 3v/100V Pos: standing >
  .***+****   
 ..***+*****  
 .****+*****  
 .****@*****  
 *****+*****  
 **++++****.  
  *+******.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 102h/138H 3v/100V Pos: standing >
  .***+****   
 .****+*****  
 .****+*****  
 *****@*****  
 **++++****.  
 **+******..  
  *+******.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 102h/138H 2v/100V Pos: standing >
  ****+****   
 .****+*****  
 *****+*****  
 **+++@****.  
 **+******..  
 **+******..  
  ++*****..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 102h/138H 2v/100V Pos: standing >
  .****+***   
 ..****+****  
 .*****+****  
 .**++@+****  
 ***+******.  
 ***+******.  
  +++*****.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 2v/100V Pos: standing >
  ..****+**   
 ...****+***  
 ..*****+***  
 ..**+@++***  
 .***+******  
 ****+******  
  ++++*****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 1v/100V Pos: standing >
  ...****+*   
 ^...****+**  
 ...*****+**  
 ^..**@+++**  
 ..***+*****  
 .****+*****  
  +++++****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 0v/100V Pos: standing >
  ...****+*   
 ...*****+**  
 ^..**++++**  
 ..***@*****  
 .****+*****  
 ++++++*****  
  ********M   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 0v/100V Pos: standing >
  ..*****+*   
 ^..**++++**  
 ..***+*****  
 .****@*****  
 ++++++*****  
 *********M.  
  *******..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 0v/100V Pos: standing >
You're too exhausted.

< 103h/138H 0v/100V Pos: standing >
  ..**++++*   
 ..***+*****  
 .****+*****  
 +++++@*****  
 *********M.  
 ********...  
  *****....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 0v/100V Pos: standing >
  ^..**++++   
 ...***+****  
 ..****+****  
 +++++@+****  
 .*********M  
 *********..  
  ******...   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 103h/138H 0v/100V Pos: standing >
You're too exhausted.

< 103h/138H 0v/100V Pos: standing >
  M^..**+++   
 ....***+***  
 ...****+***  
 +++++@++***  
 ..*********  
 .*********.  
  *******..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 104h/138H 0v/100V Pos: standing >

		Score information for Zyxx

Level: 30   Race: Gnome   Class: Necromancer Sex: Male
Hit points: 104(138)  Moves: 1(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   4
Detecting:      Heat
Enchantments:   Ultravision Farsee
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  299 

Active Spells:
--------------
rested bonus (118 minutes)


		Score information for Zyxx

Level: 30   Race: Gnome   Class: Necromancer Sex: Male
Hit points: 104(138)  Moves: 1(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  304 platinum  3230 gold  1666 silver  1587 copper
Playing time: 0 days / 22 hours/ 35 minutes
Received data: 0.1147 MB this session.
Send data:     0.0049 MB this session.
Compression ratio: 85%
85%
Status:  Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:      Heat
Enchantments:   Ultravision Farsee
Bartender Quests Remaining: 8.
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  299 

Active Spells:
--------------
rested bonus (118 minutes)


< 104h/138H 5v/100V Pos: standing >
Autosaving...
  M^..**+++   
 ....***+***  
 ...****+***  
 +++++@++***  
 ..*********  
 .*********.  
  *******..   

< 107h/138H 16v/100V Pos: standing >
  .M^..**++   
 .....***+**  
 ^...****+**  
 +++++@+++**  
 +..********  
 +.*********  
  .*******.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 15v/100V Pos: standing >
  ..M^..**+   
 ......***+*  
 .^...****+*  
 .++++@++++*  
 .+..*******  
 .+.********  
  +.*******   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 15v/100V Pos: standing >
  ^..M^..**   
 ^......***+  
 ..^...****+  
 ..+++@+++++  
 ..+..******  
 ..+.*******  
  .+.******   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 14v/100V Pos: standing >
  ^^..M^..*   
 ^^......***  
 ^..^...****  
 ...++@+++++  
 ...+..*****  
 ^..+.******  
  ..+.*****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 13v/100V Pos: standing >
  ^^^..M^..   
 ^^^......**  
 .^..^...***  
 ^...+@+++++  
 ....+..****  
 .^..+.*****  
  ...+.****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 13v/100V Pos: standing >
  M^^^..M^.   
 ^^^^......*  
 ..^..^...**  
 .^...@+++++  
 ^....+..***  
 ^.^..+.****  
  ....+.***   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 12v/100V Pos: standing >
  ^^^......   
 ..^..^...**  
 .^...++++++  
 ^....@..***  
 ^.^..+.****  
 .....+.****  
  ..^.+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 12v/100V Pos: standing >
  .^..^...*   
 .^...++++++  
 ^....+..***  
 ^.^..@.****  
 .....+.****  
 ^..^.+*****  
  ...*+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 11v/100V Pos: standing >
  ^...+++++   
 ^....+..***  
 ^.^..+.****  
 .....@.****  
 ^..^.+*****  
 ....*+****.  
  ^..*+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 11v/100V Pos: standing >
  ....+..**   
 ^.^..+.****  
 .....+.****  
 ^..^.@*****  
 ....*+****.  
 .^..*+*****  
  ...*+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 10v/100V Pos: standing >
  .^..+.***   
 .....+.****  
 ^..^.+*****  
 ....*@****.  
 .^..*+*****  
 ....*+*****  
  ..**+****   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 9v/100V Pos: standing >
  ....+.***   
 ^..^.+*****  
 ....*+****.  
 .^..*@*****  
 ....*+*****  
 ...**+****.  
  ^..*+.*..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 107h/138H 8v/100V Pos: standing >
  ..^.+****   
 ....*+****.  
 .^..*+*****  
 ....*@*****  
 ...**+****.  
 .^..*+.*...  
  ...*+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 8v/100V Pos: standing >
  ...*+****   
 .^..*+*****  
 ....*+*****  
 ...**@****.  
 .^..*+.*...  
 ....*+.....  
  ....+...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 7v/100V Pos: standing >
  ^..*+****   
 ....*+*****  
 ...**+****.  
 .^..*@.*...  
 ....*+.....  
 .....+...    
  ....+...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 7v/100V Pos: standing >
  ...*+****   
 ...**+****.  
 .^..*+.*...  
 ....*@.....  
 .....+...    
 M....+... M  
  ^...+...    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 6v/100V Pos: standing >
  ..**+****   
 .^..*+.*...  
 ....*+.....  
 .....@...    
 M....+... M  
 M^...+...    
  M^..+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 5v/100V Pos: standing >
  ^..*+.*..   
 ....*+.....  
 .....+...    
 M....@... M  
 M^...+...    
 .M^..+.....  
  ..M.+..^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 5v/100V Pos: standing >
  ...*+....   
 .....+...    
 M....+... M  
 M^...@...    
 .M^..+.....  
 ...M.+..^..  
  .^.^+..^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 4v/100V Pos: standing >
  ....+...    
 M....+... M  
 M^...+...    
 .M^..@.....  
 ...M.+..^..  
 *.^.^+..^..  
  +++M+...M   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 3v/100V Pos: standing >
  ....+...    
 M....+... M  
 M^...+...    
 .M^..@.....  
 ...M.+..^..  
 *.^.^+..^..  
  ++++M...M   
  ....+...    
 M^...+...    
 .M^..+.....  
 ...M.@..^..  
 *.^.^+..^..  
 M++++M...M.  
  ***.+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 2v/100V Pos: standing >
  ....+...    
 M^...+...    
 .M^..+.....  
 ...M.@..^..  
 *.^.^+..^..  
 +M+++M...M.  
  ***.+....   
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 +M+++M...M.  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 2v/100V Pos: standing >
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 +M+++M...M.  
 ****.+.....  
  ...^+....   

< 108h/138H 2v/100V Pos: standing >
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 ++M++M...M.  
 ****.+.....  
  ...^+....   

< 108h/138H 3v/100V Pos: standing >
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 ++M+++...M.  
 ****.M.....  
  ...^+....   
  M^..+....   
 ...M.+..^..  
 *.^.^+..^..  
 ++M++@...M.  
 ****.M.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 108h/138H 3v/100V Pos: standing >
  M^..+....   
 ...M.+..^..  
 *.^.^+..^..  
 +++M+@...M.  
 ****.M.....  
 ....^+....^  
  ^MM.+.^^.   
  .M^..+...   
 ....M.+..^.  
 **.^.^+..^.  
 ++++M@+...M  
 .****.M....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 109h/138H 3v/100V Pos: standing >
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@++...  
 *.****.M...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 109h/138H 2v/100V Pos: standing >
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 +++++@M++..  
 ^*.****.M..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 109h/138H 1v/100V Pos: standing >
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 +++++@+M++.  
 *^*.****.M.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 109h/138H 0v/100V Pos: standing >
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 +++++@+M++.  
 *^*.****.M.  
 ****....^+.  
  *^..^MM.M   
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++++@++M++  
 +*^*.****.M  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 109h/138H 0v/100V Pos: standing >
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++++@+++M+  
 +*^*.****.M  
 *****....^+  
  **^..^MM.   
You're too exhausted.

< 109h/138H 0v/100V Pos: standing >
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++++@+++M+  
 +*^*.****.+  
 *****....^M  
  **^..^MM.   
You're too exhausted.

< 109h/138H 0v/100V Pos: standing >
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++++@++++M  
 +*^*.****.+  
 *****....^M  
  **^..^MM.   

< 109h/138H 1v/100V Pos: standing >
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 109h/138H 0v/100V Pos: standing >
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 109h/138H 0v/100V Pos: standing >
You're too exhausted.

< 109h/138H 0v/100V Pos: standing >
Races - Last Edited: 2014-08-08 05:25:52 by lohrr
=================================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be 
chosen carefully.

Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>."  This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the 
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."

==Racial Stat Scale==

Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)

==See also==
Commands
Innate
Newbie
Racewars

The following races are currently available on Duris DikuMUD:

==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg
* Agathinon
* Eladrin

==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold

==Neutral Races==
* Thri-Kreen
* Minotaur

Races - Last Edited: 2014-08-08 05:25:52 by lohrr
=================================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be 
chosen carefully.

Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>."  This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the 
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."

==Racial Stat Scale==

Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)

==See also==
Commands
Innate
Newbie
Racewars

The following races are currently available on Duris DikuMUD:

A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 52h/138H 6v/100V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 Someone parries your futile lunge at her.
A Goblin snaps into visibility.

< 52h/138H 6v/100V Pos: standing >
< T: Zyxx TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 52h/138H 6v/100V Pos: sitting >
< T: Zyxx TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 A Goblin snaps into visibility.
A Goblin's impressive pierce seriously wounds you.
A Goblin's pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....