Obvious exits: -North -East -South -West
< 332h/332H 75v/122V Pos: standing >
^^......*
M^....**..*
M^....****...
^^...********
+++M++@++M.++
.....********
....*********
.M********.
.******..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 332h/332H 74v/122V Pos: standing >
^......**
^....**..**
^....****....
^...********.
++M++.@+M.+++
....*********
...**********
M********.*
******...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 72v/122V Pos: standing >
^......**
^....**..**
^....****....
^...********.
++M++.@+M.+++
....*********
...**********
M********.*
******...
< 332h/332H 73v/122V Pos: standing >
.****
**@**
+.++M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 332h/332H 72v/122V Pos: standing >
****.
**@**
.++M.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 332h/332H 71v/122V Pos: standing >
***..
**@**
++M.+
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 332h/332H 69v/122V Pos: standing >
**...
**@**
+M.++
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 332h/332H 67v/122V Pos: standing >
*....
**@*.
M.+++
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 332h/332H 65v/122V Pos: standing >
...****^M
.**..*****M
.****....***^
********.....
+.++M.@+++++.
***********..
**********...
*****.**.^.
**....*.^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 64v/122V Pos: standing >
..****^MM
**..*****MM
****....***^M
*******.....M
.++M.+@++++..
**********...
*********....
****.**.^..
*....*.^.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 63v/122V Pos: standing >
.****^MMM
*..*****MMM
***....***^MM
******.....M^
++M.++@+++..+
*********....
********.....
***.**.^...
....*.^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 62v/122V Pos: standing >
****^MMMM
..*****MMMM
**....***^MMM
*****.....M^M
+M.+++@++..+.
********.....
*******......
**.**.^....
...*.^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 61v/122V Pos: standing >
***^MMMM^
.*****MMMMM
*....***^MMM^
****.....M^M^
M.++++@+..+..
*******.....^
******......^
*.**.^.....
..*.^....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 61v/122V Pos: standing >
< 332h/332H 62v/122V Pos: standing >
**^MMMM^M
*****MMMMMM
....***^MMM^^
***.....M^M^.
.+++++@..+...
******.....^.
*****......^^
.**.^......
.*.^.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 63v/122V Pos: standing >
*^MMMM^MM
****MMMMMMM
...***^MMM^^^
**.....M^M^..
++++++@.+....
*****.....^..
****......^^.
**.^......^
*.^......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 332h/332H 62v/122V Pos: standing >
^MMMM^MMM
***MMMMMMMM
..***^MMM^^^^
*.....M^M^...
+++++.@+.....
****.....^..*
***......^^..
*.^......^.
.^.......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 332h/332H 60v/122V Pos: standing >
MMMM^MMMM
**MMMMMMMMM
.***^MMM^^^^.
.....M^M^....
++++..@.....*
***.....^..**
**......^^..*
.^......^..
^........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 332h/332H 58v/122V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 332h/332H 58v/122V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 332h/332H 56v/122V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -East -South
An Orc raider is looking for someone to ambush.
An Orc trader stands by the side of the road here.
< 332h/332H 53v/122V Pos: standing >
You are knocked to the ground by an Orc raider's mighty bash!
You feel your skill in unarmed damage improving.
You miss an Orc raider.
An Orc raider misses you.
An Orc raider's impressive punch strikes you.
< 318h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: orc sta EP: excellent >
An Orc raider suddenly attacks YOU!
An Orc raider misses you.
< 318h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: orc sta EP: excellent >
< 318h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: orc sta EP: excellent >
An Orc raider dodges your futile attack.
An Orc raider dodges your futile attack.
< 318h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: orc sta EP: excellent >
An Orc raider's punch strikes you.
< 308h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC:few scratches E: orc sta EP: excellent >
An Orc raider's impressive punch strikes you.
< 297h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: orc sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 297h/332H 54v/122V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: orc sta EP: excellent >
You clamber to your feet.
< 297h/332H 54v/122V Pos: standing >
< T: Zari TP: sta TC: small wounds E: orc sta EP: excellent >
[Damage: 3 ] Your fine punch strikes an Orc raider.
An Orc raider dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
< 297h/332H 54v/122V Pos: standing >
< T: Zari TP: sta TC: small wounds E: orc sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 297h/332H 54v/122V Pos: standing >
< T: Zari TP: sta TC: small wounds E: orc sta EP: few scratches >
An Orc raider misses you.
You dodge an Orc raider's vicious attack.
An Orc raider's kick parts your hair but does little else.
You are already standing.
< 297h/332H 54v/122V Pos: standing >
< T: Zari TP: sta TC: small wounds E: orc sta EP: few scratches >
You attempt to flee...
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -West
You flee eastward!
< 297h/332H 40v/122V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 297h/332H 38v/122V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 297h/332H 35v/122V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Along an Orc Trade Path
</map>
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 297h/332H 32v/122V Pos: standing >
^.**.***.
M^...+**...
MMMM..+*.....
MMMMM.+.^..^^
^MMMMM@MM^^^M
*^MMMM^MMMMMM
***MMMMMMMMMM
***^MMM^^^^
...M^M^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 297h/332H 31v/122V Pos: standing >
< 297h/332H 32v/122V Pos: standing >
.***M****
M^.**.***.*
MM^...+**...*
MMMM..+*.....
MMMMM.@.^..^^
^MMMMM+MM^^^M
*^MMMM^MMMMMM
**MMMMMMMMM
**^MMM^^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 297h/332H 32v/122V Pos: standing >
.***++.+*
^.***M*****
MM^.**.***.**
MM^...+**...*
MMMM..@*.....
MMMMM.+.^..^^
^MMMMM+MM^^^M
^MMMM^MMMMM
*MMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 297h/332H 31v/122V Pos: standing >
**.****.*
..***++.+**
M^.***M******
MM^.**.***.**
MM^...@**...*
MMMM..+*.....
MMMMM.+.^..^^
MMMMM+MM^^^
MMMM^MMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 297h/332H 30v/122V Pos: standing >
**...M*+*
***.****.*.
...***++.+**.
M^.***M******
MM^.**@***.**
MM^...+**...*
MMMM..+*.....
MMMM.+.^..^
MMMM+MM^^
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 297h/332H 30v/122V Pos: standing >
.. ..+.
***...M*+*.
.***.****.*..
...***++.+**.
M^.***@******
MM^.**.***.**
MM^...+**...*
MMM..+*....
MMM.+.^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
An Orc commoner wanders the city here.
< 297h/332H 28v/122V Pos: standing >
. .^.
*.. ..+.
****...M*+*.
.***.****.*..
...***@+.+**.
M^.***M******
MM^.**.***.**
M^...+**...
MM..+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 298h/332H 28v/122V Pos: standing >
< 298h/332H 28v/122V Pos: standing >
.^.
.. ..+.
***...M*+*.
***.****.*..
..***+@.+**..
^.***M******.
M^.**.***.**.
^...+**...*
M..+*....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 298h/332H 28v/122V Pos: standing >
.^.
. ..+.
**...M*+*.
**.****.*..
.***++@+**..
.***M******.
^.**.***.**..
...+**...*.
..+*.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 298h/332H 27v/122V Pos: standing >
.^.
..+.
*...M*+*.
*.****.*..
***++.@**..
***M******.
.**.***.**..
..+**...*..
.+*......
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 298h/332H 26v/122V Pos: standing >
*.*..
.+@*.
*****
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 298h/332H 26v/122V Pos: standing >
*+*.
*.@..
.+**.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 298h/332H 24v/122V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 298h/332H 22v/122V Pos: standing >
< 298h/332H 23v/122V Pos: standing >
.^.
..+@
...M*+*.
.****.*..
*++.+**..
M******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 298h/332H 21v/122V Pos: standing >
.^@
..+.
...M*+*.
****.*..
++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 298h/332H 20v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 299h/332H 19v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
An Orc city guard walks here, most likely abusing his power.
< 299h/332H 17v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 299h/332H 16v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 299h/332H 14v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West #
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 299h/332H 13v/122V Pos: standing >
< 299h/332H 14v/122V Pos: standing >
The gate seems to be closed.
< 299h/332H 15v/122V Pos: standing >
Ok.
< 300h/332H 17v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
< 300h/332H 17v/122V Pos: standing >
Ok.
< 300h/332H 17v/122V Pos: standing >
< 300h/332H 18v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 300h/332H 17v/122V Pos: standing >
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
< 301h/332H 18v/122V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your west.
< 301h/332H 18v/122V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your west.
< 301h/332H 18v/122V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your west.
< 301h/332H 21v/122V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your west.
< 301h/332H 21v/122V Pos: standing >
A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!
< 293h/332H 21v/122V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Gnome snaps into visibility.
< 293h/332H 22v/122V Pos: sitting >
< T: Zari TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Dwarf's impressive slash strikes you.
A Dwarf's impressive slash strikes you.
A Dwarf's slash strikes you.
A Dwarf's impressive slash strikes you.
< 216h/332H 22v/122V Pos: sitting >
< T: Zari TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
< 91h/332H 22v/122V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Dwarf parries your futile lunge at her.
A Dwarf anticipates your attack and masterfully parries your blow.
< 91h/332H 22v/122V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Gnome starts casting an offensive spell.
< 91h/332H 22v/122V Pos: sitting >
< T: Zari TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!