The death of [26 Rogue] Zari -*Clan DemonRage*- (Orc)

in Aboard the Ketch Raketa

from the perspective of [26 Rogue] Zari -*Clan DemonRage*- (Orc)


The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
Pardon?

< 332h/332H 122v/122V Pos: standing >
You don't see that here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
  *The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (very evil)     
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (very good)     
  *Prison of Fort Boyard                         (pure evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (pure evil)     
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very evil)     
  *Plane of Earth                                (very evil)     
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
  *Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (extremely evil)
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
A Human (medium)  Mutinous Legions stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
Autosaving...

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >

< 332h/332H 122v/122V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Ketch Enjoy? floats here.
The Clipper Krypa floats here.
The Galleon GoAway   floats here.
The Ketch  Raketa floats here.
The Clipper SeaElf floats here.
The Yacht Flying Piggie floats here.
The Caravel Death  floats here.
The Galleon SS Essess floats here.
The Caravel Spanish Armada floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 332h/332H 122v/122V Pos: standing >
A Human enters from the west.

< 332h/332H 122v/122V Pos: standing >
A Human starts casting an offensive spell.

< 332h/332H 122v/122V Pos: standing >
A Human completes his spell...
A Human utters the words 'parl xafe'
You are sent reeling by a Human's holy word.
OUCH!  That really did HURT!
You have been blinded!

< 290h/332H 122v/122V Pos: standing >
You say in orc 'vision'

< 290h/332H 122v/122V Pos: standing >
Someone completes his spell...
Someone utters the words 'parl xafe'
You are sent reeling by someone's holy word.
OUCH!  That really did HURT!
Your eyes hurt briefly, but the feeling dissipates.

< 250h/332H 122v/122V Pos: standing >
h isn't here.

< 251h/332H 122v/122V Pos: standing >
Someone completes his spell...
Someone utters the words 'parl xafe'
You are sent reeling by someone's holy word.
OUCH!  That really did HURT!
Your eyes hurt briefly, but the feeling dissipates.

< 210h/332H 122v/122V Pos: standing >
You can't see a damn thing, you're blinded!

< 211h/332H 121v/122V Pos: standing >

< 211h/332H 121v/122V Pos: standing >
Someone suddenly attacks YOU!
Someone's decent bludgeon wounds you.
It is hard to disembark when you cannot see anything... but you keep trying!
Sorry, but you cannot do that here!

< 213h/332H 121v/122V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 
< 213h/332H 121v/122V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 213h/332H 121v/122V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee eastward!

< 213h/332H 106v/122V Pos: standing >
It is hard to disembark when you cannot see anything... but you keep trying!
Sorry, but you cannot do that here!

< 213h/332H 106v/122V Pos: standing >
You can't see a damn thing, you're blinded!

< 215h/332H 106v/122V Pos: standing >
You can't see a damn thing, you're blinded!

< 215h/332H 105v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 216h/332H 105v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/332H 106v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 217h/332H 106v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/332H 107v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 218h/332H 107v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/332H 107v/122V Pos: standing >
You can't see a damn thing, you're blinded!

< 220h/332H 107v/122V Pos: standing >
You can't see a damn thing, you're blinded!

< 220h/332H 106v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/332H 106v/122V Pos: standing >
You attempt to hide yourself.

< 222h/332H 107v/122V Pos: standing >

< 242h/332H 119v/122V Pos: standing >

< 242h/332H 119v/122V Pos: standing >

< 243h/332H 119v/122V Pos: standing >

< 251h/332H 122v/122V Pos: standing >

< 256h/332H 122v/122V Pos: standing >

< 256h/332H 122v/122V Pos: standing >

< 260h/332H 122v/122V Pos: standing >

< 263h/332H 122v/122V Pos: standing >

< 264h/332H 122v/122V Pos: standing >

		Score information for Zari

Level: 26   Race: Orc   Class: Rogue Sex: Male
Hit points: 270(332)  Moves: 122(122)
Coins carried:   75 platinum     2 gold     1 silver     7 copper
Compression ratio: 89%
Status:  Standing.
Frags:   +0.00   Deaths:   33
Enchantments:   Ultravision Farsee Aware
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  1.02 
Leaderboard Points:  779 
Afflicted with:  Blindness

Active Spells:
--------------
blindness (less than a minute remaining)
rested bonus (138 minutes)
farsee (33 minutes)


< 270h/332H 122v/122V Pos: standing >

< 272h/332H 122v/122V Pos: standing >

< 277h/332H 122v/122V Pos: standing >
Someone completes his spell...
Someone utters the words 'parl xafe'
You are sent reeling by someone's holy word.
OUCH!  That really did HURT!
Your eyes hurt briefly, but the feeling dissipates.

< 240h/332H 122v/122V Pos: standing >

< 240h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/332H 122v/122V Pos: standing >
Someone completes his spell...
Someone utters the words 'yrawz ghfutz'
Someone calls down a roaring flamestrike which hits you dead on!
Alas, you cannot go that way. . . .

< 180h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/332H 122v/122V Pos: standing >
Someone completes his spell...
Someone utters the words 'yrawz ghfutz'
OUCH!  That really did HURT!
Someone calls down a roaring flamestrike which hits you dead on!
OUCH!  That really did HURT!
You can't see a damn thing, you're blinded!

< 109h/332H 121v/122V Pos: standing >
You can't see a damn thing, you're blinded!

< 109h/332H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 109h/332H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/332H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/332H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/332H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/332H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 112h/332H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 112h/332H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 112h/332H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 113h/332H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 113h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 114h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 114h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 114h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 115h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 116h/332H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 116h/332H 122v/122V Pos: standing >
You attempt to hide yourself.

< 116h/332H 122v/122V Pos: standing >
Someone calls down a roaring flamestrike which hits you dead on!

< 61h/332H 122v/122V Pos: standing >
Someone calls down a roaring flamestrike which hits you dead on!
You wish that your wounds would stop BLEEDING so much!

< 32h/332H 122v/122V Pos: standing >
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone calls down a roaring flamestrike which hits you dead on!