<worn on head> a superior reed circlet
<worn on face> a frogskin mask [superior]
<worn around neck> a soldier's bone necklace
<worn around neck> a pitted obsidian medallion from Rift Valley Jungle
<worn on body> an icy marble tunic
<worn as quiver> a knight's hemp quiver
<worn about waist> a tigerskin belt [poor]
<worn on belt buckle>a gleaming cured leather belt buckle
<worn on arms> a pair of worn leather sleeves
<worn around wrist> a tigerbone bracelet [poor]
<worn around wrist> the combat brace of the maelstrom
<worn on hands> some bloody ivory gauntlets
<worn on finger> a diabolical bronze band
<worn on legs> a set of loose fitting leggings
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
A kitten jumps here playing with leaves tossed by the wind.
A beautiful receptionist stands here ready to rent out rooms.
< 215h/215H 139v/139V Pos: standing >
A playful kitten leaves down.
< 215h/215H 139v/139V Pos: standing >
Character attributes for Rodoc
Level: 26 Race: Human Class: Monk
Age: 27 yrs / 12 mths Height: 68 inches Weight: 154 lbs Size: medium
Actual (Base) Actual (Base)
Str: 100 (100) Pow: 87 ( 87)
Dex: 102 (102) Int: 88 ( 88)
Agi: 99 ( 99) Wis: 96 ( 96)
Con: 97 ( 97) Cha: 93 ( 93) Luk: 93 ( 93)
Equipped Items: 16 Carried weight: 24
Armor Points: -180 Reduces melee damage taken by 18.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 11 Damroll: 15 Barehand Damage: 5d5
Alignment: 999 (-1000 to 1000)
Saving Throws: PAR[49] FEA[54]
BRE[43] SPE[53]
Load carried: Not a problem
< 215h/215H 139v/139V Pos: standing >
You are three quarters the way to your next level.
< 215h/215H 139v/139V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
One of the halfling woodcarvers walks through the area.(Gold Aura)
A kitten jumps here playing with leaves tossed by the wind.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 215h/215H 138v/139V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.(Gold Aura)
< 215h/215H 137v/139V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Kurkis Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 215h/215H 136v/139V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A fuzzy white duckling wanders here searching for food.
A lieutenant of the Woodseer guard keeps a careful watch.(Gold Aura)
< 215h/215H 135v/139V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 215h/215H 135v/139V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 215h/215H 135v/139V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
An unnatural darkness fills this area.
Obvious exits: -Up -Down
A father duck with a bright green head watches the ducklings.
< 215h/215H 134v/139V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 215h/215H 133v/139V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 215h/215H 133v/139V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 215h/215H 132v/139V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 215h/215H 131v/139V Pos: standing >
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
< 215h/215H 131v/139V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 215h/215H 130v/139V Pos: standing >
You quickly scan the area.
A highwayman who is rather far off to your west.
A very thick cloud of mist blocks your vision to the up.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 215h/215H 133v/139V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 215h/215H 133v/139V Pos: standing >
Alarm bells sound, signalling an invasion!
The smiling cleric suddenly attacks someone!
A Githyanki snaps into visibility.
The smiling cleric's punch strikes a Githyanki hard.
The scarred mage suddenly attacks someone!
A Githyanki snaps into visibility.
The scarred mage's impressive punch seriously wounds a Githyanki.
Alarm bells sound, signalling an invasion!
A Drow Elf snaps into visibility.
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 215h/215H 134v/139V Pos: sitting >
A Troll snaps into visibility.
A Troll leaps at you only to realize you are down already.
< 215h/215H 135v/139V Pos: sitting >
Sparkling magic surrounds someone as he begins his chant.
A young stag snaps into visibility.
< 215h/215H 138v/139V Pos: sitting >
A Githyanki snaps into visibility.
< 215h/215H 138v/139V Pos: sitting >
A young stag completes his spell...
A young stag utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
A Drider snaps into visibility.
You dodge a bash from a Drider, who loses his balance and falls.
< 169h/215H 138v/139V Pos: sitting >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 126h/215H 139v/139V Pos: sitting >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
The scarred mage's fine punch strikes a Githyanki hard.
The scarred mage's fine punch strikes a Githyanki hard.
The scarred mage starts casting an offensive spell.
The smiling cleric's punch seriously wounds a Githyanki.
The smiling cleric's punch strikes a Githyanki hard.
The smiling cleric starts casting an offensive spell.
< 90h/215H 139v/139V Pos: sitting >
A Drow Elf snaps into visibility.
A Drow Elf's bludgeon seriously wounds you.
A Drow Elf's impressive bludgeon seriously wounds you.
A Drow Elf's impressive bludgeon enshrouds you in a mist of blood.
< 34h/215H 139v/139V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
You score a CRITICAL HIT!!!!!
A Drow Elf snaps into visibility.
Your feeble punch grazes a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 34h/215H 139v/139V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: A Drow Elf sta EP: few scratches >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your shimmering leather bodycloak from Rift Valley Jungle shattered in bits as the tortured body spasms and quivers!
Your pair of magic boots [superior] shattered in bits as the tortured body spasms and quivers!