<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> an unholy black turban [poor] (magic) (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic) [79%]
<worn in ear> a glowing jade earring (glowing) [76%]
<worn in ear> a tiny amethyst earring
<worn on face> a veil of dreams and nightmares (magic) [82%]
<worn around neck> a green and blue silk scarf (magic) [35%]
<worn around neck> a pouch of fairy dust on a string [superior] [82%]
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating) [75%]
<worn about body> a shroud of ethereal winds (magic)
<worn about waist> an exquisite silk sash of health (magic) [79%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some static cured leather sleeves [84%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a light dragonscale wristguard from Khildarak Stronghold [83%]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn on hands> the gloves of randomness (magic) [77%]
<worn on finger> the ring of illusions (magic) [85%]
<worn on finger> a golden ring of beauty [poor] (magic) (glowing)
<held> the staff of the slaadi [superior] [84%]
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [57%]
<worn on feet> a pair of dusty boots [poor] (glowing) [64%]
A commoner who is almost out of sight to your south.
A retired soldier who is almost out of sight to your south.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A commoner who is in the distance to your south.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 167v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 166v/170V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A commoner who is a brief walk away to your south.
A retired soldier who is a brief walk away to your south.
< 411h/411H 168v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 168v/170V Pos: standing >
< 411h/411H 168v/170V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A commoner who is close by to your south.
A retired soldier who is close by to your south.
A double-headed dragonfly who is in the distance to your south.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
A male commoner stands here.
An aging but brawny half-orc stands here enjoying life.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A double-headed dragonfly who is rather far off to your south.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 168v/170V Pos: standing >
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is close by to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
A double-headed dragonfly who is a brief walk away to your south.
A retired soldier who is in the distance to your south.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is not far off to your north.
A double-headed dragonfly who is not far off to your south.
A retired soldier who is rather far off to your south.
A commoner who is in the distance to your south.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 168v/170V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your north.
A double-headed dragonfly who is close by to your south.
A retired soldier who is a brief walk away to your south.
A commoner who is rather far off to your south.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
A retired soldier who is not far off to your south.
A commoner who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Gyliana enters from the west.
Xomop Tippist enters from the west.
< 411h/411H 168v/170V Pos: standing >
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
A half-orc mercenary who is close by to your south.
A double-headed dragonfly who is close by to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Gyliana enters from the west.
Xomop Tippist enters from the west.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Gyliana enters from the west.
Xomop Tippist enters from the west.
< 411h/411H 168v/170V Pos: standing >
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A retired soldier who is close by to your south.
A half-orc shaman who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A half-orc shaman who is in the distance to your south.
A double-headed dragonfly who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
< 411h/411H 170v/170V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
A half-orc shaman stands here, lost in contemplation.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
A retired soldier leaves west.
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc shaman who is rather far off to your south.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
A half-orc mercenary who is not far off to your west.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Knave enters from the west.
Gyliana enters from the west.
Xomop Tippist enters from the west.
< 411h/411H 168v/170V Pos: standing >
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
A retired soldier who is a brief walk away to your south.
A half-orc shaman who is close by to your west.
An elite bodyguard who is close by to your west.
An elite bodyguard who is close by to your west.
An elite bodyguard who is close by to your west.
An elite bodyguard who is close by to your west.
Aria who is close by to your west.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.
A half-orc mercenary who is a brief walk away to your west.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your east.
An elite member of the captain's guard who is close by to your east.
The captain of the regular guard who is close by to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
< 411h/411H 169v/170V Pos: standing >
You feel your skin soften and return to normal.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your east.
A commoner who is close by to your south.
A retired soldier who is close by to your south.
A commoner who is a brief walk away to your west.
A commoner who is in the distance to your west.
< 411h/411H 168v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
An aging but brawny half-orc stands here enjoying life.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
A commoner flies through the air, free as a bird!
A retired soldier flies through the air, free as a bird!
You quickly scan the area.
A commoner who is close by to your east.
A retired soldier who is not far off to your east.
A commoner who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A half-orc shaman who is close by to your west.
< 411h/411H 169v/170V Pos: standing >
A commoner leaves south.
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -W
A male commoner stands here.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
< 411h/411H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 411h/411H 170v/170V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Knave enters from the east.
Knave enters from the east.
Knave enters from the east.
Knave enters from the east.
Gyliana enters from the east.
Xomop Tippist enters from the east.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your north.
A half-orc shaman who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A commoner who is close by to your east.
< 411h/411H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 168v/170V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
A half-orc shaman who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A sightless bogwyrm who is close by to your east.
A commoner who is rather far off to your east.
A retired soldier who is a brief walk away to your west.
< 411h/411H 168v/170V Pos: standing >
The gate seems to be closed.
< 411h/411H 170v/170V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
Ok.
< 411h/411H 170v/170V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your north.
A half-orc shaman who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A sightless bogwyrm who is close by to your east.
A commoner who is rather far off to your east.
The wraith of a retired soldier who is not far off to your south.
The wraith of a war-hardened warrior who is not far off to your south.
The wraith of a war-hardened warrior who is not far off to your south.
The wraith of a war-hardened warrior who is not far off to your south.
A Kobold who is not far off to your south.
A retired soldier who is a brief walk away to your west.
< 411h/411H 170v/170V Pos: standing >
< 411h/411H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Knave enters from the north.
Gyliana enters from the north.
Xomop Tippist enters from the north.
< 411h/411H 169v/170V Pos: standing >
< 411h/411H 169v/170V Pos: standing >
A Kobold enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a retired soldier staggers in from the south.
< 411h/411H 169v/170V Pos: standing >
Ok.
< 411h/411H 169v/170V Pos: standing >
Ok.
Xomop Tippist starts casting an offensive spell.
You snap into visibility.
Xomop Tippist snaps into visibility.
Gyliana starts casting an offensive spell.
Gyliana snaps into visibility.
< 411h/411H 169v/170V Pos: standing >
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
A Kobold snaps into visibility.
[Damage: 163 ] Xomop Tippist's fist beats the life out of a Kobold, blood pours from his body!
< 411h/411H 170v/170V Pos: standing >
< 411h/411H 170v/170V Pos: standing >
Gyliana completes her spell...
Gyliana utters the words 'buoblg qrunsoqpze yugh'
[Damage: 67 ] Gyliana's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's humming dragonscale mantle was completely destroyed by the massive blow!
A Kobold's crude bronze torque was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a retired soldier stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Knave by 10395000.