<worn as a badge> the all-empowering emblem [81%]
<worn on head> the helm of the dragonkind (glowing) [86%]
<worn on eyes> the blindfold of devilish insight [superior]
<worn in ear> a flaming earring
<worn in ear> a pulsating diamond earring (glowing)
<worn on face> the mask of Tentro (glowing) [47%]
<worn around neck> a studded dragonscale neckguard [87%]
<worn around neck> a flashing dragon scale amulet [superior] [82%]
<worn on body> the barbed mail of the battlerager king of strength (humming) [88%]
<worn about body> a long, flowing cape of hellfire [superior] (glowing) [55%]
<worn as quiver> a silken backsheath of flight of precision [67%]
<worn about waist> a utility belt of poisoning agents [73%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming) [59%]
<worn on arms> lengths of pure eldrich fire [superior] (glowing) [78%]
<worn around wrist> a steel wire (glowing) [85%]
<worn on hands> obsidian gauntlets [superior]
<worn on finger> the red ring of perfection [84%]
<worn on finger> a blue ring shooting sparks
<primary weapon> Tiamat's poison tail stinger[229h 47m 54s]
<secondary weapon> the granite dagger 'BloodFeast'[229h 7m 54s]
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots [76%]
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Solown's head.
*Pokyanki GithSquid -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pokyanki's head.
*A shadow monster stands here.(Illusion)
An impenetrable globe of darkness floats near a shadow monster's head.
Ois FaNaTiC -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
< 916h/916H 250v/250V Pos: standing >
A shadow monster starts casting a spell.
< 916h/916H 250v/250V Pos: standing >
A shadow monster completes his spell...
A shadow monster utters the word 'iaiznughunsoqz'
Solown shimmers in and out of view as a shadow monster's illusion starts to cover him.
Solown slowly fades out of existence.
Pokyanki shimmers in and out of view as a shadow monster's illusion starts to cover him.
A shadow monster shimmers in and out of view as a shadow monster's illusion starts to cover him.
A shadow monster slowly fades out of existence.
Ois shimmers in and out of view as a shadow monster's illusion starts to cover him.
Ois slowly fades out of existence.
You shimmer in and out of existence as a shadow monster's illusion starts to cover you.
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Someone's pupils dialate and return to normal.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Before the City Gates
Obvious exits: -North#
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 916h/916H 250v/250V Pos: standing >
The lifelust drains out of you.
< 916h/916H 250v/250V Pos: standing >
Ok.
< 916h/916H 250v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 250v/250V Pos: standing >
The Central Path of Tentro
The mountain village of Tentro opens up before you here. The splendid view
us unmatched in all of the mountain towns. The town is world reknown for its
Battle School and amazing Zoo of exotic animals. The town is currently
inhabited by a large portion of humans native to this region. The large iron
gates to the south keep out the unwanted peoples that wander through the rocky
areas surrounding the village. The mayor of this village is a noble man and
pays his village guards well. One may travel north into the village or south
back into the mountains.
Obvious exits: -North -South
An older gentleman stands guard here, protecting Tentro(Gold Aura)
There are Goblin tracks going north.
Ois enters from the south.
Pokyanki enters from the south.
< 916h/916H 247v/250V Pos: standing >
Your group consists of ( 5/20):
( Head) 655/655 hit, 179/181 move Morfos
(Front) 916/916 hit, 247/250 move Choo
(Front) 775/775 hit, 279/281 move Pokyanki
(Front) 1134/894 hit, 316/318 move Solown
(Front) 712/712 hit, 121/123 move Ois
< 916h/916H 247v/250V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is rather far off to your north.
A small rat who is in the distance to your north.
< 916h/916H 247v/250V Pos: standing >
Ok.
< 916h/916H 247v/250V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is rather far off to your north.
A small rat who is in the distance to your north.
< 916h/916H 247v/250V Pos: standing >
Autosaving...
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is rather far off to your north.
A small rat who is in the distance to your north.
< 916h/916H 247v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 916h/916H 247v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 916h/916H 247v/250V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A commoner who is rather far off to your north.
A small rat who is in the distance to your north.
< 916h/916H 248v/250V Pos: standing >
On the Stone Path of Tentro
This is the first large square in the mountain village of Tentro. The
city of Tentro itself is a peaceful and secluded place. It's a place of poets
and of lovers, a place of dreams and of new beginnings. There is always a
chance for a new opportunity in Tentro. There are many buildings in the town,
all densely packed together. The city is protected from the wild and deadly
creatures of the mountains by a huge city wall, constructed by a troupe of
highly skilled mountain dwarves. The streets here are paved with smooth stones
and mortar, a combination that stands up to any weather condition. There is
much to see and do in Tentro such as: attend the grand cathedral, share a pint
in the large pub, browse rare and exotic goods in the merchants tent, relax in
the bath house of Tentro, take the children to the zoo or even just watch the
people walk by in one of the many city squares. One may travel in any of the
directions from this point in the city of Tentro.
Obvious exits: -North -East -South -West
A simple fountain made of stone has been constructed here.
Ois enters from the south.
Pokyanki enters from the south.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is a brief walk away to your north.
A small rat who is rather far off to your north.
A commoner who is in the distance to your east.
A commoner who is in the distance to your east.
An old guard who is close by to your south.
< 916h/916H 249v/250V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is a brief walk away to your north.
A small rat who is rather far off to your north.
A commoner who is in the distance to your east.
A commoner who is in the distance to your east.
An old guard who is close by to your south.
< 916h/916H 249v/250V Pos: standing >
A Narrow Side Street Between the City Wall and Some Buildings
This narrow side street runs between the villages protective wall and a
wide assortment of different kinds of stone buildings to the north. This small
walkway was once used only in times of war to transport both troops and water
along the cities wall. The troops were often quickly rushed to the eastern
walls where invasions were the most likely. The water was used when smarter
invaders would shoot flaming arrows over the wall and onto the wooden buildings
causing a great deal of havoc and general danger to the citizens. The road is
now used as any other road, for the transportation of goods and people. The
road is partially paved, but, for the most part, it is just paved with various
cobblestones. One may travel west to the central path or east along the wall
road.
Obvious exits: -East -West
Ois enters from the west.
A shadow monster sneaks in from the west.
Pokyanki enters from the west.
< 916h/916H 249v/250V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A commoner who is rather far off to your east.
< 916h/916H 249v/250V Pos: standing >
A Side Path Between the City Wall and Buildings
This side street runs in between the large building to the north and the
enormous city wall to the south. Although this alley is paved with stones, it
has fallen into a pitiful state. There has been a lot of trash thrown here by
both the guards who walk the wall above here and the passers by who drop any
garbage they happen to be carrying. The men and women who goven this great
town have ordered the city maintenance people to sweep the trash up against the
city wall and then covered with straw or tarps. One may travel either west or
east.
Obvious exits: -East -West
Ois enters from the west.
Pokyanki enters from the west.
Solown sneaks in from the west.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A commoner who is in the distance to your east.
< 916h/916H 248v/250V Pos: standing >
The Southern Walk of Tentro
This small road runs parallel to the large stone barricade that protects
the mountain village. The small street is paved with well hewn stones and a
thick mortar to seal them together. The street is quite clean and well
maintained by the many village workers. There is a tight and dark alley that
heads between the buildings located to the north. The tall village wall is
to your south and it looms over twenty feet tall at this point. One may travel
to the north, east or west.
Obvious exits: -North -East -West
Ois enters from the west.
Pokyanki enters from the west.
< 916h/916H 247v/250V Pos: standing >
You quickly scan the area.
A great white steed who is a brief walk away to your north.
Dandimarton who is a brief walk away to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A commoner who is rather far off to your east.
< 916h/916H 247v/250V Pos: standing >
The Southern Walk of Tentro
The southern walk of Tentro is a very boring place. There are no buildings
to speak of located here, just a loose assortment of shantys and of course the
southern wall of Tentro, a large and sturdy means of protection for the city.
The street itself is paved, but not well maintained. There are many large
cracks and pieces of the pavement that have been removed completely. The wall
casts its long shadow over this stret the majority of the time. Small tufts
of grass grow near the structure to the north. One may travel to the east or
south on the southern walk of Tentro.
Obvious exits: -East -West
Ois enters from the west.
A shadow monster sneaks in from the west.
Pokyanki enters from the west.
Solown sneaks in from the west.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A commoner who is close by to your east.
A commoner who is a brief walk away to your east.
< 916h/916H 248v/250V Pos: standing >
Tentro's Southern Walkway
The southern road continues here as it travels along the city wall. The
road is covered with various forms of trash, some of which appear to have been
sitting here in the elements for months. There are some tall tufts of weeds
that grow near to the wall. Due to the fact there are so many buildings to
the north, this road is generally cool and protected from the beating power of
the sun. The road is generally full of traders and merchants, but as of late
the amount of new trade that comes in is nearly non-existant. One may travel
west or east from this point.
Obvious exits: -East -West
A common citizen walks through the streets here.(Gold Aura)
A common citizen walks through the streets here.(Gold Aura)
There are some tracks heading east.
Ois enters from the west.
A shadow monster sneaks in from the west.
Pokyanki enters from the west.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
< 916h/916H 248v/250V Pos: standing >
A Four-Way Intersection on Green Plum Avenue
Green Plum Avenue meets two other streets at this intersection: The
southern walk of Tentro and All Saints Boulevard. This large square formed by
the converging streets is a popular place for people to hang out in. There
are many benches one may rest and converse on. Large buildings loom in three
directions and the city wall rises to the southwest, the best protection one
can have from the savage forces located outside of Tentro. Many strange smells
come from a nearby food vendor. Many scholars claim that the original wall
that surrounded Tentro was located here, the part of the village to the south
was located outside of the protective wall. That ancient wall has been long
gone and the nice intersection remains. One may travel in any direction.
Obvious exits: -North -East -South -West
Ois enters from the west.
A shadow monster sneaks in from the west.
Pokyanki enters from the west.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An elderly landscaper who is not far off to your north.
A commoner who is close by to your east.
A commoner who is close by to your west.
A commoner who is close by to your west.
< 916h/916H 249v/250V Pos: standing >
The Beginning of All Saints Boulevard
All Saints Boulevard was first called that because of the tendancy of the
holy priests from the cathedral was to come to this small side street and bear
witness to those who had not yet met their God. The extensive preaching that
the priests did led many of the citizens of this village out of the darkness
they once felt and gave them hope. The street has been very meticulously
cleaned by the younger members of the church as a display of respect for the
long passed-away priests. There are many nice shade trees and benches that
make this place very nice to walk around in. One may travel east or west.
Obvious exits: -East -West
A common citizen walks through the streets here.(Gold Aura)
There are some tracks heading east.
Ois enters from the west.
Pokyanki enters from the west.
Solown sneaks in from the west.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your west.
A commoner who is not far off to your west.
< 916h/916H 249v/250V Pos: standing >
A commoner leaves west.
Along All Saints Boulevard
The grand boulevard continues here in front of the large merchants tent.
The tent is a large temporary structure made from thick rawhide and leather.
The tent is normally filled with merchants selling their goods from all over
the face of Duris. The large tent flap is fastened open to allow customers in
at any time of the day. Any grasses growing here have been trampled by the
steady flow of shoppers and browsers as the economy here in Tentro is very
well established. One may enter the tent to the south or travel east or west
on this particular road.
Obvious exits: -East -South -West
Ois enters from the west.
A shadow monster sneaks in from the west.
Pokyanki enters from the west.
< 916h/916H 249v/250V Pos: standing >
You quickly scan the area.
A Tentro street sweeper who is close by to your south.
A bankrupt merchant who is not far off to your south.
A commoner who is not far off to your west.
A commoner who is a brief walk away to your west.
A commoner who is a brief walk away to your west.
< 916h/916H 249v/250V Pos: standing >
The Intersection of All Saints Boulevard and Longbow Avenue
Longbow Avenue and All Saints Boulevard meet here in front of the eastern
gate of Tentro. The wall affords a great deal of safety from the wild animals
and creatures that roam on the grassy plain. There is a guards station on
either side of the large gate, proof positive of the steadfast determination
to keep Tentro a free and safe haven for those in need. There are no permanent
wooden buildings here, only stone, to prevent any fires from breaking out this
near to such an important gate. One may travel in any direction from this
point or east out of the gate and into the plain.
Obvious exits: -North -East # -South -West
Ois enters from the west.
Pokyanki enters from the west.
Solown sneaks in from the west.
< 916h/916H 248v/250V Pos: standing >
You quickly scan the area.
An unemployed hemp farmer who is close by to your north.
Anguaine who is close by to your north.
A citizen of Tentro who is close by to your south.
A commoner who is a brief walk away to your west.
A commoner who is rather far off to your west.
A commoner who is rather far off to your west.
< 916h/916H 248v/250V Pos: standing >
The gate seems to be closed.
< 916h/916H 249v/250V Pos: standing >
Ok.
< 916h/916H 250v/250V Pos: standing >
Near the Eastern Wall of Tentro
This large grassy field is a wild and untamed place. The laws of nature
apply here, where the strong survive and the weak get devoured. What lies
beyond the protective walls of Tentro can be deemed as unsafe. The prairie
grasses that grow here are untouched by both man and iron plow. The wild
nature of this field prevents any farming from taking place, its just too
risky. The field stretches off into the distance, a hill dominating the
horizon. One may travel back into Tentro through the gate to the west. One
may travel to the east or north on the plain.
Obvious exits: -North -East -West
Ois enters from the west.
Pokyanki enters from the west.
Solown sneaks in from the west.
< 916h/916H 249v/250V Pos: standing >
Ok.
< 916h/916H 249v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 916h/916H 249v/250V Pos: standing >
On the Grassy Plain Outside of Tentro
The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself. The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself. The grasses here grow long as they have never been touched by
sickle or plow. There are many small game trails twisting and turning across
the plain, fading as they near the horizon. The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier. One may travel to the east or south from this point.
Obvious exits: -East -South
Ois enters from the south.
Pokyanki enters from the south.
< 916h/916H 247v/250V Pos: standing >
You quickly scan the area.
A killer mosquito who is close by to your east.
A prairie dog who is close by to your east.
< 916h/916H 247v/250V Pos: standing >
Alas, you cannot go that way. . . .
< 916h/916H 247v/250V Pos: standing >
You quickly scan the area.
A killer mosquito who is close by to your east.
A prairie dog who is close by to your east.
< 916h/916H 247v/250V Pos: standing >
The Edge of a Great Wide Plain
A large and spacious field opens up before you here. The field is long and
very wide. There are many tufts of lush green grass that can be seen even at
a very great distance. The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north. One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A large and very shaggy buffalo grazes on the prairie.
A killer mosquito flies through the air here.
A golden prairie dog sits here looking at your queerly.
Ois enters from the west.
A shadow monster sneaks in from the west.
Pokyanki enters from the west.
< 916h/916H 246v/250V Pos: standing >
You quickly scan the area.
A small rabbit who is not far off to your north.
A young buffalo who is not far off to your north.
A large buffalo who is a brief walk away to your north.
A prairie dog who is a brief walk away to your north.
A prairie dog who is a brief walk away to your north.
A small rabbit who is rather far off to your north.
A wild horse who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A large buffalo who is rather far off to your north.
A large buffalo who is in the distance to your north.
A small rabbit who is in the distance to your north.
A large buffalo who is in the distance to your north.
A Githzerai who is in the distance to your north.
< 916h/916H 247v/250V Pos: standing >
< 916h/916H 250v/250V Pos: standing >
Upon the Field of Endolin
The Field of Endolin is a very lush and healthy prairie. The sod here has
grown solid with a tough looking grass. The grass is a dark green and very
strong. There are many trails leading off further onto the field. There are
some buffalo chips lying on the ground. It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter. There are
miles of prairie stretching out to the north. One may travel in any direction.
Obvious exits: -North -East -South -West
Ois enters from the south.
Pokyanki enters from the south.
Solown sneaks in from the south.
< 916h/916H 248v/250V Pos: standing >
Surrounded By Miles and Miles of Open Prairie
The miles and miles of lush green grass stretched in every direction. It
is as if this part of the field is the exact center of a huge, green disk. The
amount of grass here is staggering. There are several small prairie dog holes
that have been recently dug. Small piles of dirt surround each hole. The sky
is wide open above your head. There are some game trails heading off to the
north. One may travel in any direction from this point.
Obvious exits: -North -East -South -West
The corpse of a large buffalo is lying here.
A small rabbit bounds over the prairie here.
A young buffalo runs gaily through the prairie.
There are some tracks heading north.
Ois enters from the south.
Pokyanki enters from the south.
Solown sneaks in from the south.
< 916h/916H 246v/250V Pos: standing >
On the Prairie Grasses
The grasses of the prairie are very lush and green here. They stretch out
for miles and miles in every direction. The field is full of wildlife. You
can see many animals running freely across the plain. There are many different
kinds of animals that live on this plain. One can see many small prairie dog
holes dotting the field. There are also signs of larger animals as there are
quite a few large piles of waste. One may travel in any direction.
Obvious exits: -North -East -South -West
The corpse of a large buffalo is lying here.
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.
A golden prairie dog sits here looking at your queerly.
There are some tracks heading north.
Ois enters from the south.
Pokyanki enters from the south.
< 916h/916H 244v/250V Pos: standing >
< 916h/916H 244v/250V Pos: standing >
Standing On the Thick Sod of the Prairie
The soil here is very far below the surface. The sod on this part of the
prairie is much like the other parts in that it is very thick and would take a
fair amount of digging to reach it. There are some weeds growing amongst the
tall prairie grasses but they are few and far between. There are several small
prairie dog holes that appear to be fresh. The holes are surrounded by small
piles of dirt, which were thrown there by the industrious little rodents. One
may travel in any direction.
Obvious exits: -North -East -South -West
A small rabbit bounds over the prairie here.
A small rabbit bounds over the prairie here.
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.
A killer mosquito flies through the air here.
There are some tracks heading north.
Ois enters from the south.
Pokyanki enters from the south.
< 916h/916H 242v/250V Pos: standing >
By a Weedy Section of The Grassy Plains
The grassy plains stretch for miles and miles here. The resilience of the
prairie grasses is well known as the grasses are sometimes cut from the ground
and replanted elsewhere when grass is needed. This section of the plain was
once stripped of its sod. The open soil provided a fresh place for these many
weeds that grow here. The weeds are very colorful and add an extra amount of
life to the prairie. There are still some open places where the black topsoil
can be seen. One may travel in any direction.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a large buffalo is lying here.
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.
A large and very shaggy buffalo grazes on the prairie.
A filthy vulture flies above you.
A large buffalo stands here, fighting a Human.
A Human (medium) (HardCore) stands, floating here, fighting a large buffalo. (Non-Fraggable)(Gold Aura)
A Githzerai (medium) sits resting. (Non-Fraggable)(Gold Aura)
There are Human tracks going south.
There are Githzerai tracks going south.
Ois enters from the south.
A shadow monster sneaks in from the south.
Pokyanki enters from the south.
Ois suddenly attacks a Githzerai!
Ois snaps into visibility.
A Githzerai is disrupted from meditation.
A Githzerai, looking very frustrated, packs up his holy symbol.
Ois misses a Githzerai.
< 916h/916H 241v/250V Pos: standing >
A Human's decent punch wounds a large buffalo.
Pokyanki snaps into visibility.
You quickly scan the area.
A prairie dog who is close by to your north.
A black wolf who is close by to your north.
A young buffalo who is not far off to your north.
A small rabbit who is a brief walk away to your north.
A wild horse who is close by to your east.
A killer mosquito who is not far off to your east.
A prairie dog who is not far off to your east.
A young buffalo who is not far off to your east.
A young buffalo who is a brief walk away to your east.
A killer mosquito who is a brief walk away to your east.
A small rabbit who is close by to your south.
A small rabbit who is close by to your south.
A small rabbit who is close by to your south.
A wild horse who is close by to your south.
A killer mosquito who is close by to your south.
A prairie dog who is not far off to your south.
A prairie dog who is not far off to your south.
A large buffalo who is a brief walk away to your south.
A small rabbit who is a brief walk away to your south.
A young buffalo who is a brief walk away to your south.
A killer mosquito who is rather far off to your south.
A large buffalo who is in the distance to your south.
A large buffalo who is close by to your west.
A prairie dog who is not far off to your west.
A wild horse who is a brief walk away to your west.
< 916h/916H 243v/250V Pos: standing >
Solown snaps into visibility.
A shadow monster starts casting an offensive spell.
A shadow monster snaps into visibility.
< 916h/916H 243v/250V Pos: standing >
A Human starts to chant in a deep voice.
A Human touches a large buffalo with his vibrating palm, sending him into spasms of agony.
< 916h/916H 244v/250V Pos: standing >
Pokyanki snaps into visibility.
You snap into visibility.
[Damage: 79 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
< 916h/916H 245v/250V Pos: standing >
< T: buffalo TP: sta TC: few wounds E: A Human sta EP: few wounds >
A shadow monster snaps into visibility.
Pokyanki wills the flames of the abyss to overwhelm and consume thier foe...
A Human screams and doubles over in agony as searing heat ignites within his body.
A Human's pair of brown leather gloves shattered in bits as the tortured body spasms and quivers!
A Human's royal pendant [superior] shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.
A Human's death cry reverberates in your head as he falls to the ground.
The hand of God grabs a Human by the throat.
The hand of God tears a Human's soul from this plane of existence.
A Human's body lands on the ground in a crumpled heap, soul gone forever.
A Human has lost his link.
A Human stops following a Githzerai.
A shadow monster stops invoking abruptly!
Solown's face flushes white for a moment.
A Githzerai clambers to his feet.
< 916h/916H 245v/250V Pos: standing >
A black wolf enters from the north.
< 916h/916H 246v/250V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!
< 916h/916H 247v/250V Pos: standing >
A filthy vulture leaves east.
< 916h/916H 248v/250V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!
< 916h/916H 249v/250V Pos: standing >
A Githzerai misses Ois.
Ois misses a Githzerai.
Ois misses a Githzerai.
Pokyanki snaps into visibility.
Ois starts casting an offensive spell.
< 916h/916H 250v/250V Pos: standing >
[Damage: 87 ] A Githzerai makes a strange sound as you place Tiamat's poison tail stinger in his back.
< 916h/916H 250v/250V Pos: standing >
< T: Ois TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A shadow monster starts casting an offensive spell.
< 916h/916H 250v/250V Pos: standing >
< T: Ois TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
Pokyanki wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's large stone warhammer shattered in bits as the tortured body spasms and quivers!
A Githzerai's blood-stained granite shield shattered in bits as the tortured body spasms and quivers!
A Githzerai's set of brilliant white clerical robes shattered in bits as the tortured body spasms and quivers!
A Githzerai's misshaped gem earring shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.