The death of [17 Rogue] Posha (Halfling)

in The Quivering Leaf Inn

from the perspective of [56 Reaper] Lae -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[235h 31m 8s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic) [86%]
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[235h 31m 8s]
<worn on eyes>       the eyes of a bewitched silver dragon [superior] (glowing) [82%]
<worn in ear>        an earring of rainbows [superior]
<worn in ear>        an emerald disc fashioned from bone (magic) [67%]
<worn on face>       the face of the ageless of endurance (magic) (glowing)
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing) [84%]
<worn around neck>   a cloak of dragons (magic) (glowing) [84%]
<worn on body>       a spiked suit of fluted dragonscale [superior] (magic) [88%]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming) [69%]
<worn on back>       a big big bag for a little person [57%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing) [79%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [87%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [58%]
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic)
<worn on arms>       some platinum linked sleeves of life (magic)[235h 31m 8s]
<held as shield>     an angel wyrm scale [superior] (magic) [85%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic) [76%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[235h 31m 8s]
<worn on hands>      gloves of arcane power of constitution
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing) [56%]
<worn on finger>     a bone band [superior] (magic) (humming)
<held>               the globe of shadows (magic)[235h 31m 8s]
<worn on legs>       some leggings of red flames [superior] (magic) [85%]
<worn on feet>       a pair of clawed demon-hide moccasins

A faint hum can be heard from the mighty warhammer of the ogre chiefs carried by Ryto.

< 1278h/1027H 185v/185V Pos: standing >
Casting: wall of bones *

< 1278h/1027H 185v/185V Pos: standing >
You complete your spell...

< 1277h/1027H 185v/185V Pos: standing >

< 1277h/1027H 185v/185V Pos: standing >
The night has begun.

< 1276h/1027H 185v/185V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A large wall of bones is here to the west. (magic)
*Kiria DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Ryto BBBLLLUUURRR Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.
*Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.

< 1276h/1027H 185v/185V Pos: standing >
You get a compact pile of bones from a net of endless currents.

< 1275h/1027H 185v/185V Pos: standing >
You start chanting...

< 1275h/1027H 185v/185V Pos: standing >
Casting: wall of bones **

< 1275h/1027H 185v/185V Pos: standing >
Casting: wall of bones *

< 1275h/1027H 185v/185V Pos: standing >
You complete your spell...

< 1274h/1027H 185v/185V Pos: standing >
An open doorway leads into the base of a tall jodani tree.
You extend your sights southward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 1273h/1027H 185v/185V Pos: standing >
Kenon leaves south.
Ryto leaves south.
You follow Kenon.


<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>

<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Ryto BBBLLLUUURRR Dakhira (Ogre)(huge) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.
*Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Ryto.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
Solown sneaks in from the north.
Kiria sneaks in from the north.
Kenon withstands a bash from a halfling guard, who bounces back and falls.
Kenon snaps into visibility.
A dark shroud encases Kenon as he charges into battle.

< 1273h/1027H 184v/185V Pos: standing >

< 1273h/1027H 184v/185V Pos: standing >
Kenon parries a halfling guard's lunge at him.
Kenon dodges a halfling guard's attack.

< 1273h/1027H 184v/185V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
Obvious exits: -E -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A father duck with a bright green head watches the ducklings.
A young duck searches for food here.
A beautiful receptionist stands here ready to rent out rooms.

< 1273h/1027H 184v/185V Pos: standing >
You quickly scan the area.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A brown duck who is rather far off to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A father duck who is close by above you.
A young duck who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
Kiria snaps into visibility.
Kiria brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving a dwarf mercenary tracker and punisher from her target!
A dark shroud encases Kiria as she charges into battle.
Kiria heroically rescues Ryto.

< 1272h/1027H 184v/185V Pos: standing >

< 1272h/1027H 184v/185V Pos: standing >
A young duck enters from above.
You quickly scan the area.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A brown duck who is rather far off to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A salamander who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A father duck who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1272h/1027H 184v/185V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A young duck searches for food here.
Kiria DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Ryto BBBLLLUUURRR Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.
*Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here, fighting a halfling guard.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
A halfling guard is lying here, fighting Kenon.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Kiria.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 1272h/1027H 184v/185V Pos: standing >
Kenon snaps into visibility.
Kenon's powerful slash strikes a halfling guard very hard.
Kenon's powerful slash strikes a halfling guard very hard.
Kenon's slash strikes a halfling guard very hard.

< 1272h/1027H 184v/185V Pos: standing >
Kenon deflects a halfling guard's blow and strikes back at him!
Kenon snaps into visibility.
Kenon's mighty slash causes a halfling guard to grimace in pain.
Kenon parries a halfling guard's lunge at him.

< 1272h/1027H 184v/185V Pos: standing >
Kiria's powerful slash strikes a dwarf mercenary tracker and punisher.
Kiria's impressive slash wounds a dwarf mercenary tracker and punisher.
Kiria's impressive slash wounds a dwarf mercenary tracker and punisher.

< 1272h/1027H 184v/185V Pos: standing >
Kiria parries a dwarf mercenary tracker and punisher's lunge at her.
Kiria snaps into visibility.
A dwarf mercenary tracker and punisher's pierce grazes Kiria.
A dwarf mercenary tracker and punisher suddenly appears a bit confused!
Kiria snaps into visibility.
A dwarf mercenary tracker and punisher's decent pierce grazes Kiria.
A dwarf mercenary tracker and punisher suddenly looks stronger!

< 1272h/1027H 184v/185V Pos: standing >
You start chanting...
You snap into visibility.

< 1271h/1027H 184v/185V Pos: standing >
Kiria is suddenly surrounded by a green mist!

< 1271h/1027H 184v/185V Pos: standing >
You complete your spell...
[Damage: 118 ] -=[Your concussion blast rips into a dwarf mercenary tracker and punisher, shattering her soul!]=-
Kenon dodges a halfling guard's attack.
Kenon parries a halfling guard's lunge at him.
Kenon snaps into visibility.

< 1289h/1027H 184v/185V Pos: standing >
Kenon's eyes glow briefly for a few seconds, then return to normal.
Kenon's powerful slash enshrouds a halfling guard in a mist of blood.
Kenon's powerful slash causes a halfling guard to grimace in pain.
Kenon's powerful slash hits a halfling guard.
A halfling guard is mortally wounded, and will die soon, if not aided.

< 1288h/1027H 184v/185V Pos: standing >
Kiria snaps into visibility.
Kiria's impressive slash strikes a dwarf mercenary tracker and punisher.
Kiria's powerful slash strikes a dwarf mercenary tracker and punisher.
Kiria's impressive slash strikes a dwarf mercenary tracker and punisher.
Kiria's impressive slash strikes a dwarf mercenary tracker and punisher.

< 1288h/1027H 185v/185V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Ryto.
You start chanting...
You snap into visibility.

< 1288h/1027H 185v/185V Pos: standing >
Kiria dodges a dwarf mercenary tracker and punisher's attack.
Kiria parries a dwarf mercenary tracker and punisher's lunge at her.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves up.
Kiria snaps into visibility.

< 1288h/1027H 185v/185V Pos: standing >
You abort your spell before it's done!

< 1288h/1027H 185v/185V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (good)          
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (extremely evil)
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (extremely evil)
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (evil)          
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1287h/1027H 185v/185V Pos: standing >
You failed.

< 1287h/1027H 185v/185V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
A young duck searches for food here.
*Kiria DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kiria's head.
*Solown DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Solown's head.
Ryto BBBLLLUUURRR Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.
*Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here, fighting a halfling guard.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
A halfling guard is lying here, mortally wounded.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 1287h/1027H 185v/185V Pos: standing >
Kenon snaps into visibility.
Kenon's crude slash hits a halfling guard.
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 1.
You feel the bloodlust in your heart as you hear the death cry of a halfling guard.

< 1287h/1027H 185v/185V Pos: standing >
It appears to be the corpse of a halfling guard.
a short sword [superior] (magic)
a leather tunic
a few coins
a magical essence of Damroll (magic)

< 1287h/1027H 185v/185V Pos: standing >
Kiria gets a magical essence of Damroll from the corpse of a halfling guard.

< 1287h/1027H 185v/185V Pos: standing >
Saving Lae.
Kiria gets a few coins from the corpse of a halfling guard.

< 1287h/1027H 185v/185V Pos: standing >
Kiria puts a pile of coins into a large sack of stitched nebree skin.

< 1286h/1027H 185v/185V Pos: standing >
You quickly scan the area.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A salamander who is rather far off to your north.
A brown duck who is rather far off to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A dwarf mercenary tracker and punisher who is close by above you.
A father duck who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1286h/1027H 185v/185V Pos: standing >
You quickly scan the area.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A salamander who is rather far off to your north.
A brown duck who is rather far off to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A dwarf mercenary tracker and punisher who is close by above you.
A father duck who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1286h/1027H 185v/185V Pos: standing >
You feel your skin soften and return to normal.

< 1286h/1027H 185v/185V Pos: standing >
Ryto stops using Avernus the life stealer.

< 1286h/1027H 185v/185V Pos: standing >
Ryto wields the mighty warhammer of the ogre chiefs.

< 1285h/1027H 185v/185V Pos: standing >
Ryto says 'power'
Ryto's mighty warhammer of the ogre chiefs bestows them with power.
Ryto's skin seems to turn to stone.
An aura of valor and resolution seems to emanate from Ryto.

< 1285h/1027H 185v/185V Pos: standing >
Ryto stops using the mighty warhammer of the ogre chiefs.

< 1285h/1027H 185v/185V Pos: standing >
Ryto wields Avernus the life stealer.

< 1285h/1027H 185v/185V Pos: standing >
You quickly scan the area.
A salamander who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A dwarf mercenary tracker and punisher who is close by above you.
A father duck who is close by above you.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.

< 1285h/1027H 185v/185V Pos: standing >
Kenon leaves up.
Ryto leaves up.
You follow Kenon.


<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>

<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>
The Quivering Leaf Inn
Obvious exits: -E -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
Ryto BBBLLLUUURRR Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ryto's head.
*Kenon Doombringer -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Kenon's head.
A dwarf mercenary stands guard over the halflings
A father duck with a bright green head watches the ducklings.
A beautiful receptionist stands here ready to rent out rooms.
Kiria sneaks in from below.

< 1285h/1027H 184v/185V Pos: standing >

< 1285h/1027H 184v/185V Pos: standing >
You snap into visibility.
-=[Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.]=-
[Damage:  2 ] -=[A dwarf mercenary tracker and punisher ignites into black flames as she hits you!]=-

< 1266h/1027H 184v/185V Pos: standing >
< T: Lae TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 1266h/1027H 184v/185V Pos: standing >
< T: Lae TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You snap into visibility.
[Damage:  8 ] -=[Your punch wounds a dwarf mercenary tracker and punisher.]=-
A dwarf mercenary tracker and punisher dodges your futile attack.
A dwarf mercenary tracker and punisher dodges your futile attack.
A dwarf mercenary tracker and punisher parries your futile lunge at her.

< 1267h/1027H 184v/185V Pos: standing >
< T: Lae TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 Solown sneaks in from below.

< 1267h/1027H 184v/185V Pos: standing >
< T: Lae TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You feel your skin harden to stone.
The Living Necroplasm runs its tendrils through Solown's body, transforming him!
A chill passes by as all the color drains from Solown.
A Halfling has entered the game.
Kiria snaps into visibility.
Kiria brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving a dwarf mercenary tracker and punisher from her target!
A dark shroud encases Kiria as she charges into battle.
You are rescued by Kiria, you are confused, but grateful!

< 1267h/1027H 184v/185V Pos: standing >

< 1267h/1027H 184v/185V Pos: standing >
Ryto suddenly attacks a Halfling!
Ryto's powerful slash enshrouds a Halfling in a mist of blood.
A small doorway leads into a tiny library.
You extend your sights eastward.
The Quivering Leaf Reading Room
Obvious exits: -W
Before you stands a huge board containing news and feedback.

< 1267h/1027H 185v/185V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Quivering Leaf Postal Office
Obvious exits: -E
A reed-woven parchment lies discarded here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A sturdy, scarred, halfling mailman takes messages here.(Gold Aura)
A postal clerk awaits the next shipment of mail.(Gold Aura)

< 1267h/1027H 185v/185V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Kiria.
You sit down and relax.

< 1266h/1027H 185v/185V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  3 of  6   (   2 seconds)
  8th circle:  5 of  6   (   1 seconds)
  9th circle:  4 of  5   (   1 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1266h/1027H 185v/185V Pos: sitting >
Kenon snaps into visibility.
A dark shroud encases Kenon as he charges into battle.
A Halfling is knocked to the ground by Kenon's mighty bash!
Kenon dives at a Halfling skewering her with his holy flamberge of the efreeti.

< 1266h/1027H 185v/185V Pos: sitting >
A dwarf mercenary tracker and punisher suddenly appears a bit confused!
A dwarf mercenary tracker and punisher misses Kiria.
A dwarf mercenary tracker and punisher's decent pierce grazes Kiria.
Kiria dodges a dwarf mercenary tracker and punisher's attack.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves west.
You start meditating...

< 1266h/1027H 185v/185V Pos: sitting >
A young duck enters from below.
You feel infused by 9th circle DARK powers!

< 1266h/1027H 185v/185V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1266h/1027H 185v/185V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1266h/1027H 185v/185V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 1266h/1027H 185v/185V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
Ryto dodges a Halfling's attack.

< 1266h/1027H 185v/185V Pos: sitting >
Ryto's slash hits a Halfling.
A Halfling's some cracked hide leggings was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 750.