<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a quill
<attached to belt> a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<worn on feet> some sparkling bamboo moccasins
A wandering adventurer leaves north.
< 72h/137H 121v/121V Pos: sitting >
You have finished memorizing shocking grasp.
< 74h/137H 121v/121V Pos: sitting >
A muscular villager leaves north.
< 75h/137H 121v/121V Pos: sitting >
A pudgy commoner leaves south.
< 75h/137H 121v/121V Pos: sitting >
You have finished memorizing shocking grasp.
< 76h/137H 121v/121V Pos: sitting >
A small villager leaves south.
You have finished memorizing shocking grasp.
< 78h/137H 121v/121V Pos: sitting >
A traveling adventurer enters from the south.
< 79h/137H 121v/121V Pos: sitting >
A wandering merchant leaves north.
< 79h/137H 121v/121V Pos: sitting >
You have finished memorizing lightning bolt.
< 80h/137H 121v/121V Pos: sitting >
A peasant commoner leaves south.
< 80h/137H 121v/121V Pos: sitting >
A wandering merchant leaves north.
< 80h/137H 121v/121V Pos: sitting >
A small villager enters from the north.
< 81h/137H 121v/121V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 82h/137H 121v/121V Pos: sitting >
You clamber to your feet.
< 82h/137H 121v/121V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
< 82h/137H 121v/121V Pos: standing >
You are already standing.
< 82h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 82h/137H 121v/121V Pos: standing >
A traveling merchant enters from the south.
< 84h/137H 121v/121V Pos: standing >
The day has begun.
< 88h/137H 121v/121V Pos: standing >
A wandering adventurer leaves south.
< 89h/137H 121v/121V Pos: standing >
A village commoner enters from the south.
< 89h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 90h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 91h/137H 121v/121V Pos: standing >
A small villager enters from the south.
< 91h/137H 121v/121V Pos: standing >
A muscular villager enters from the north.
< 92h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 97h/137H 121v/121V Pos: standing >
A small villager leaves south.
< 99h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 102h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
< 103h/137H 121v/121V Pos: standing >
A traveling adventurer leaves south.
< 103h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 103h/137H 121v/121V Pos: standing >
A village commoner leaves south.
< 106h/137H 121v/121V Pos: standing >
A wandering merchant leaves south.
< 108h/137H 121v/121V Pos: standing >
A small villager leaves north.
< 109h/137H 121v/121V Pos: standing >
A village commoner enters from the south.
< 112h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 112h/137H 121v/121V Pos: standing >
A wandering adventurer enters from the north.
< 115h/137H 121v/121V Pos: standing >
Autosaving...
< 116h/137H 121v/121V Pos: standing >
A village commoner leaves south.
< 116h/137H 121v/121V Pos: standing >
A peasant commoner enters from the south.
< 118h/137H 121v/121V Pos: standing >
The snow has let up a little.
< 123h/137H 121v/121V Pos: standing >
A wandering adventurer leaves north.
< 124h/137H 121v/121V Pos: standing >
A muscular villager leaves north.
< 126h/137H 121v/121V Pos: standing >
A peasant commoner leaves south.
< 127h/137H 121v/121V Pos: standing >
A muscular villager enters from the north.
< 127h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
< 129h/137H 121v/121V Pos: standing >
A wandering adventurer enters from the north.
< 130h/137H 121v/121V Pos: standing >
A small villager enters from the north.
< 132h/137H 121v/121V Pos: standing >
A small villager leaves north.
< 134h/137H 121v/121V Pos: standing >
A peasant commoner enters from the south.
< 135h/137H 121v/121V Pos: standing >
A traveling adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer leaves north.
< 137h/137H 121v/121V Pos: standing >
< 137h/137H 121v/121V Pos: standing >
Score information for Ima
Level: 20 Race: Kobold Class: Sorcerer Sex: Female
Hit points: 137(137) Moves: 121(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 200
Active Spells:
--------------
well-rested bonus (63 minutes)
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
The taste of blood slowly fades from your body.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
A traveling adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
The sun hangs low on the southern sky.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A village commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A muscular villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
A small villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
Autosaving...
< 137h/137H 121v/121V Pos: standing >
A small villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A muscular villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A village commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
The sun starts to set in the south.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner leaves north.
A young villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A muscular villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
The snow has let up a little.
< 137h/137H 121v/121V Pos: standing >
< 137h/137H 121v/121V Pos: standing >
Score information for Ima
Level: 20 Race: Kobold Class: Sorcerer Sex: Female
Hit points: 137(137) Moves: 121(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 200
Active Spells:
--------------
well-rested bonus (59 minutes)
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A village commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A muscular villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A muscular villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A muscular villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
The sun vanishes behind the southern horizon.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves south.
A small villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A village commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
Autosaving...
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
The night has begun.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A village commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A village commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A village commoner enters from the south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
< 137h/137H 121v/121V Pos: standing >
Score information for Ima
Level: 20 Race: Kobold Class: Sorcerer Sex: Female
Hit points: 137(137) Moves: 121(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 200
Active Spells:
--------------
well-rested bonus (55 minutes)
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the north.
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A village commoner leaves south.
< 137h/137H 121v/121V Pos: standing >
The snow has let up a little.
< 137h/137H 121v/121V Pos: standing >
A muscular villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A village commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A small villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
The winds of time have reclaimed the corpse of a peasant commoner.
The corpse of a peasant commoner crumbles to dust and blows away.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner gets a few coins.
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A village commoner leaves south.
< 137h/137H 121v/121V Pos: standing >
A pudgy commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A small villager leaves south.
< 137h/137H 121v/121V Pos: standing >
The winds of time have reclaimed the corpse of a village commoner.
The corpse of a village commoner crumbles to dust and blows away.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A traveling merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
Autosaving...
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A traveling adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer enters from the south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant enters from the south.
< 137h/137H 121v/121V Pos: standing >
A muscular villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A wandering adventurer leaves south.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves north.
< 137h/137H 121v/121V Pos: standing >
A wandering merchant leaves south.
< 137h/137H 121v/121V Pos: standing >
A peasant commoner enters from the north.
< 137h/137H 121v/121V Pos: standing >
A young villager enters from the north.
< 137h/137H 121v/121V Pos: standing >
The winds of time have reclaimed the corpse of a wandering merchant.
The corpse of a wandering merchant crumbles to dust and blows away.
< 137h/137H 121v/121V Pos: standing >
A muscular villager leaves north.
< 137h/137H 121v/121V Pos: standing >
A Dwarf snaps into visibility.
Out of nowhere, a Dwarf stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Dwarf stabs you in the back.
OUCH! That really did HURT!
< 81h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
A young villager enters from the south.
< 81h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
-=[You attack a Dwarf.]=- [0 Hits]
A Dwarf attempts to flee.
A Dwarf leaves south.
< 81h/137H 121v/121V Pos: standing >
A Dwarf enters from the south.
< 81h/137H 121v/121V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
< 66h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 66h/137H 121v/121V Pos: standing >
A Dwarf enters from the south.
< 66h/137H 121v/121V Pos: standing >
A muscular villager enters from the north.
Out of nowhere, a Dwarf stabs you in the back.
Out of nowhere, a Dwarf stabs you in the back.
< 53h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 53h/137H 121v/121V Pos: standing >
A Dwarf enters from the south.
< 53h/137H 121v/121V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
< 47h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
-=[You attack a Dwarf.]=- [0 Hits]
< 47h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 47h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 47h/137H 121v/121V Pos: standing >
A Dwarf enters from the north.
< 47h/137H 121v/121V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
Out of nowhere, a Dwarf stabs you in the back.
< 34h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 34h/137H 121v/121V Pos: standing >
A Dwarf enters from the north.
< 34h/137H 121v/121V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
< 21h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
-=[You attack a Dwarf.]=- [0 Hits]
< 21h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
A wandering adventurer enters from the south.
< 21h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 21h/137H 121v/121V Pos: standing >
A peasant commoner leaves south.
< 21h/137H 121v/121V Pos: standing >
A Dwarf enters from the south.
< 21h/137H 121v/121V Pos: standing >
A young villager leaves north.
Out of nowhere, a Dwarf stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a Dwarf stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
< 8h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: awful E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 8h/137H 121v/121V Pos: standing >
A Dwarf enters from the south.
< 8h/137H 121v/121V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: awful E: A Dwarf sta EP: excellent >
-=[You attack a Dwarf.]=- [0 Hits]
< 1h/137H 121v/121V Pos: standing >
< T: Ima TP: sta TC: awful E: A Dwarf sta EP: excellent >
A Dwarf attempts to flee.
A Dwarf leaves north.
< 1h/137H 121v/121V Pos: standing >
A Dwarf enters from the north.
< 1h/137H 121v/121V Pos: standing >
A traveling merchant enters from the north.
Out of nowhere, a Dwarf stabs you in the back.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.