The death of [23 Cleric] Ral (Grey Elf)

in Courtyard of the Sun Temple

from the perspective of [53 Brigand] Co -*Clan DemonRage*- (Troll)

<worn as a badge>    the mark of the saboteur
<worn on head>       the diamond crown of Winduin (glowing) [66%]
<worn on eyes>       a frost dragon's eye (glowing)
<worn in ear>        a flaming earring [superior] [62%]
<worn in ear>        a mithril and gold earring of dexterity
<worn on face>       mask of the flayed mind [72%]
<worn around neck>   a studded dragonscale neckguard [82%]
<worn around neck>   a slaadi necklace of Chaos (glowing) [26%]
<worn on body>       the chameleon suit of transformation of health [64%]
<worn about body>    the terrifying shroud of undead power
<worn on back>       a well crafted backpack [59%]
<worn as quiver>     a silken backsheath of flight of regeneration
<worn about waist>   a black leather belt with a crimson coral buckle of precision [38%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing) [87%]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  an elven bracelet of precision of endurance [77%]
<worn around wrist>  the bangle of the Dreamer [superior] [87%]
<worn on hands>      a pair of pale, misty gloves[225h 44m 2s]
<worn on finger>     a ring of regeneration of damage (glowing)
<worn on finger>     a shiny crimson ring of damage
<primary weapon>     sunblade, longsword of Justice[225h 44m 2s]
<secondary weapon>   a MaDMaNs stabber [69%]
<worn on legs>       the leggings of a MaDMaN of health [69%]
<worn on feet>       the boots of a MaDMaN of endurance (glowing)

Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.

< 1297h/1274H 217v/219V Pos: standing >
The gate seems to be closed.

< 1297h/1274H 217v/219V Pos: standing >
The gate seems to be closed.

< 1297h/1274H 217v/219V Pos: standing >
The gate seems to be closed.

< 1296h/1274H 219v/219V Pos: standing >
Ok.

< 1296h/1274H 219v/219V Pos: standing >
Twin Tree Gateway to the Dump Landing
Obvious exits: -N -S

< 1296h/1274H 217v/219V Pos: standing >
Ok.

< 1296h/1274H 217v/219V Pos: standing >
Path Intersection South of the Dump Landing
Obvious exits: -N -E -S
An old, weathered sign marks the intersection here.

< 1296h/1274H 215v/219V Pos: standing >
Western Path Around Battle Tree
Obvious exits: -N -SE
A severed insect leg lies here leaking ooze.

< 1296h/1274H 214v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 219v/219V Pos: standing >
Forest Undercity South of Battle Tree
Obvious exits: -S -NW -NE

< 1296h/1274H 217v/219V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1296h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 217v/219V Pos: standing >
Inside the Forest Undercity
Obvious exits: -N -S
A forest Tor saunters along the forest floor.(Gold Aura)

< 1296h/1274H 215v/219V Pos: standing >
Path Through the Forest Undercity
Obvious exits: -N -S

< 1296h/1274H 217v/219V Pos: standing >
Entry to the Forest Undercity
Obvious exits: -N -SE
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 1296h/1274H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 216v/219V Pos: standing >
Path to the Forest Undercity
Obvious exits: -E -NW

< 1296h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 217v/219V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 1296h/1274H 215v/219V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W

< 1296h/1274H 213v/219V Pos: standing >
The Caravan Unloading Zone
Obvious exits: -W
A lifting platform ferries supplies up and down.
A strong looking caravan worker grunts and does his job.
A strong looking caravan worker grunts and does his job.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 1296h/1274H 212v/219V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your west.
A forest guard who is not far off to your west.
A forest guard who is not far off to your west.

< 1296h/1274H 216v/219V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -E -W

< 1296h/1274H 216v/219V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 1296h/1274H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 219v/219V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 1296h/1274H 217v/219V Pos: standing >

< 1296h/1274H 217v/219V Pos: standing >
Entrance to the Commons District
Obvious exits: -N -E -D
A dark cloaked knight walks the streets with purpose.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 1296h/1274H 216v/219V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -N -S

< 1296h/1274H 216v/219V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W

< 1296h/1274H 216v/219V Pos: standing >
The door seems to be closed.

< 1296h/1274H 219v/219V Pos: standing >
The door seems to be closed.

< 1296h/1274H 219v/219V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -E -W

< 1296h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 1296h/1274H 217v/219V Pos: standing >
Skyway through the Commons District Home Trees.
Obvious exits: -E -W
A visiting trader is here looking to make deals.
A healer walks the district proving her skill. (casting) (Gold Aura)

< 1296h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -E -W -U

< 1296h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 219v/219V Pos: standing >
Skyway through the Commons District Home Trees.
Obvious exits: -E -W

< 1296h/1274H 218v/219V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -W -U

< 1296h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
Skyway through the Commons District Home Trees.
Obvious exits: -E -W

< 1296h/1274H 218v/219V Pos: standing >

< 1296h/1274H 218v/219V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -E -W -U

< 1296h/1274H 217v/219V Pos: standing >
Skyway through the Commons District Home Trees.
Obvious exits: -E -W
A visiting trader is here looking to make deals.
A healer walks the district proving her skill. (casting) (Gold Aura)

< 1296h/1274H 216v/219V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 1296h/1274H 216v/219V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -E -W

< 1296h/1274H 216v/219V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W

< 1296h/1274H 216v/219V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -N -S

< 1296h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1296h/1274H 218v/219V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W

< 1296h/1274H 218v/219V Pos: standing >
The door seems to be closed.

< 1296h/1274H 218v/219V Pos: standing >
The door seems to be closed.

< 1296h/1274H 218v/219V Pos: standing >
The door seems to be closed.

< 1296h/1274H 219v/219V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -E -W

< 1296h/1274H 218v/219V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 1296h/1274H 217v/219V Pos: standing >
Skyway through the Commons District Home Trees.
Obvious exits: -E -W
A visiting trader is here looking to make deals.
A healer walks the district proving her skill.(Gold Aura)

< 1296h/1274H 216v/219V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 1296h/1274H 218v/219V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -N -S
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne

< 1296h/1274H 217v/219V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.

< 1296h/1274H 217v/219V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
A member of the Aravne commons guards patrols here.
A healer walks the district proving her skill.(Gold Aura)

< 1296h/1274H 218v/219V Pos: standing >
West end of the Grand Way
Obvious exits: -N -E -S
A ruthless looking bounty hunter stalks his prey.

< 1295h/1274H 217v/219V Pos: standing >
On the Grand Way
Obvious exits: -E -W
A skillful youth juggles several wooden globes.

< 1295h/1274H 218v/219V Pos: standing >
Guard Post on the Grand Way
Obvious exits: -E -W
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.

< 1295h/1274H 217v/219V Pos: standing >
Pardon?

< 1295h/1274H 219v/219V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U

< 1295h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 218v/219V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A ruthless looking bounty hunter stalks his prey.

< 1295h/1274H 217v/219V Pos: standing >
On the Great Stairway
Obvious exits: -U -D

< 1295h/1274H 217v/219V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D

< 1295h/1274H 217v/219V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1295h/1274H 219v/219V Pos: standing >
You quickly scan the area.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A large treejumper who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A young forest hound who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A bounty hunter who is not far off below you.

< 1295h/1274H 219v/219V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A tourist makes his way toward through the District.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 1295h/1274H 218v/219V Pos: standing >
The Grand Skyway
Obvious exits: -E -S

< 1295h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 217v/219V Pos: standing >
You quickly scan the area.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A young forest hound who is close by to your south.
A tourist who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.

< 1295h/1274H 219v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -W

< 1295h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 218v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 1295h/1274H 217v/219V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W

< 1295h/1274H 216v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An Aravne city guard patrols the area.

< 1295h/1274H 216v/219V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW
An Aravne city guard patrols the area.

< 1295h/1274H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 217v/219V Pos: standing >
Pardon?

< 1295h/1274H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 219v/219V Pos: standing >
The Grand Skyway
Obvious exits: -NW -SE

< 1295h/1274H 218v/219V Pos: standing >
Pardon?

< 1295h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 218v/219V Pos: standing >
You quickly scan the area.
A city guard who is close by to your southeast.

< 1295h/1274H 218v/219V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE

< 1295h/1274H 217v/219V Pos: standing >
The Grand Skyway
Obvious exits: -S -W

< 1295h/1274H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 1295h/1274H 219v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 1295h/1274H 219v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -E

< 1295h/1274H 218v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An off-duty worker wanders the skyways.

< 1295h/1274H 217v/219V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S

< 1295h/1274H 216v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 1295h/1274H 216v/219V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#

< 1295h/1274H 217v/219V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.

< 1295h/1274H 218v/219V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#

< 1295h/1274H 217v/219V Pos: standing >
Ok.

< 1295h/1274H 219v/219V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E -W

< 1295h/1274H 218v/219V Pos: standing >
You quickly scan the area.
A sun lightbringer who is not far off to your west.
A sun guardian who is a brief walk away to your west.
A sun guardian who is a brief walk away to your west.

< 1295h/1274H 218v/219V Pos: standing >
Ok.

< 1295h/1274H 218v/219V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E# -W

< 1295h/1274H 218v/219V Pos: standing >
The gates is open.
You extend your sights westward.
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightseeker worships here.

< 1295h/1274H 218v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightseeker worships here.

< 1295h/1274H 217v/219V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A Barbarian who is close by to your south.
A sun lightholder who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightholder who is not far off to your south.
A sun lightbringer who is close by to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 1295h/1274H 219v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.

< 1295h/1274H 218v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.

< 1295h/1274H 217v/219V Pos: standing >
The door seems to be closed.

< 1295h/1274H 218v/219V Pos: standing >
You attempt to hide yourself.
You find a particulary good spot.

< 1295h/1274H 219v/219V Pos: standing >
You feel your skin soften and return to normal.

< 1295h/1274H 219v/219V Pos: standing >
You feel your skin harden to stone.

< 1295h/1274H 219v/219V Pos: standing >
Autosaving...

< 1295h/1274H 219v/219V Pos: standing >
A sun lightseeker enters from the south.

< 1295h/1274H 219v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W#
A sun lightseeker worships here.
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.

< 1294h/1274H 219v/219V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun lightholder who is not far off to your north.
A sun lightbringer who is close by to your east.
A sun lightseeker who is not far off to your east.
A sun lightbringer who is not far off to your south.

< 1294h/1274H 219v/219V Pos: standing >

< 1294h/1274H 219v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S

< 1294h/1274H 218v/219V Pos: standing >
You quickly scan the area.
A sun lightseeker who is close by to your north.
A sun guardian who is close by to your north.
A sun guardian who is close by to your north.
A sun lightseeker who is not far off to your north.
A sun lightholder who is a brief walk away to your north.
A sun lightholder who is close by to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A sun lightbringer who is close by to your south.

< 1294h/1274H 219v/219V Pos: standing >
You quickly scan the area.
A sun guardian who is close by to your north.
A sun guardian who is close by to your north.
A sun lightseeker who is not far off to your north.
A sun lightholder who is a brief walk away to your north.
A sun lightbringer who is close by to your east.
A Grey Elf who is not far off to your east.
A Barbarian who is not far off to your east.
A sun lightbringer who is close by to your south.

< 1294h/1274H 219v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightholder prays for the converted here.

< 1294h/1274H 218v/219V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightseeker is lying here.
A Grey Elf (medium) stands here. (Non-Fraggable)
A Barbarian (large)  Mutinous Militia stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 1294h/1274H 217v/219V Pos: standing >
A sun lightholder enters from the south.
You snap into visibility.
[Damage: 42 ] A Grey Elf makes a strange sound as you place a MaDMaNs stabber in his back.

< 1294h/1274H 218v/219V Pos: standing >
< T: Co TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You play with a Grey Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 42 ] Your mighty slash enshrouds a Grey Elf in a mist of blood.
[Damage: 20 ] Your impressive slash seriously wounds a Grey Elf.

< 1294h/1274H 219v/219V Pos: standing >
< T: Co TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf starts casting a spell.
You snap into visibility.
[Damage: 46 ] You lunge, slamming your fist into a Grey Elf's larynx.
A Grey Elf stops chanting abruptly!

< 1294h/1274H 219v/219V Pos: standing >
< T: Co TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 You tackle a Grey Elf square in the chest knocking the wind out of him!

< 1294h/1274H 219v/219V Pos: standing >
< T: Co TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage: 28 ] Your powerful slash grievously wounds a Grey Elf.
[Damage: 20 ] Your impressive pierce hits a Grey Elf.
A Grey Elf's large stone warhammer was completely destroyed by the massive blow!
A Grey Elf's pitted ivory hat from the Forest City of Aravne was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Co by 12000.