<worn as a badge> emblem of the maelstrom [77%]
<worn on head> the crown of kingdoms (magic)
<worn on eyes> a pair of goggles of faerie sight of strength (magic)
<worn in ear> a pale magenta earring [superior] (glowing) [79%]
<worn in ear> a dangling diamond earring (glowing) [82%]
<worn on face> a misty blue mask of gauze
<worn around neck> a cloak of demonic subterfuge (magic)
<worn around neck> an iron locket (glowing)
<worn on body> a dark magenta robe (magic) (glowing)
<worn about body> a black silken cloak [superior]
<worn on back> a large leather backpack [79%]
<worn as quiver> a quiver smeared with blood [84%]
<worn about waist> a sturdy firbolg climbing belt [88%]
<worn on belt buckle>a hand-carved yo-yo [78%]
<attached to belt> a thick ledger with the frostmaiden insignia (magic) [80%]
<worn on arms> a pair of black sleeves with glowing runes (magic)
<worn around wrist> a purple wormskin bracer studded with obsidian of power [87%]
<worn around wrist> a blood inscribed bracer [poor] (magic)
<worn on hands> some blackened shark-skin gloves
<worn on finger> a ring of the mermaids
<worn on finger> a chipped sapphire ring of damage
<primary weapon> a flaming dagger [poor] (magic) (glowing) (illuminating)
<held> drums of battle (magic)
<worn on legs> some misty green leg plates of health [77%]
<worn on feet> some durethium boots [superior]
Alas, you cannot go that way. . . .
< 361h/405H 194v/195V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
< 362h/405H 193v/195V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 362h/405H 192v/195V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A black crow hops through the streets, pecking at trash.
< 362h/405H 192v/195V Pos: standing >
Saving Yzari.
< 362h/405H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/405H 195v/195V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
An Orc commoner wanders the city here.(Red Aura)
< 362h/405H 194v/195V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.(Red Aura)
< 362h/405H 193v/195V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
An Orc commoner wanders the city here.(Red Aura)
< 362h/405H 194v/195V Pos: standing >
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
< 362h/405H 193v/195V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East # -South
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 362h/405H 192v/195V Pos: standing >
The door seems to be closed.
< 363h/405H 195v/195V Pos: standing >
You sing a song to lift the spirits high.
A young orc soldier flies through the air, free as a bird!
An orc female flies through the air, free as a bird!
< 363h/405H 195v/195V Pos: standing >
Ok.
< 363h/405H 195v/195V Pos: standing >
Waiting Room of the Inn
The waiting room of the inn is a breeding ground for brawls. Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 363h/405H 194v/195V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your west.
An orc female who is close by to your west.
< 363h/405H 194v/195V Pos: standing >
The Inn of Storm Port
The Storm Port inn is a haven for all sorts of ruffians and pirates.
Brawls between the sailors and city folk are a common thing in the
waiting room and thanks to the uncaring city guards the fights usually
rage on for quite some time. The innkeeper here is a burly orc,
most likely as burly as an orc could possibly get, and usually is
the one who breaks up the fights in frustation and sends the drunk
or unconcious to their beds.
Obvious exits: -Down
< 363h/405H 193v/195V Pos: standing >
Waiting Room of the Inn
The waiting room of the inn is a breeding ground for brawls. Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 363h/405H 194v/195V Pos: standing >
You throw back your head and cackle with insane glee!
< 363h/405H 194v/195V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East -South
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 363h/405H 193v/195V Pos: standing >
A young orc soldier leaves east.
< 363h/405H 193v/195V Pos: standing >
Ok.
< 364h/405H 195v/195V Pos: standing >
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
< 364h/405H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 364h/405H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 364h/405H 194v/195V Pos: standing >
North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East -South# -West
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 364h/405H 193v/195V Pos: standing >
North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 364h/405H 192v/195V Pos: standing >
West End of North Storm Street
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. The street ends here, connecting to Tempest Avenue
south. North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East -South
< 364h/405H 192v/195V Pos: standing >
Tempest Avenue and North Storm Street Connector
Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks. The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour. It begins to hurt the lungs.
Obvious exits: -North -South -West
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 364h/405H 192v/195V Pos: standing >
West End of Tempest Avenue
Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles. Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East -South# -West #
< 364h/405H 192v/195V Pos: standing >
The door seems to be closed.
< 364h/405H 194v/195V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
< 364h/405H 194v/195V Pos: standing >
Tempest Avenue and Squall Road Connector
This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates. The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
< 364h/405H 193v/195V Pos: standing >
You sing a song to lift the spirits high.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 364h/405H 192v/195V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West #
An Orc commoner wanders the city here.(Red Aura)
< 364h/405H 192v/195V Pos: standing >
The gate seems to be closed.
< 364h/405H 193v/195V Pos: standing >
The gate seems to be closed.
< 364h/405H 194v/195V Pos: standing >
Ok.
< 365h/405H 195v/195V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 365h/405H 194v/195V Pos: standing >
Ok.
< 365h/405H 194v/195V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 365h/405H 193v/195V Pos: standing >
.^.
. ..@.
*...M*+*.
*.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 365h/405H 191v/195V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 365h/405H 191v/195V Pos: standing >
.^.
. ..+.
*...M*+*.
*.****@*..
***++.+**..
***+******.
**.***.**..
.+**..M*.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 365h/405H 191v/195V Pos: standing >
.^.
..+.
*...M*+*.
*.****.*..
***++.@**..
***+******.
.**.***.**..
M.+**..M*..
.+*......
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 365h/405H 190v/195V Pos: standing >
..+.
...M*+*.
*.****.*..
***++.+**..
***+**@**M.
.**.***.**..
.M.+**..M*...
..+*.......
.+.^..^^^
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 365h/405H 191v/195V Pos: standing >
..M*+*.
.****.*..
***++.+**..
***+*****M.
.**.**@.**..
.M.+**..M*...
M..+*........
M.+.^..^^^^
M+MM^^^MM
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 365h/405H 190v/195V Pos: standing >
...M*+*.
*.****.*..
.***++.+**..
.***+*****M.
^.**.*@*.**..
^.M.+**..M*..
MM..+*.......
MM.+.^..^^^
MM+MM^^^M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 365h/405H 189v/195V Pos: standing >
*...M*+*.
**.****.*..
..***++.+**..
^.***+*****M.
M^.**.@**.**.
M^.M.+**..M*.
MMM..+*......
MMM.+.^..^^
MMM+MM^^^
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 365h/405H 189v/195V Pos: standing >
**...M*+*
***.****.*.
...***++.+**.
M^.***+******
MM^.**@***.**
MM^.M.+**..M*
MMMM..+*.....
MMMM.+.^..^
MMMM+MM^^
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 366h/405H 188v/195V Pos: standing >
***...M*+
.***.****.*
M...***++.+**
MM^.***+*****
MMM^.*@.***.*
^MM^.M.+**..M
^MMMM..+*....
MMMMM.+.^..
MMMMM+MM^
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 187v/195V Pos: standing >
*.. ..+
****...M*+*
^.***.****.*.
M...***++.+**
MM^.**@+*****
MMM^.**.***.*
^MM^.M.+**..M
MMMM..+*...
MMMM.+.^.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 186v/195V Pos: standing >
**.. ..
.****...M*+
M^.***.****.*
MM...***++.+*
MMM^.*@*+****
MMMM^.**.***.
^^MM^.M.+**..
^MMMM..+*..
MMMMM.+.^
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 186v/195V Pos: standing >
*.. .
.**.. ..+
^.****...M*+*
M^.***.****.*
MM...*@*++.+*
MMM^.***+****
MMMM^.**.***.
^MM^.M.+**.
MMMM..+*.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 185v/195V Pos: standing >
**..
..**.. ..
M^.****...M*+
MM^.***.****.
MMM...@**++.+
^MMM^.***+***
^MMMM^.**.***
^^MM^.M.+**
^MMMM..+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 184v/195V Pos: standing >
*..
***.. .
^..**.. ..+
M^.****...M*+
MM^.**@.****.
MMM...***++.+
^MMM^.***+***
MMMM^.**.**
^MM^.M.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 184v/195V Pos: standing >
**..
.***..
M^..**.. ..
MM^.****...M*
MMM^.*@*.****
^MMM...***++.
^^MMM^.***+**
^MMMM^.**.*
^^MM^.M.+
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 183v/195V Pos: standing >
...
***..
..***.. .
M^..**.. ..
MM^.**@*...M*
MMM^.***.****
^MMM...***++.
^MMM^.***+*
MMMM^.**.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 182v/195V Pos: standing >
*...
.***..
M..***..
MM^..**.. .
MMM^.*@**...M
MMMM^.***.***
^^MMM...***++
^^MMM^.***+
^MMMM^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 181v/195V Pos: standing >
.*...
^.***..
MM..***..
MMM^..**..
MMMM^.@***...
MMMMM^.***.**
^^^MMM...***+
^^^MMM^.***
.^MMMM^.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 366h/405H 181v/195V Pos: standing >
You sing a song to lift the spirits high.
..*...
M^.***..
MMM..***..
^MMM^..**..
^MMMM^@****..
MMMMMM^.***.*
^^^^MMM...***
*^^^MMM^.**
M.^MMMM^.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 366h/405H 180v/195V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
< 366h/405H 179v/195V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
< 366h/405H 178v/195V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
< 366h/405H 176v/195V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East -South
< 366h/405H 174v/195V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
< 367h/405H 179v/195V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East
< 367h/405H 177v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/405H 178v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/405H 180v/195V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West
A jet black stag regally walks down the trail.
A jet black bear forages for some food.
< 367h/405H 179v/195V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A jet black bear forages for some food.
< 367h/405H 178v/195V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A jet black bear forages for some food.
You sense a lifeform nearby.
< 367h/405H 176v/195V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West
A jet black stag regally walks down the trail.
A jet black stag regally walks down the trail.
< 367h/405H 174v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 367h/405H 176v/195V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A jet black bear forages for some food.
You sense a lifeform nearby.
< 368h/405H 186v/195V Pos: standing >
A jet black stag enters from the south.
< 368h/405H 188v/195V Pos: standing >
You sing a song to lift the spirits high.
< 368h/405H 194v/195V Pos: standing >
You stop using the epic horn of flight and dragons.
< 368h/405H 165v/165V Pos: standing >
You are not using it.
< 368h/405H 165v/165V Pos: standing >
You hold drums of battle.
< 368h/405H 165v/165V Pos: standing >
You change up your song...
You start playing your drums of battle and singing aloud.
< 378h/415H 165v/165V Pos: standing >
Above the Tree line
Obvious exits: -North -South
A jet black stag regally walks down the trail.
A jet black bear forages for some food.
You sense a lifeform nearby.
< 378h/415H 165v/165V Pos: standing >
Above the Tree line
Obvious exits: -North -South
A jet black stag regally walks down the trail.
A jet black bear forages for some food.
You sense a lifeform nearby.
< 379h/415H 165v/165V Pos: standing >
You play a song that boggles the senses.
A jet black bear shivers slightly.
You snap into visibility.
A jet black bear suddenly attacks YOU!
A jet black bear misses you.
A jet black bear suddenly does not look so well.
[Damage: 10 ] You cause the earth to shake, crack and buckle!
The unstable nature of your surroundings, causes extreme amounts of extra debris!
A jet black stag staggers and almost falls!
[Damage: 12 ] A jet black bear staggers and almost falls!
[Damage: 13 ] [Damage: 12 ] [Damage: 9 ] An Orc misses you.
A jet black stag misses you.
A jet black stag misses you.
You duck under a jet black stag's lame kick.
< 380h/415H 165v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: bear sta EP: few wounds >
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
You start chanting...
You snap into visibility.
< 380h/415H 165v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: bear sta EP: few wounds >
You complete your spell...
[Damage: 71 ] Your giant fist of force causes an Orc to stagger in agony!
An Orc's suit of spiked leather armor was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.