<worn on head> a drow-made emerald helmet
<worn in ear> a gnomish ear amplifier (magic)
<worn around neck> a fine silver amulet
<worn around neck> a sandstone choker (magic)
<worn on body> a shabby alligator skin jerkin
<worn about body> a thin batwing cloak
<worn about waist> a dwarven-made leather girth
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a bracelet of the earth (magic)
<worn around wrist> a silver band with blue stones
<worn on hands> a pair of brown leather gloves
<held> a quill
<held> a spellbook
<worn on legs> a pair of studded leather leggings
Crash Site of a Fallen SpellJammer
Obvious exits: -N -E
A woman shopper travels the city.
< 208h/208H 197v/201V Pos: standing >
< 208h/208H 197v/201V Pos: standing >
You quickly scan the area.
You see nothing.
< 208h/208H 198v/201V Pos: standing >
You find a secret entrance!
< 208h/208H 199v/201V Pos: standing >
Ok.
< 208h/208H 201v/201V Pos: standing >
You quickly scan the area.
The ruiner who is close by below you.
< 208h/208H 201v/201V Pos: standing >
The plank is open.
You extend your sights downward.
Inside the Hull of a Fallen SpellJammer
Obvious exits: -S -U
A hideous demon, held captive for years in the ship's hull, ruins all that he sees.
< 208h/208H 201v/201V Pos: standing >
You quickly scan the area.
The ruiner who is close by below you.
< 208h/208H 201v/201V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -N -E -D
A woman shopper travels the city.
< 208h/208H 201v/201V Pos: standing >
Ok.
< 208h/208H 201v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -E -S -W
A Half-Orc, born and raised in the city, loiters here.
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your south.
A kitty who is close by to your west.
A pretty woman who is not far off to your west.
A myrabolan commoner who is rather far off to your west.
A kitty who is in the distance to your west.
< 208h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -S -W
< 208h/208H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 197v/201V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is rather far off to your south.
A half-orc commoner who is rather far off to your south.
A myrabolan hunter guard who is in the distance to your south.
A minotaur townsperson who is in the distance to your south.
A myrabolan commoner who is in the distance to your south.
A half-orc commoner who is close by to your west.
A kitty who is not far off to your west.
A pretty woman who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.
< 208h/208H 197v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
<map>
Zone: Myrabolus.
Room: Crash Site of a Fallen SpellJammer
</map>
Crash Site of a Fallen SpellJammer
Obvious exits: -E -S -W
A Half-Orc, born and raised in the city, loiters here.
< 208h/208H 196v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>
<map>
Zone: Myrabolus.
Room: End of Protection Street East
</map>
End of Protection Street East
Obvious exits: -N -E -W
A cute little black kitten wanders around here.
< 208h/208H 194v/201V Pos: standing >
< 208h/208H 195v/201V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your east.
A pretty woman who is close by to your west.
A myrabolan commoner who is a brief walk away to your west.
A kitty who is rather far off to your west.
A logger from desolate who is in the distance to your west.
< 208h/208H 195v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -N -S
< 208h/208H 195v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -S -W
< 208h/208H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 195v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -N -E
< 208h/208H 195v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Pinnacle of Cresent Concourse
</map>
Pinnacle of Cresent Concourse
Obvious exits: -S -W
< 208h/208H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 195v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Pinnacle of Cresent Concourse
</map>
Pinnacle of Cresent Concourse
Obvious exits: -E -S
< 208h/208H 195v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 196v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 196v/201V Pos: standing >
< 208h/208H 198v/201V Pos: standing >
Pardon?
< 208h/208H 198v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -N -W
< 208h/208H 197v/201V Pos: standing >
< 208h/208H 198v/201V Pos: standing >
You quickly scan the area.
A rebellious ranger who is close by to your west.
A rebellious ranger who is close by to your west.
A rebellious ranger who is close by to your west.
A rebellious ranger who is close by to your west.
The leader of squad 58 who is close by to your west.
< 208h/208H 198v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -E -S
A vigilante ranger follows his leader.
A vigilante ranger follows his leader.
A vigilante ranger follows his leader.
A vigilante ranger follows his leader.
A militant hunter guard leads his rebellious group.
< 208h/208H 198v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 208h/208H 198v/201V Pos: standing >
You quickly scan the area.
You see nothing.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Cresent Concourse
</map>
Cresent Concourse
Obvious exits: -N -S
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Protection Street West
</map>
Protection Street West
Obvious exits: -N -E -W
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You quickly scan the area.
A rebellious ranger who is not far off to your north.
A rebellious ranger who is not far off to your north.
A rebellious ranger who is not far off to your north.
The leader of squad 58 who is not far off to your north.
A logger from desolate who is not far off to your east.
A kitty who is not far off to your east.
A young warlock who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A pretty woman who is in the distance to your east.
< 208h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Protection Street West
</map>
Protection Street West
Obvious exits: -E -W
< 208h/208H 200v/201V Pos: standing >
< 208h/208H 200v/201V Pos: standing >
You quickly scan the area.
A logger from desolate who is a brief walk away to your east.
A kitty who is a brief walk away to your east.
A myrabolan commoner who is rather far off to your east.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue and Protection Street Corner
</map>
Aphantan Avenue and Protection Street Corner
Obvious exits: -E -S
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You quickly scan the area.
A logger from desolate who is rather far off to your east.
A kitty who is rather far off to your east.
A myrabolan commoner who is in the distance to your east.
A pigeon who is close by to your south.
A myrabolan commoner who is a brief walk away to your south.
A pigeon who is a brief walk away to your south.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
Aphantan Avenue
Obvious exits: -N -E# -S
A pigeon, trained by animal empathists, flutters about.
< 208h/208H 200v/201V Pos: standing >
< 208h/208H 200v/201V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is not far off to your south.
A pigeon who is not far off to your south.
A half-orc commoner who is in the distance to your south.
< 208h/208H 200v/201V Pos: standing >
Ok.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Foyer of the Home of the Holy
</map>
Foyer of the Home of the Holy
Obvious exits: -E -W
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Valentines' Antechamber
</map>
<map>
Zone: Myrabolus.
Room: Valentines' Antechamber
</map>
Valentines' Antechamber
Obvious exits: -W
A holy knight of some kind does his best to banish evil.
< 208h/208H 200v/201V Pos: standing >
< 208h/208H 200v/201V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your west.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Foyer of the Home of the Holy
</map>
Foyer of the Home of the Holy
Obvious exits: -E -W
< 208h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
Aphantan Avenue
Obvious exits: -N -E -S
A pigeon, trained by animal empathists, flutters about.
< 208h/208H 198v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue and Ancients Avenue
</map>
Aphantan Avenue and Ancients Avenue
Obvious exits: -N -E -S
< 208h/208H 197v/201V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A half-orc commoner who is close by to your east.
A myrabolan hunter guard who is not far off to your east.
A whitetiger who is not far off to your east.
A visiting grey elf who is rather far off to your east.
A celestial white dragon who is in the distance to your east.
A myrabolan commoner who is close by to your south.
A pigeon who is close by to your south.
< 208h/208H 197v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
<map>
Zone: Myrabolus.
Room: Aphantan Avenue
</map>
Aphantan Avenue
Obvious exits: -N -S
A common resident of the city wanders the streets.
A pigeon, trained by animal empathists, flutters about.
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You quickly scan the area.
A pigeon who is not far off to your north.
A half-orc commoner who is not far off to your south.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Aphantan Avenue and Market Road
</map>
Aphantan Avenue and Market Road
Obvious exits: -N -E -S
< 208h/208H 200v/201V Pos: standing >
< 208h/208H 200v/201V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A pigeon who is close by to your north.
A pigeon who is a brief walk away to your north.
A visiting grey elf who is not far off to your east.
A visiting grey elf who is a brief walk away to your east.
A kitty who is rather far off to your east.
A half-orc commoner who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A myrabolan commoner who is in the distance to your east.
A deer who is close by to your south.
A half-orc commoner who is close by to your south.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -E -S -W
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A visiting grey elf who is close by to your east.
A visiting grey elf who is close by to your east.
A kitty who is a brief walk away to your east.
A half-orc commoner who is rather far off to your east.
A black panther who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A myrabolan commoner who is rather far off to your east.
A deer who is close by to your west.
< 208h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
A common resident of the city wanders the streets.
A Grey Elf from Charing, wanders the city.
A Grey Elf from Charing, wanders the city.
< 208h/208H 200v/201V Pos: standing >
< 208h/208H 200v/201V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
Decker who is close by to your north.
A kitty who is not far off to your east.
A half-orc commoner who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A black panther who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A half-orc commoner who is in the distance to your east.
A deer who is not far off to your west.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -E -S -W
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You quickly scan the area.
A kitty who is close by to your east.
A half-orc commoner who is not far off to your east.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A half-orc commoner who is in the distance to your east.
A halfling trickster who is in the distance to your east.
Simon who is in the distance to your east.
Dutch who is close by to your south.
A deer who is close by to your west.
A myrabolan commoner who is close by to your west.
A visiting grey elf who is close by to your west.
A visiting grey elf who is close by to your west.
< 208h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
A cute little black kitten wanders around here.
< 208h/208H 200v/201V Pos: standing >
< 208h/208H 200v/201V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A half-orc commoner who is close by to your east.
A myrabolan commoner who is close by to your east.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A half-orc commoner who is rather far off to your east.
A halfling trickster who is rather far off to your east.
Simon who is rather far off to your east.
A half-orc commoner who is in the distance to your east.
A deer who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A visiting grey elf who is not far off to your west.
< 208h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
A standard Myrabolan hunter guard keeps peace in the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 208h/208H 199v/201V Pos: standing >
< 208h/208H 199v/201V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 76 platinum coins, 1 gold coin, 4 silver coins, 1 copper coin.
< 208h/208H 201v/201V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 208h/208H 201v/201V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 208h/208H 201v/201V Pos: standing >
Ok.
You put 70 platinum, 1 gold, 4 silver, and 8 copper coins into a large leather backpack.
< 208h/208H 201v/201V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 70 platinum coins, 1 gold coin, 4 silver coins, 8 copper coins.
< 208h/208H 201v/201V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 208h/208H 201v/201V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 208h/208H 201v/201V Pos: standing >
Ok.
You put 64 platinum, 1 gold, 5 silver, and 5 copper coins into a large leather backpack.
< 208h/208H 201v/201V Pos: standing >
A deer starts casting an offensive spell.
A deer snaps into visibility.
< 208h/208H 201v/201V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 64 platinum coins, 1 gold coin, 5 silver coins, 5 copper coins.
< 208h/208H 201v/201V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 gold, 3 silver, and 3 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 208h/208H 201v/201V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 6 silver.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 208h/208H 201v/201V Pos: standing >
A deer snaps into visibility.
Ok.
You put 58 platinum, 1 gold, 6 silver, and 2 copper coins into a large leather backpack.
< 208h/208H 201v/201V Pos: standing >
A deer completes his spell...
A deer utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A cute little black kitten wanders around here.
< 159h/208H 200v/201V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 116h/208H 200v/201V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 82h/208H 200v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A common resident of the city wanders the streets.
< 82h/208H 199v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
Obvious exits: -N -S
A whitetiger obeys her master with obedience.
A standard Myrabolan hunter guard keeps peace in the city.
A common resident of the city wanders the streets.
< 82h/208H 198v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -W
A Grey Elf from Charing, wanders the city.
A pigeon, trained by animal empathists, flutters about.
< 82h/208H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/208H 197v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 82h/208H 197v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Gate Road West
</map>
Gate Road West
Obvious exits: -E -W -U
< 82h/208H 198v/201V Pos: standing >
<map>
Zone: Myrabolus.
Room: Gate Road West
</map>
Gate Road West
Obvious exits: -N -E -W
< 82h/208H 197v/201V Pos: standing >
< 82h/208H 197v/201V Pos: standing >
You start chanting...
< 82h/208H 198v/201V Pos: standing >
Sparkling magic surrounds a deer as he begins his chant.
A deer starts casting an offensive spell.
A deer snaps into visibility.
< 83h/208H 199v/201V Pos: standing >
Casting: dimension door *
< 83h/208H 199v/201V Pos: standing >
A deer completes his spell...
A deer utters the word 'pawwzf'
A deer creates a hammer out of thin air that smashes into you!