OUCH! That really did HURT!
OUCH! That really did HURT!
The heat damages your muscles, you feel weaker.
< 144h/404H 223v/223V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A Githyanki (medium) GithSquid -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
An Ogre (huge) BBBLLLUUURRR Dakhira stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
Artavus Platyr, the phantom paladin, stands here looking stern. (minion)
Gyliana stands in mid-air here, fighting a minotaur mercenary guard. (Minion)
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here, fighting a minotaur mercenary guard.
A minotaur mercenary wizard stands in mid-air here, fighting someone.
A minotaur mercenary guard stands in mid-air here, fighting Gyliana.
A minotaur mercenary guard stands in mid-air here, fighting a Drow Elf.
A minotaur mercenary guard stands in mid-air here, fighting someone.
The burly guardian stands in mid-air here, fighting someone.
A halfling guard stands here, fighting a Drow Elf.
A Githyanki snaps into visibility.
< 144h/404H 223v/223V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
You fly through the air, free as a bird!
A halfling guard flies through the air, free as a bird!
< 144h/404H 223v/223V Pos: standing >
A Githyanki snaps into visibility.
< 144h/404H 223v/223V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by someone.
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
< 144h/404H 222v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 144h/404H 221v/223V Pos: standing >
< 144h/404H 221v/223V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
The wandering merchant who is close by to your north.
A giant dragonfly who is close by to your north.
The halfling warrior who is not far off to your north.
A winged hellhound who is not far off to your east.
A Githyanki who is not far off to your east.
An Ogre who is not far off to your east.
Artavus Platyr who is not far off to your east.
Gyliana who is not far off to your east.
A Drow Elf who is not far off to your east.
A Drider who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A halfling guard who is not far off to your east.
The young adventurer who is a brief walk away to your south.
A halfling guard who is close by to your west.
A halfling guard who is close by to your west.
A halfling guard who is not far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is in the distance to your west.
< 145h/404H 223v/223V Pos: standing >
Try becoming part of a guild first! DUH!
< 145h/404H 223v/223V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 145h/404H 223v/223V Pos: standing >
The sky is full of flaming meteors!
< 145h/404H 223v/223V Pos: standing >
A Githyanki snaps into visibility.
< 146h/404H 223v/223V Pos: standing >
< 146h/404H 223v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
< 146h/404H 222v/223V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 146h/404H 222v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.
< 146h/404H 221v/223V Pos: standing >
< 146h/404H 221v/223V Pos: standing >
< 147h/404H 223v/223V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 147h/404H 223v/223V Pos: standing >
< 147h/404H 223v/223V Pos: standing >
A halfling guard makes a valiant attempt to bash someone, but simply falls through him.
< 148h/404H 223v/223V Pos: standing >
< 148h/404H 223v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 148h/404H 222v/223V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A box turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A halfling guard who is close by to your east.
A halfling guard who is not far off to your east.
A very thick cloud of mist blocks your vision to the east.
Clora who is close by to your south.
A halfling woodcarver who is close by to your west.
The young adventurer who is not far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
A brown duck who is in the distance to your west.
< 148h/404H 222v/223V Pos: standing >
The day has begun.
< 148h/404H 222v/223V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 149h/404H 222v/223V Pos: standing >
< 149h/404H 222v/223V Pos: standing >
< 150h/404H 222v/223V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A salamander who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A halfling guard who is not far off to your east.
The wandering merchant who is a brief walk away to your east.
A very thick cloud of mist blocks your vision to the east.
Clora who is close by to your south.
A halfling woodcarver who is close by to your west.
The young adventurer who is not far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
A brown duck who is in the distance to your west.
< 150h/404H 222v/223V Pos: standing >
Score information for Kirkis
Level: 25 Race: Centaur Class: Druid Sex: Male
Hit points: 150(404) Moves: 222(223)
Coins carried: 0 platinum 0 gold 2 silver 3 copper
Compression ratio: 79%
Status: Standing.
Frags: +0.00 Deaths: 6
Enchantments: Fly
Songs: Song of Flight
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 248
Active Spells:
--------------
pyrokinesis (1 minute)
< 150h/404H 222v/223V Pos: standing >
< 150h/404H 222v/223V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 151h/404H 222v/223V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 151h/404H 222v/223V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A giant bee who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A box turtle who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A halfling guard who is close by to your east.
A halfling guard who is not far off to your east.
A very thick cloud of mist blocks your vision to the east.
Clora who is close by to your south.
The young adventurer who is not far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
A brown duck who is in the distance to your west.
< 152h/404H 222v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.
< 152h/404H 221v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
A halfling guard patrols the streets keeping the peace.
< 152h/404H 220v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Ogre (huge) BBBLLLUUURRR Dakhira stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
Artavus Platyr, the phantom paladin, stands here looking stern. (minion)
Gyliana the local minstrel stands here, singing a merry tune. (minion)
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
A merchant wanders aimlessly.
A Drow Elf leaves west.
Gyliana leaves west.
Artavus Platyr leaves west.
A Drow Elf leaves west.
< 152h/404H 219v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
< 152h/404H 218v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
The corpse of the burly guardian is lying here.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
< 152h/404H 217v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/404H 218v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 153h/404H 219v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 153h/404H 219v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 153h/404H 219v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 153h/404H 220v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 153h/404H 219v/223V Pos: standing >
< 153h/404H 219v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 153h/404H 220v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A few drops of fresh blood are scattered around the area.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
< 153h/404H 220v/223V Pos: standing >
< 153h/404H 220v/223V Pos: standing >
< 153h/404H 220v/223V Pos: standing >
You quickly scan the area.
You see nothing.
< 154h/404H 221v/223V Pos: standing >
......***^M
.......^^^MMM
........M^^MM^^
...M....^^MMM^^
++M++++@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^.M
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 154h/404H 221v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A few drops of fresh blood are scattered around the area.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
< 154h/404H 220v/223V Pos: standing >
You quickly scan the area.
You see nothing.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 154h/404H 220v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 154h/404H 218v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 154h/404H 217v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 154h/404H 216v/223V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 155h/404H 218v/223V Pos: standing >
Alarm bells sound, signalling an invasion!
< 155h/404H 219v/223V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 155h/404H 219v/223V Pos: standing >
< 155h/404H 220v/223V Pos: standing >
A Drow Elf enters from above.
Gyliana enters from above.
Artavus Platyr enters from above.
Alarm bells sound, signalling an invasion!
< 155h/404H 221v/223V Pos: standing >
You are already standing.
A Drow Elf leaves down.
Gyliana leaves down.
Artavus Platyr leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 155h/404H 221v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 155h/404H 221v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
The corpse of the burly guardian is lying here.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
< 155h/404H 220v/223V Pos: standing >
Alas, you cannot go that way. . . .
< 155h/404H 220v/223V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 156h/404H 220v/223V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 156h/404H 222v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
< 156h/404H 221v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
The corpse of the burly guardian is lying here.
[3] The corpse of a minotaur mercenary guard is lying here.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
< 156h/404H 221v/223V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off to your west.
The wandering merchant who is not far off to your west.
< 156h/404H 222v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 156h/404H 222v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 156h/404H 221v/223V Pos: standing >
< 156h/404H 221v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 157h/404H 220v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 157h/404H 220v/223V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A few drops of fresh blood are scattered around the area.
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
< 157h/404H 219v/223V Pos: standing >
You aren't wearing anything!
< 157h/404H 221v/223V Pos: standing >
Score information for Kirkis
Level: 25 Race: Centaur Class: Druid Sex: Male
Hit points: 157(404) Moves: 222(223)
Coins carried: 0 platinum 0 gold 2 silver 3 copper
Compression ratio: 80%
Status: Standing.
Frags: +0.00 Deaths: 6
Enchantments: Fly
Songs: Song of Flight
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 248
Active Spells:
--------------
pyrokinesis (less than a minute remaining)
< 157h/404H 222v/223V Pos: standing >
......***^M
.....P.^^^MMM
...M....M^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^.M
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 157h/404H 220v/223V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 157h/404H 221v/223V Pos: standing >
......***^M
.......^^^MMM
...M..P.M^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^.M
.***^^MMM^^..
**^^^MM^^..
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 157h/404H 221v/223V Pos: standing >
......***^M
.......^^^MMM
...M....M^^MM^^
......P.^^MMM^^
+++++++@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^.M
.***^^MMM^^..
**^^^MM^^..
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 158h/404H 221v/223V Pos: standing >
......***^M
.......^^^MMM
...M....M^^MM^^
........^^MMM^^
++++++P@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^.M
.***^^MMM^^..
**^^^MM^^..
A Drow Elf enters from the west.
Gyliana enters from the west.
Artavus Platyr enters from the west.
< 158h/404H 221v/223V Pos: standing >
......***^M
.......^^^MMM
...M....M^^MM^^
........^^MMM^^
+++++++@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^.M
.***^^MMM^^..
**^^^MM^^..
< 158h/404H 222v/223V Pos: standing >
Someone suddenly attacks YOU!
A Drider snaps into visibility.
< 139h/404H 223v/223V Pos: standing >
< T: Kirkis TP: sta TC: nasty wounds E: A Drider sta EP: excellent >
A Githyanki snaps into visibility.
< 139h/404H 223v/223V Pos: standing >
< T: Kirkis TP: sta TC: nasty wounds E: A Drider sta EP: excellent >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!