<worn on eyes> a hydra-scale gorget
<worn in ear> a pitch-black raven's feather (illuminating)
<worn in ear> a troglodyte earring
<worn on face> a tribal mask
<worn around neck> an iron locket (glowing)
<worn around neck> a spiked mastiff collar
<worn on body> a silver-studded suit of white dragon scalemail
<worn about body> a burnt granite cloak
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a platinum buckle on a leather strip
<worn on belt buckle>a roc bone longbow
<worn on arms> some spiked ogrebone armplates
<worn around wrist> some lily pads (illuminating)
<worn around wrist> some lily pads (illuminating)
<worn on hands> a pair of sparkled mesh gloves
<worn on finger> a red earthstone ring
<worn on finger> a blue earthstone ring [42%]
<primary weapon> a gem studded foil (illuminating)
<secondary weapon> a jagged titanium boomerang
<worn on legs> leggings woven of frozen icy threads
<worn on feet> a pair of black, buffalo hide shoes
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
Ok.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager stands here, fighting a Goblin.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
A well traveled path.
You extend your sights downward.
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 186v/186V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here, fighting a muscular villager.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 185v/186V Pos: standing >
[Damage: 26 ] -=[A Goblin makes a strange sound as you place a gem studded foil in his back.]=-
[Damage: 30 ] -=[A Goblin makes a strange sound as you place a jagged titanium boomerang in his back.]=-
< 373h/373H 185v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: few wounds >
You brandish your offhand dagger, intercepting a Goblin's blow, and countering his attack!
[Damage: 9 ] -=[Your pierce strikes a Goblin.]=-
[Damage: 7 ] -=[Your fine pierce strikes a Goblin.]=-
< 373h/373H 185v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: few wounds >
You attempt to flee...
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
You flee southward!
< 373h/373H 178v/186V Pos: standing >
Saving Serix.
< 373h/373H 178v/186V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 176v/186V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 6 ] -=[A Goblin makes a strange sound as you place a gem studded foil in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] -=[A Goblin makes a strange sound as you place a jagged titanium boomerang in his back.]=-
A Goblin's kick parts your hair but does little else.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin misses you.
You dodge a Goblin's vicious attack.
A Goblin misses you.
You parry a Goblin's lunge at you.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A muscular villager slumps to the ground.
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You miss a Goblin.
A Goblin dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your pierce strikes a Goblin very hard.]=-
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin misses you.
A Goblin misses you.
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
A Goblin's kick parts your hair but does little else.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin misses you.
A Goblin misses you.
A Goblin misses you.
A Goblin parries your futile lunge at him.
You miss a Goblin.
A Goblin parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 373h/373H 176v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You attempt to flee...
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
You flee upward!
< 373h/373H 168v/186V Pos: standing >
Saving Serix.
< 373h/373H 168v/186V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 373h/373H 167v/186V Pos: standing >
[Damage: 27 ] -=[A Goblin makes a strange sound as you place a gem studded foil in his back.]=-
[Damage: 32 ] -=[A Goblin makes a strange sound as you place a jagged titanium boomerang in his back.]=-
< 373h/373H 167v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
A Goblin's kick parts your hair but does little else.
< 373h/373H 167v/186V Pos: standing >
< T: Serix TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
-=[A Goblin's impressive pierce wounds you.]=-
[Damage: 3 ] -=[A Goblin shivers from the unnatural cold as he hits you!]=-
You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.
A Goblin misses you.
< 368h/373H 167v/186V Pos: standing >
< T: Serix TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 368h/373H 167v/186V Pos: standing >
< T: Serix TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 368h/373H 167v/186V Pos: standing >
< T: Serix TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
You attempt to flee...
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
You flee upward!
< 368h/373H 159v/186V Pos: standing >
Saving Serix.
< 368h/373H 159v/186V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) stands here.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 368h/373H 158v/186V Pos: standing >
[Damage: 25 ] -=[A Goblin makes a strange sound as you place a gem studded foil in his back.]=-
[Damage: 7 ] -=[Your fine pierce enshrouds a Goblin in a mist of blood.]=-
< 368h/373H 158v/186V Pos: standing >
< T: Serix TP: sta TC:few scratches E: A Goblin sta EP: awful >
You feel your skill in 1h piercing improving.
[Damage: 8 ] -=[Your fine pierce causes a Goblin to grimace in pain.]=-
A Goblin is incapacitated and will slowly die, if not aided.
A Goblin slumps to the ground.
< 368h/373H 158v/186V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A small villager wanders here looking for something to do.
< 368h/373H 156v/186V Pos: standing >
Backstab who?
< 368h/373H 156v/186V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A Goblin (small) is lying here, incapacitated.
A muscular villager is lying here, incapacitated.
A wandering merchant wanders here looking to buy some wares.
< 368h/373H 155v/186V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 8 ] -=[A Goblin makes a strange sound as you place a gem studded foil in his back.]=-
A Goblin's stout dagger was completely destroyed by the massive blow!
A Goblin's human-made iron helmet was completely destroyed by the massive blow!
A Goblin's blood-stained brass pendant was completely destroyed by the massive blow!
A Goblin's crude rubber band was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!