The death of [25 Summoner] Narg (Gnome)

in Southeast Corner of The Docks

from the perspective of [25 Summoner] Narg (Gnome)

<worn on head>       a cracked bronze cap
<worn in ear>        a diamond earring [poor]
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>an autographed spellbook
<attached to belt>   a small black pouch
<attached to belt>   a quill
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers


< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 43 ] -=[You get a good hold of an old seaman and shock him.]=-

< 134h/134H 100v/100V Pos: standing >
An old seaman's fine punch enshrouds a lesser conjured being in a mist of blood.

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 35 ] -=[You get a good hold of an old seaman and shock him.]=-

< 134h/134H 100v/100V Pos: standing >
An old seaman dodges a lesser conjured being's attack.
An old seaman dodges a lesser conjured being's attack.

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 69 ] -=[You get a good hold of an old seaman and shock him.]=-

< 134h/134H 100v/100V Pos: standing >
A lesser conjured being dodges an old seaman's attack.
An old seaman's fine punch causes a lesser conjured being to grimace in pain.
An old seaman kicks a lesser conjured being in the side with a hefty roundhouse kick.
A lesser conjured being is mortally wounded, and will die soon, if not aided.
A lesser conjured being is no condition to avoid an old seaman's attack!
An old seaman's punch hits a lesser conjured being.
A lesser conjured being is dead! R.I.P.
The last gasps of a lesser conjured being cause a sickening chill to run up your spine.
A lesser conjured being quickly returns to the plane from whence they were summoned...
A lesser conjured being stops following you.
Your group has been disbanded.

< 134h/134H 100v/100V Pos: standing >
You start chanting...
An old seaman suddenly attacks YOU!
-=[An old seaman's fine punch strikes you hard.]=-
OUCH!  That really did HURT!
[Damage: 10 ] -=[An old seaman is burned severely as he hits you!]=-

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 Casting: shocking grasp 

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage: 34 ] -=[You get a good hold of an old seaman and shock him.]=-

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You don't have that spell memorized.

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You don't have that spell memorized.

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You start chanting...

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-

< 120h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 -=[An old seaman's fine punch strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage: 11 ] -=[An old seaman is burned severely as he hits you!]=-

< 105h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You start chanting...

< 105h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 Casting: magic missile 

< 105h/134H 100v/100V Pos: standing >
< T: Narg TP: sta TC: small wounds E: seaman sta EP:  awful >
 You complete your spell...
[Damage:  7 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-
An old seaman is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] -=[You watch with self-pride as the magic missile hits an old seaman.]=-
An old seaman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An old seaman's death cry reverberates in your head as he falls to the ground.

< 105h/134H 100v/100V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 105h/134H 100v/100V Pos: standing >
You get a few coins from the corpse of an old seaman.
There were: 19 gold coins. 

< 105h/134H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 105h/134H 100v/100V Pos: standing >
You sit down and relax.

< 105h/134H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  1 - levitate
( 2nd circle)  6 - burning hands
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) lightning bolt
   21 seconds:  ( 4th) lightning bolt
   31 seconds:  ( 4th) lightning bolt
   42 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 2nd) chill touch
   59 seconds:  ( 4th) lightning bolt
   68 seconds:  ( 3rd) shocking grasp
   77 seconds:  ( 3rd) shocking grasp
   86 seconds:  ( 3rd) shocking grasp
   95 seconds:  ( 3rd) shocking grasp
  104 seconds:  ( 3rd) shocking grasp
  113 seconds:  ( 3rd) shocking grasp
  122 seconds:  ( 3rd) shocking grasp
  128 seconds:  ( 1st) magic missile
  133 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 105h/134H 100v/100V Pos: sitting >
You start meditating...

< 105h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 108h/134H 100v/100V Pos: sitting >
The burning flames around your body die down and fade.

< 109h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 111h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 114h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 115h/134H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 117h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 120h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 122h/134H 100v/100V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 122h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 125h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 127h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 128h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 131h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 133h/134H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing magic missile.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 134h/134H 100v/100V Pos: sitting >
You clamber to your feet.

< 134h/134H 100v/100V Pos: standing >
Autosaving...

< 134h/134H 100v/100V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 134h/134H 100v/100V Pos: standing >
The Northern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 

< 134h/134H 99v/100V Pos: standing >
The Northern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
The corpse of a boat inspector is lying here.

< 134h/134H 98v/100V Pos: standing >
Northeast Corner of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center and the docks
continue west.
Obvious exits: -South -West 

< 134h/134H 97v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 134h/134H 98v/100V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South

< 134h/134H 97v/100V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South
A burly seaman walks by here, enjoying some time off.

< 134h/134H 96v/100V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South

< 134h/134H 95v/100V Pos: standing >
You utter a quick incantation, calling forth a lesser conjured being who softly says 'Your wish is my command, master!'
A lesser conjured being starts following you.

< 134h/134H 97v/100V Pos: standing >
A lesser conjured being is now a member of your group.

< 134h/134H 97v/100V Pos: standing >
The Eastern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Towards the south is the center of the
docks.
Obvious exits: -North -South
A lesser conjured being enters from the north.

< 134h/134H 99v/100V Pos: standing >
The Center of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East  -South -West 
A lesser conjured being enters from the north.

< 134h/134H 98v/100V Pos: standing >
The Southern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young sailor moves about doing his duties.
A lesser conjured being enters from the north.

< 134h/134H 97v/100V Pos: standing >
You don't find anything you didn't see before.

< 134h/134H 98v/100V Pos: standing >
   This young man has just reached adulthood and has yet to go on his
first voyage.  He bustles about doing his duties with an excitement
that will soon be dimished.  Every few minutes he looks up and stares
into the distance of the ocean.
A young sailor appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 30 Warrior.


< 134h/134H 100v/100V Pos: standing >
A young sailor leaves south.

< 134h/134H 100v/100V Pos: standing >
The Southern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South -West 
A young sailor moves about doing his duties.
A lesser conjured being enters from the north.

< 134h/134H 99v/100V Pos: standing >
You don't find anything you didn't see before.

< 134h/134H 99v/100V Pos: standing >
An old seaman enters from the south.

< 134h/134H 99v/100V Pos: standing >
   This young man has just reached adulthood and has yet to go on his
first voyage.  He bustles about doing his duties with an excitement
that will soon be dimished.  Every few minutes he looks up and stares
into the distance of the ocean.
A young sailor appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 30 Warrior.


< 134h/134H 99v/100V Pos: standing >
Ok.
A lesser conjured being suddenly attacks a young sailor!
A lesser conjured being's crush strikes a young sailor.

< 134h/134H 99v/100V Pos: standing >
An old seaman leaves south.

< 134h/134H 99v/100V Pos: standing >
You start chanting...

< 134h/134H 99v/100V Pos: standing >
A young sailor's fine punch strikes a lesser conjured being hard.
A lesser conjured being dodges a young sailor's attack.

< 134h/134H 99v/100V Pos: standing >
A lesser conjured being's decent crush wounds a young sailor.
A young sailor dodges a lesser conjured being's attack.

< 134h/134H 99v/100V Pos: standing >
You complete your spell...
[Damage: 27 ] -=[You chill a young sailor.]=-
The chilling cold causes a young sailor to stammer, apparently weakened.

< 134h/134H 99v/100V Pos: standing >
You start chanting...

< 134h/134H 99v/100V Pos: standing >
Casting: lightning bolt 

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 47 ] -=[The lightning bolt hits a young sailor with full impact.]=-

< 134h/134H 100v/100V Pos: standing >
A lesser conjured being dodges a young sailor's attack.
A lesser conjured being dodges a young sailor's attack.
You start chanting...

< 134h/134H 100v/100V Pos: standing >
A lesser conjured being's crush strikes a young sailor.
A lesser conjured being's crush strikes a young sailor.

< 134h/134H 100v/100V Pos: standing >
Casting: lightning bolt 

< 134h/134H 100v/100V Pos: standing >
An old seaman enters from the south.
You complete your spell...
[Damage: 43 ] -=[The lightning bolt hits a young sailor with full impact.]=-

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
A young sailor's punch strikes a lesser conjured being hard.

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 46 ] -=[The lightning bolt hits a young sailor with full impact.]=-
A young sailor is stunned!

< 134h/134H 100v/100V Pos: standing >
A lesser conjured being's decent crush causes a young sailor to grimace in pain.
A young sailor is incapacitated and will slowly die, if not aided.
A young sailor slumps to the ground.

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
Casting: lightning bolt 

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage:  6 ] -=[The lightning bolt hits a young sailor with full impact.]=-
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a young sailor cause a sickening chill to run up your spine.

< 134h/134H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 15 gold coins, 14 silver coins, 15 copper coins. 

< 134h/134H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 14 silver, and 15 copper coins into a rugged adventurers satchel.

< 134h/134H 100v/100V Pos: standing >
A large warehouse lies west.
You extend your sights westward.
A Large Warehouse
   Crates and boxes are stacked high upon each wall, sailors move
in and out in an order only they could understand, taking a few
crates and stacking others.  This huge warehouse is quite old, huge
lengths of dark wood are spread across the ceiling and walls.  Gray
stone covers the ground, tracks of water making small puddles here
and there.  The only exit is a wide open doorway towards the east.
Obvious exits: -East 
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.

< 134h/134H 100v/100V Pos: standing >
The Southern Docks
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a young sailor is lying here.
A burly seaman walks by here, enjoying some time off.
A being formed from crystalized magic awaits orders from their master. (minion) 

< 134h/134H 100v/100V Pos: standing >
A Large Warehouse
   Crates and boxes are stacked high upon each wall, sailors move
in and out in an order only they could understand, taking a few
crates and stacking others.  This huge warehouse is quite old, huge
lengths of dark wood are spread across the ceiling and walls.  Gray
stone covers the ground, tracks of water making small puddles here
and there.  The only exit is a wide open doorway towards the east.
Obvious exits: -East 
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A lesser conjured being enters from the east.

< 134h/134H 99v/100V Pos: standing >
You sit down and relax.

< 134h/134H 99v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  6 - burning hands
( 1st circle)  8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) chill touch
   17 seconds:  ( 4th) lightning bolt
   28 seconds:  ( 4th) lightning bolt
   38 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 134h/134H 99v/100V Pos: sitting >
You start meditating...

< 134h/134H 99v/100V Pos: sitting >
An old seaman leaves east.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 134h/134H 100v/100V Pos: sitting >
A young sailor leaves east.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/134H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 134h/134H 100v/100V Pos: sitting >
You stop meditating.
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You do not see that here.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/134H 100v/100V Pos: sitting >
You start meditating...

< 134h/134H 100v/100V Pos: sitting >
You stop meditating.
A Large Warehouse
Obvious exits: -East 
A being formed from crystalized magic awaits orders from their master. (minion) 
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 134h/134H 100v/100V Pos: sitting >
You start meditating...

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/134H 100v/100V Pos: sitting >
A young girl enters from the east.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 134h/134H 100v/100V Pos: sitting >
You clamber to your feet.

< 134h/134H 100v/100V Pos: standing >
You don't find anything you didn't see before.

< 134h/134H 100v/100V Pos: standing >
A young sailor leaves east.

< 134h/134H 100v/100V Pos: standing >
The Southern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South -West 
The corpse of a young sailor is lying here.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.
A lesser conjured being enters from the west.

< 134h/134H 99v/100V Pos: standing >
The Southern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A lesser conjured being enters from the north.

< 134h/134H 98v/100V Pos: standing >
You don't find anything you didn't see before.

< 134h/134H 98v/100V Pos: standing >
A young sailor leaves north.

< 134h/134H 100v/100V Pos: standing >
The sun rises over the northern horizon.

< 134h/134H 100v/100V Pos: standing >
An old seaman leaves north.

< 134h/134H 100v/100V Pos: standing >
The Southern Docks
Obvious exits: -North -South
A being formed from crystalized magic awaits orders from their master. (minion) 
A burly seaman walks by here, enjoying some time off.

< 134h/134H 100v/100V Pos: standing >
The Southern Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young sailor moves about doing his duties.
A lesser conjured being enters from the north.

< 134h/134H 99v/100V Pos: standing >
You don't find anything you didn't see before.

< 134h/134H 99v/100V Pos: standing >
Ok.
A lesser conjured being suddenly attacks a young sailor!
A lesser conjured being's decent crush strikes a young sailor.

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
A young sailor's impressive punch seriously wounds a lesser conjured being.
A young sailor kicks a lesser conjured being in the foot, causing a lesser conjured being to hop around in pain.

< 134h/134H 100v/100V Pos: standing >
A lesser conjured being misses a young sailor.
A young sailor dodges a lesser conjured being's attack.

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 27 ] -=[You chill a young sailor.]=-
The chilling cold causes a young sailor to stammer, apparently weakened.

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 40 ] -=[The lightning bolt hits a young sailor with full impact.]=-

< 134h/134H 100v/100V Pos: standing >
A young sailor's punch strikes a lesser conjured being hard.
A young sailor's fine punch strikes a lesser conjured being hard.
You start chanting...

< 134h/134H 100v/100V Pos: standing >
A young sailor dodges a lesser conjured being's attack.

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 51 ] -=[The lightning bolt hits a young sailor with full impact.]=-

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[The lightning bolt hits a young sailor with full impact.]=-

< 134h/134H 100v/100V Pos: standing >
A young sailor's punch strikes a lesser conjured being very hard.
A lesser conjured being dodges a young sailor's attack.
A young sailor misses a kick at a lesser conjured being's groin, stubbing his toe in the process.

< 134h/134H 100v/100V Pos: standing >
You start chanting...

< 134h/134H 100v/100V Pos: standing >
A young sailor dodges a lesser conjured being's attack.
A lesser conjured being misses a young sailor.

< 134h/134H 100v/100V Pos: standing >
Casting: lightning bolt 

< 134h/134H 100v/100V Pos: standing >
You complete your spell...
[Damage: 31 ] -=[The lightning bolt hits a young sailor with full impact.]=-
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A young sailor's death cry reverberates in your head as he falls to the ground.

< 134h/134H 100v/100V Pos: standing >
You failed.

< 134h/134H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 17 gold coins, 15 silver coins, 18 copper coins. 

< 134h/134H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 15 silver, and 18 copper coins into a rugged adventurers satchel.

< 134h/134H 100v/100V Pos: standing >
Southeast Corner of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and west.
Obvious exits: -North -West 
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.
A lesser conjured being enters from the north.

< 134h/134H 99v/100V Pos: standing >
You don't find anything you didn't see before.

< 134h/134H 99v/100V Pos: standing >
You sit down and relax.

< 134h/134H 99v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  7 - shocking grasp
( 2nd circle)  6 - burning hands
( 1st circle)  8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) chill touch
   17 seconds:  ( 4th) lightning bolt
   28 seconds:  ( 4th) lightning bolt
   38 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 134h/134H 99v/100V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 134h/134H 99v/100V Pos: sitting >
You have finished memorizing chill touch.

< 134h/134H 100v/100V Pos: sitting >
Autosaving...

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/134H 100v/100V Pos: sitting >
The day has begun.

< 134h/134H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 134h/134H 100v/100V Pos: sitting >
You clamber to your feet.

< 134h/134H 100v/100V Pos: standing >
A boat inspector leaves north.

< 134h/134H 100v/100V Pos: standing >
A young sailor leaves west.

< 134h/134H 100v/100V Pos: standing >
A young sailor enters from the west.

< 134h/134H 100v/100V Pos: standing >
A Githyanki enters from the north.
A Drider skitters in from the north.
A Troll enters from the north.
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 128h/134H 100v/100V Pos: on your ass >
A Drow Elf snaps into visibility.
A Drow Elf leaps at you only to realize you are down already.
A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
A Troll knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 64h/134H 100v/100V Pos: kneeling >
< T: Narg TP: kne TC: nasty wounds E: A Troll sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 64h/134H 100v/100V Pos: kneeling >
< T: Narg TP: kne TC: nasty wounds E: A Troll sta EP: excellent >
 A lesser conjured being suddenly attacks a Drow Elf!
A lesser conjured being's crude crush grazes a Drow Elf.
You can't seem to get a single swing in.
-=[A Troll's impressive crush seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Troll's whip enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Troll's impressive whip enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's impressive crush grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
If you could get more stunned you would.
-=[A Troll's fine crush hits you.]=-
Your thin batwing cloak was completely destroyed by the massive blow!