<floating about head>a dark purple ioun stone[236h 41m 26s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic)
<worn on head> the crown of Aramus (magic) (glowing) (humming)[236h 41m 26s]
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear> an emerald disc fashioned from bone (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> the face of the ageless of endurance (magic) (glowing)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn on body> an embroidered tunic of the Knights of the Raven of regeneration (magic)
<worn about body> a thin dragonskin cloak coated with brass of power (magic)
<worn on back> a big big bag for a little person
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of regeneration (magic) (glowing) [85%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> the tome of Strahd (magic) (glowing) [85%]
<attached to belt> a metal flask marked "word of recall" (glowing) [88%]
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist> a gilded Songbird charm (magic) (glowing)[236h 41m 26s]
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic) [78%]
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[236h 1m 26s]
<held> the globe of shadows (magic)[224h 0m 28s]
<worn on legs> some leggings of red flames [superior] (magic) [88%]
<worn on feet> the slippers of rot and decay of regeneration [79%]
Looks like an exit.
You extend your sights eastward.
The Light Forest
Obvious exits: -N -E -W
< 1122h/1122H 186v/186V Pos: standing >
You see nothing special...
< 1122h/1122H 186v/186V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the River Bank in the Light Forest
Obvious exits: -N -E -W -NW
A green snake slithers through the forest.
< 1122h/1122H 186v/186V Pos: standing >
You see nothing special...
< 1122h/1122H 186v/186V Pos: standing >
You see nothing special...
< 1122h/1122H 186v/186V Pos: standing >
<map>
Zone: The Forgotten Forest.
Room: A Trail Through the Light Forest
</map>
A Trail Through the Light Forest
Obvious exits: -W -NE
< 1122h/1122H 184v/186V Pos: standing >
*********
*****.*...*
****.*^^^^***
****.^^......
*****.@^^^***
*****.^^*..**
*****.*.*****
****.******
***.*****
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current.
*An air elemental is here looking like a small living tornado.
A faerie sprite flies through the area, bobbing through the trees.(holy)(Gold Aura)
< 1122h/1122H 182v/186V Pos: standing >
****.*...
***.*^^^^**
****.^^......
*****.M^^^***
*****.@^*..**
*****.*.*****
*****.******.
****.******
***.*****
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
*.^^*
*.@.*
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
*.*.*
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
*.***
*.@**
*.***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 184v/186V Pos: standing >
*.***
*.@**
..***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
.****
.*@**
.***.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
*****
**@**
***..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
*****
**@*.
**...
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
****.
**@..
*...^
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
^*..*****
*.********.
.******.....*
.******....*.
.*****@.....*
.***...^...**
**...^^^..***
..^^^^M.^**
^^.^..***
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
*..******
.********.*
******.....**
******....*.*
*****.@....**
***...^...***
*...^^^..****
.^^^^M.^***
^.^..****
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
..*******
********.**
*****.....***
*****....*.**
****..@...***
**...^...****
...^^^..*****
^^^^M.^****
.^..*****
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
.********
*******.***
****.....****
****....*.***
***...@..****
*...^...*****
..^^^..******
^^^M.^*****
^..******
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
*********
******.****
***.....****.
***....*.***.
**....@.****.
...^...*****.
.^^^..******.
^^M.^******
..*******
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 184v/186V Pos: standing >
.********
*******.***
****.....****
****....*.***
***...@..****
*...^...*****
..^^^..******
^^^M.^*****
^..******
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
******.**
***.....***
****....*.***
***......****
*...^.@.*****
..^^^..******
^^^^M.^******
.^..*******
^..******
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (very good)
The High Moor Forest (very good)
The Stone Tomb of Kelek (neutral)
Orrak (slightly evil)
Pits of Cerberus (slightly evil)
Myrloch Vale (pure good)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (good)
The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
The Outcasts Tower (good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (evil)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (extremely evil)
New Cave city (extremely evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (very good)
The Ancient Halls of Ironstar (very good)
The Jade Empire (good)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
Plane of Air (extremely evil)
The Kingdom of Torg (evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (very evil)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (good)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (good)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
Plane of Earth (good)
Sevenoaks (neutral)
The Keep of Evil (evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly evil)
Dragonnia (evil)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 1122h/1122H 186v/186V Pos: standing >
******.**
***.....***
****....*.***
***......****
*...^.@.*****
..^^^..******
^^^^M.^******
.^..*******
^..******
**.....**
***....*.**
***......****
*...^...*****
..^^^.@******
^^^^M.^******
^.^..********
M^..*******
^.*******
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 184v/186V Pos: standing >
<map>
Zone: Mini Zones.
Room: Trail through the Darkmore Forest
</map>
Trail through the Darkmore Forest
Obvious exits: -N -S
< 1122h/1122H 182v/186V Pos: standing >
**.....**
***....*.**
***......****
*...^...*****
..^^^.@******
^^^^M.^******
^.^..********
M^..*******
^.*******
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
...**
..@**
.^***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
..***
.*@**
^****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 179v/186V Pos: standing >
.****
**@**
****M
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 179v/186V Pos: standing >
*****
**@**
***M*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
****.
**@*.
**M*.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
***.*
**@.*
*M*..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
****.****
*.***.*****
..****.******
.*****.******
******@******
******.......
******M******
****..*****
**..*****
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
*.***
*.@**
*....
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
.****
.*@**
.....
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
**.******
***.*******
****.********
****.********
****..@......
****M********
***..********
*..********
.******..
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
.....
M*@**
.****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 184v/186V Pos: standing >
M****
.*@**
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
.****
**@**
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
*****
**@**
****.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 180v/186V Pos: standing >
.****
**@**
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
..***
.*@**
^****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 181v/186V Pos: standing >
*..**
..@**
.^***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
******...
*******M***
*******..****
******..*****
*****.@******
****..^*****.
****.*******.
**..******M
*M*******
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
^******..
********M**
.*******..***
*******..****
******@.*****
*****..^*****
*****.*******
***..******
**M******
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
*******M*
*******..**
*******..****
******..*****
*****.@^*****
*****.*******
****..******M
***M*******
**.******
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
*..^*
*.@**
..***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 184v/186V Pos: standing >
*.***
..@**
M****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
*..^*
*.@**
..***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 1122h/1122H 182v/186V Pos: standing >
*******M*
*******..**
*******..****
******..*****
*****.@^*****
*****.*******
****..******M
***M*******
**.******
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 1122h/1122H 183v/186V Pos: standing >
<map>
Zone: Defense of Longhollow.
Room: A Path through a Forest
</map>
<map>
Zone: Defense of Longhollow.
Room: A Path through a Forest
</map>
A Path through a Forest
Obvious exits: -N -S -W
A Grey Elf (medium) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
< 1122h/1122H 184v/186V Pos: standing >
You quickly scan the area.
A wild horse who is in the distance to your north.
< 1122h/1122H 184v/186V Pos: standing >
You start chanting...
You snap into visibility.
< 1122h/1122H 184v/186V Pos: standing >
You complete your spell...
[Damage: 113 ] -=[You drain a Grey Elf of some of his energy.]=-
< 1221h/1122H 207v/186V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 1221h/1122H 207v/186V Pos: standing >
You start chanting...
You snap into visibility.
< 1221h/1122H 207v/186V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 43 ] -=[You drain a Grey Elf of some of his energy.]=-
A Grey Elf's elfskin belt was disintegrated by the negative energy!
A Grey Elf's small quiver was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 0.