The death of [26 Shaman] Lielz Mutinous Legions (Grey Elf)

in A Barren Trap

from the perspective of [26 Shaman] Lielz Mutinous Legions (Grey Elf)


A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
A bulletin board stands here.

< 164h/164H 120v/120V Pos: standing >
Epic Players

 Goods

   Laz
   Sxt
   Kaene
   Kurkis
   Tiu
   Rex
   Jixan
   Morrigu
   Siggz
   Wernt


 Evils

   Co
   Lae
   Amira
   Kiria
   Omm
   Solown
   Ryto
   Zukus
   Kathoey
   Po

< 164h/164H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (very evil)     
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (good)          
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (good)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (very evil)     
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (very good)     
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (good)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very good)     
  *The Transparent Tower                         (good)          
  *Krethik Keep                                  (evil)          
  *Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (good)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (slightly good) 
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 164h/164H 120v/120V Pos: standing >

< 164h/164H 120v/120V Pos: standing >
Nexus Stones =================================

  Enlil (good)

< 164h/164H 120v/120V Pos: standing >
Duris News

Duris News

January 9th, 2019
* Just a reminder, that automaton crews require ship frags of 3000, and never required any crew exp as far as I see.
* Duris Survey: https://docs.google.com/forms/d/e/1FAIpQLSdv5gLwVaOkTDQMSfaUNYbQHLJnc4ssXUz6R5yoaVbXCzJc8A/viewform

January 6th, 2019
* The Para-Elemental Plane of Smoke will no longer repop with players inside.
* Small updates to The Para-Elemental Plane of Magma.
* The code to reset epic zones that weren't designed to be reset is now disabled.
* The severed wings of a turkey named 'Dinner' should go away now.

December 3rd, 2018
* The holy shield of blessed defense and an ancient crown of elven royalty now have ac in the right direction.
* Certain rooms in The Para-Elemental Plane of Smoke, Sea Kingdom, and Pit of Dragons are no longer teleportable.

< 164h/164H 120v/120V Pos: standing >
Pardon?

< 164h/164H 120v/120V Pos: standing >

< 164h/164H 120v/120V Pos: standing >

< 164h/164H 120v/120V Pos: standing >
The sun seems to sag in the sky, and the sound of goblin and orcish wardrums fills your ears.

< 164h/164H 120v/120V Pos: standing >
Nexus Stones =================================

  Enlil (good)

< 164h/164H 120v/120V Pos: standing >

< 164h/164H 120v/120V Pos: standing >
Autosaving...

< 164h/164H 120v/120V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A black crooked wand lies here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 164h/164H 119v/120V Pos: standing >
The High-Arched Foyer before The Hall of Mutinous Legions
Obvious exits: -N -S
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer

< 164h/164H 118v/120V Pos: standing >
You quickly scan the area.
A fierce yeti who is in the distance to your south.

< 164h/164H 120v/120V Pos: standing >

< 164h/164H 120v/120V Pos: standing >
Nexus Stones =================================

  Enlil (good)

< 164h/164H 120v/120V Pos: standing >
The High-Arched Foyer before The Hall of Mutinous Legions
Obvious exits: -N -S
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer

< 164h/164H 120v/120V Pos: standing >
 
  **^^MMM     
 ^^MMMMMMM    
 ^^^*MM^^MM   
 MM^*^@^^MMM  
 MMDMM*M^^MM  
 MMMMMM*^^^M  
  M^M^***^^   
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A scale from a dragon lies here.
The guildhall of Mutinous Legions is here.

< 164h/164H 119v/120V Pos: standing >
Tunnel through the Glacier
Obvious exits: -E -W

< 164h/164H 118v/120V Pos: standing >
Tunnel Through the Glacier
Obvious exits: -E -S

< 164h/164H 117v/120V Pos: standing >

< 164h/164H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 118v/120V Pos: standing >
Tunnel Through the Glacier
Obvious exits: -N -W

< 164h/164H 117v/120V Pos: standing >
Tunnel Through the Glacier
Obvious exits: -E -W

< 164h/164H 116v/120V Pos: standing >

< 164h/164H 117v/120V Pos: standing >
 
  MM**^^MMM   
 ^^^^MMMMMMM  
 MM^^^*MM^^M  
 MMMM^@^G^^M  
 MMMMDMM*M^^  
 MMMMMMMM*^^  
  MMM^M^***   
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 164h/164H 116v/120V Pos: standing >
 
  ^MM**^^MM   
 M^^^^**MMMM  
 MMM^^^*MM^^  
 MMMMM@*^*^^  
 MMMMMDMM**^  
 MMMMMMMM**^  
  MMMM^M^**   
Steep Hills Within a Valley
Obvious exits: -N -E -S -W

< 164h/164H 114v/120V Pos: standing >
 
  ^***^^^MM   
 ^^MM**^^MMM  
 M^^^^**MMMM  
 MMM^^@*MM^^  
 MMMMM^*^*^^  
 MMMMMDMM**^  
  MMMMMMM**   
Steep Hills Within a Valley
Obvious exits: -N -E -S -W

< 164h/164H 113v/120V Pos: standing >
 
  *MM^^MMMM   
 ^^***^^^MM   
 ^^MM**^^MMM  
 M^^^^@MMMMM  
 MMM^^^*MM^^  
 MMMMM^*^G^^  
  MMMMDMM*M   
A Forest Covered With Snow
Obvious exits: -N -E -S -W
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.
A golem carved from clear ice stands here.

< 164h/164H 111v/120V Pos: standing >

< 164h/164H 111v/120V Pos: standing >
 
  MM^M^MMM    
 ^*MM^^MMMM   
 ^^***^^^MM   
 ^^MM*@^^MMM  
 M^^^^MMMMMM  
 MMM^^^*MM^^  
  MMMM^*^G^   
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 164h/164H 110v/120V Pos: standing >

< 164h/164H 110v/120V Pos: standing >
 
  ^^MMMMM     
 **M^M^MMM    
 ^**M^^MMMM   
 ^^***@^^MM   
 ^^MM**^^MMM  
 M^^^^**MMMM  
  MM^^^*MM^   
Steep Hills Within a Valley
Obvious exits: -N -E -S -W
[2] The corpse of a frost wyrm is lying here.

< 164h/164H 108v/120V Pos: standing >
 
  ^^^MMMMM    
 **MM^M^MMM   
 ^^*MM^^MMMM  
 ^^^**@^^^MM  
 M^^MM**^^MM  
 MM^^^^MMMMM  
  MMM^^^*MM   
A Forest Covered With Snow
Obvious exits: -N -E -S -W

< 164h/164H 108v/120V Pos: standing >
On a Narrow Icy Pathway
Obvious exits: -E -S -W

< 164h/164H 105v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 106v/120V Pos: standing >
On a Narrow Icy Pathway
Obvious exits: -E -W

< 164h/164H 102v/120V Pos: standing >
On an Icy Pathway
Obvious exits: -E -W

< 164h/164H 97v/120V Pos: standing >
In an Icy Corner Room
Obvious exits: -N -E -W

< 164h/164H 93v/120V Pos: standing >
In an Icy Corner Room
Obvious exits: -N -E# -S -W

< 164h/164H 90v/120V Pos: standing >
In a Snowy Alcove
Obvious exits: -N -E -S
A small reptile scale lies here.

< 164h/164H 85v/120V Pos: standing >

< 164h/164H 85v/120V Pos: standing >
In a Hallway Made of Ice Blocks
Obvious exits: -N -S
The corpse of a snow troll is lying here.
A scale from a dragon lies here.

< 164h/164H 80v/120V Pos: standing >

< 164h/164H 81v/120V Pos: standing >
In a Hallway Made of Blocks of Ice
Obvious exits: -N -S

< 164h/164H 76v/120V Pos: standing >

< 164h/164H 76v/120V Pos: standing >
In a Hallway Made of Blocks of Ice
Obvious exits: -E -S
A scale from a dragon lies here.

< 164h/164H 73v/120V Pos: standing >
In an Icicle Tunnel
Obvious exits: -S -W

< 164h/164H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 70v/120V Pos: standing >
In an Icicle Tunnel
Obvious exits: -N -S

< 164h/164H 65v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 164h/164H 65v/120V Pos: standing >

< 164h/164H 66v/120V Pos: standing >
In an Icicle Tunnel
Obvious exits: -N -E

< 164h/164H 62v/120V Pos: standing >
A Mushroom Forest
Obvious exits: -W

< 164h/164H 59v/120V Pos: standing >
You stomp something.
A Barren Trap
Obvious exits: -E
A stylish chitin ghurka lies here on the ground.

< 164h/164H 66v/120V Pos: standing >
In a Wooden Room
Obvious exits: -N# -E# -S# -W -U

< 164h/164H 66v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W -D

< 164h/164H 67v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 67v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W
A gletzglo dances past.

< 164h/164H 66v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 67v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 67v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W
A gletzglo dances past.

< 164h/164H 68v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 69v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W -D

< 164h/164H 68v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 69v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 69v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W -U

< 164h/164H 70v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W -D

< 164h/164H 70v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 71v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W -U#

< 164h/164H 72v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 72v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W -U#

< 164h/164H 72v/120V Pos: standing >
Ok.

< 164h/164H 81v/120V Pos: standing >
The Nexus
Obvious exits: -D
A static mithril stiletto lies here on the ground.
[3] A small round shield has been dropped here.
The nexus stone of Marduk stands here. (glowing)
An orog shadowpriest prays for glory on the battlefield. (minion) 
A Drow Elf (medium) Berserker -*Clan DemonRage*- stands in mid-air here.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
A Drow Elf (medium) Berserker -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) Berserker -*Clan DemonRage*- stands in mid-air here.

< 164h/164H 80v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W -U

< 164h/164H 79v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W
A gletzglo dances past.

< 164h/164H 80v/120V Pos: standing >
On the Upper Deck of a Viking Knarr
Obvious exits: -N -E -S -W -D

< 164h/164H 80v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W -U

< 164h/164H 80v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W
A gletzglo dances past.

< 164h/164H 81v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 81v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 82v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W

< 164h/164H 82v/120V Pos: standing >
Pardon?

< 164h/164H 84v/120V Pos: standing >
On the Lower Deck of a Viking Knarr
Obvious exits: -N -E -S -W -D

< 164h/164H 84v/120V Pos: standing >
In a Wooden Room
Obvious exits: -N# -E# -S# -W -U

< 164h/164H 85v/120V Pos: standing >
A Barren Trap
Obvious exits: -E
A stylish chitin ghurka lies here on the ground.
A Duergar mystic stands here, advicing the princess on matters of faith. (minion) 
A Drow Elf (medium) Berserker -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) Berserker -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) Berserker -*Clan DemonRage*- stands in mid-air here.
An orog shadowpriest prays for glory on the battlefield. (minion) 

< 164h/164H 85v/120V Pos: standing >
Someone gives an order to his followers.
A duergar mystic stomps something.
A Drow Elf stomps something.
A Drow Elf stomps something.
A Drow Elf stomps something.
An orog shadowpriest stomps something.

< 164h/164H 85v/120V Pos: standing >
A Troll snaps into visibility.
A Troll fills with BLoodLuST and makes a ferocious leap at YOU!
A Troll knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 101h/164H 87v/120V Pos: kneeling >
< T: Lielz TP: kne TC: few wounds E: A Troll sta EP: excellent >
 You can't seem to get a single swing in.

< 101h/164H 87v/120V Pos: kneeling >
< T: Lielz TP: kne TC: few wounds E: A Troll sta EP: excellent >
 A Troll's powerful crush seriously wounds you.
OUCH!  That really did HURT!
A Troll's crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Troll's powerful crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Troll's crush critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.