<worn on head> an unholy priest cap
<worn on face> a diabolical limestone veil
<worn around neck> a studded leather neck collar [superior]
<worn on body> some spiked ringmail
<worn about body> a leather cloak [poor]
<worn on back> a small leather backpack
<worn about waist> a thin leather belt
<worn on arms> a pair of bronze sleeves
<worn on hands> a pair of well crafted leather gloves
<primary weapon> a steel war hammer [superior]
<worn on legs> a pair of fine leather pants
<worn on feet> some soft leather boots [superior]
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A snarling warg enters from the west.
< 400h/400H 114v/120V Pos: standing >
A wandering merchant leaves east.
< 400h/400H 116v/120V Pos: standing >
Are you mad!?
< 400h/400H 117v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A warg prowls here looking for things to eat. (minion)
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
< 400h/400H 119v/120V Pos: standing >
A small villager enters from the west.
< 400h/400H 119v/120V Pos: standing >
Score information for Frez
Level: 25 Race: Orc Class: Cleric Sex: Male
Hit points: 400(400) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Soulshielded
Frags: +0.00 Deaths: 11
Enchantments: Ultravision Armor
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 247
Active Spells:
--------------
armor (19 minutes)
vitality (9 minutes)
bless (7 minutes)
soulshield (1 minute)
well-rested bonus (113 minutes)
< 400h/400H 120v/120V Pos: standing >
[Damage: 3 ] Your fine crush wounds a traveling merchant.
< 400h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:excellent E: merchant sta EP: few scratches >
A muscular villager leaves west.
< 400h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:excellent E: merchant sta EP: few scratches >
A snarling warg growls at a traveling merchant.
A snarling warg suddenly attacks a traveling merchant!
A snarling warg's weak bite wounds a traveling merchant.
< 400h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:excellent E: merchant sta EP: few scratches >
A traveling merchant misses you.
You dodge a traveling merchant's vicious attack.
[Damage: 1 ] A traveling merchant suffers from contact with the aura about you.
You are knocked to the ground by a traveling merchant's mighty bash!
< 398h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
You miss a traveling merchant.
< 398h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
A traveling merchant dodges a snarling warg's attack.
< 398h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
A muscular villager enters from the west.
< 398h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
A traveling merchant's fine punch strikes you.
[Damage: 4 ] A traveling merchant suffers from contact with the aura about you.
A traveling merchant misses you.
< 384h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
A traveling merchant dodges your futile attack.
< 384h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
A traveling merchant dodges a snarling warg's attack.
You are using:
<worn on head> an unholy priest cap
<worn on face> a diabolical limestone veil
<worn around neck> a studded leather neck collar
<worn around neck> a studded leather neck collar [superior]
<worn on body> some spiked ringmail
<worn about body> a leather cloak [poor]
<worn on back> a small leather backpack
<worn about waist> a thin leather belt
<worn on arms> a pair of bronze sleeves
<held as shield> a buckler
<worn on hands> a pair of well crafted leather gloves
<primary weapon> a steel war hammer [superior]
<worn on legs> a pair of fine leather pants
<worn on feet> some soft leather boots [superior]
< 384h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
You can't do this sitting!
< 384h/400H 120v/120V Pos: sitting >
< T: Frez TP: sit TC:few scratches E: merchant sta EP: few scratches >
You clamber to your feet.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
You start chanting...
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
A traveling merchant misses you.
A traveling merchant's kick parts your hair but does little else.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
Casting: cause critical
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
You complete your spell...
[Damage: 21 ] Your touch sends wracking pains through a traveling merchant's body.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant dodges a snarling warg's attack.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
You are already standing.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant misses you.
A traveling merchant misses you.
You start chanting...
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
Casting: cause critical *
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling adventurer leaves east.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a traveling merchant's body.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant dodges a snarling warg's attack.
< 384h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A traveling merchant misses you.
A traveling merchant's decent punch wounds you.
[Damage: 3 ] A traveling merchant suffers from contact with the aura about you.
You dodge a bash from a traveling merchant, who loses her balance and falls.
You start chanting...
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
Casting: cause critical **
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
The sun hangs low on the southern sky.
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
Casting: cause critical *
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
A pudgy commoner leaves west.
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a traveling merchant's body.
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
A snarling warg's crude bite wounds a traveling merchant.
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
A traveling merchant misses you.
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
[Damage: 4 ] Your fine crush wounds a traveling merchant.
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
You start chanting...
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
Casting: cause critical *
< 374h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant kne EP: few wounds >
A snarling warg's decent bite strikes a traveling merchant.
A traveling merchant rises to her feet.
A traveling merchant's decent punch wounds you.
[Damage: 3 ] A traveling merchant suffers from contact with the aura about you.
You block a traveling merchant's lunge at you.
You suddenly see a traveling merchant's foot in your chest.
[Damage: 2 ] A traveling merchant suffers from contact with the aura about you.
< 357h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 22 ] Your touch sends wracking pains through a traveling merchant's body.
< 357h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
[Damage: 3 ] Your fine crush wounds a traveling merchant.
< 357h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You start chanting...
< 357h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Casting: cause critical **
< 357h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A traveling merchant's punch wounds you.
[Damage: 3 ] A traveling merchant suffers from contact with the aura about you.
A traveling merchant misses you.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A snarling warg's crude bite strikes a traveling merchant.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a traveling merchant's body.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A traveling merchant dodges your futile attack.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You start chanting...
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
It's cold!
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Casting: cause critical **
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A traveling merchant misses you.
A traveling merchant misses you.
A snarling warg avoids being bashed by a traveling merchant, who loses her balance and falls.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: nasty wounds >
Casting: cause critical *
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: nasty wounds >
A snarling warg's crude bite strikes a traveling merchant.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: nasty wounds >
You complete your spell...
[Damage: 22 ] Your touch sends wracking pains through a traveling merchant's body.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
You miss a traveling merchant.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
You start chanting...
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
A small villager leaves west.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
A snarling warg misses a traveling merchant.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
You feel your skill in clerical spell knowledge improving.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
You complete your spell...
[Damage: 27 ] Your touch sends wracking pains through a traveling merchant's body.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: awful >
You miss a traveling merchant.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: awful >
You don't have that spell memorized.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: awful >
A wandering adventurer enters from the east.
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 347h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant kne EP: awful >
You block a traveling merchant's lunge at you.
A traveling merchant rises to her feet.
You suddenly see a traveling merchant's foot in your chest.
[Damage: 2 ] A traveling merchant suffers from contact with the aura about you.
You start chanting...
< 339h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: awful >
A traveling merchant dodges a snarling warg's attack.
< 339h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: awful >
Casting: heal **
< 339h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: awful >
Casting: heal *
< 339h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: awful >
Casting: heal
< 339h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: awful >
You complete your spell...
A warm feeling fills your body!
< 397h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
A traveling merchant misses you.
A traveling merchant's decent punch wounds you.
[Damage: 3 ] A traveling merchant suffers from contact with the aura about you.
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
You start chanting...
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
A snarling warg's weak bite strikes a traveling merchant very hard.
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
A wandering merchant enters from the east.
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
You complete your spell...
[Damage: 12 ] A traveling merchant's body is wracked with spasms as you touch her!
A traveling merchant is stunned!
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
A traveling merchant misses you.
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
You start chanting...
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
Casting: cause serious **
A snarling warg's bite enshrouds a traveling merchant in a mist of blood.
< 387h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: awful >
You complete your spell...
[Damage: 9 ] A traveling merchant's body is wracked with spasms as you touch her!
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.
< 387h/400H 120v/120V Pos: standing >
It appears to be the corpse of a traveling merchant.
a few coins
< 387h/400H 120v/120V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 21 gold coins.
< 387h/400H 120v/120V Pos: standing >
You are not using it.
< 387h/400H 120v/120V Pos: standing >
You are not using it.
< 387h/400H 120v/120V Pos: standing >
Into what?
< 387h/400H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 21 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 387h/400H 120v/120V Pos: standing >
A wandering merchant leaves east.
You do not seem to have the 'pouch'.
< 387h/400H 120v/120V Pos: standing >
A peasant commoner enters from the west.
You quickly scan the area.
A wandering merchant who is close by to your east.
A young villager who is close by to your west.
A small villager who is close by to your west.
A pudgy commoner who is close by to your west.
< 387h/400H 120v/120V Pos: standing >
You are still a very long way from your next level.
< 387h/400H 120v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A warg prowls here looking for things to eat. (minion)
A wandering merchant wanders here looking to buy some wares.
< 387h/400H 120v/120V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A snarling warg enters from the east.
< 388h/400H 118v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
[2] The corpse of an orc warrior is lying here.
A small pouch of graite dust has been left here.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A snarling warg enters from the south.
< 388h/400H 116v/120V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A snarling warg enters from the north.
< 388h/400H 115v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A snarling warg enters from the west.
< 388h/400H 113v/120V Pos: standing >
You sit down and relax.
< 389h/400H 117v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - heal
1 - vitality
1 - soulshield
( 4th circle) 1 - protection from evil
5 - invigorate
( 2nd circle) 1 - cure serious
4 - cause serious
( 1st circle) 1 - armor
1 - bless
4 - cure light
1 - detect magic
1 - cause light
And you are currently praying for the following spells:
11 seconds: ( 3rd) cause critical
23 seconds: ( 3rd) cause critical
34 seconds: ( 3rd) cause critical
46 seconds: ( 3rd) cause critical
57 seconds: ( 3rd) cause critical
69 seconds: ( 3rd) cause critical
80 seconds: ( 3rd) cause critical
95 seconds: ( 5th) heal
104 seconds: ( 2nd) cause serious
113 seconds: ( 2nd) cause serious
You can pray no more spells.
You continue your praying.
< 389h/400H 117v/120V Pos: sitting >
You start meditating...
< 389h/400H 118v/120V Pos: sitting >
A wandering adventurer leaves east.
< 390h/400H 120v/120V Pos: sitting >
Score information for Frez
Level: 25 Race: Orc Class: Cleric Sex: Male
Hit points: 390(400) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Sitting around, resting.
Soulshielded Praying Meditating
Frags: +0.00 Deaths: 11
Enchantments: Ultravision Armor
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 247
Active Spells:
--------------
armor (18 minutes)
vitality (8 minutes)
bless (6 minutes)
soulshield (less than a minute remaining)
well-rested bonus (112 minutes)
< 390h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 391h/400H 120v/120V Pos: sitting >
A small villager enters from the west.
< 393h/400H 120v/120V Pos: sitting >
A wandering merchant leaves west.
A young villager enters from the west.
< 394h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 394h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 397h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 398h/400H 120v/120V Pos: sitting >
A small villager leaves east.
< 399h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 400h/400H 120v/120V Pos: sitting >
A wandering adventurer enters from the west.
< 400h/400H 120v/120V Pos: sitting >
The spiritual aura about your body fades.
< 400h/400H 120v/120V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 400h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 400h/400H 120v/120V Pos: sitting >
You have finished praying for cause critical.
< 400h/400H 120v/120V Pos: sitting >
You have finished praying for heal.
< 400h/400H 120v/120V Pos: sitting >
You have finished praying for cause serious.
< 400h/400H 120v/120V Pos: sitting >
A wandering merchant enters from the east.
< 400h/400H 120v/120V Pos: sitting >
Score information for Frez
Level: 25 Race: Orc Class: Cleric Sex: Male
Hit points: 400(400) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Sitting around, resting.
Praying Meditating
Frags: +0.00 Deaths: 11
Enchantments: Ultravision Armor
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 247
Active Spells:
--------------
armor (17 minutes)
vitality (7 minutes)
bless (5 minutes)
well-rested bonus (111 minutes)
< 400h/400H 120v/120V Pos: sitting >
A village commoner enters from the east.
< 400h/400H 120v/120V Pos: sitting >
You have finished praying for cause serious.
Your prayers are complete.
< 400h/400H 120v/120V Pos: sitting >
You clamber to your feet.
< 400h/400H 120v/120V Pos: standing >
You start chanting...
< 400h/400H 120v/120V Pos: standing >
You complete your spell...
An aura of malevolency forms around you!
< 400h/400H 120v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A warg prowls here looking for things to eat. (minion)
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
< 400h/400H 120v/120V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A snarling warg enters from the east.
< 400h/400H 118v/120V Pos: standing >
A small villager enters from the east.
< 400h/400H 118v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A snarling warg enters from the west.
< 400h/400H 116v/120V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a wandering merchant is lying here.
[2] The corpse of an orc warrior is lying here.
A snarling warg enters from the west.
< 400h/400H 114v/120V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A snarling warg enters from the south.
< 400h/400H 113v/120V Pos: standing >
A small villager leaves north.
< 400h/400H 120v/120V Pos: standing >
[Damage: 3 ] Your crush wounds a wandering merchant.
< 400h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:excellent E: merchant sta EP: few scratches >
The sun starts to set in the south.
< 400h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:excellent E: merchant sta EP: few scratches >
A snarling warg growls at a wandering merchant.
A snarling warg suddenly attacks a wandering merchant!
A snarling warg's bite wounds a wandering merchant.
< 400h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:excellent E: merchant sta EP: few scratches >
A wandering merchant misses you.
A wandering merchant's punch wounds you.
[Damage: 3 ] A wandering merchant suffers from contact with the aura about you.
You suddenly see a wandering merchant's foot in your chest.
[Damage: 2 ] A wandering merchant suffers from contact with the aura about you.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
A wandering merchant dodges your futile attack.
You start chanting...
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
A traveling merchant leaves north.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: few scratches >
You complete your spell...
[Damage: 27 ] Your touch sends wracking pains through a wandering merchant's body.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant dodges a snarling warg's attack.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant misses you.
A wandering merchant misses you.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A muscular villager enters from the north.
You start chanting...
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
A village commoner enters from the north.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
Casting: cause critical *
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
Someone gives an order to his followers.
A Githzerai snaps into visibility.
The lich of a sunstone knight snaps into visibility.
The lich of a sunstone knight snaps into visibility.
The wraith of a guard dog snaps into visibility.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a wandering merchant's body.
< 382h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:few scratches E: merchant sta EP: small wounds >
The lich of a sunstone knight completes its spell...
The lich of a sunstone knight utters the words 'buoblg qrunsoqpze yugh'
The lich of a sunstone knight's mighty magic fist slams into you!
OUCH! That really did HURT!
< 306h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant dodges a snarling warg's attack.
A wandering merchant misses you.
A wandering merchant's fine punch strikes you.
[Damage: 4 ] A wandering merchant suffers from contact with the aura about you.
< 294h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: few wounds E: merchant sta EP: few wounds >
You start chanting...
< 294h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: few wounds E: merchant sta EP: few wounds >
The lich of a sunstone knight completes its spell...
The lich of a sunstone knight utters the words 'buoblg qrunsoqpze yugh'
The lich of a sunstone knight's mighty magic fist slams into you!
OUCH! That really did HURT!
< 217h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: cause critical **
< 217h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC: few wounds E: merchant sta EP: few wounds >
The wraith of a guard dog completes its spell...
The wraith of a guard dog utters the words 'buoblg qrunsoqpze yugh'
The wraith of a guard dog's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
< 94h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:pretty hurt E: merchant sta EP: few wounds >
A Githzerai gives an order to his followers.
The lich of a sunstone knight starts casting an offensive spell.
The lich of a sunstone knight starts casting an offensive spell.
< 94h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:pretty hurt E: merchant sta EP: few wounds >
A wandering merchant leaves south.
< 94h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:pretty hurt E: merchant sta EP: few wounds >
Casting: cause critical
< 94h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:pretty hurt E: merchant sta EP: few wounds >
A village commoner enters from the south.
You complete your spell...
[Damage: 24 ] Your touch sends wracking pains through a wandering merchant's body.
< 94h/400H 120v/120V Pos: standing >
< T: Frez TP: sta TC:pretty hurt E: merchant sta EP: few wounds >
The lich of a sunstone knight completes its spell...
The lich of a sunstone knight utters the words 'buoblg qrunsoqpze yugh'
The lich of a sunstone knight's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of a sunstone knight completes its spell...
The lich of a sunstone knight utters the words 'buoblg qrunsoqpze yugh'
The lich of a sunstone knight's mighty magic fist slams into you!
Your buckler was completely destroyed by the massive blow!
Your studded leather neck collar was completely destroyed by the massive blow!