The death of [37 Controller] Guacho Dakhira (Drow Elf)

in Vast Plains of the Eagle Ridge Delta

from the perspective of [53 MaUleR] Eudas Mutinous Militia (Barbarian)

<worn as a badge>    the mark of the saboteur of endurance
<worn on head>       a crown of burning flames of greater dexterity
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[223h 23m 32s]
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        a golden scale dangling from a platinum chain of dexterity (magic)
<worn on face>       the grim visage of a MaDWoMaN of precision (magic) (humming) [83%]
<worn around neck>   a werewolf tooth necklace of damage (magic)
<worn around neck>   a werewolf tooth necklace of damage (magic)
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic)
<worn about body>    a cloak of eternal fire of endurance (illuminating)
<worn as quiver>     a pantherhide quiver of precision (magic) (glowing)
<worn about waist>   the spiked circles of bloodletting of dexterity (humming)
<worn on belt buckle>a diamondine axe covered in blood of damage (magic)
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[223h 23m 32s]
<attached to belt>   a metal flask marked "word of recall" (glowing) [78%]
<worn on arms>       a shoulder drape of emerald dragonscale of dexterity (magic) [84%]
<worn around wrist>  the power infused bracelet of dark-mithril of damage
<worn around wrist>  the bracer etched with Orcus's blood of health (glowing)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     a shiny crimson ring [poor] (invis) (magic)
<worn on finger>     ring of the past of regeneration (magic) (glowing) [83%]
<primary weapon>     the mace of light and darkness (magic)[223h 23m 32s]
<secondary weapon>   a flaming whip of the balor lord [poor] with a strange black stone (magic) (glowing)
<worn on legs>       a pair of skin leggings with bleached skull kneepads[223h 23m 32s]
<worn on feet>       some boots of werewolf fur of dexterity (magic)


Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 1649h/1649H 269v/291V Pos: standing >
   ..M...+....    
    .^^^.+.....   
 ^. .^^^^+......  
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 MM. P..@+...^..  
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Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 267v/291V Pos: standing >
    .^^^.+....    
  . .^^^^+.....   
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 MM. ...^+...^..  
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  ^  .^^.+.....   
 MM. ...^+...^..  
 M^^ P...+......  
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 ^M^ ....+......  
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  ^. ....+.....   
   . ....+***.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 265v/291V Pos: standing >
    .^^^^+....    
  ^  .^^.+.....   
 MM. ...^+...^..  
 M^^P....+......  
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 ^M^ ....+......  
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  ^. ....+.....   
   . ....+***.    
     .^^.+....    
  M. ...^+...^.   
 M^^P....+......  
 ... ....+......  
 ^M^ ...@+......  
 ^.^ ....+......  
 ^^. ....+......  
  ^. ....+***..   
   . ....+****    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 263v/291V Pos: standing >
     .^^.+....    
  M. ...^+...^.   
 M^^ ....+......  
 ...P....+......  
 ^M^ ...@+......  
 ^.^ ....+......  
 ^^. ....+......  
  ^. ....+***..   
   . ....+****    
   ^  .^^.+...    
  MM. ...^+...^   
 MM^^ ....+.....  
 M...P....+.....  
 M^M^ ..@.+.....  
 ^^.^ ....+.....  
 ^^^. ....+.....  
  ^^. ....+***.   
   ^. ....+***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 261v/291V Pos: standing >
   ^  .^^.+...    
  MM. ...^+...^   
 MM^^ ....+.....  
 M... ....+.....  
 M^M^P..@.+.....  
 ^^.^ ....+.....  
 ^^^. ....+.....  
  ^^. ....+***.   
   ^. M...+***    
   M^  .^^.+..    
  ^MM. ...^+...   
 ^MM^^ ....+....  
 ^M... ....+....  
 MM^M^P.@..+....  
 M^^.^ ....+....  
 ^^^^. ....+....  
  ^^^. ....+***   
   ^^. M...+**    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 259v/291V Pos: standing >
   .M^  .^^.+.    
  .^MM. ...^+..   
 ^^MM^^ ....+...  
 ^^M... ....+...  
 ^MM^M^P@...+...  
 MM^^.^ ....+...  
 M^^^^. ....+...  
  ^^^^. ....+**   
   ^^^. M...+*    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 257v/291V Pos: standing >
   ^^. .^^^^+.    
  ^.M^  .^^.+..   
 ..^MM. ...^+...  
 ^^MM^^ ....+...  
 ^^M... @...+...  
 ^MM^M^P....+...  
 MM^^.^ ....+...  
  ^^^^. ....+..   
   ^^^. ....+*    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 1649h/1649H 254v/291V Pos: standing >
   ^^. .^^^^+.    
  ^.M^  .^^.+..   
 ..^MM. ...^+...  
 ^^MM^^ ....+...  
 ^^M... @...+...  
 ^MM^M^ ....+...  
 MM^^.^P....+...  
  ^^^^. ....+..   
   ^^^. ....+*    
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (evil)          
  *The Ruins of Undermountain                    (very evil)     
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (very evil)     
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (evil)          
   Forest of Mir                                 (good)          
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (good)          
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1649h/1649H 256v/291V Pos: standing >
   ^^. .^^^^+.    
  ^.M^  .^^.+..   
 ..^MM. ...^+...  
 ^^MM^^ ....+...  
 ^^M... @...+...  
 ^MM^M^ ....+...  
 MM^^.^ ....+...  
  ^^^^.P....+..   
   ^^^. ....+*    
   .^^. .^^^^+    
  ^^.M^  .^^.+.   
 ^..^MM. ...^+..  
 ^^^MM^^ ....+..  
 ^^^M...@....+..  
 ^^MM^M^ ....+..  
 ^MM^^.^ ....+..  
  M^^^^.P....+.   
   ^^^^. ....+    
The Lesser Kilfray River
Obvious exits: -N -E -S -W

< 1649h/1649H 254v/291V Pos: standing >
   .^^. .^^^^+    
  ^^.M^  .^^.+.   
 ^..^MM. ...^+..  
 ^^^MM^^ ....+..  
 ^^^M...@....+..  
 ^^MM^M^ ....+..  
 ^MM^^.^ ....+..  
  M^^^^. ....+.   
   ^^^^.P....+    
   ^.^^. .^^^^    
  .^^.M^  .^^.+   
 ^^..^MM. ...^+.  
 .^^^MM^^ ....+.  
 ^^^^M..@ ....+.  
 ^^^MM^M^ ....+.  
 ^^MM^^.^ ....+.  
  ^M^^^^. ....+   
   M^^^^.P....    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 252v/291V Pos: standing >
   ^.^^. .^^^^    
  .^^.M^  .^^.+   
 ^^..^MM. ...^+.  
 .^^^MM^^ ....+.  
 ^^^^M..@ ....+.  
 ^^^MM^M^ ....+.  
 ^^MM^^.^ ....+.  
  ^M^^^^. ....+   
   M^^^^P ....    
   ^^.M^  .^^.    
  ^..^MM. ...^+   
 .^^^MM^^ ....+.  
 ^^^^M... ....+.  
 ^^^MM^M@ ....+.  
 ^^MM^^.^ ....+.  
 ^^M^^^^. ....+.  
  ^M^^^^P ....+   
   M^^^^. M...    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 250v/291V Pos: standing >
   ^^.M^  .^^.    
  ^..^MM. ...^+   
 .^^^MM^^ ....+.  
 ^^^^M... ....+.  
 ^^^MM^M@ ....+.  
 ^^MM^^.^ ....+.  
 ^^M^^^^. ....+.  
  ^M^^^P. ....+   
   M^^^^. M...    
   .^^.M^  .^^    
  ^^..^MM. ...^   
 ..^^^MM^^ ....+  
 .^^^^M... ....+  
 .^^^MM^@^ ....+  
 ^^^MM^^.^ ....+  
 ^^^M^^^^. ....+  
  ^^M^^^P. ....   
   MM^^^^. M..    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A human soldier from the nearby city of Tharnadia protects the area.

< 1649h/1649H 248v/291V Pos: standing >
   .^^.M^  .^^    
  ^^..^MM. ...^   
 ..^^^MM^^ ....+  
 .^^^^M... ....+  
 .^^^MM^@^ ....+  
 ^^^MM^^.^ ....+  
 ^^^M^^^^. ....+  
  ^^M^^P^. ....   
   MM^^^^. M..    
   ^..^MM. ...    
  .^^^MM^^ ....   
 .^^^^M... ....+  
 .^^^MM^M^ ....+  
 ^^^MM^^@^ ....+  
 ^^^M^^^^. ....+  
 .^^M^^P^. ....+  
  ^MM^^^^. M...   
   M^^.^.  ...    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 246v/291V Pos: standing >
   ^^^MM^^ ...    
  ^^^^M... ....   
 .^^^MM^M^ ....+  
 ^^^MM^^.^ ....+  
 ^^^M^^^@. ....+  
 .^^M^^P^. ....+  
 ^^MM^^^^. M...+  
  MM^^.^.  ...*   
   M^^.^. ....    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 244v/291V Pos: standing >
   ^^^MM^^ ...    
  ^^^^M... ....   
 .^^^MM^M^ ....+  
 ^^^MM^^.^ ....+  
 ^^^M^^^@. ....+  
 .^^M^^^^. ....+  
 ^^MM^^P^. M...+  
  MM^^.^.  ...*   
   M^^.^. ....    
   ^^^M... ...    
  ^^^MM^M^ ....   
 ^^^MM^^.^ ....+  
 ^^^M^^^^. ....+  
 .^^M^^^@. ....+  
 ^^MM^^P^. M...+  
 ^MM^^.^.  ...*+  
  MM^^.^. ....*   
   ^^.^^. ....    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1649h/1649H 241v/291V Pos: standing >
   ^^^M... ...    
  ^^^MM^M^ ....   
 ^^^MM^^.^ ....+  
 ^^^M^^^^. ....+  
 .^^M^^^@. ....+  
 ^^MM^^^^. M...+  
 ^MM^^.P.  ...*+  
  MM^^.^. ....*   
   ^^.^^. ....    
   ^^MM^M^ ...    
  ^^MM^^.^ ....   
 ^^^M^^^^. ....+  
 .^^M^^^^. ....+  
 ^^MM^^^@. M...+  
 ^MM^^.P.  ...*+  
 MMM^^.^. ....*+  
  M^^.^^. ....*   
   ^^^^M  ....    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 239v/291V Pos: standing >
   ^^MM^M^ ...    
  ^^MM^^.^ ....   
 ^^^M^^^^. ....+  
 .^^M^^^^. ....+  
 ^^MM^^^@. M...+  
 ^MM^^.^.  ...*+  
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  M^^.^^. ....*   
   ^^^^M  ....    
   ^MM^^.^ ...    
  ^^M^^^^. ....   
 .^^M^^^^. ....+  
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 ^MM^^.^@  ...*+  
 MMM^^.P. ....*+  
 MM^^.^^. ....*+  
  ^^^^^M  ....*   
   ^^^.. ^....    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 237v/291V Pos: standing >
   ^MM^^.^ ...    
  ^^M^^^^. ....   
 .^^M^^^^. ....+  
 ^^MM^^^^. M...+  
 ^MM^^.^@  ...*+  
 MMM^^.^. ....*+  
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  ^^^^^M  ....*   
   ^^^.. ^....    
   ^^MM^^.^ ..    
  ^^^M^^^^. ...   
 ^.^^M^^^^. ....  
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 ^^MM^^.@.  ...*  
 ^MMM^^.^. ....*  
 MMM^^.^P. ....*  
  M^^^^^M  ....   
   ^^^^.. ^...    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 1649h/1649H 235v/291V Pos: standing >
   ^^MM^^.^ ..    
  ^^^M^^^^. ...   
 ^.^^M^^^^. ....  
 .^^MM^^^^. M...  
 ^^MM^^.@.  ...*  
 ^MMM^^.^. ....*  
 MMM^^.^^. ....*  
  M^^^^^P  ....   
   ^^^^.. ^...    
   ^^M^^^^. ..    
  .^^M^^^^. ...   
 .^^MM^^^^. M...  
 ^^MM^^.^.  ...*  
 ^MMM^^.@. ....*  
 MMM^^.^^. ....*  
 MM^^^^^P  ....*  
  ^^^^^.. ^....   
   ^.^^.. ....    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 1649h/1649H 233v/291V Pos: standing >
   ^^M^^^^. ..    
  ^^MM^^^^. M..   
 ^^MM^^.^.  ...*  
 ^MMM^^.^. ....*  
 MMM^^.^@. ....*  
 MM^^^^^P  ....*  
 M^^^^^.. ^....*  
  ^^.^^.. .....   
   ^^.... M..*    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 1649h/1649H 231v/291V Pos: standing >
   ^MM^^^^. M.    
  ^MM^^.^.  ...   
 ^MMM^^.^. ....*  
 MMM^^.^^. ....*  
 MM^^^^^@  ....*  
 M^^^^^.. ^....*  
 ^^^.^^.. .....*  
  .^^.... M..**   
   ^...^. ...*    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting an elite Tharnadian warrior. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
An elite Tharnadian warrior stands, floating here, fighting a Drow Elf.(Gold Aura)

< 1649h/1649H 229v/291V Pos: standing >
   MM^^.^.  ..    
  MMM^^.^. ....   
 MMM^^.^^. ....*  
 MM^^^^^P  ....*  
 M^^^^^.@ ^....*  
 ^^^.^^.. .....*  
 ^.^^.... M..***  
  ^^...^. ...**   
   ^..... ...+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 226v/291V Pos: standing >
   MM^^.^. ...    
  MM^^.^^. ....   
 MM^^^^^P  ....*  
 M^^^^^.. ^....*  
 ^^^.^^.@ .....*  
 ^.^^.... M..***  
 .^^...^. ...***  
  .^..... ...++   
   .^...  ..*+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 224v/291V Pos: standing >
Maul who?

< 1649h/1649H 226v/291V Pos: standing >
   MM^^.^.  ..    
  MMM^^.^. ....   
 MMM^^.^^. ....*  
 MM^^^^^P  ....*  
 M^^^^^.@ ^....*  
 ^^^.^^.. .....*  
 ^.^^.... M..***  
  ^^...^. ...**   
   ^..... ...+    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1649h/1649H 224v/291V Pos: standing >
Maul who?

< 1649h/1649H 226v/291V Pos: standing >
   ^MM^^^^. M.    
  ^MM^^.^.  ...   
 ^MMM^^.^. ....*  
 MMM^^.^^. ....*  
 MM^^^^^@  ....*  
 M^^^^^.. ^....*  
 ^^^.^^.. .....*  
  .^^.... M..**   
   ^...^. ...*    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Drow Elf (medium)  Dakhira stands in mid-air here, fighting an elite Tharnadian warrior. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Drow Elf's head.
An elite Tharnadian warrior stands, floating here, fighting a Drow Elf.(Gold Aura)

< 1649h/1649H 224v/291V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Drow Elf!
You knock a Drow Elf down with a mighty blow!
[Damage: 14 ] A Drow Elf's boreal bronze mantle from the Twisting Tunnels of the Durian Underdark was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eudas by 675000.