<floating about head>a LARGE green ioun stone[175h 14m 7s]
<worn as a badge> a elven rune of restoration of regeneration (glowing)
<worn on head> a crown of burning flames of agility
<worn on eyes> a slimy aboleth eye of damage (glowing) (humming)
<worn in ear> an anti-matter earring of power [30%]
<worn in ear> a golden scale dangling from a platinum chain of precision
<worn on face> the terrifying visage of the great wraith Dranum[175h 14m 7s]
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn around neck> a necklace of halfling ears of charisma [74%]
<worn on body> some bandedmail bearing a cloak and dagger crest of endurance
<worn about body> a silk cloak of Alatorin royalty of endurance [70%]
<worn on back> a buckskin pack (illuminating) [38%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> the ceinture of giant strength [74%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of agility (humming)
<attached to belt> a potion of bubbling goo (glowing)
<attached to belt> a potion of bubbling goo (glowing) [64%]
<worn on arms> lengths of pure eldrich fire of health (glowing)
<worn around wrist> a bracelet of purple mist [superior]
<worn around wrist> a wisp of the deadly fog of constitution
<worn on hands> the sacred stone claws of Aan of endurance
<worn on finger> ring of the past of constitution (glowing)
<worn on finger> Zorobabi's circular stone ring of damage
<primary weapon> the sword of fire and flame (glowing)[175h 14m 7s]
<secondary weapon> the unholy avenger named 'Bloodlust' (glowing)[175h 14m 7s]
<worn on legs> a pair of vapor leggings of regeneration
<worn on feet> the boots of a MaDMaN of dexterity (glowing)
**^..^^*+.^^ ...
+M++++++*** M
^...*.+.... M
^^*M.^D
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 564h/781H 279v/281V Pos: standing >
.^***+.*
^^****+.**
.******+^***
*M*****.+^.** M
**M****.+^.*.*
********@^.^. *
***M**.*+..^ **
**^..^^*+.^^ ...
+M++++++*** M
^...*.+.... M
^^**M^D
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 566h/781H 279v/281V Pos: standing >
.^***+.*
^^****+.**
.******+^***
*M*****.+^.** M
**M****.+^.*.*
********@^.^. *
***M**.*+..^ **
**^..^^*+.^^ ...
+M++++++*** M
^...*.+.... M
^^**M^D
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 569h/781H 279v/281V Pos: standing >
^****+.**
******+^***
M*****.+^.** M
**M****.+^.*.*
********+^.^. *
***M**.*@..^ **
**^..^^*+.^^ ...
*+M++++++*** M.
*^...*.+.... M.
*^^**M^D
**...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 571h/781H 278v/281V Pos: standing >
*****+^***
*****.+^.**
*M****.+^.*.*
********+^.^. *
***M**.*+..^ **
**^..^^*@.^^ ...
*+M++++++*** M.
**^...*.+.... M.
**^^**M^D
M**...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 572h/781H 277v/281V Pos: standing >
****.+^.**
M****.+^.*.*
*******+^.^.
***M**.*+..^ **
**^..^^*+.^^ ...
*+M+++++@*** M.
**^...*.+.... M.
***^^**M^D
*M**...
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 573h/781H 277v/281V Pos: standing >
****.+^.*.*
******+^.^.
**M**.*+..^ *
**^..^^*+.^^ ...
*+M++++++*** M.
**^...*.@.... M.
***^^**M^D
**M**...
***...
**.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 575h/781H 278v/281V Pos: standing >
Ouside the Gates of Sarmiz'Duul
The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction. The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
< 576h/781H 279v/281V Pos: standing >
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 578h/781H 278v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
< 581h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
[4] A potion of greater living stone lies here.
[6] A potion of slooowness lies here.
[18] A vial of strong acid lies here.
[7] A potion of dispel magic lies here.
[9] A very thick, dangerous looking bottle rests here.
< 582h/781H 279v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
A small pile of coins lies here.
< 583h/781H 278v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
A few coins lie scattered here.
< 586h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West #
< 589h/781H 279v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
< 592h/781H 279v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
< 593h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 596h/781H 279v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
A male commoner stands here.
< 598h/781H 278v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 602h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 603h/781H 279v/281V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A half-orc shaman who is in the distance to your east.
A commoner who is close by to your west.
< 606h/781H 280v/281V Pos: standing >
A commoner enters from the west.
< 607h/781H 281v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 610h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 612h/781H 279v/281V Pos: standing >
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East
< 619h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 626h/781H 279v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
< 627h/781H 278v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 630h/781H 280v/281V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 632h/781H 279v/281V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
< 634h/781H 279v/281V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
< 636h/781H 280v/281V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
The lich of Lawter stands here. (minion)
The lich of Hudak stands here. (minion)
The lich of an officer of the regular guard stands here. (minion)
A Githyanki (medium) stands in mid-air here. (Non-Fraggable)
A Drider (large) Dakhira stands in mid-air here.
< 637h/781H 279v/281V Pos: standing >
You kneel.
< 646h/781H 281v/281V Pos: kneeling >
You snap into visibility.
You manage with complete incompetence to throw yourself head first into the ground!
< 647h/781H 281v/281V Pos: sitting >
A Drider gets a tome of mysticism from the corpse of Guacho.
A Drider gets a sigil of the Village of New Hope from the corpse of Guacho.
A Drider gets a mask of festive feathers [superior] from the corpse of Guacho.
A Drider gets some red-tinted sunglasses [poor] from the corpse of Guacho.
A Drider gets a lightningstone hammer [poor] from the corpse of Guacho.
A Drider gets a belt bearing the crest of Darkuul [superior] from the corpse of Guacho.
A Drider gets an obsidian and steel round shield [superior] from the corpse of Guacho.
A Drider gets some boots of forest running [poor] from the corpse of Guacho.
A Drider gets leggings carved from minotaur bones [poor] from the corpse of Guacho.
A Drider gets a bunch of stuff from the corpse of Guacho.
< 660h/781H 281v/281V Pos: sitting >
A Drider gives an order to her followers.
The lich of Lawter starts casting an offensive spell.
The lich of Hudak starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an officer of the regular guard starts casting an offensive spell.
< 684h/781H 281v/281V Pos: sitting >
A Githyanki sits down.
< 688h/781H 281v/281V Pos: sitting >
The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the words 'bigbys clenched fist'
You resist the effects of the lich of an officer of the regular guard's spell!
< 691h/781H 281v/281V Pos: sitting >
You clamber to your feet.
< 694h/781H 281v/281V Pos: standing >
You are already standing.
< 695h/781H 281v/281V Pos: standing >
You are already standing.
< 697h/781H 281v/281V Pos: standing >
The lich of Lawter completes its spell...
The lich of Lawter utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the lich of Lawter's spell!
The lich of Hudak completes its spell...
The lich of Hudak utters the words 'buoblg qrunsoqpze yugh'
The lich of Hudak's mighty magic fist slams into you!
You attempt to flee...
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
You flee eastward!
< 622h/781H 254v/281V Pos: standing >
A Cobblestone Road
Obvious exits: -East -South -West
< 638h/781H 271v/281V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
The lich of Lawter stands here. (minion)
The lich of Hudak stands here. (minion)
The lich of an officer of the regular guard stands here. (minion)
A Githyanki (medium) stands in mid-air here. (Non-Fraggable)
A Drider (large) Dakhira stands in mid-air here.
< 639h/781H 272v/281V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 1 ] Your feeble slash grazes a Drider.
[Damage: 1 ] Your slash grazes a Drider.
The lich of Lawter suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
The lich of Lawter's punch grazes you.
The lich of Hudak suddenly attacks YOU!
The lich of Hudak's punch grazes you.
The globe around the lich of Hudak's body flares as it bears the brunt of your assault!
< 638h/781H 275v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
A Drider gives an order to her followers.
The lich of an officer of the regular guard starts casting an offensive spell.
< 648h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
The lich of an officer of the regular guard completes its spell...
The lich of an officer of the regular guard utters the words 'bigbys clenched fist'
You resist the effects of the lich of an officer of the regular guard's spell!
< 655h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your feeble slash grazes a Drider.
[Damage: 1 ] Your slash grazes a Drider.
A Drider dodges your futile attack.
A Drider dodges your futile attack.
A Drider dodges your futile attack.
[Damage: 1 ] Your slash grazes a Drider.
[Damage: 1 ] Your feeble slash grazes a Drider.
[Damage: 1 ] Your feeble slash grazes a Drider.
A Drider dodges your futile attack.
< 658h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
You dodge the lich of Hudak's vicious attack.
You parry the lich of Hudak's lunge at you.
You snap into visibility.
You parry the lich of Lawter's lunge at you.
You parry the lich of Lawter's lunge at you.
< 659h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
You feel your skin harden to stone.
Your mind goes blank and the world slows down as you become one with the fight.
The lich of an officer of the regular guard suddenly attacks YOU!
The lich of an officer of the regular guard's punch grazes you.
The globe around the lich of an officer of the regular guard's body flares as it bears the brunt of your assault!
< 664h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
You parry a Drider's lunge at you.
You snap into visibility.
You slow down unable to stay fully focused on melee.
A Cobblestone Road
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
The lich of Lawter stands in mid-air here, fighting YOU! (minion)
The lich of Hudak stands in mid-air here, fighting YOU! (minion)
The lich of an officer of the regular guard stands in mid-air here, fighting YOU! (minion)
A Githyanki (medium) stands in mid-air here. (Non-Fraggable)
A Drider (large) Dakhira stands in mid-air here, fighting YOU!
< 665h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few scratches >
A Drider dodges your futile attack.
You snap into visibility.
[Damage: 1 ] Your feeble slash grazes a Drider.
A Drider dodges your futile attack.
A Drider dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your decent slash grazes a Drider.
[Damage: 1 ] Your feeble slash grazes a Drider.
A Drider dodges your futile attack.
[Damage: 1 ] Your feeble slash grazes a Drider.
Your unholy avenger named 'Bloodlust' turns blood red as it slashes into a Drider!
[Damage: 75 ] Blood red energy travels into your hand and up your arm, seeping into your veins!
< 718h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: A Drider sta EP: small wounds >
A Drider gives an order to her followers.
The lich of Lawter starts casting an offensive spell.
The lich of Hudak starts casting an offensive spell.
< 725h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC:few scratches E: A Drider sta EP: small wounds >
The lich of Lawter completes its spell...
The lich of Lawter utters the words 'buoblg qrunsoqpze yugh'
The lich of Lawter seems to focus for a moment, and its spell bursts through your magical barrier!
You snap into visibility.
The lich of Lawter's mighty magic fist slams into you!
The lich of Hudak completes its spell...
The lich of Hudak utters the words 'bigbys clenched fist'
The lich of Hudak's mighty magic fist slams into you!
Your mind goes blank and the world slows down as you become one with the fight.
< 641h/781H 277v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: small wounds >
You parry the lich of an officer of the regular guard's lunge at you.
You dodge the lich of an officer of the regular guard's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your slash grazes a Drider.
With a swift turn you lash at the lich of Lawter.
[Damage: 14 ] Your fine slash wounds the lich of Lawter.
[Damage: 1 ] Your feeble slash grazes a Drider.
[Damage: 1 ] Your feeble slash grazes a Drider.
A Drider dodges your futile attack.
[Damage: 11 ] Your fine slash wounds a Drider.
[Damage: 10 ] Your fine slash wounds a Drider.
Your sword of fire and flame summons the power of fire and flames at at a Drider.
You call a raging firestorm to engulf your foes!
Your spell flows around the lich of Lawter, leaving it unharmed!
Your spell flows around the lich of Hudak, leaving it unharmed!
Your spell flows around the lich of an officer of the regular guard, leaving it unharmed!
[Damage: 85 ] You engulf a Githyanki with a red hot firestorm!
[Damage: 38 ] You engulf a Drider with a red hot firestorm!
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Drider!
The globe around a Drider's body flares as it bears the brunt of your assault!
[Damage: 11 ] Your fine slash wounds a Drider.
With a swift turn you lash at the lich of Lawter.
[Damage: 12 ] Your fine slash wounds the lich of Lawter.
[Damage: 12 ] Your fine slash wounds a Drider.
With a swift turn you lash at the lich of an officer of the regular guard.
[Damage: 1 ] Your slash grazes the lich of an officer of the regular guard.
< 644h/781H 269v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few wounds >
A Githyanki starts casting a spell.
< 646h/781H 269v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your fine slash wounds a Drider.
Your sword of fire and flame summons the power of fire and flames at at a Drider.
A scathing gust of wind is released from your fingertips.
The lich of Lawter absorbs the power of your spell!
[Damage: 227 ] The lich of Hudak gasps in pain as your scathing wind burns flesh from its body.
[Damage: 112 ] The lich of an officer of the regular guard gasps in pain as your scathing wind burns flesh from its body.
[Damage: 127 ] A Githyanki gasps in pain as your scathing wind burns flesh from his body.
A Githyanki is mortally wounded, and will die soon, if not aided.
[Damage: 63 ] A Drider gasps in pain as your scathing wind burns flesh from her body.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Drider!
[Damage: 74 ] You send a burst of pure fire towards a Drider burning her flesh.
Your fiery blast strikes a Drider full on!
[Damage: 57 ] With a swift turn you lash at the lich of Hudak.
[Damage: 12 ] Your fine slash wounds the lich of Hudak.
[Damage: 12 ] Your slash strikes a Drider.
With a swift turn you lash at the lich of Lawter.
[Damage: 16 ] Your impressive slash strikes the lich of Lawter.
[Damage: 12 ] Your fine slash strikes a Drider.
A Drider dodges your futile attack.
[Damage: 11 ] Your fine slash strikes a Drider.
With a swift turn you lash at the lich of Hudak.
[Damage: 15 ] Your slash wounds the lich of Hudak.
[Damage: 11 ] Your fine slash strikes a Drider.
[Damage: 11 ] Your fine slash strikes a Drider.
A Drider dodges your futile attack.
[Damage: 12 ] Your fine slash strikes a Drider.
A Drider dodges your futile attack.
< 651h/781H 261v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
A Githyanki stops chanting abruptly!
A Drider misses you.
You snap into visibility.
< 653h/781H 261v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: pretty hurt >
A Drider dodges your futile attack.
You snap into visibility.
[Damage: 12 ] Your fine slash strikes a Drider.
With a swift turn you lash at the lich of Lawter.
[Damage: 15 ] Your slash strikes the lich of Lawter.
[Damage: 12 ] Your fine slash strikes a Drider.
[Damage: 10 ] Your fine slash strikes a Drider.
[Damage: 11 ] Your slash strikes a Drider hard.
[Damage: 12 ] Your slash strikes a Drider hard.
[Damage: 11 ] Your slash strikes a Drider hard.
[Damage: 11 ] Your fine slash strikes a Drider hard.
< 658h/781H 253v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: awful >
You snap into visibility.
The lich of Hudak's weak punch grazes you.
You dodge the lich of Hudak's vicious attack.
You deflect the lich of Lawter's blow and strike back at it!
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your powerful slash strikes the lich of Lawter.
You deflect the lich of Lawter's blow and strike back at it!
[Damage: 15 ] Your slash strikes the lich of Lawter.
Spinning around you slam your elbow into the lich of Lawter's throat.
[Damage: 11 ]
< 659h/781H 253v/281V Pos: standing >
< T: Iokla TP: sta TC: small wounds E: A Drider sta EP: awful >
A Drider attempts to flee.
A Drider leaves west.
< 662h/781H 253v/281V Pos: standing >
The lich of an officer of the regular guard starts casting a spell called 'fireshield'.
< 665h/781H 253v/281V Pos: standing >
The lich of Hudak starts casting a spell.
< 666h/781H 253v/281V Pos: standing >
You slow down unable to stay fully focused on melee.
Learett's Fast Deals
This building is more of a hovel than a shop. It's obvious that Learett
lives here as well as keep shop. There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell. There is a long
counter divding the room, and a heavy curtain behind it. On the counter are
various items for sale.
Obvious exits: -East -Down #
Fresh blood covers everything in the area.
A Drider (large) Dakhira stands in mid-air here.
Learett, the fast-deals man, stands here.
< 669h/781H 252v/281V Pos: standing >
You kneel.
< 670h/781H 252v/281V Pos: kneeling >
Spring-leap at who?
< 672h/781H 253v/281V Pos: kneeling >
You snap into visibility.
[Damage: 26 ] Flames smother a Drider, searing and baking her.
You rise to your feet.
A Drider opens the trapdoor.
< 673h/781H 255v/281V Pos: standing >
Yes, but WHAT do you want to say?
A Drider attempts to flee.
A Drider leaves east.
< 680h/781H 264v/281V Pos: standing >
You are already standing.
< 686h/781H 271v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 691h/781H 278v/281V Pos: standing >
Slay whom?
< 693h/781H 280v/281V Pos: standing >
[Damage: 29 ] Flames smother a Drider, searing and baking her.
< 696h/781H 281v/281V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a Drow Elf is lying here.
The lich of Hudak stands here. (minion)
A Githyanki (medium) is lying here, mortally wounded. (Non-Fraggable)
< 699h/781H 280v/281V Pos: standing >
Slay whom?
< 704h/781H 280v/281V Pos: standing >
You kneel.
< 707h/781H 280v/281V Pos: kneeling >
A Githyanki cannot respond to your attack!
[Damage: 5 ] Your decent slash hits a Githyanki.
A Githyanki's thin priest gown was completely destroyed by the massive blow!
A Githyanki's misshaped glassteel visor was completely destroyed by the massive blow!
A Githyanki's black and silver badge of the Sarmiz'Duul Peacekeepers was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Iokla by 180000.