<worn as a badge> an emblem of Shanatar royalty of strength [72%]
<worn on head> a black turban of circling flames of health
<worn on eyes> devil eyes of the ghargatula of precision [88%]
<worn in ear> a lightning earring of dexterity [80%]
<worn in ear> the living essence of Dranum of precision
<worn on face> mask of the flayed mind of damage (invis)
<worn around neck> a glowing necklace of power (glowing)
<worn around neck> a cloak of demonic subterfuge of regeneration [77%]
<worn on body> the legendary platemail of defense of strength
<worn about body> the masters cloak (glowing)
<worn on back> a well crafted backpack
<worn as quiver> a tarnished dematite quiver [poor]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a jagged titanium boomerang [78%]
<attached to belt> an obsidian hookah
<worn on arms> some mithril-plated gnomish arm enhancers of strength (humming)
<worn around wrist> a bracelet of dracolich teeth [superior] (glowing)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [81%]
<worn on hands> the claws of the dead [superior] (glowing) [87%]
<worn on finger> a shiny crimson ring of dexterity
<worn on finger> a black skull-shaped ring [superior]
<primary weapon> a MaDMaNs stabber
<secondary weapon> an otherworldly stiletto of soul-taking
<worn on legs> some mithril-plated gnomish leg enhancers of agility (humming)
<worn on feet> a pair of boots of stealth of endurance [81%]
*.^MMM^@**.*+**
..^MM^++++++M**
.^^MMM^^.*.****
^^MMM^^.*..**
^^MMM^M^^**
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 687h/687H 116v/145V Pos: standing >
*.MMM..M***
..^MM^M******
*..^M^M.****+*M
*.^MMM^***.*+**
..^MM^+@++++M**
.^^MMM^^.*.****
.^^MMM^^.*..***
.^^MMM^M^^***
.MMMMMM^^^M
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 687h/687H 117v/145V Pos: standing >
You quickly scan the area.
A will o' wisp who is a brief walk away to your north.
A female crocodile who is in the distance to your east.
A vampire bat who is not far off to your west.
A vampire bat who is not far off to your west.
A vampire bat who is not far off to your west.
A vampire bat who is not far off to your west.
A press-gang member who is not far off to your west.
A press-gang member who is not far off to your west.
< 687h/687H 118v/145V Pos: standing >
**.MMM..M**
*..^MM^M*****
**..^M^M.****+*
**.^MMM^*****+*
*..^MM^@+++++M*
*.^^MMM^^.*.***
*.^^MMM^^.*..**
..^^MMM^M^^**
..MMMMMM^^^
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 687h/687H 121v/145V Pos: standing >
At the Entrance to a Dark Cave
There is a large cave here, a gapping maw in the earth. A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here. The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth. The passageway is lost in
darkness to the south.
Obvious exits: -East -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A press-gang member looks for someone to intimidate.
A press-gang member looks for someone to intimidate.
< 687h/687H 121v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 687h/687H 123v/145V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
An overgrown Goblin who is close by to your south.
A vampire bat who is close by to your south.
< 687h/687H 124v/145V Pos: standing >
On an Old River Bed
The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone. Ahead the tunnel stops as the
tunnels ceiling has caved in. Of the cave only a lone hole remains, only
large enough for small animals to pass. A slight breeze can be felt here.
Obvious exits: -North
A crafting recipe lies here collecting dust.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt.
A vampire bat hangs here waiting for its next meal.
< 687h/687H 126v/145V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A press-gang member who is close by to your north.
A press-gang member who is close by to your north.
< 687h/687H 129v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 687h/687H 131v/145V Pos: standing >
You find a secret entrance!
< 687h/687H 135v/145V Pos: standing >
On an Old River Bed
Obvious exits: -North -South#
A crafting recipe lies here collecting dust.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt.
A vampire bat hangs here waiting for its next meal.
< 687h/687H 145v/145V Pos: standing >
The debris seems to be closed.
< 687h/687H 145v/145V Pos: standing >
I see no debtis here.
< 687h/687H 145v/145V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A press-gang member who is close by to your north.
A press-gang member who is close by to your north.
< 687h/687H 145v/145V Pos: standing >
Ok.
< 687h/687H 145v/145V Pos: standing >
The End of the Passageway
The cave starts to narrow here, eventually ending all together. The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go. Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -North -South
A goblin scout stands here watching for invaders.
A vampire bat hangs here waiting for its next meal.
< 687h/687H 144v/145V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
An overgrown Goblin who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is not far off to your north.
A press-gang member who is not far off to your north.
A goblin scout who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
A vampire bat who is close by to your south.
< 687h/687H 144v/145V Pos: standing >
A Dark Cave
This small cave has been eroded by an underground stream which has since
changed course. There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
A goblin scout stands here watching for invaders.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
< 687h/687H 143v/145V Pos: standing >
You quickly scan the area.
A goblin scout who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is not far off to your north.
An overgrown Goblin who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A press-gang member who is a brief walk away to your north.
A press-gang member who is a brief walk away to your north.
< 687h/687H 143v/145V Pos: standing >
An Old Stream Bed
An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream. Further ahead the
streams channel narrows and the squeaking of small animals can be heard. A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down
< 687h/687H 144v/145V Pos: standing >
A Stone Path by a Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
< 687h/687H 143v/145V Pos: standing >
You quickly scan the area.
A freshwater shark who is a brief walk away to your south.
A gold fish who is rather far off to your south.
< 687h/687H 144v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 687h/687H 143v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 687h/687H 141v/145V Pos: standing >
You quickly scan the area.
A pale white fish who is close by to your east.
A pale white fish who is close by to your east.
A freshwater shark who is close by to your south.
A gold fish who is not far off to your south.
A gold fish who is rather far off to your south.
A pale white fish who is close by below you.
A gold fish who is not far off below you.
< 687h/687H 141v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A freshwater shark circles ominously.
< 687h/687H 141v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.
< 687h/687H 142v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 687h/687H 141v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.
< 687h/687H 141v/145V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest
< 687h/687H 140v/145V Pos: standing >
Along an Underground Stream
The underground river flows from north to south cutting through the soft
limestone. A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South
< 687h/687H 139v/145V Pos: standing >
The Top of a Waterfall
The rock here changes from soft limestone in the north to a hard basalt to
the south. Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock. A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth. To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down
A press-gang member looks for someone to intimidate.
< 687h/687H 139v/145V Pos: standing >
Within a Column of Water
This tube of water carries the water flowing from the lake above to the
underdark far to the south. An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down
< 687h/687H 143v/145V Pos: standing >
At the Bottom of a Waterfall
Torrents of water pour in from above as the stream turns from being
vertical to horizontal. A stone path towards town heads south. A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up
A scarab beetle is here searching for food.
< 687h/687H 141v/145V Pos: standing >
Along Side an Underground River
An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage. A path
has been chipped along the river to allow passage to and from the lake. The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
An elite goblin guard wanders the town looking for trouble.
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
< 687h/687H 140v/145V Pos: standing >
At the End of the Lower Road
The Lower Road starts here and extends south, this is where most of the
poor eke out an existence. Many small hovels have been built along side the
street. None of them have water or sanitation, a filthy ditch running the
length of the street serves as both. A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live. To the north
is a path leads to the lake that serves as the cities reservoir. To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East # -South -West -Up
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
< 687h/687H 139v/145V Pos: standing >
Along the Lower Road
The Lower Road spans the length of the town from the river to the north to
the guards post at the south end of town. A ditch runs the length of the
street starting out as drinking water and ending up as sewer. This is where
Moregeeth's under class eke out an existence from their tiny hovels. You
notice everyone on the streets keeps to themselves, walking quickly to spend
as little time out here as possible.
Obvious exits: -North -East # -South -West #
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
< 687h/687H 139v/145V Pos: standing >
You quickly scan the area.
A baby goblin who is close by to your north.
A baby goblin who is close by to your north.
An elite goblin guard who is not far off to your north.
A grub who is not far off to your north.
A grub who is not far off to your north.
A baby goblin who is not far off to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A scarab beetle who is a brief walk away to your north.
A huge warg who is close by to your south.
An elite goblin guard who is close by to your south.
A grub who is close by to your south.
A baby goblin who is not far off to your south.
A baby goblin who is not far off to your south.
< 687h/687H 143v/145V Pos: standing >
At the End of the Lower Road
The Lower Road starts here and extends south, this is where most of the
poor eke out an existence. Many small hovels have been built along side the
street. None of them have water or sanitation, a filthy ditch running the
length of the street serves as both. A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live. To the north
is a path leads to the lake that serves as the cities reservoir. To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East # -South -West -Up
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
< 687h/687H 143v/145V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A grub crawls about looking for carrion.
A wealthy noble walks about town while shopping.
< 687h/687H 141v/145V Pos: standing >
You quickly scan the area.
A goblin noble who is close by to your east.
Glab who is close by to your east.
A scarab beetle who is close by to your south.
A baby goblin who is not far off to your south.
The Moregeeth Quartermaster who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
A goblin noble who is a brief walk away to your south.
A grub who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
A huge warg who is rather far off to your south.
A huge warg who is rather far off to your south.
A goblin noble who is not far off to your west.
A baby goblin who is close by below you.
A baby goblin who is close by below you.
< 687h/687H 141v/145V Pos: standing >
Along the Street of Nobles
The Street of Nobles is named for the titles of the citizens that live
here. Not really of noble blood or birth they are simply the wealthiest
people in town and so titled as they please. The street is paved with cobble-
stones and well drained, it is clean and wide. To the south is a typical
home of a noble, its exterior is designed to flaunt the wealth of its
occupant. To the north is the mayor's residence, reputed to be cunning and
ruthless there are few that dare knock on his door.
Obvious exits: -North# -East -South# -West
< 687h/687H 143v/145V Pos: standing >
The Intersection of Commerce Street and the Street of Nobles
The wide avenue known as the Street of Nobles comes to an end here, the
lesser nobles have their houses here. Though not as fancy as the houses to
the east they are nonetheless far above those that commoners can afford. To
the south is Commerce Street, lined with simple shops selling day to day needs
this is where commoners shop.
Obvious exits: -North# -East -South -West # -Down
A wealthy noble walks about town while shopping.
< 687h/687H 141v/145V Pos: standing >
The door seems to be closed.
< 687h/687H 141v/145V Pos: standing >
You quickly scan the area.
A grub who is not far off to your east.
A goblin noble who is not far off to your east.
A goblin noble who is a brief walk away to your east.
Glab who is a brief walk away to your east.
A scarab beetle who is close by to your south.
A grub who is not far off to your south.
An elite goblin guard who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
A goblin noble who is a brief walk away to your south.
A scarab beetle who is close by below you.
< 687h/687H 145v/145V Pos: standing >
Along Commerce Street
Most of the commoners of Moregeeth don't have the money or the time to shop
often, but when they do have a little of both they come to Commerce street to
look at what they can't afford and buy what is necessary. To the west lies
Bubgol's shop, he's ever willing to buy goods for less then they're worth and
sell them for more. To the east lies Golag's shop, the unmistakable odor for
dung wafting from within.
Obvious exits: -North -East -South -West
A scarab beetle is here searching for food.
< 687h/687H 143v/145V Pos: standing >
Along Commerce Street
Whereas the High Road is where the nobles shop, Commerce Street is where
commoners buy their goods. Though still paved the street isn't nearly as
clean nor the shops as decorated, there is no pride here just simple commerce.
From the east the smell of hide wafts in from a tailors shop, from the west
the smell of bread from a bakery.
Obvious exits: -North -East -South -West
A grub crawls about looking for carrion.
< 687h/687H 141v/145V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A goblin noble who is not far off to your north.
Agh who is close by to your east.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A goblin noble who is close by to your south.
Gulg who is close by to your west.
< 687h/687H 142v/145V Pos: standing >
At the End of the Street of Guilds
The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down. Two iron ladders have been hung to allow
people passage down, and people below passage up. Around the circle are two
of the most powerful guilds in town. To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South# -West # -Down
An elite goblin guard wanders the town looking for trouble.
An elite goblin guard wanders the town looking for trouble.
A wealthy noble walks about town while shopping.
< 687h/687H 143v/145V Pos: standing >
You quickly scan the area.
A grub who is close by to your north.
A scarab beetle who is not far off to your north.
A goblin noble who is a brief walk away to your north.
The Moregeeth Quartermaster who is not far off to your east.
A huge warg who is not far off to your east.
An elite goblin guard who is not far off to your east.
A huge warg who is not far off to your east.
An elite goblin guard who is not far off to your east.
A goblin noble who is not far off to your east.
A grub who is a brief walk away to your east.
< 687h/687H 143v/145V Pos: standing >
Along the Street of Guilds
The cobblestones seem to draw your eyes, up and down the street. There are
many guild houses here, as well as an inn. To the north is the Sorcerers
guild, to the south Brogan's Inn. The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street. To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South# -West
< 687h/687H 141v/145V Pos: standing >
An elite goblin guard enters from the west.
< 687h/687H 141v/145V Pos: standing >
You quickly scan the area.
The Moregeeth Quartermaster who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A goblin noble who is close by to your east.
A grub who is not far off to your east.
An elite goblin guard who is close by to your west.
A goblin noble who is close by to your west.
< 687h/687H 142v/145V Pos: standing >
Ok.
< 687h/687H 145v/145V Pos: standing >
You quickly scan the area.
The Moregeeth Quartermaster who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A huge warg who is close by to your east.
An elite goblin guard who is close by to your east.
A goblin noble who is close by to your east.
A grub who is not far off to your east.
A sly rogue who is close by to your south.
A gaily dressed bard who is close by to your south.
A goblin slut who is close by to your south.
A goblin slut who is close by to your south.
A drunk goblin who is close by to your south.
A drunk goblin who is close by to your south.
A drunk goblin who is close by to your south.
A gruff bartender who is close by to your south.
An elite goblin guard who is close by to your west.
A goblin noble who is close by to your west.
< 687h/687H 145v/145V Pos: standing >
The door is open.
You extend your sights southward.
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
< 687h/687H 145v/145V Pos: standing >
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
< 687h/687H 143v/145V Pos: standing >
Looks like an exit.
You extend your sights upward.
Inn of the Twisted Spine
Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here. It has many rooms, all small,
each dug out of the surrounding dirt. Some loose straw spread upon the uneven
floor being the only place to sleep. A large sign hanging behind the counter
reads:
All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
A Kobold (small) stands here. (Non-Fraggable)
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 687h/687H 143v/145V Pos: standing >
Along the Street of Guilds
The cobblestones seem to draw your eyes, up and down the street. There are
many guild houses here, as well as an inn. To the north is the Sorcerers
guild, to the south Brogan's Inn. The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street. To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South -West
An elite goblin guard wanders the town looking for trouble.
< 687h/687H 142v/145V Pos: standing >
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
< 687h/687H 143v/145V Pos: standing >
Inn of the Twisted Spine
Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here. It has many rooms, all small,
each dug out of the surrounding dirt. Some loose straw spread upon the uneven
floor being the only place to sleep. A large sign hanging behind the counter
reads:
All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
A Kobold (small) stands here. (Non-Fraggable)
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 687h/687H 142v/145V Pos: standing >
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
< 687h/687H 144v/145V Pos: standing >
Along the Street of Guilds
The cobblestones seem to draw your eyes, up and down the street. There are
many guild houses here, as well as an inn. To the north is the Sorcerers
guild, to the south Brogan's Inn. The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street. To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South -West
An elite goblin guard wanders the town looking for trouble.
< 687h/687H 143v/145V Pos: standing >
Backstab who?
< 687h/687H 145v/145V Pos: standing >
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
< 687h/687H 143v/145V Pos: standing >
Inn of the Twisted Spine
Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here. It has many rooms, all small,
each dug out of the surrounding dirt. Some loose straw spread upon the uneven
floor being the only place to sleep. A large sign hanging behind the counter
reads:
All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
A Kobold (small) stands here. (Non-Fraggable)
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 687h/687H 142v/145V Pos: standing >
You snap into visibility.
[Damage: 34 ] A Kobold makes a strange sound as you place a MaDMaNs stabber in his back.
With a swift tug you wrench the weapon free, ramming it into a Kobold's spine!.
[Damage: 45 ] A Kobold makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 59 ] A Kobold makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
Brogan suddenly attacks YOU!
Brogan's punch grazes you.
< 683h/687H 142v/145V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Kobold sta EP: nasty wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 683h/687H 143v/145V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Kobold sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 683h/687H 143v/145V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Kobold sta EP: nasty wounds >
A burly bouncer says 'Today is a good day to die!'
A burly bouncer suddenly attacks YOU!
You snap into visibility.
A burly bouncer's weak punch grazes you.
You attempt to flee...
Brogan's Bar
Smelling of cheap beer and puke, this bar is home to most of the cities
ne'er-do-wells. Once too often broken furniture is held together with old
twine. Blood and vomit stains the floors, where an occasional footstep will
send a long forgotten tooth skittering by.
Obvious exits: -North -South# -Up
A sly rogue skulks about the shadows here.
A gaily dressed bard stands here performing for the crowd.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
(Q)An ugly slut drapes herself over the patrons trying to get bought a drink.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
A pathetic goblin male sits here trying to drink away his troubles.
(Q)A gruff looking bartender stands here dispensing drinks.
You flee downward!
< 680h/687H 127v/145V Pos: standing >
Saving Yzar.
< 680h/687H 127v/145V Pos: standing >
Inn of the Twisted Spine
Once called Brogan's inn, this inn is now known as the inn of the twisted
spine, at least by everyone that's slept here. It has many rooms, all small,
each dug out of the surrounding dirt. Some loose straw spread upon the uneven
floor being the only place to sleep. A large sign hanging behind the counter
reads:
All guests are expected to sweep their rooms before checking out.
Brogan
Obvious exits: -Down
A Kobold (small) stands here. (Non-Fraggable)
A burly bouncer stands here ready to deal trouble.
A burly bouncer stands here ready to deal trouble.
Brogan stands here ready to throw anyone out that causes trouble.
< 681h/687H 131v/145V Pos: standing >
You snap into visibility.
[Damage: 33 ] A Kobold makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 48 ] A Kobold makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
A Kobold is dead! R.I.P.
You receive your share of experience.