<worn as a badge> an emblem of Shanatar royalty of strength [69%]
<worn on head> a black turban of circling flames of health
<worn on eyes> devil eyes of the ghargatula of precision [84%]
<worn in ear> a lightning earring of dexterity [74%]
<worn in ear> the living essence of Dranum of precision
<worn on face> mask of the flayed mind of damage (invis)
<worn around neck> a cloak of demonic subterfuge of regeneration [75%]
<worn around neck> a glowing necklace of power (glowing)
<worn about body> the masters cloak of charisma (glowing)
<worn on back> a well crafted backpack
<worn as quiver> a tarnished dematite quiver [poor]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a jagged titanium boomerang [78%]
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> some mithril-plated gnomish arm enhancers of strength (humming)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [72%]
<worn around wrist> a bracelet of dracolich teeth [superior] (glowing)
<worn on hands> the claws of the dead [superior] (glowing) [83%]
<worn on finger> a black skull-shaped ring [superior]
<worn on finger> a shiny crimson ring of dexterity
<secondary weapon> an otherworldly stiletto of soul-taking
<worn on legs> some mithril-plated gnomish leg enhancers of agility (humming) [82%]
<worn on feet> a pair of boots of stealth of endurance [71%]
You flee southward!
< 589h/700H 130v/145V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
An elite Ceothian guard stands here, keeping all in check with a stern look.
< 589h/700H 131v/145V Pos: standing >
You snap into visibility.
[Damage: 36 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 12 ] Your impressive pierce wounds an elite Ceothian guard.
< 590h/700H 133v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: few wounds >
You feel your skin soften and return to normal.
You snap into visibility.
An elite Ceothian guard's feeble punch grazes you.
You parry an elite Ceothian guard's lunge at you.
An elite Ceothian guard's fine punch strikes you.
You dodge an elite Ceothian guard's vicious attack.
You suddenly see an elite Ceothian guard's foot in your chest.
< 555h/700H 134v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: few wounds >
You attempt to flee...
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
There are some tracks heading south.
You flee southward!
< 555h/700H 118v/145V Pos: standing >
You say 'stone'
Your legendary platemail of defense of strength hums briefly.
You feel your skin harden to stone.
< 555h/700H 118v/145V Pos: standing >
You feel like a potion could do you good once again.
< 555h/700H 120v/145V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
An elite Ceothian guard stands here, keeping all in check with a stern look.
< 556h/700H 122v/145V Pos: standing >
You snap into visibility.
[Damage: 38 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 66 ] An elite Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 557h/700H 123v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You attempt to flee...
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
You flee southward!
< 557h/700H 111v/145V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
An elite Ceothian guard stands here, keeping all in check with a stern look.
< 557h/700H 111v/145V Pos: standing >
You snap into visibility.
[Damage: 37 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
With a swift tug you wrench the weapon free, ramming it into an elite Ceothian guard's spine!.
[Damage: 48 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 12 ] Your pierce strikes an elite Ceothian guard.
< 557h/700H 112v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You attempt to flee...
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East
A well dressed young girl stands here, trying to ignore the urges to play.
You flee westward!
< 558h/700H 102v/145V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
An elite Ceothian guard stands here, keeping all in check with a stern look.
< 558h/700H 103v/145V Pos: standing >
You snap into visibility.
[Damage: 37 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
With a swift tug you wrench the weapon free, ramming it into an elite Ceothian guard's spine!.
[Damage: 59 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 71 ] An elite Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 559h/700H 105v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: awful >
You parry an elite Ceothian guard's lunge at you.
You snap into visibility.
An elite Ceothian guard's punch grazes you.
An elite Ceothian guard's weak punch wounds you.
An elite Ceothian guard's weak punch grazes you.
You dodge a bash from an elite Ceothian guard, who loses his balance and falls.
< 543h/700H 106v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard kne EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 543h/700H 106v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard kne EP: awful >
You attempt to flee...
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
There are some tracks heading south.
There are some tracks heading south.
You flee southward!
< 543h/700H 98v/145V Pos: standing >
Autosaving...
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -South -West
An elite Ceothian guard crouches here.
< 543h/700H 99v/145V Pos: standing >
You snap into visibility.
[Damage: 38 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
With a swift tug you wrench the weapon free, ramming it into an elite Ceothian guard's spine!.
[Damage: 53 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
An elite Ceothian guard is stunned!
[Damage: 12 ] An elite Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
An elite Ceothian guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an elite Ceothian guard's last actions in this world.
< 544h/700H 101v/145V Pos: standing >
You get a small pile of coins from the corpse of an elite Ceothian guard.
There were: 4 platinum coins, 39 gold coins.
< 547h/700H 110v/145V Pos: standing >
Ok.
You put 4 platinum, 39 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 548h/700H 111v/145V Pos: standing >
the corpse of an elite Ceothian guard does not contain the essence.
< 548h/700H 113v/145V Pos: standing >
You don't have the essence.
< 548h/700H 114v/145V Pos: standing >
Experience till level: 8353214
< 549h/700H 115v/145V Pos: standing >
Score information for Yzar
Level: 49 Race: Dwarf Class: Rogue / Assassin Sex: Male
Hit points: 549(700) Moves: 117(145)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +0.16 Deaths: 3
Detecting: Illusions Invisible Life Heat
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Fearless
Herbs: Medicus
Combat Pulse: 17 Spell Pulse: 0.93
Leaderboard Points: 516
Active Spells:
--------------
stone skin (3 minutes)
< 549h/700H 117v/145V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
< 552h/700H 122v/145V Pos: standing >
You quickly scan the area.
A well dressed young girl who is not far off to your east.
A Ceothian guard who is not far off to your east.
A wealthy man who is a brief walk away to your east.
A poor male commoner who is close by to your south.
A poor female commoner who is not far off to your south.
A poor male commoner who is not far off to your south.
A poor male commoner who is a brief walk away to your south.
A dirty young boy who is rather far off to your south.
< 553h/700H 125v/145V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
There are some tracks heading south.
< 554h/700H 128v/145V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
A wealthy woman who is close by to your east.
A poor female commoner who is close by to your east.
A poor female commoner who is close by to your south.
A poor male commoner who is close by to your south.
A poor male commoner who is not far off to your south.
A dirty young boy who is a brief walk away to your south.
< 554h/700H 130v/145V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor female commoner stands here, trying to find the money for food.
A poor commoner stands here, trying to earn a living.
< 558h/700H 138v/145V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
A poor male commoner who is a brief walk away to your north.
A well dressed young boy who is close by to your east.
A poor male commoner who is close by to your south.
A dirty young boy who is not far off to your south.
< 558h/700H 141v/145V Pos: standing >
A Rutted Cobblestone Street in Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor commoner stands here, trying to earn a living.
< 560h/700H 144v/145V Pos: standing >
You quickly scan the area.
A poor female commoner who is close by to your north.
A poor male commoner who is close by to your north.
A poor male commoner who is not far off to your north.
A poor male commoner who is rather far off to your north.
A dirty young girl who is close by to your east.
A dirty young boy who is close by to your south.
< 561h/700H 144v/145V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -West
A dirty young boy stands here, staring at the passers-by in awe.
< 562h/700H 143v/145V Pos: standing >
You quickly scan the area.
A poor male commoner who is close by to your north.
A poor female commoner who is not far off to your north.
A poor male commoner who is not far off to your north.
A poor male commoner who is a brief walk away to your north.
A poor male commoner who is in the distance to your north.
A poor female commoner who is close by to your west.
< 563h/700H 143v/145V Pos: standing >
A Bend in a Rutted Cobblestone Street
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -East -South
A poor female commoner stands here, trying to find the money for food.
< 564h/700H 144v/145V Pos: standing >
You quickly scan the area.
A dirty young boy who is close by to your east.
An elite Ceothian guard who is close by to your south.
A poor female commoner who is not far off to your south.
A wealthy man who is not far off to your south.
< 565h/700H 144v/145V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
An elite Ceothian guard stands here, keeping all in check with a stern look.
There are some tracks heading south.
< 566h/700H 143v/145V Pos: standing >
You quickly scan the area.
A poor female commoner who is close by to your north.
A dirty young boy who is close by to your east.
A Ceothian guard who is close by to your east.
A poor female commoner who is close by to your south.
A wealthy man who is close by to your south.
< 567h/700H 144v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
A dirty young boy stands here, staring at the passers-by in awe.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 570h/700H 144v/145V Pos: standing >
You snap into visibility.
[Damage: 38 ] A Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 67 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
With a swift tug you wrench the weapon free, ramming it into a Ceothian guard's spine!.
[Damage: 59 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 572h/700H 144v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: few wounds >
You snap into visibility.
A Ceothian guard's decent slash grazes you.
A Ceothian guard's fine slash grazes you.
You are knocked to the ground by a Ceothian guard's mighty bash!
< 563h/700H 144v/145V Pos: sitting >
< T: Yzar TP: sit TC: small wounds E: guard sta EP: few wounds >
A Ceothian guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 23 ] Your pierce strikes a Ceothian guard.
[Damage: 10 ] Your impressive pierce wounds a Ceothian guard.
< 563h/700H 144v/145V Pos: sitting >
< T: Yzar TP: sit TC: small wounds E: guard sta EP: few wounds >
You snap into visibility.
A Ceothian guard's fine slash wounds you.
A Ceothian guard's fine slash wounds you.
< 551h/700H 144v/145V Pos: sitting >
< T: Yzar TP: sit TC: small wounds E: guard sta EP: few wounds >
You clamber to your feet.
< 551h/700H 144v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: few wounds >
You attempt to flee...
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
An elite Ceothian guard stands here, keeping all in check with a stern look.
You flee westward!
< 551h/700H 134v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
A dirty young boy stands here, staring at the passers-by in awe.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 551h/700H 133v/145V Pos: standing >
You snap into visibility.
[Damage: 36 ] A Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
With a swift tug you wrench the weapon free, ramming it into a Ceothian guard's spine!.
[Damage: 56 ] A Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 67 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 551h/700H 133v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You dodge a Ceothian guard's vicious attack.
You snap into visibility.
A Ceothian guard's decent slash grazes you.
< 548h/700H 134v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: nasty wounds >
A faint hum can be heard from the legendary platemail of defense of strength you are carrying.
< 548h/700H 134v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You attempt to flee...
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
An elite Ceothian guard stands here, keeping all in check with a stern look.
You flee westward!
< 548h/700H 122v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
A dirty young boy stands here, staring at the passers-by in awe.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 548h/700H 121v/145V Pos: standing >
A Ceothian guard suddenly attacks YOU!
You snap into visibility.
A Ceothian guard's decent slash grazes you.
Sorry, you aren't allowed to do that in combat.
< 545h/700H 121v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: nasty wounds >
You attempt to flee...
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor female commoner stands here, trying to find the money for food.
An elite Ceothian guard stands here, keeping all in check with a stern look.
You flee westward!
< 545h/700H 112v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
A dirty young boy stands here, staring at the passers-by in awe.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 545h/700H 111v/145V Pos: standing >
You snap into visibility.
[Damage: 37 ] A Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 71 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 545h/700H 111v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: pretty hurt >
You attempt to flee...
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor female commoner stands here, trying to find the money for food.
An elite Ceothian guard stands here, keeping all in check with a stern look.
You flee westward!
< 545h/700H 100v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
A dirty young boy stands here, staring at the passers-by in awe.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 545h/700H 99v/145V Pos: standing >
You snap into visibility.
[Damage: 37 ] A Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 68 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
With a swift tug you wrench the weapon free, ramming it into a Ceothian guard's spine!.
[Damage: 49 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 545h/700H 99v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: awful >
You parry a Ceothian guard's lunge at you.
You snap into visibility.
A Ceothian guard's slash grazes you.
You suddenly see a Ceothian guard's foot in your chest.
< 539h/700H 100v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: awful >
You attempt to flee...
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor female commoner stands here, trying to find the money for food.
An elite Ceothian guard stands here, keeping all in check with a stern look.
You flee westward!
< 539h/700H 87v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
A dirty young boy stands here, staring at the passers-by in awe.
A Ceothian guard stands here, keeping a watchful eye out for trouble.
< 539h/700H 86v/145V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful pierce causes a Ceothian guard to grimace in pain.
[Damage: 18 ] A Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
A Ceothian guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a Ceothian guard's last actions in this world.
< 539h/700H 86v/145V Pos: standing >
You get a small pile of coins from the corpse of a Ceothian guard.
There were: 1 platinum coin, 46 gold coins.
< 542h/700H 95v/145V Pos: standing >
Ok.
You put 1 platinum, 46 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 542h/700H 96v/145V Pos: standing >
the corpse of a Ceothian guard does not contain the essence.
< 543h/700H 98v/145V Pos: standing >
You don't have the essence.
< 543h/700H 99v/145V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor female commoner stands here, trying to find the money for food.
An elite Ceothian guard stands here, keeping all in check with a stern look.
< 544h/700H 99v/145V Pos: standing >
A poor female commoner leaves east.
You snap into visibility.
[Damage: 37 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
With a swift tug you wrench the weapon free, ramming it into an elite Ceothian guard's spine!.
[Damage: 58 ] An elite Ceothian guard makes a strange sound as you place a MaDMaNs stabber in his back.
[Damage: 66 ] An elite Ceothian guard makes a strange sound as you place an otherworldly stiletto of soul-taking in his back.
< 544h/700H 102v/145V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: guard sta EP: small wounds >
You snap into visibility.
An elite Ceothian guard's punch wounds you.
You parry an elite Ceothian guard's lunge at you.
An elite Ceothian guard's weak punch grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
An elite Ceothian guard's weak punch wounds you.
You suddenly see an elite Ceothian guard's foot in your chest.
< 515h/700H 103v/145V Pos: standing >
< T: Yzar TP: sta TC: few wounds E: guard sta EP: small wounds >
You attempt to flee...
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
A poor female commoner stands here, trying to find the money for food.
A wealthy young man stands here, carefully planning his next venture.
You flee southward!
< 515h/700H 97v/145V Pos: standing >
You say in stormgiant 'stone'
< 515h/700H 97v/145V Pos: standing >
The night has begun.
< 515h/700H 98v/145V Pos: standing >
A Rutted Cobblestone Street in South-Western Ceothia
This cobblestone street is the main area where
merchants are required to store their wagons and horses.
The wide street more than able to accommodate wagons on
either side, whilst still allow others to move through
them. Deep ruts line the street the legacy of years of
use from various merchants.
Obvious exits: -North -East -South
An elite Ceothian guard stands here, keeping all in check with a stern look.
There are some tracks heading north.
< 516h/700H 100v/145V Pos: standing >
A Simple Dwelling
This simple dwelling has been designed around being
practical. A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room. A small stove provides heat to the
dwelling as well as a place to cook meals. The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use. A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of a Ceothian guard is lying here.
A poor female commoner stands here, trying to find the money for food.
A dirty young boy stands here, staring at the passers-by in awe.
< 516h/700H 100v/145V Pos: standing >
Backstab who?
< 517h/700H 101v/145V Pos: standing >
Backstab who?
< 517h/700H 103v/145V Pos: standing >
Backstab who?
< 518h/700H 104v/145V Pos: standing >
Backstab who?
< 519h/700H 107v/145V Pos: standing >
Backstab who?
< 519h/700H 108v/145V Pos: standing >
Backstab who?
< 520h/700H 109v/145V Pos: standing >
Backstab who?
< 520h/700H 112v/145V Pos: standing >
Backstab who?
< 521h/700H 115v/145V Pos: standing >
Backstab who?
< 522h/700H 117v/145V Pos: standing >
Backstab who?
< 523h/700H 119v/145V Pos: standing >
Backstab who?
< 524h/700H 121v/145V Pos: standing >
Backstab who?
< 525h/700H 124v/145V Pos: standing >
Backstab who?
< 525h/700H 126v/145V Pos: standing >
Backstab who?
< 526h/700H 128v/145V Pos: standing >
Backstab who?
< 527h/700H 131v/145V Pos: standing >
Backstab who?
< 527h/700H 132v/145V Pos: standing >
Backstab who?
< 528h/700H 135v/145V Pos: standing >
Backstab who?
< 529h/700H 136v/145V Pos: standing >
Backstab who?
< 529h/700H 138v/145V Pos: standing >
Backstab who?
< 530h/700H 140v/145V Pos: standing >
Backstab who?
< 531h/700H 143v/145V Pos: standing >
Backstab who?
< 531h/700H 144v/145V Pos: standing >
An elite Ceothian guard enters from the west.
< 532h/700H 145v/145V Pos: standing >
You snap into visibility.
You are knocked to the ground by an elite Ceothian guard's mighty bash!
A Drow Elf enters from the west.
< 531h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: small wounds E: guard sta EP: small wounds >
A poor female commoner leaves west.
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
< 451h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: few wounds E: guard sta EP: small wounds >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 451h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: few wounds E: guard sta EP: small wounds >
A Drow Elf starts casting an offensive spell.
< 451h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: few wounds E: guard sta EP: small wounds >
An elite Ceothian guard dodges your futile attack.
You snap into visibility.
[Damage: 11 ] Your impressive pierce wounds an elite Ceothian guard.
[Damage: 11 ] Your impressive pierce wounds an elite Ceothian guard.
An elite Ceothian guard dodges your futile attack.
< 451h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: few wounds E: guard sta EP: small wounds >
A Drow Elf completes her spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
You snap into visibility.
An elite Ceothian guard's fine punch strikes you.
An elite Ceothian guard's fine punch strikes you hard.
An elite Ceothian guard's punch strikes you hard.
An elite Ceothian guard's fine punch strikes you very hard.
< 213h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: nasty wounds E: guard sta EP: small wounds >
You snap into visibility.
A Goblin's pierce strikes you.
A Goblin's pierce strikes you hard.
A Goblin's impressive pierce strikes you hard.
A Goblin's impressive pierce strikes you very hard.
< 140h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC:pretty hurt E: guard sta EP: small wounds >
A Drow Elf starts casting an offensive spell.
< 140h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC:pretty hurt E: guard sta EP: small wounds >
A Drow Elf completes her spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You snap into visibility.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 18h/700H 145v/145V Pos: sitting >
< T: Yzar TP: sit TC: awful E: guard sta EP: small wounds >
Before you can react a Goblin suddenly lashes at you.
Your MaDMaNs stabber was completely destroyed by the massive blow!
Your legendary platemail of defense of strength was completely destroyed by the massive blow!