<worn as a badge> a sigil of the Village of New Hope (illuminating)
<worn on head> the devil crown of Bar'zuul (magic)
<worn on eyes> an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear> a blood-stained iron earring
<worn in ear> a delicate nipple ring (magic) (glowing) [75%]
<worn around neck> the amulet of the triad of witches [superior] (magic)
<worn about body> a shimmering green cloak (magic)
<worn about waist> a belt of skulls [poor] (magic)
<worn on belt buckle>a white leather-bound tome of spirit domination (magic)
<attached to belt> a tome of mysticism (magic) (glowing)
<worn on arms> some angelic dragonscale sleeves
<held as shield> a shield of silver dragon scales [superior] (magic)
<worn around wrist> a blood-stained brass bracer from Sarmiz'Duul
<worn around wrist> a wisp of the deadly fog of constitution (magic) [89%]
<worn on hands> the gloves of the adept (magic)
<worn on finger> a ring of charisma [poor]
<worn on finger> a tiny ring shaped like a golden falcon (magic) (glowing)
<held> a blue dragon egg (magic)
<worn on legs> leggings carved from minotaur bones [poor] (magic)
<worn on feet> some boots of forest running [poor]
,,M
,, M
M,, MMM,
MMM@MM...
,,M.oo
,,...
M.Mo
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
A crypt revenant enters from the west.
< 368h/375H 184v/208V Pos: standing >
You sit down and relax.
< 368h/375H 185v/208V Pos: sitting >
You have memorized the following spells:
(10th circle) 3 - group stone skin
( 9th circle) 2 - relocate
2 - gate
( 8th circle) 1 - detect invisibility
1 - improved invisibility
( 7th circle) 4 - fireball
1 - dimension door
1 - ice storm
( 6th circle) 2 - teleport
3 - stone skin
2 - color spray
( 5th circle) 2 - identify
2 - slowness
3 - contain being
( 4th circle) 4 - lightning bolt
4 - wall of force
( 3rd circle) 2 - concealment
1 - shocking grasp
5 - dispel magic
( 2nd circle) 3 - burning hands
4 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 8th) prismatic spray
6 seconds: ( 8th) prismatic spray
9 seconds: ( 8th) prismatic spray
10 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 368h/375H 185v/208V Pos: sitting >
You start meditating...
< 369h/375H 186v/208V Pos: sitting >
You have finished memorizing prismatic spray.
< 369h/375H 195v/208V Pos: sitting >
You have finished memorizing prismatic spray.
< 370h/375H 204v/208V Pos: sitting >
You have finished memorizing prismatic spray.
< 371h/375H 208v/208V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 371h/375H 208v/208V Pos: sitting >
< 371h/375H 208v/208V Pos: sitting >
You clamber to your feet.
< 371h/375H 208v/208V Pos: standing >
,,M
,, M
M,, MMM,
MM,@MM...
,,M.oo
,,...
M.Mo
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
< 371h/375H 208v/208V Pos: standing >
,, M
M,, MMM,
MM,MMM...
@,M.oo
,,...
M.Mo^
MM..o
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East
A crypt revenant enters from the north.
< 372h/375H 206v/208V Pos: standing >
,, M
M,, MMM,,
MM,,MM....
M@M.oo.
,,....
M.Mo^.
MM..oM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
The corpse of a small purple worm is lying here.
A crypt revenant enters from the west.
< 372h/375H 204v/208V Pos: standing >
M,, MMM,
MM,,MM....
,MM.oo.
@,....
M.Mo^.
MM..oMo
MM..M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South
A shrieker is lying here, incapacitated.
A crypt revenant enters from the north.
< 372h/375H 202v/208V Pos: standing >
,, MMM,,
MM,,MM....M
,,M.oo..
M@....o
M.Mo^.o
MM..oMo.
MM..MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
The corpse of a mature roper is lying here.
A crypt revenant enters from the west.
< 372h/375H 201v/208V Pos: standing >
, MMM,,,
M,,MM....MM
,,M.oo..M
,M@...o.
M.Mo^.o.
MM..oMo..
MM..MM.
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A crypt revenant enters from the west.
< 372h/375H 199v/208V Pos: standing >
MMM,,,,
,,MM....MM
,,M.oo..MM
,,M@..o.M
M.Mo^.o.M
MM..oMo..,
MM..MM.M
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A crypt revenant enters from the west.
< 372h/375H 197v/208V Pos: standing >
MMM,,,,M
,MM....MM
,,M.oo..MM
,,.M@.o.M,
M.Mo^.o.M,
MM..oMo..,M
MM..MM.M,
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A crypt revenant enters from the west.
< 372h/375H 196v/208V Pos: standing >
MM....MM
,,M.oo..MM
,,..M.o.M,
M.Mo@.o.M,
MM..oMo..,M
MM..MM.M,,
MMM..MMM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A crypt revenant enters from the north.
< 372h/375H 195v/208V Pos: standing >
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
A crypt revenant enters from below.
< 373h/375H 195v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 373h/375H 196v/208V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
A crypt revenant enters from the south.
< 373h/375H 196v/208V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
A crypt revenant enters from the south.
< 373h/375H 195v/208V Pos: standing >
Below the Khildarak Stronghold
The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
A crypt revenant enters from the east.
< 373h/375H 194v/208V Pos: standing >
A Crack In The Cliff Face
This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down
*A black-clothed duergar sentry hides in the shadows.(Red Aura)
A crypt revenant enters from below.
< 374h/375H 193v/208V Pos: standing >
Below the Khildarak Stronghold
The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
A crypt revenant enters from above.
< 374h/375H 193v/208V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
A crypt revenant enters from the west.
< 374h/375H 191v/208V Pos: standing >
You are carrying: (2/11)
a large leather backpack
a large net [superior]
< 374h/375H 193v/208V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name Lvl Classes
400003 a lesser conjured being 25 War
----------------------------------------------------------------------------
28966 a large hobgoblin soldier 33 War
----------------------------------------------------------------------------
28910 a veteran hobgoblin guard 35 War
----------------------------------------------------------------------------
28995 a common mage soldier 35 Sor
----------------------------------------------------------------------------
28978 a veteran ogre guard 38 War
----------------------------------------------------------------------------
22248 the wagon driver 41 Bar
----------------------------------------------------------------------------
18716 a noble 45 War
----------------------------------------------------------------------------
28396 a Ironblade mercenary 51 Sor
----------------------------------------------------------------------------
28381 a Ironblade mercenary 51 War Cle
----------------------------------------------------------------------------
28384 a hooded advisor 49 Bar
----------------------------------------------------------------------------
28402 Xomop Tippist 49 Cle Sor
----------------------------------------------------------------------------
28306 Gyliana 48 Bar
----------------------------------------------------------------------------
28397 a halfling servant 51 Rog
----------------------------------------------------------------------------
28395 Quolas Eiltumal 49 Pal Rev
----------------------------------------------------------------------------
71027 a sorcerer walrus-giant 51 Sor
----------------------------------------------------------------------------
45813 an orog commander 51 Ber
----------------------------------------------------------------------------
45801 an orog spearmaster 51 War
----------------------------------------------------------------------------
45836 an orog priest 51 Cle
----------------------------------------------------------------------------
6915 Wilms 50 War Psi
----------------------------------------------------------------------------
700008 a deadly drider 51 Dre
----------------------------------------------------------------------------
28398 a duergar mystic 49 Cle Sha
----------------------------------------------------------------------------
28367 a crypt revenant 49 War Mon
----------------------------------------------------------------------------
9452 a drow diplomat 51 Sor
----------------------------------------------------------------------------
12460 a grey thought-eater 53 Psi
----------------------------------------------------------------------------
32627 a little lost girl 10 None
----------------------------------------------------------------------------
< 375h/375H 195v/208V Pos: standing >
Your charisma radiates as you call forth your minion!
You utter a quick incantation, calling forth a Ironblade mercenary who softly says 'Your wish is my command, master!'
A Ironblade mercenary starts following you.
< 375h/375H 201v/208V Pos: standing >
A Ironblade mercenary is now a member of your group.
< 375h/375H 204v/208V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
< 375h/375H 208v/208V Pos: standing >
< 375h/375H 208v/208V Pos: standing >
< 375h/375H 208v/208V Pos: standing >
Ok.
A Ironblade mercenary starts casting a spell.
< 375h/375H 208v/208V Pos: standing >
A Ironblade mercenary completes his spell...
A Ironblade mercenary utters the word 'zuharuhl'
You feel vitalized.
< 375h/375H 208v/208V Pos: standing >
< 579h/579H 208v/208V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 579h/579H 208v/208V Pos: standing >
< 579h/579H 208v/208V Pos: standing >
< 579h/579H 208v/208V Pos: standing >
< 579h/579H 208v/208V Pos: standing >
A night hunter enters from the east.
< 579h/579H 208v/208V Pos: standing >
A night hunter suddenly attacks YOU!
A night hunter misses you.
< 579h/579H 208v/208V Pos: standing >
< T: Guacho TP: sta TC:excellent E: night sta EP: excellent >
< 579h/579H 208v/208V Pos: standing >
< T: Guacho TP: sta TC:excellent E: night sta EP: excellent >
Ok.
A Ironblade mercenary suddenly attacks a night hunter!
[Damage: 18 ] A Ironblade mercenary's punch hits a night hunter.
A night hunter is mortally wounded, and will die soon, if not aided.
A crypt revenant suddenly attacks a night hunter!
[Damage: 3 ] A crypt revenant's weak claw hits a night hunter.
A night hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Guacho by 0.
You feel a carnal satisfaction as a night hunter's gurgling and choking signals its demise.
< 579h/579H 208v/208V Pos: standing >
The corpse of a night hunter appears to be empty.
< 579h/579H 208v/208V Pos: standing >
You don't have anything to put in it.
< 579h/579H 208v/208V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a night hunter is lying here.
A Ironblade mercenary stands here, guarding the door to the lords chambers. (minion) (Red Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
< 579h/579H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 579h/579H 208v/208V Pos: standing >
You start chanting...
< 579h/579H 208v/208V Pos: standing >
Casting: group stone skin **
< 579h/579H 208v/208V Pos: standing >
Casting: group stone skin *
< 579h/579H 208v/208V Pos: standing >
Casting: group stone skin
< 579h/579H 208v/208V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
A crypt revenant's skin seems to turn to stone.
A Ironblade mercenary's skin seems to turn to stone.
< 579h/579H 208v/208V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a night hunter is lying here.
A Ironblade mercenary stands here, guarding the door to the lords chambers. (minion) (Red Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
< 579h/579H 208v/208V Pos: standing >
You go ooOOooOOooOOooOOoo.
< 579h/579H 208v/208V Pos: standing >
Ok.
< 579h/579H 208v/208V Pos: standing >
Autosaving...
< 579h/579H 208v/208V Pos: standing >
< 579h/579H 208v/208V Pos: standing >
You feel less righteous.
< 579h/579H 208v/208V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 579h/579H 208v/208V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a night hunter is lying here.
A Ironblade mercenary stands here, guarding the door to the lords chambers. (minion) (Red Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
< 579h/579H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 579h/579H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 579h/579H 208v/208V Pos: standing >
< 579h/579H 208v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 579h/579H 208v/208V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - group stone skin
( 9th circle) 2 - relocate
2 - gate
( 8th circle) 1 - detect invisibility
3 - prismatic spray
1 - improved invisibility
( 7th circle) 4 - fireball
1 - dimension door
1 - ice storm
( 6th circle) 2 - teleport
3 - stone skin
2 - color spray
( 5th circle) 2 - identify
2 - slowness
3 - contain being
( 4th circle) 4 - lightning bolt
4 - wall of force
( 3rd circle) 2 - concealment
2 - shocking grasp
5 - dispel magic
( 2nd circle) 3 - burning hands
4 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
3 seconds: (10th) group stone skin
You can memorize no more spells.
< 579h/579H 208v/208V Pos: standing >
You sit down and relax.
< 579h/579H 208v/208V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - group stone skin
( 9th circle) 2 - relocate
2 - gate
( 8th circle) 1 - detect invisibility
3 - prismatic spray
1 - improved invisibility
( 7th circle) 4 - fireball
1 - dimension door
1 - ice storm
( 6th circle) 2 - teleport
3 - stone skin
2 - color spray
( 5th circle) 2 - identify
2 - slowness
3 - contain being
( 4th circle) 4 - lightning bolt
4 - wall of force
( 3rd circle) 2 - concealment
2 - shocking grasp
5 - dispel magic
( 2nd circle) 3 - burning hands
4 - sleep
3 - mirror image
( 1st circle) 2 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
3 seconds: (10th) group stone skin
You can memorize no more spells.
You continue your study.
< 579h/579H 208v/208V Pos: sitting >
You start meditating...
< 579h/579H 208v/208V Pos: sitting >
You have finished memorizing group stone skin.
Your studies are complete.
< 579h/579H 208v/208V Pos: sitting >
You clamber to your feet.
< 579h/579H 208v/208V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a night hunter is lying here.
A Ironblade mercenary stands here, guarding the door to the lords chambers. (minion) (Red Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
< 579h/579H 208v/208V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
A Ironblade mercenary enters from the north.
A crypt revenant enters from the north.
< 579h/579H 206v/208V Pos: standing >
You quickly scan the area.
A duergar guard who is not far off to your east.
< 579h/579H 206v/208V Pos: standing >
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
A Ironblade mercenary enters from the north.
A crypt revenant enters from the north.
< 579h/579H 204v/208V Pos: standing >
You quickly scan the area.
A duergar guard who is close by below you.
< 579h/579H 205v/208V Pos: standing >
You quickly scan the area.
A duergar guard who is close by below you.
< 579h/579H 206v/208V Pos: standing >
MM....MM
,,MMoo..MM
,,....o.M,
M.oo@.o.M,
MM..ooM..,M
MM..oo.M,,
MMM.MMMM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
*A duergar soldier stands here patrolling the passage.
A Ironblade mercenary enters from above.
A crypt revenant enters from above.
< 579h/579H 204v/208V Pos: standing >
You quickly scan the area.
A small purple worm who is rather far off to your south.
An orog raider who is rather far off to your south.
An orog hunter who is rather far off to your south.
A young roper who is rather far off to your south.
< 579h/579H 205v/208V Pos: standing >
You quickly scan the area.
A small purple worm who is rather far off to your south.
An orog raider who is rather far off to your south.
An orog hunter who is rather far off to your south.
A young roper who is rather far off to your south.
< 579h/579H 207v/208V Pos: standing >
,MM....MM
,,MPoo..MM
,,....o.M
M.o@M.o.M
MM..ooM..,
MM..oo.M,
MMM.MMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A Ironblade mercenary enters from the east.
A crypt revenant enters from the east.
< 579h/579H 207v/208V Pos: standing >
,,MM....M
,,MMoo..M
,,P...o.
M.@MM.o.
MM..ooM..
MM..oo.M
MMM.MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A Ironblade mercenary enters from the east.
A crypt revenant enters from the east.
< 579h/579H 205v/208V Pos: standing >
, MMM,,,
M,,MM....MM
,,MMoo..M
,,@...o.
M.MoM.o.
MM..ooM..
MM..oo.
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
*A Barbarian (large) Mutinous Militia stands in mid-air here.(Gold Aura)
*A duergar merchant is standing here, busy with his own matters.
A Ironblade mercenary enters from the south.
A crypt revenant enters from the south.
< 579h/579H 203v/208V Pos: standing >
,, MMM,,
MM,,MM....M
,,MMoo..
,@P...o
M.ooM.o
MM..ooM.
MM..oo
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
The corpse of a mature roper is lying here.
A Ironblade mercenary enters from the east.
A crypt revenant enters from the east.
< 579h/579H 201v/208V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 579h/579H 203v/208V Pos: sitting >
A duergar merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A duergar merchant snaps into visibility.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
With a swift tug a duergar merchant wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
< 493h/579H 203v/208V Pos: sitting >
< T: Guacho TP: sit TC: small wounds E: a duergar merchant sta EP: excellent >
A duergar merchant dodges your futile attack.
A duergar merchant parries your futile lunge at him.
< 493h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: small wounds E: a duergar merchant sta EP: excellent >
A duergar merchant attempts to flee.
A duergar merchant leaves east.
< 493h/579H 204v/208V Pos: sitting >
A Barbarian snaps into visibility.
-=[A Barbarian's powerful slash strikes you.]=-
-=[A Barbarian's powerful pierce strikes you.]=-
-=[A Barbarian's powerful slash strikes you.]=-
-=[A Barbarian's pierce strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Barbarian's powerful pierce strikes you.]=-
-=[A Barbarian's powerful slash strikes you hard.]=-
-=[A Barbarian's powerful slash strikes you hard.]=-
A Barbarian's the mystical longsword of Volo the Traveler glows brilliantly!
A Barbarian's the mystical longsword of Volo the Traveler glows brilliantly!
A Barbarian appears invigorated.
-=[A Barbarian's powerful slash strikes you very hard.]=-
< 231h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
A duergar merchant enters from the east.
< 231h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
-=[A duergar merchant's pierce strikes you.]=-
-=[A duergar merchant's pierce strikes you.]=-
< 216h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
A duergar merchant attempts to flee.
A duergar merchant leaves east.
< 216h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
A duergar merchant enters from the east.
< 216h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: A Barbarian sta EP: few scratches >
A duergar merchant misses you.
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
< 208h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: a duergar merchant sta EP: excellent >
A duergar merchant dodges your futile attack.
A duergar merchant parries your futile lunge at him.
< 208h/579H 204v/208V Pos: sitting >
< T: Guacho TP: sit TC: nasty wounds E: a duergar merchant sta EP: excellent >
A Barbarian snaps into visibility.
-=[A Barbarian's powerful slash strikes you very hard.]=-
-=[A Barbarian's slash seriously wounds you.]=-
-=[A Barbarian's pierce seriously wounds you.]=-
-=[A Barbarian's pierce seriously wounds you.]=-
-=[A Barbarian's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful slash causes you to grimace in pain.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful slash critically injures you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian's the mystical longsword of Volo the Traveler flares with power!
You is stunned and falls to his knees in agony!
A Barbarian's the mystical longsword of Volo the Traveler flares with power!
You are stunned and fall to your knees in agony!
< 1h/579H 204v/208V Pos: kneeling >
< T: Guacho TP: kne TC: awful E: a duergar merchant sta EP: excellent >
A Barbarian snaps into visibility.
< 1h/579H 204v/208V Pos: kneeling >
< T: Guacho TP: kne TC: awful E: a duergar merchant sta EP: excellent >
A duergar merchant attempts to flee.
A duergar merchant leaves south.
< 1h/579H 204v/208V Pos: kneeling >
A Barbarian attempted to headbutt you.
< 1h/579H 204v/208V Pos: kneeling >
A Barbarian attempted to headbutt you.
< 1h/579H 205v/208V Pos: kneeling >
A duergar merchant enters from the south.
< 1h/579H 205v/208V Pos: kneeling >
-=[Out of nowhere, a duergar merchant stabs you in the back.]=-
Your sapphire and amethyst necklace [poor] was completely destroyed by the massive blow!
Your mask of festive feathers [superior] was completely destroyed by the massive blow!