<floating about head>a dark purple ioun stone[212h 2m 29s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic) [73%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[212h 2m 29s]
<worn on eyes> the eyes of the High Forest (glowing) [70%]
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> the petrified visage of Lord Nymav K'haar [superior] [79%]
<worn around neck> some kharma mind beads [superior] (magic) [84%]
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of greater constitution (magic)
<worn about body> a thin dragonskin cloak coated with brass of power (magic)
<worn on back> a big big bag for a little person [78%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> the tome of Strahd (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist> a gilded Songbird charm (magic) (glowing)[212h 2m 29s]
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic) [68%]
<worn on hands> the sacred stone claws of Aan [superior] (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [73%]
<primary weapon> the blackened staff of Netheril (magic) (glowing)[211h 35m 29s]
<held> the globe of shadows (magic)[212h 2m 29s]
<worn on legs> some stitched leggings of the Knights of the Raven [superior] (magic)
<worn on feet> the slippers of rot and decay of regeneration
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
< 1162h/1110H 271v/273V Pos: standing >
Close what?
< 1162h/1110H 271v/273V Pos: standing >
Ok.
< 1162h/1110H 271v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Western Guard's Walk, North Wall
</map>
Western Guard's Walk, North Wall
Obvious exits: -E# -W
< 1162h/1110H 270v/273V Pos: standing >
The iron seems to be closed.
< 1162h/1110H 270v/273V Pos: standing >
The iron seems to be closed.
< 1162h/1110H 272v/273V Pos: standing >
The iron seems to be closed.
< 1162h/1110H 273v/273V Pos: standing >
Ok.
< 1162h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Stairway In the Spine of the Castle, Ground Level
</map>
<map>
Zone: IceCrag Castle.
Room: Stairway In the Spine of the Castle, Ground Level
</map>
Stairway In the Spine of the Castle, Ground Level
Obvious exits: -E# -W -U
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
< 1162h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Stairway In the Spine of the Castle, 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Stairway In the Spine of the Castle, 2nd Floor
</map>
Stairway In the Spine of the Castle, 2nd Floor
Obvious exits: -E# -W# -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
< 1161h/1110H 271v/273V Pos: standing >
Ok.
< 1161h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.(Gold Aura)
< 1161h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
< 1161h/1110H 271v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.(Gold Aura)
< 1161h/1110H 270v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E -W
A masonary craftsman is here repairing the walls, and adding new tile.(Gold Aura)
< 1161h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall 2nd Floor
</map>
Eastern Guard's Walk, North Wall 2nd Floor
Obvious exits: -E# -W
< 1161h/1110H 271v/273V Pos: standing >
The iron seems to be closed.
< 1161h/1110H 271v/273V Pos: standing >
Ok.
< 1161h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
<map>
Zone: IceCrag Castle.
Room: Northeast Corner In the Guard's Walk, 2nd Floor
</map>
Northeast Corner In the Guard's Walk, 2nd Floor
Obvious exits: -S# -W -D
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
< 1161h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 272v/273V Pos: standing >
The iron seems to be closed.
< 1161h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northern Guard's Walk, East Wall 2nd Floor
</map>
Northern Guard's Walk, East Wall 2nd Floor
Obvious exits: -N -S
< 1161h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northern Guard's Walk, East Wall 2nd Floor
</map>
Northern Guard's Walk, East Wall 2nd Floor
Obvious exits: -N -S
< 1161h/1110H 271v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northern Guard's Walk, East Wall 2nd Floor
</map>
Northern Guard's Walk, East Wall 2nd Floor
Obvious exits: -N -S
< 1161h/1110H 270v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 1161h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Southern Guard's Walk, East Wall 2nd Floor
</map>
Southern Guard's Walk, East Wall 2nd Floor
Obvious exits: -N -S -W#
< 1161h/1110H 272v/273V Pos: standing >
The iron seems to be closed.
< 1161h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Eastern End of An Elegant Marble Gallery
</map>
Eastern End of An Elegant Marble Gallery
Obvious exits: -E -W
< 1161h/1110H 272v/273V Pos: standing >
Ok.
< 1161h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Wing of an Elegant Marble Gallery
</map>
The East Wing of an Elegant Marble Gallery
Obvious exits: -E -W
< 1161h/1110H 271v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Wing of an Elegant Marble Gallery
</map>
<map>
Zone: IceCrag Castle.
Room: The East Wing of an Elegant Marble Gallery
</map>
The East Wing of an Elegant Marble Gallery
Obvious exits: -E -W
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
< 1161h/1110H 270v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 1161h/1110H 272v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 1161h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Wing of an Elegant Marble Gallery
</map>
The East Wing of an Elegant Marble Gallery
Obvious exits: -E -S# -W
< 1161h/1110H 272v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 1161h/1110H 272v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 1161h/1110H 272v/273V Pos: standing >
You feel your 9th circle power returning to you.
<map>
Zone: IceCrag Castle.
Room: The East Wing of an Elegant Marble Gallery
</map>
The East Wing of an Elegant Marble Gallery
Obvious exits: -N -E -W
< 1161h/1110H 271v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Small Hall Curving to the East
</map>
A Small Hall Curving to the East
Obvious exits: -E# -S
< 1160h/1110H 270v/273V Pos: standing >
Alas, you cannot go that way. . . .
< 1160h/1110H 272v/273V Pos: standing >
Ok.
< 1160h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Southwestern Section of a Massive Round Table
</map>
<map>
Zone: IceCrag Castle.
Room: Southwestern Section of a Massive Round Table
</map>
Southwestern Section of a Massive Round Table
Obvious exits: -N -E -W
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
< 1160h/1110H 272v/273V Pos: standing >
Ok.
< 1160h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northwestern Section of a Massive Round Table
</map>
Northwestern Section of a Massive Round Table
Obvious exits: -N# -E -S
< 1160h/1110H 271v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Head of a Massive Round Table
</map>
Head of a Massive Round Table
Obvious exits: -N# -E -W
< 1160h/1110H 270v/273V Pos: standing >
The door seems to be closed.
< 1160h/1110H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: Northeastern Section of a Massive Round Table
</map>
<map>
Zone: IceCrag Castle.
Room: Northeastern Section of a Massive Round Table
</map>
Northeastern Section of a Massive Round Table
Obvious exits: -N# -S -W
A representative from the Ice Clergy is here awaiting the start of the meeting.(holy)(Red Aura)
< 1160h/1110H 272v/273V Pos: standing >
The door seems to be closed.
< 1160h/1110H 272v/273V Pos: standing >
Ok.
< 1160h/1110H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The Viscount's Office
</map>
<map>
Zone: IceCrag Castle.
Room: The Viscount's Office
</map>
The Viscount's Office
Obvious exits: -E# -S
The corpse of the Viscount is lying here.
A large sign is embedded in the eastern door.
The Viscount's assistant is stretched out, sound asleep.(Red Aura)
< 1160h/1110H 272v/273V Pos: standing >
The taste of blood slowly fades from your body.
Your heroic urges slowly fade away.
Ok.
< 1140h/1090H 272v/273V Pos: standing >
Pardon?
< 1140h/1090H 273v/273V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 12 hours.
The corpse of the Viscount is made of flesh and appears to be of average quality.
The corpse of the Viscount has an item value of 1.
It appears to be the corpse of the Viscount.
Nothing.
< 1140h/1090H 273v/273V Pos: standing >
The Viscount's Office
Obvious exits: -E# -S#
The corpse of the Viscount is lying here.
A large sign is embedded in the eastern door.
The Viscount's assistant is stretched out, sound asleep.(Red Aura)
< 1140h/1090H 273v/273V Pos: standing >
The door is closed.
You see a darkened narrow passage.
The closed door blocks your farsight.
< 1140h/1090H 273v/273V Pos: standing >
Ok.
< 1140h/1090H 273v/273V Pos: standing >
The door is open.
You see a darkened narrow passage.
You extend your sights eastward.
A Dark, Narrow Corridor
Obvious exits: -S -W
< 1140h/1090H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Dark, Narrow Corridor
</map>
A Dark, Narrow Corridor
Obvious exits: -S -W
< 1140h/1090H 272v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
Fresh blood covers everything in the area.
[2] The corpse of a treasury guard is lying here.
Shattered bits of ice are scattered about the area.
A LARGE fire elemental stands here, fighting a treasury guard. (Minion)
A LARGE earth elemental stands at ease. (Minion)
A Human (medium) Mutinous Militia stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
A treasury guard crouches here, fighting a Human.(Red Aura)
< 1140h/1090H 272v/273V Pos: standing >
You quickly scan the area.
A LARGE fire elemental who is close by to your south.
< 1140h/1090H 272v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The Viscount's Office
</map>
<map>
Zone: IceCrag Castle.
Room: The Viscount's Office
</map>
The Viscount's Office
Obvious exits: -E -S#
The corpse of the Viscount is lying here.
A large sign is embedded in the eastern door.
The Viscount's assistant is stretched out, sound asleep.(Red Aura)
< 1140h/1090H 270v/273V Pos: standing >
Ok.
< 1139h/1090H 273v/273V Pos: standing >
Brief mode off.
< 1139h/1090H 273v/273V Pos: standing >
Ok.
< 1139h/1090H 273v/273V Pos: standing >
The door is open.
You see a darkened narrow passage.
You extend your sights eastward.
A Dark, Narrow Corridor
This unlit narrow passage leads south towards the heavily guarded treasury
vault. The walls here are very close together, its only about three feet
across. The ceiling is low as well, and most humans would have to duck to
walk thru here. The stonework however was deliberate for security reasons.
Most disturbing however, are the nasty looking iron spikes sticking out of the
floor at forty-five degree angles in both directions. The spikes are present
on the floor and the ceiling, making passage here hazardous at best. The
passage leads south and exits to the west.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
< 1139h/1090H 273v/273V Pos: standing >
You feel your 9th circle power returning to you.
< 1139h/1090H 273v/273V Pos: standing >
You start chanting...
< 1139h/1090H 273v/273V Pos: standing >
Casting: vampiric trance
< 1139h/1090H 273v/273V Pos: standing >
You complete your spell...
You take on the shape of undead...
< 1139h/1090H 273v/273V Pos: standing >
Brief mode on.
< 1138h/1090H 273v/273V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Dark, Narrow Corridor
</map>
A Dark, Narrow Corridor
Obvious exits: -S -W
< 1138h/1090H 272v/273V Pos: standing >
Ok.
< 1138h/1090H 272v/273V Pos: standing >
You say in drow 'hide'
Your thin dragonskin cloak coated with brass of power hums briefly.
< 1138h/1090H 272v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
Fresh blood covers everything in the area.
[2] The corpse of a treasury guard is lying here.
Shattered bits of ice are scattered about the area.
A LARGE fire elemental stands here, fighting a treasury guard. (Minion)
A LARGE earth elemental stands at ease. (Minion)
A Human (medium) Mutinous Militia stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
< 1138h/1090H 272v/273V Pos: standing >
A Human enters from the south.
< 1138h/1090H 272v/273V Pos: standing >
A Human starts casting a spell.
< 1138h/1090H 272v/273V Pos: standing >
A Human completes his spell...
A Human utters the words 'ghaiz gtui'
A Human's flesh melds with conjured rocks, turning it to stone.
< 1138h/1090H 272v/273V Pos: standing >
A Dark, Narrow Corridor
Obvious exits: -S -W#
A Human (medium) Mutinous Militia stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
< 1138h/1090H 272v/273V Pos: standing >
A Dark, Narrow Corridor
Obvious exits: -S -W#
< 1138h/1090H 272v/273V Pos: standing >
A Dark, Narrow Corridor
Obvious exits: -S -W#
< 1138h/1090H 272v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
Fresh blood covers everything in the area.
[2] The corpse of a treasury guard is lying here.
A Human (medium) Mutinous Militia sits resting.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A LARGE fire elemental stands here, fighting a treasury guard. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A treasury guard is lying here, incapacitated.(Red Aura)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
< 1138h/1090H 272v/273V Pos: standing >
< 1137h/1090H 272v/273V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.
< 1137h/1090H 272v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
[3] The corpse of a treasury guard is lying here.
A Human (medium) Mutinous Militia sits resting.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A LARGE fire elemental is here blazing with heat! (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
< 1137h/1090H 272v/273V Pos: standing >
You feel your 10th circle power returning to you.
A Dark, Narrow Corridor
Obvious exits: -S -W#
< 1137h/1090H 272v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
[3] The corpse of a treasury guard is lying here.
A Human (medium) Mutinous Militia sits resting.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A LARGE fire elemental stands here, fighting a treasury guard. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
< 1137h/1090H 272v/273V Pos: standing >
A Dark, Narrow Corridor
Obvious exits: -S -W#
< 1136h/1090H 273v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
[3] The corpse of a treasury guard is lying here.
A Human (medium) Mutinous Militia sits resting.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A LARGE fire elemental stands here, fighting a treasury guard. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
< 1136h/1090H 273v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S#
A few drops of fresh blood are scattered around the area.
[3] The corpse of a treasury guard is lying here.
A Human (medium) Mutinous Militia stands in mid-air here. (Casting) (Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A LARGE fire elemental stands here, fighting a treasury guard. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A treasury guard stands here, fighting a LARGE fire elemental.(Red Aura)
< 1135h/1090H 273v/273V Pos: standing >
< 1134h/1090H 273v/273V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 1134h/1090H 273v/273V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.
< 1134h/1090H 273v/273V Pos: standing >
Autosaving...
< 1133h/1090H 273v/273V Pos: standing >
You see the treasury guards outpost.
You extend your sights southward.
Treasury Guard's Post
Obvious exits: -N -S
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
[4] The corpse of a treasury guard is lying here.
A Human (medium) Mutinous Militia stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)
A LARGE fire elemental is here blazing with heat! (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
< 1131h/1090H 273v/273V Pos: standing >
A Human sneaks in from the south.
A LARGE fire elemental enters from the south.
A LARGE earth elemental enters from the south.
< 1131h/1090H 273v/273V Pos: standing >
You start chanting...
You snap into visibility.
< 1130h/1090H 273v/273V Pos: standing >
You complete your spell...
The sphere circling a Human's body darts in front of your assault!
< 1226h/1090H 292v/273V Pos: standing >
You start chanting...
You snap into visibility.
< 1226h/1090H 292v/273V Pos: standing >
You snap into visibility.
You complete your spell...
A Human's shadowy crown of damnation flares brilliantly as your spell is tranformed and deflected back at you!
< 1322h/1090H 312v/273V Pos: standing >
A Human attempts to flee.
A Human bumps into a LARGE fire elemental.
A Human tries to flee, but can't make it out of here!
< 1322h/1090H 312v/273V Pos: standing >
You start chanting...
You snap into visibility.
< 1322h/1090H 312v/273V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 181 ] -=[You drain a Human of some of his energy.]=-
< 1417h/1090H 342v/273V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1417h/1090H 342v/273V Pos: standing >
You complete your spell...
[Damage: 189 ] -=[You drain a Human of some of his energy.]=-
< 1518h/1090H 354v/273V Pos: standing >
You start chanting...
You snap into visibility.
< 1517h/1090H 273v/273V Pos: standing >
You complete your spell...
[Damage: 181 ] -=[You drain a Human of some of his energy.]=-
A Human bumps into a LARGE fire elemental.
< 1558h/1090H 297v/273V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1557h/1090H 297v/273V Pos: standing >
You start chanting...
You snap into visibility.
< 1557h/1090H 297v/273V Pos: standing >
You snap into visibility.
Casting: negative concussion blast *
< 1556h/1090H 297v/273V Pos: standing >
A Human attempts to flee.
A Human bumps into a LARGE fire elemental.
A Human tries to flee, but can't make it out of here!
< 1556h/1090H 297v/273V Pos: standing >
You complete your spell...
[Damage: 115 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-
A Human's charm made of dwarf bone was disintegrated by the negative energy!
A Human's ancient quiver of Oberon, the elven king was disintegrated by the negative energy!
A LARGE fire elemental stops following a Human.
A LARGE earth elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!