<worn as a badge> a elven rune of restoration of endurance (magic) (glowing)
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> goggles of the tinkerer (glowing)
<worn in ear> a sapphire earring
<worn in ear> a glowing jade earring (glowing)
<worn on face> a Tukluk spirit mask [superior]
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn around neck> a pleasant necklace of flowers
<worn on body> a drow-made dragonscale chestplate from The Hall of the Ancients
<worn about body> a curtain of elemental fire (magic) (humming)
<worn as quiver> a silken backsheath of flight of endurance (magic) [75%]
<worn about waist> a belt of body parts [superior] (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming) [74%]
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing)
<worn on hands> the sacred stone claws of Aan of endurance (magic)
<held> a small crystal sphere shimmers in flux (magic)
<worn on legs> greaves of avoidance [superior]
<worn on feet> a pair of clawed demon-hide moccasins
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the south.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
The door is open.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
An angelic reptile scale earring lies here on the ground.
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
Berolin enters from the south.
< 654h/654H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
*An Orc (medium) stands in mid-air here. (Non-Fraggable)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
A Kobold (small) stands in mid-air here. (Non-Fraggable)
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the north.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
You quickly scan the area.
A lich warlock who is close by to your north.
A bone golem who is not far off to your south.
< 654h/654H 212v/212V Pos: standing >
You quickly scan the area.
A lich warlock who is close by to your north.
A bone golem who is not far off to your south.
< 654h/654H 212v/212V Pos: standing >
The door is open.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
An angelic reptile scale earring lies here on the ground.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
Berolin enters from the south.
< 654h/654H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
*An Orc (medium) stands in mid-air here. (Non-Fraggable)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
A Kobold (small) stands in mid-air here. (Non-Fraggable)
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the north.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
You quickly scan the area.
A lich warlock who is close by to your north.
A bone golem who is not far off to your south.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
*Berolin (Halfling)(small) stands in mid-air here.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the north.
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
An ancient piece of bark floats here, resonating with magic. (magic) (glowing)
A bone golem stands protectively in the corner.
Berolin enters from the north.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
Berolin enters from the east.
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
An undead herder evaluates the caged behemoths.
A behemoth rider watcher sits atop an undead behemoth.
Berolin enters from the east.
< 654h/654H 210v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Berolin enters from the east.
< 654h/654H 209v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 654h/654H 210v/212V Pos: standing >
Pardon?
< 654h/654H 212v/212V Pos: standing >
You start chanting...
< 654h/654H 212v/212V Pos: standing >
Casting: illusionary wall **
< 654h/654H 212v/212V Pos: standing >
Casting: illusionary wall *
< 654h/654H 212v/212V Pos: standing >
You complete your spell...
< 654h/654H 212v/212V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead herder who is close by to your east.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 654h/654H 212v/212V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead herder who is close by to your east.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
An undead herder evaluates the caged behemoths.
A behemoth rider watcher sits atop an undead behemoth.
Berolin enters from the west.
< 654h/654H 210v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
Berolin enters from the west.
< 654h/654H 209v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
An ancient piece of bark floats here, resonating with magic. (magic) (glowing)
A bone golem stands protectively in the corner.
Berolin enters from the west.
< 654h/654H 208v/212V Pos: standing >
< 654h/654H 209v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -W
Berolin enters from the west.
< 654h/654H 211v/212V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your west.
An undead herder who is a brief walk away to your west.
An undead behemoth who is a brief walk away to your west.
A behemoth rider watcher who is a brief walk away to your west.
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
An ancient piece of bark floats here, resonating with magic. (magic) (glowing)
A bone golem stands protectively in the corner.
Berolin enters from the east.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the south.
< 654h/654H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the south.
< 654h/654H 210v/212V Pos: standing >
The door is open.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
An angelic reptile scale earring lies here on the ground.
< 654h/654H 210v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
Berolin enters from the south.
< 654h/654H 211v/212V Pos: standing >
< 654h/654H 211v/212V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
A fearsome undead behemoth stands here, fighting the wraith of a insane duergar.
An Orc (medium) stands in mid-air here. (Non-Fraggable) (casting)
The wraith of a insane duergar stands here. (minion) (casting)
The wraith of a insane duergar stands in mid-air here, fighting a fearsome undead behemoth. (Minion) (casting)
The wraith of a insane duergar stands here. (minion) (casting)
The wraith of a insane duergar stands here. (minion) (casting)
A Kobold (small) stands in mid-air here. (Non-Fraggable)
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Berolin enters from the north.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
You don't see that here.
< 654h/654H 212v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.
Berolin enters from the south.
< 654h/654H 211v/212V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
A fearsome undead behemoth stands here, fighting the wraith of a insane duergar.
An Orc (medium) stands in mid-air here. (Non-Fraggable) (casting)
The wraith of a insane duergar stands here. (minion)
The wraith of a insane duergar stands in mid-air here, fighting a fearsome undead behemoth. (Minion)
*The wraith of a insane duergar stands here. (minion)
*The wraith of a insane duergar stands here. (minion)
A Kobold (small) stands in mid-air here. (Non-Fraggable)
Berolin enters from the east.
< 654h/654H 210v/212V Pos: standing >
< 654h/654H 210v/212V Pos: standing >
Berolin starts casting an offensive spell.
Berolin snaps into visibility.
You start chanting...
You snap into visibility.
< 654h/654H 211v/212V Pos: standing >
The wraith of a insane duergar fades from your mortal viewing...
An Orc snaps into visibility.
A Kobold gives an order to his followers.
The wraith of a insane duergar starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a insane duergar snaps into visibility.
The wraith of a insane duergar starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a insane duergar starts casting an offensive spell.
The wraith of a insane duergar snaps into visibility.
The wraith of a insane duergar starts casting an offensive spell.
The wraith of a insane duergar snaps into visibility.
< 654h/654H 212v/212V Pos: standing >
Casting: hammer
A fearsome undead behemoth attacks the wraith of a insane duergar. [2 Hits]
< 654h/654H 212v/212V Pos: standing >
An Orc snaps into visibility.
You complete your spell...
[Damage: 119 ] Your massive hammer causes a Kobold to double over in pain!
< 654h/654H 212v/212V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'yaftze diesilla'
An Orc stretches out his hand, unleashing a blast of deadly forked lightning toward a fearsome undead behemoth.
An Orc stretches out his hand, unleashing a blast of deadly forked lightning toward a fearsome undead behemoth.
An Orc stretches out his hand, unleashing a blast of deadly forked lightning toward a fearsome undead behemoth.
< 654h/654H 212v/212V Pos: standing >
Berolin completes his spell...
Berolin utters the word 'gjifal'
Berolin unleashes light in a focused, searing ray at a Kobold!
< 654h/654H 212v/212V Pos: standing >
You start chanting...
< 654h/654H 212v/212V Pos: standing >
Berolin starts casting an offensive spell.
< 654h/654H 212v/212V Pos: standing >
Casting: hammer
The wraith of a insane duergar completes its spell...
The wraith of a insane duergar utters the words 'buoblg qrunsoqpze yugh'
The wraith of a insane duergar's fist beats the life out of a fearsome undead behemoth, blood pours from his body!
The wraith of a insane duergar completes its spell...
The wraith of a insane duergar utters the words 'buoblg qrunsoqpze yugh'
The wraith of a insane duergar's fist beats the life out of a fearsome undead behemoth, blood pours from his body!
The wraith of a insane duergar completes its spell...
The wraith of a insane duergar utters the words 'buoblg qrunsoqpze yugh'
The wraith of a insane duergar's fist beats the life out of a fearsome undead behemoth, blood pours from his body!
The wraith of a insane duergar completes its spell...
The wraith of a insane duergar utters the words 'buoblg qrunsoqpze yugh'
The wraith of a insane duergar's fist beats the life out of a fearsome undead behemoth, blood pours from his body!
< 654h/654H 212v/212V Pos: standing >
You complete your spell...
[Damage: 117 ] Your massive hammer causes a Kobold to double over in pain!
< 654h/654H 212v/212V Pos: standing >
The wraith of a insane duergar attacks a fearsome undead behemoth. [0 Hits]
< 654h/654H 212v/212V Pos: standing >
You are no longer feeling the healing effects of the medicus.
< 654h/654H 212v/212V Pos: standing >
A Kobold attacks Berolin. [0 Hits]
You start chanting...
< 654h/654H 212v/212V Pos: standing >
The wraith of a insane duergar fades from your mortal viewing...
A fearsome undead behemoth turns to focus his attack on a Kobold!
A fearsome undead behemoth attacks the wraith of a insane duergar. [2 Hits]
< 654h/654H 212v/212V Pos: standing >
The wraith of a insane duergar fades from your mortal viewing...
Berolin completes his spell...
Berolin utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
The wraith of a insane duergar suddenly attacks Berolin!
The wraith of a insane duergar snaps into visibility.
< 654h/654H 212v/212V Pos: standing >
You complete your spell...
You send a wave of incredible visions toward a Kobold.
Your wave of visions seems to mesmerize a Kobold!
A Kobold is stunned!
A sea of arachnids and insects consume and overwhelm a Kobold!
< 654h/654H 212v/212V Pos: standing >
You start chanting...
< 654h/654H 212v/212V Pos: standing >
Berolin starts casting a spell.
The wraith of a insane duergar suddenly attacks Berolin!
< 654h/654H 212v/212V Pos: standing >
The wraith of a insane duergar attacks a fearsome undead behemoth. [0 Hits]
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
The last gasps of a Kobold cause a sickening chill to run up your spine.
A Kobold is dead! R.I.P.
Berolin stops chanting abruptly!
< 654h/654H 212v/212V Pos: standing >
Casting: hammer
< 654h/654H 212v/212V Pos: standing >
You complete your spell...
[Damage: 80 ] Your massive hammer causes a Kobold to double over in pain!
< 654h/654H 212v/212V Pos: standing >
The wraith of a insane duergar attacks Berolin. [0 Hits]
< 654h/654H 212v/212V Pos: standing >
A fearsome undead behemoth leaves south.
< 654h/654H 212v/212V Pos: standing >
You start chanting...
< 654h/654H 212v/212V Pos: standing >
A sea of arachnids and insects consume and overwhelm a Kobold!
A Kobold's cloak of swirling mist [poor] was completely destroyed by the massive blow!
A Kobold's ring of shimmering faerie fire was completely destroyed by the massive blow!
A Kobold's spiked cured leather quiver was completely destroyed by the massive blow!
A Kobold's crude flesh badge from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
The wraith of a insane duergar stops following a Kobold.
The wraith of a insane duergar stops following a Kobold.
The wraith of a insane duergar stops following a Kobold.
The wraith of a insane duergar stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aq by 4536000.