The death of [37 Necrolyte] Gaulzish (Drow Elf)

in A Back Alley

from the perspective of [50 Assassin] Yzar (Dwarf)

<worn as a badge>    a royal badge of Arcium of agility (illuminating)
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        an earring of congealed blood
<worn on face>       a mask of dragonscale [superior] (magic)
<worn around neck>   a scarf of enhanced stealth (magic) [85%]
<worn around neck>   a nearly imperceptible death shroud [superior] (magic) (glowing)
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    the mantle of the Dark [superior] (magic) [88%]
<worn on back>       a double-buckled Alatorin backpack (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a serrated blacksteel longsword [superior] (magic)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn around wrist>  a bowman's adamantium wristband [poor] (magic)
<worn on hands>      a pair of skeletal gauntlets [superior]
<worn on finger>     the signet ring of Frenbar (magic)
<worn on finger>     some mithril ringlets [superior] (magic)
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon>   a faded-red dagger called 'Silencer' [superior] (magic)
<worn on legs>       a pair of vapor leggings of regeneration (illuminating) [87%]
<worn on feet>       a pair of boots of stealth of greater dexterity (magic)

A drow guard who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A gnoll commoner who is rather far off to your south.
A insane duergar who is rather far off to your south.
A drow guard who is rather far off to your south.
A drow guard who is rather far off to your south.
A troll warrior who is close by to your west.
A hostess who is close by to your west.

< 745h/745H 145v/149V Pos: standing >
A Drow Elf leaves north.
The wraith of a drow guard leaves north.
The wraith of a drow guard leaves north.
The wraith of a drow guard leaves north.

< 745h/745H 149v/149V Pos: standing >
Backstab who?

< 745h/745H 149v/149V Pos: standing >
The Great Fountain of BogenTok
    This appears to be the central watering hole for the entire city.
The fountain fills almost the entire room, and soars into the sky at
least twenty feat, with aproximately 6 different waterfalls going
on at once.  At almost any hour of the day someone is taking a drink
from the cool refreshing fountain, or carrying a couple buckets
home to the crowded lower class appartments. The Strangled Paladins
Inn lies off to the east, while the public execution block lies to
the east by ways of a small mud road.
Obvious exits: -North -East  -South -West 
The corpse of a gnoll commoner is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small leather-bound book lies here.
Some ragged clothes lie here.
A huge fountain sits at the center of the square.
A steeder walks around here making clicking-sounds.
There are some tracks heading north.
There are some tracks heading west.

< 745h/745H 147v/149V Pos: standing >
You feel the hatred in your heart subside.

< 745h/745H 147v/149V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
The wraith of a drow guard who is not far off to your north.
The wraith of a drow guard who is not far off to your north.
The wraith of a drow guard who is not far off to your north.
A Drow Elf who is not far off to your north.
A steeder who is not far off to your north.
A insane duergar who is not far off to your north.
A drow guard who is not far off to your north.
A small child who is in the distance to your north.
A drow guard who is in the distance to your north.
The inn janitor who is close by to your east.
A drunk orc who is not far off to your east.
A drunk orc who is not far off to your east.
A drunk orc who is not far off to your east.
A drunk orc who is not far off to your east.
A bugbear bartender who is not far off to your east.
A small child who is close by to your south.
A small child who is a brief walk away to your south.
A drow guard who is in the distance to your south.
A gnoll commoner who is in the distance to your south.
A gnoll commoner who is in the distance to your south.
A insane duergar who is in the distance to your south.
A drow guard who is in the distance to your south.
A drow guard who is in the distance to your south.
The executioner who is close by to your west.
A town bum who is close by to your west.
A town bum who is close by to your west.
A town bum who is close by to your west.

< 745h/745H 149v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A small child skips about the area, watching people go by.
There are some tracks heading north.

< 745h/745H 147v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 745h/745H 147v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
Some ragged clothes lie here.
The wraith of a drow guard stands in mid-air here, fighting a insane duergar. (Minion)  (casting) 
The wraith of a drow guard stands here. (minion)  (casting) 
The wraith of a drow guard stands here. (minion)  (casting) 
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
A steeder walks around here making clicking-sounds.
A insane duergar stands here, fighting the wraith of a drow guard.
A drow guard stands here, fighting the wraith of a drow guard.

< 745h/745H 146v/149V Pos: standing >
The wraith of a drow guard dodges a insane duergar's attack.
A insane duergar's fine punch wounds the wraith of a drow guard.
A insane duergar suddenly looks stronger!

< 745h/745H 147v/149V Pos: standing >
The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a drow guard's fist beats the life out of a insane duergar, blood pours from his body!
The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a drow guard's fist beats the life out of a insane duergar, blood pours from his body!

< 745h/745H 149v/149V Pos: standing >
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 46 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.

< 745h/745H 149v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a drow guard's fist beats the life out of a insane duergar, blood pours from his body!
You dodge a Drow Elf's vicious attack.
You snap into visibility.

< 745h/745H 149v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A drow guard misses the wraith of a drow guard.
A drow guard misses the wraith of a drow guard.
A drow guard's decent punch strikes the wraith of a drow guard.

< 745h/745H 149v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 The wraith of a drow guard's slash strikes a insane duergar very hard.
The wraith of a drow guard's decent slash strikes a insane duergar very hard.

< 745h/745H 149v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
You flee eastward!

< 745h/745H 138v/149V Pos: standing >
You feel the hatred in your heart subside.

< 745h/745H 140v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
Some ragged clothes lie here.
The wraith of a drow guard stands in mid-air here, fighting a insane duergar. (Minion) 
A steeder walks around here making clicking-sounds.
A insane duergar stands here, fighting the wraith of a drow guard.
A drow guard stands here, fighting the wraith of a drow guard.
There are some tracks heading north.
There are some tracks heading north.

< 745h/745H 140v/149V Pos: standing >
You snap into visibility.
[Damage: 15 ] Your impressive pierce strikes a drow guard.
A blessed glow around your faded-red dagger called 'Silencer' [superior] fades.
[Damage: 14 ] Your impressive pierce strikes a drow guard.

< 745h/745H 141v/149V Pos: standing >
< T: undead TP: sta TC: small wounds E: guard sta EP:  small wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 745h/745H 143v/149V Pos: standing >
< T: undead TP: sta TC: small wounds E: guard sta EP:  small wounds >
 The wraith of a drow guard starts casting a spell.
A insane duergar's fine punch strikes the wraith of a drow guard.
The wraith of a drow guard dodges a insane duergar's attack.
A insane duergar misses the wraith of a drow guard.

< 745h/745H 143v/149V Pos: standing >
< T: undead TP: sta TC: small wounds E: guard sta EP:  small wounds >
 You attempt to flee...
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
The wraith of a drow guard stands here. (minion) 
*The wraith of a drow guard stands here. (minion) 
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
You flee northward!

< 745h/745H 133v/149V Pos: standing >
A Drow Elf leaves south.
The wraith of a drow guard leaves south.
The wraith of a drow guard leaves south.

< 745h/745H 133v/149V Pos: standing >
You feel the hatred in your heart subside.

< 745h/745H 133v/149V Pos: standing >
Backstab who?

< 745h/745H 134v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South -West 

< 745h/745H 138v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South

< 745h/745H 138v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
Some ragged clothes lie here.
*The wraith of a drow guard stands here. (minion) 
*The wraith of a drow guard stands here. (minion) 
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
The wraith of a drow guard stands in mid-air here, fighting a insane duergar. (Minion) 
A insane duergar stands here, fighting the wraith of a drow guard.
A drow guard stands here, fighting the wraith of a drow guard.

< 745h/745H 138v/149V Pos: standing >
You snap into visibility.
[Damage: 74 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 45 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.

< 745h/745H 139v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 The wraith of a drow guard's decent slash seriously wounds a insane duergar.
The wraith of a drow guard's slash seriously wounds a insane duergar.
A insane duergar is stunned!

< 745h/745H 141v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 745h/745H 141v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 A drow guard's punch strikes the wraith of a drow guard.
A drow guard misses the wraith of a drow guard.
A drow guard's punch strikes the wraith of a drow guard.
A drow guard turns to focus his attack on a Drow Elf!

< 745h/745H 141v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 A insane duergar's impressive punch strikes the wraith of a drow guard.
A insane duergar's punch strikes the wraith of a drow guard.

< 745h/745H 141v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
You flee eastward!
A Drow Elf enters from the west.
The wraith of a drow guard enters from the west.
The wraith of a drow guard enters from the west.

< 745h/745H 127v/149V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 19 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 12 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 11 ] Your pierce strikes a Drow Elf.
The wraith of a drow guard suddenly attacks YOU!
The wraith of a drow guard snaps into visibility.
The wraith of a drow guard misses you.

< 745h/745H 128v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 The wraith of a drow guard suddenly attacks YOU!
The wraith of a drow guard snaps into visibility.
The wraith of a drow guard misses you.

< 745h/745H 129v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You parry a Drow Elf's lunge at you.
You snap into visibility.

< 745h/745H 129v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You skillfully slip behind a Drow Elf and slit their throat resulting in a mist of blood!
A Drow Elf attempts to flee.
A Drow Elf leaves east.

< 745h/745H 129v/149V Pos: standing >
You feel the hatred in your heart subside.

< 745h/745H 129v/149V Pos: standing >
A drow guard enters from the west.
You dodge the wraith of a drow guard's vicious attack.
You snap into visibility.
You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
A bugbear mercenary roams the back alley.
You flee eastward!
A Drow Elf starts casting a spell.

< 745h/745H 125v/149V Pos: standing >
A drow guard enters from the west.

< 745h/745H 126v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A drow guard suddenly attacks YOU!
A drow guard misses you.

< 745h/745H 128v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: guard sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 745h/745H 128v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: guard sta EP:  small wounds >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
You flee eastward!

< 745h/745H 121v/149V Pos: standing >
You feel the hatred in your heart subside.
Pardon?

< 745h/745H 121v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A drow guard watches the area for signs of trouble.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
A bugbear mercenary roams the back alley.
There are some tracks heading west.
There are some tracks heading east.

< 745h/745H 120v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 745h/745H 123v/149V Pos: standing >
You snap into visibility.
[Damage: 75 ] A drow guard makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 43 ] A drow guard makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a drow guard's spine!.
[Damage: 50 ] A drow guard makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.

< 745h/745H 124v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: guard sta EP:  awful >
 A Drow Elf starts casting a spell.

< 745h/745H 126v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: guard sta EP:  awful >
 You must wait before attempting to garrote again.

< 745h/745H 126v/149V Pos: standing >
< T: Yzar TP: sta TC:excellent E: guard sta EP:  awful >
 You dodge a drow guard's vicious attack.
You snap into visibility.
A drow guard's decent punch wounds you.
You dodge a drow guard's vicious attack.
A drow guard's kick parts your hair but does little else.

< 734h/745H 126v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: guard sta EP:  awful >
 A Drow Elf's blood splatters as it hits the ground.

< 734h/745H 126v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: guard sta EP:  awful >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'pzar jioculoae'

< 734h/745H 126v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: guard sta EP:  awful >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
You flee eastward!

< 734h/745H 116v/149V Pos: standing >
You feel the hatred in your heart subside.
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A drow guard watches the area for signs of trouble.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
A bugbear mercenary roams the back alley.

< 734h/745H 114v/149V Pos: standing >
A drow guard suddenly attacks YOU!
You snap into visibility.
A drow guard's fine punch wounds you.
Sorry, you aren't allowed to do that in combat.

< 722h/745H 114v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: guard sta EP:  awful >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 722h/745H 115v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: guard sta EP:  awful >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
You flee eastward!

< 722h/745H 102v/149V Pos: standing >
You feel the hatred in your heart subside.

< 722h/745H 102v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A drow guard watches the area for signs of trouble.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
A bugbear mercenary roams the back alley.

< 723h/745H 102v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
You snap into visibility.
[Damage: 42 ] A drow guard makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
A drow guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a drow guard's last actions in this world.

< 723h/745H 104v/149V Pos: standing >
You get a few coins from the corpse of a drow guard.
There were: 19 gold coins. 

< 726h/745H 114v/149V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 727h/745H 115v/149V Pos: standing >
the corpse of a drow guard does not contain the essence.

< 727h/745H 116v/149V Pos: standing >
You don't have the essence.

< 728h/745H 118v/149V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your feeble pierce grazes a Drow Elf.
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 58 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
A Drow Elf's well-used steel earring was damaged from the massive blow!

< 728h/745H 119v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 A Drow Elf's wound gushes blood all over the surrounding area.

< 729h/745H 121v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 You skillfully slip behind a Drow Elf and slit their throat resulting in a mist of blood!

< 729h/745H 121v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 You parry a Drow Elf's lunge at you.
You snap into visibility.
You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
*The wraith of a drow guard stands here. (minion) 
*The wraith of a drow guard stands here. (minion) 
You flee westward!
The wraith of a drow guard suddenly attacks YOU!
The wraith of a drow guard snaps into visibility.
The wraith of a drow guard misses you.
The wraith of a drow guard suddenly attacks YOU!
The wraith of a drow guard snaps into visibility.
The wraith of a drow guard's punch grazes you.

< 727h/745H 113v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: undead sta EP: excellent >
 You feel the hatred in your heart subside.

< 727h/745H 113v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: undead sta EP: excellent >
 You attempt to flee...
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
Some ragged clothes lie here.
*The wraith of a drow guard stands here. (minion) 
A insane duergar is lying here, incapacitated.
You flee westward!
The wraith of a drow guard suddenly attacks YOU!
The wraith of a drow guard snaps into visibility.
The wraith of a drow guard misses you.
You snap into visibility.

< 727h/745H 104v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: undead sta EP:  few wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
Sorry, you aren't allowed to do that in combat.

< 727h/745H 104v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: undead sta EP:  few wounds >
 You attempt to flee...
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
You flee northward!

< 727h/745H 93v/149V Pos: standing >
You feel the hatred in your heart subside.
Pardon?

< 727h/745H 93v/149V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
Some ragged clothes lie here.
The wraith of a drow guard stands here. (minion) 
A insane duergar is lying here, incapacitated.

< 727h/745H 92v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
The wraith of a drow guard stands here. (minion) 
The wraith of a drow guard stands here. (minion) 
There are some tracks heading east.
There are some tracks heading west.

< 727h/745H 91v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drow guard is lying here.

< 728h/745H 91v/149V Pos: standing >
Backstab who?

< 728h/745H 92v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A bugbear mercenary roams the back alley.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable) (casting) 

< 730h/745H 94v/149V Pos: standing >
A Drow Elf's wound gushes blood all over the surrounding area.
You snap into visibility.
[Damage: 77 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 46 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 44 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 730h/745H 96v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'pzar jioculoae'

< 731h/745H 97v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 At the sight of your nemesis the hatred of old generations BURN in your blood!

< 731h/745H 97v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 Get what?

< 731h/745H 97v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East  -West 
An orc mercenary lurks here.
You flee eastward!

< 731h/745H 90v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
A bugbear mercenary roams the back alley.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)

< 731h/745H 90v/149V Pos: standing >
You snap into visibility.
[Damage: 75 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 40 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 44 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 732h/745H 92v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 A Drow Elf's blood splatters as it hits the ground.

< 732h/745H 93v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drow guard is lying here.
You flee westward!

< 732h/745H 80v/149V Pos: standing >
You feel the hatred in your heart subside.

< 732h/745H 80v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A bugbear mercenary roams the back alley.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)

< 732h/745H 79v/149V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 19 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 10 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
With a swift tug you wrench the weapon free, ramming it into a Drow Elf's spine!.
[Damage: 15 ] A Drow Elf makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 732h/745H 80v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf starts casting a spell.

< 733h/745H 82v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 A Drow Elf's wound gushes blood all over the surrounding area.
You skillfully slip behind a Drow Elf and slit their throat resulting in a mist of blood!
A Drow Elf stops invoking abruptly!

< 733h/745H 82v/149V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 You attempt to flee...
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East  -West 
An orc mercenary lurks here.
You flee eastward!

< 733h/745H 72v/149V Pos: standing >
A Back Alley
    This back alley is home to all the thieves and assassins of
the city.  Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys.  Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
A bugbear mercenary roams the back alley.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)

< 733h/745H 70v/149V Pos: standing >
You snap into visibility.
[Damage: 45 ] A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
A Drow Elf's crude bamboo visor was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.