The death of [30 Psionicist] Rirg (Githyanki)

in A Small Wooden Shack

from the perspective of [50 Assassin] Yzar (Dwarf)

<worn as a badge>    a royal badge of Arcium of agility (illuminating)
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        an earring of congealed blood
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       a mask of dragonscale [superior] (magic)
<worn around neck>   a scarf of enhanced stealth (magic) [85%]
<worn around neck>   a nearly imperceptible death shroud [superior] (magic) (glowing)
<worn on body>       a breastplate melded with drowidian metal [superior] (magic)
<worn about body>    the mantle of the Dark [superior] (magic) [88%]
<worn on back>       a double-buckled Alatorin backpack (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a serrated blacksteel longsword [superior] (magic)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a bowman's adamantium wristband [poor] (magic)
<worn around wrist>  the bangle of the Dreamer [poor] (magic)
<worn on hands>      a pair of skeletal gauntlets [superior]
<worn on finger>     some mithril ringlets [superior] (magic)
<worn on finger>     the signet ring of Frenbar (magic)
<primary weapon>     a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<secondary weapon>   a faded-red dagger called 'Silencer' [superior] (magic)
<worn on legs>       a pair of vapor leggings of regeneration (illuminating) [87%]
<worn on feet>       a pair of boots of stealth of greater dexterity (magic)

Obvious exits: -North -East  -South -West 

< 641h/641H 78v/149V Pos: standing >
 
    ^^^*   M  M     
   ^^**  **         
  ****   M***   *   
   M   ***********  
      ********.**.  
 *****...@.......^  
 .*****..^...^^^..  
 .......M.^^D^^.^^  
        ..^^^^^^M   
              ^M    
              M     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 641h/641H 77v/149V Pos: standing >
 
    ^^*   M  M*     
   ^**  **     *    
  ***   M***   **   
  M   ************  
     ********.**.^  
 ****....@......^^  
 *****..^...^^^...  
 ......M.^^D^^.^^M  
       ..^^^^^^MM   
             ^MM    
             MM     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 641h/641H 76v/149V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your north.

< 641h/641H 78v/149V Pos: standing >
You quickly scan the area.
A large swamp rat who is almost out of sight to your north.

< 641h/641H 79v/149V Pos: standing >
 
    **  **          
   **   M***   *    
  M   ***********   
     ********.**.^  
 ****...........^^  
 *****..^@..^^^...  
 ......M.^^D^^.^^M  
       ..^^^^^^MMM  
             ^MMM   
             MMM    
            MMM     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 641h/641H 78v/149V Pos: standing >
 
    *  **     *     
   *   M***   **    
     ************   
    ********.**.^.  
 ***...........^^^  
 ****..^.@.^^^...^  
 .....M.^^D^^.^^MM  
      ..^^^^^^MMMM  
            ^MMMM   
            MMMM    
           MMMM     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 641h/641H 78v/149V Pos: standing >
 
       M***   *     
     ***********    
    ********.**.^   
 ***...........^^^  
 ****..^...^^^...^  
 .....M.^@D^^.^^MM  
      ..^^^^^^MMMM  
            ^MMMMM  
            MMMM    
           MMMM     
           MMM      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 641h/641H 78v/149V Pos: standing >
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.

< 641h/641H 77v/149V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your south.
An orcish pirate who is not far off to your south.
An orcish pirate who is in the distance to your south.
A dark human who is in the distance to your south.

< 641h/641H 78v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
A gaunt drow woman attempts to sell her body here.

< 641h/641H 78v/149V Pos: standing >
You quickly scan the area.
A thin troll who is close by to your north.
A thin troll who is close by to your north.
An orcish pirate who is close by to your south.
An orcish pirate who is rather far off to your south.
A dark human who is rather far off to your south.

< 641h/641H 79v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
A tall orcish pirate wanders the town.

< 641h/641H 78v/149V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your north.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
An orcish pirate who is close by to your east.
A drow prostitute who is close by to your east.
An orcish pirate who is a brief walk away to your south.
A dark human who is a brief walk away to your south.
A lanky orcish sailor who is in the distance to your south.

< 641h/641H 79v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 80v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 641h/641H 79v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A drow prostitute who is not far off to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A drow receptionist who is close by to your east.
An orcish pirate who is not far off to your south.
A dark human who is not far off to your south.
A lanky orcish sailor who is rather far off to your south.

< 641h/641H 81v/149V Pos: standing >
You feel the hatred in your heart subside.

< 641h/641H 82v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 641h/641H 82v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your north.
A drow prostitute who is a brief walk away to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
An orcish pirate who is close by to your south.
A dark human who is close by to your south.
A lanky orcish sailor who is a brief walk away to your south.
The harbor master who is in the distance to your south.
A dark human who is close by to your west.
Blierthro who is close by to your west.

< 641h/641H 83v/149V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West 
The corpse of a burly duergar is lying here.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.

< 641h/641H 92v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 641h/641H 93v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 

< 641h/641H 97v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your north.
A drow prostitute who is a brief walk away to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
An orcish pirate who is close by to your south.
A dark human who is close by to your south.
A lanky orcish sailor who is a brief walk away to your south.
The harbor master who is in the distance to your south.
A dark human who is close by to your west.
Blierthro who is close by to your west.

< 641h/641H 98v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A tall orcish pirate wanders the town.
A human sailor walks cautiously through the streets.

< 641h/641H 101v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is a brief walk away to your north.
A drow prostitute who is rather far off to your north.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A lanky orcish sailor who is not far off to your south.
The harbor master who is rather far off to your south.

< 641h/641H 103v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 104v/149V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 641h/641H 105v/149V Pos: standing >
You feel the hatred in your heart subside.

< 641h/641H 106v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is close by to your north.
A dark human who is close by to your north.
An orcish pirate who is rather far off to your north.
A drow prostitute who is in the distance to your north.
A lanky orcish sailor who is close by to your south.
The harbor master who is a brief walk away to your south.

< 641h/641H 107v/149V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East  -South
A lanky orcish sailor walks the docks with a rolling gait.

< 641h/641H 109v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your north.
A dark human who is not far off to your north.
An orcish pirate who is in the distance to your north.
A lanky orcish sailor who is close by to your east.
A lanky orcish sailor who is a brief walk away to your east.
The harbor master who is not far off to your south.

< 641h/641H 111v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 113v/149V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East  -West 
A lanky orcish sailor walks the docks with a rolling gait.

< 641h/641H 112v/149V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East  -West 

< 641h/641H 113v/149V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is close by to your east.
A lanky orcish sailor who is close by to your west.
A lanky orcish sailor who is not far off to your west.

< 641h/641H 114v/149V Pos: standing >
You feel the hatred in your heart subside.
The Docks of Quietus Quay
   The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor.  The ocean here is calm, protected from the wind and
weather by the mountain overhead.  The docks continue to the east and
west.
Obvious exits: -East  -West 
A lanky orcish sailor walks the docks with a rolling gait.

< 641h/641H 115v/149V Pos: standing >
The Docks of Quietus Quay
   The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo.  Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business.  The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees.  Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East  -West 

< 641h/641H 115v/149V Pos: standing >
The Docks of Quietus Quay
   A stone door to the east leads into a small building built along the
docks.  The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor.  A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East # -South -West 

< 641h/641H 114v/149V Pos: standing >
Ok.

< 641h/641H 118v/149V Pos: standing >
A Gray Stone Office
   This would appear to be the office of the harbor master, though it
would appear he doesn't use it much.  Names of ships, along with their
times of arrival and cargoes are listed on the eastern wall, along with a
map of the harbor and where certain ships are presently docked.  A heavy
stone desk stands beneath the list, facing outwards to the rest of the
room.  A plain stone door leads back out of the office to the west.
Obvious exits: -West 

< 641h/641H 117v/149V Pos: standing >
The Docks of Quietus Quay
   A stone door to the east leads into a small building built along the
docks.  The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor.  A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East  -South -West 

< 641h/641H 118v/149V Pos: standing >
The Docks of Quietus Quay
   This is one of the shallowest regions of the harbor in which one can
actually dock a ship.  Larger ships need to be docked somewhat further to
the south.  The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor.  Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West 
The Sloop Nothing to See Here floats here.
The Sloop blah floats here.

< 641h/641H 117v/149V Pos: standing >
The Docks of Quietus Quay
   The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor.  A number of ships can be docked along both
the eastern and western edges of the port, and usually are.  This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West 
The Sloop Blood Of Right floats here.
The Sloop Ogre (medium) floats here.
The Sloop <number> <name> floats here.
The Carrack Goblin (small) floats here.
The Sloop SHAKE AND BAKE floats here.
The Sloop Shimmering Slime floats here.
The Caravel Enterprise E floats here.
The Sloop yepp floats here.
An elderly orcish shipwright stands here selling boats.

< 641h/641H 116v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 117v/149V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -North -West 
The Sloop Blood Of Right floats here.
The Sloop Ogre (medium) floats here.
The Sloop <number> <name> floats here.
The Carrack Goblin (small) floats here.
The Sloop SHAKE AND BAKE floats here.
The Sloop Shimmering Slime floats here.
The Caravel Enterprise E floats here.
The Sloop yepp floats here.
An elderly orcish shipwright stands here selling boats.

< 641h/641H 119v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 121v/149V Pos: standing >
You board the Sloop Blood Of Right.
Aboard the Sloop Blood Of Right
Obvious exits: -North

< 641h/641H 126v/149V Pos: standing >
You quickly scan the area.
You see nothing.

< 641h/641H 128v/149V Pos: standing >
You feel the hatred in your heart subside.

< 641h/641H 129v/149V Pos: standing >
On the Bridge of the Sloop Blood Of Right
Obvious exits: -South

< 641h/641H 130v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 131v/149V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
   The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor.  A number of ships can be docked along both
the eastern and western edges of the port, and usually are.  This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West 
The Sloop Blood Of Right floats here.
The Sloop Ogre (medium) floats here.
The Sloop <number> <name> floats here.
The Carrack Goblin (small) floats here.
The Sloop SHAKE AND BAKE floats here.
The Sloop Shimmering Slime floats here.
The Caravel Enterprise E floats here.
The Sloop yepp floats here.
An elderly orcish shipwright stands here selling boats.

< 641h/641H 140v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 141v/149V Pos: standing >
You board the Sloop Ogre (medium).
Aboard the Sloop Ogre (medium)
Obvious exits: -North

< 641h/641H 147v/149V Pos: standing >
You feel the hatred in your heart subside.
On the Bridge of the Sloop Ogre (medium)
Obvious exits: -South

< 641h/641H 148v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 148v/149V Pos: standing >
You disembark this ship.
The Docks of Quietus Quay
   The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor.  A number of ships can be docked along both
the eastern and western edges of the port, and usually are.  This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West 
The Sloop Blood Of Right floats here.
The Sloop Ogre (medium) floats here.
The Sloop <number> <name> floats here.
The Carrack Goblin (small) floats here.
The Sloop SHAKE AND BAKE floats here.
The Sloop Shimmering Slime floats here.
The Caravel Enterprise E floats here.
The Sloop yepp floats here.
An elderly orcish shipwright stands here selling boats.

< 641h/641H 149v/149V Pos: standing >
The Docks of Quietus Quay
   This is one of the shallowest regions of the harbor in which one can
actually dock a ship.  Larger ships need to be docked somewhat further to
the south.  The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor.  Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West 
The Sloop Nothing to See Here floats here.
The Sloop blah floats here.

< 641h/641H 147v/149V Pos: standing >
The Docks of Quietus Quay
   A stone door to the east leads into a small building built along the
docks.  The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor.  A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East  -South -West 

< 641h/641H 145v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 145v/149V Pos: standing >
The Docks of Quietus Quay
   The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo.  Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business.  The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees.  Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East  -West 

< 641h/641H 144v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 146v/149V Pos: standing >
The Docks of Quietus Quay
   The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor.  The ocean here is calm, protected from the wind and
weather by the mountain overhead.  The docks continue to the east and
west.
Obvious exits: -East  -West 
A lanky orcish sailor walks the docks with a rolling gait.

< 641h/641H 146v/149V Pos: standing >
The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East  -West 

< 641h/641H 145v/149V Pos: standing >
The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East  -West 
A lanky orcish sailor walks the docks with a rolling gait.

< 641h/641H 144v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Alas, you cannot go that way. . . .

< 641h/641H 146v/149V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/641H 147v/149V Pos: standing >
The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East  -South
A lanky orcish sailor walks the docks with a rolling gait.
There are some tracks heading south.

< 641h/641H 147v/149V Pos: standing >
Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South

< 641h/641H 145v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A tall orcish pirate wanders the town.

< 641h/641H 143v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East  -South -West 
A human sailor walks cautiously through the streets.

< 641h/641H 142v/149V Pos: standing >
You quickly scan the area.
An orcish pirate who is not far off to your north.
A drow prostitute who is a brief walk away to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
An orcish pirate who is close by to your south.
A lanky orcish sailor who is a brief walk away to your south.
The harbor master who is in the distance to your south.
A dark human who is close by to your west.
Blierthro who is close by to your west.

< 641h/641H 143v/149V Pos: standing >
You feel the hatred in your heart subside.

< 641h/641H 144v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 641h/641H 143v/149V Pos: standing >
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West 
A young drow woman is renting out rooms.

< 641h/641H 147v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East  -South

< 641h/641H 145v/149V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
A tall orcish pirate wanders the town.

< 641h/641H 143v/149V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.
A tall orcish pirate wanders the town.
A gaunt drow woman attempts to sell her body here.

< 641h/641H 142v/149V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 

< 641h/641H 143v/149V Pos: standing >
You feel the hatred in your heart subside.

< 641h/641H 146v/149V Pos: standing >
A Small Bank
   A small, but sturdy, vault has been set into the thick stone wall to
the west.  The Darvanu set up this small bank when they took over Quietus
Quay to make it easier for merchants and pirates to channel their money
through here.  The more wealth and goods that pass through Quietus Quay,
the more wealth flows to the Darvanu as well.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A sturdy guard protects the vault.
A sturdy guard protects the vault.
A small duergar is here counting money.

< 641h/641H 146v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 148v/149V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 

< 641h/641H 147v/149V Pos: standing >
You feel the hatred in your heart subside.
Ok.

< 641h/641H 147v/149V Pos: standing >
Pardon?

< 641h/641H 149v/149V Pos: standing >
A Small Wooden Shack
   The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here.  Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here.  The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South
The corpse of a sleeping guard is lying here.
The corpse of a sleeping mercenary is lying here.
The corpse of a sleeping guard is lying here.
A Githyanki (medium) sits resting. (Non-Fraggable) (camping) 
A tired dockhand stands here.
A tired dockhand stands here.

< 641h/641H 147v/149V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 641h/641H 147v/149V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East  -South -West 

< 641h/641H 146v/149V Pos: standing >
You feel the hatred in your heart subside.

< 641h/641H 148v/149V Pos: standing >
Backstab who?

< 641h/641H 149v/149V Pos: standing >
A Small Wooden Shack
   The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here.  Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here.  The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South
The corpse of a sleeping guard is lying here.
The corpse of a sleeping mercenary is lying here.
The corpse of a sleeping guard is lying here.
A Githyanki (medium) sits resting. (Non-Fraggable) (camping) 
A tired dockhand stands here.
A tired dockhand stands here.

< 641h/641H 147v/149V Pos: standing >
You snap into visibility.
[Damage: 73 ] A Githyanki makes a strange sound as you place a green bladed dagger named 'Sepsis' [superior] in his back.
[Damage: 47 ] A Githyanki makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Githyanki's spine!.
[Damage: 41 ] A Githyanki makes a strange sound as you place a faded-red dagger called 'Silencer' [superior] in his back.
A Githyanki's pair of brown leather gloves was completely destroyed by the massive blow!
A Githyanki's some masterly-crafted cured leather leg plates was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.