<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head> a dented ruby hood from Shairak and Smokeveil Forest
<worn on eyes> a misshaped steel eyepatch
<worn in ear> a gnomish ear amplifier
<worn around neck> a woven mithral choker [poor] (humming)
<worn around neck> the collar of firestones
<worn on body> an angelic flesh platemail from Shairak and Smokeveil Forest
<worn about waist> a waistband of rock and stone [poor]
<worn on belt buckle>a tome of mysticism (glowing)
<held as shield> a masterly-crafted leather tower shield
<worn around wrist> a masterly-crafted adamantium wristguard
<worn on hands> a pair of crystalized gloves [poor] (glowing) (humming) [85%]
<worn on finger> a brass signet ring [superior]
<held> a wand with a black gem [superior] (glowing)
<worn on legs> some misshaped mithril greaves
a Well Traveled Path
Obvious exits: -E -S# -W
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A village champion wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
< 309h/309H 140v/140V Pos: standing >
You are using:
<worn as a badge> a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head> a dented ruby hood from Shairak and Smokeveil Forest
<worn on eyes> a misshaped steel eyepatch
<worn in ear> a gnomish ear amplifier
<worn around neck> a woven mithral choker [poor] (humming)
<worn around neck> the collar of firestones
<worn on body> an angelic flesh platemail from Shairak and Smokeveil Forest
<worn about waist> a waistband of rock and stone [poor]
<worn on belt buckle>a tome of mysticism (glowing)
<held as shield> a masterly-crafted leather tower shield
<worn around wrist> a masterly-crafted adamantium wristguard
<worn on hands> a pair of crystalized gloves [poor] (glowing) (humming) [85%]
<worn on finger> a brass signet ring [superior]
<held> a wand with a black gem [superior] (glowing)
<worn on legs> some misshaped mithril greaves
< 309h/309H 140v/140V Pos: standing >
You are carrying: (5/11)
a magical essence of HP Regen
a belt bearing the crest of Darkuul [poor]
a magical essence of Charisma
a small leather bag
a tome of mysticism (glowing)
< 309h/309H 140v/140V Pos: standing >
1st CIRCLE:
detect magic
minor creation [in spellbook]
preserve
protection from undead
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm [in spellbook]
sense follower
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead [in spellbook]
levitate [in spellbook]
raise spectre
teleport
6th CIRCLE:
cone of cold [in spellbook]
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead [in spellbook]
7th CIRCLE:
knock
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name
wall of bones [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible
haste
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness
raise vampire
taint
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
gate
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 309h/309H 140v/140V Pos: standing >
You have memorized the following spells:
( 9th circle) 1 - energy drain
( 8th circle) 1 - detect invisibility
1 - improved invisibility
2 - negative concussion blast
( 6th circle) 1 - cone of cold
5 - vitalize undead
( 5th circle) 1 - levitate
6 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 9 - embalm
( 2nd circle) 3 - chill touch
2 - sleep
1 - protection from living
( 1st circle) 2 - minor creation
8 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 7th) protect undead
13 seconds: ( 7th) protect undead
19 seconds: ( 7th) protect undead
26 seconds: ( 7th) protect undead
29 seconds: ( 2nd) protection from living
33 seconds: ( 2nd) protection from living
36 seconds: ( 2nd) protection from living
40 seconds: ( 2nd) protection from living
46 seconds: ( 7th) raise wraith
You can memorize no more spells.
< 309h/309H 140v/140V Pos: standing >
A village champion leaves east.
< 309h/309H 140v/140V Pos: standing >
You sit down and relax.
< 309h/309H 140v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - energy drain
( 8th circle) 1 - detect invisibility
1 - improved invisibility
2 - negative concussion blast
( 6th circle) 1 - cone of cold
5 - vitalize undead
( 5th circle) 1 - levitate
6 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 9 - embalm
( 2nd circle) 3 - chill touch
2 - sleep
1 - protection from living
( 1st circle) 2 - minor creation
8 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 7th) protect undead
13 seconds: ( 7th) protect undead
19 seconds: ( 7th) protect undead
26 seconds: ( 7th) protect undead
29 seconds: ( 2nd) protection from living
33 seconds: ( 2nd) protection from living
36 seconds: ( 2nd) protection from living
40 seconds: ( 2nd) protection from living
46 seconds: ( 7th) raise wraith
You can memorize no more spells.
You continue your study.
< 309h/309H 140v/140V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.
< 309h/309H 140v/140V Pos: sitting >
A small villager leaves west.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.
< 309h/309H 140v/140V Pos: sitting >
A wandering adventurer enters from the west.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protect undead.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.
< 309h/309H 140v/140V Pos: sitting >
A small villager enters from the west.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.
< 309h/309H 140v/140V Pos: sitting >
A village warrior enters from the east.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing protection from living.
< 309h/309H 140v/140V Pos: sitting >
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.
< 309h/309H 140v/140V Pos: sitting >
But you are a member of no group?!
< 309h/309H 140v/140V Pos: sitting >
You clamber to your feet.
< 309h/309H 140v/140V Pos: standing >
A pudgy commoner leaves west.
< 309h/309H 140v/140V Pos: standing >
< 309h/309H 140v/140V Pos: standing >
A small child enters from the west.
< 309h/309H 140v/140V Pos: standing >
< 309h/309H 140v/140V Pos: standing >
You sit down and relax.
< 309h/309H 140v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - energy drain
( 8th circle) 1 - detect invisibility
1 - improved invisibility
2 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
( 6th circle) 1 - cone of cold
5 - vitalize undead
( 5th circle) 1 - levitate
6 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 9 - embalm
( 2nd circle) 3 - chill touch
2 - sleep
5 - protection from living
( 1st circle) 2 - minor creation
8 - slashing darkness
You can memorize no more spells.
< 309h/309H 140v/140V Pos: sitting >
You start meditating...
< 309h/309H 140v/140V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -E -S# -W
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
< 309h/309H 140v/140V Pos: sitting >
A village warrior enters from the east.
< 309h/309H 140v/140V Pos: sitting >
Nah... You feel too relaxed to do that...
< 309h/309H 140v/140V Pos: sitting >
You clamber to your feet.
< 309h/309H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small villager wanders here looking for something to do.
A village champion wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A village champion wanders here looking to start a fight.
< 309h/309H 138v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
< 309h/309H 136v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 309h/309H 135v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
< 309h/309H 135v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
< 309h/309H 134v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
< 309h/309H 133v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
< 309h/309H 132v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
< 309h/309H 131v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
< 309h/309H 131v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 139v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
You have memorized the following spells:
( 9th circle) 1 - energy drain
( 8th circle) 1 - detect invisibility
1 - improved invisibility
2 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
( 6th circle) 1 - cone of cold
5 - vitalize undead
( 5th circle) 1 - levitate
6 - heal undead
( 4th circle) 8 - life leech
( 3rd circle) 9 - embalm
( 2nd circle) 3 - chill touch
2 - sleep
5 - protection from living
( 1st circle) 2 - minor creation
8 - slashing darkness
You can memorize no more spells.
< 309h/309H 140v/140V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
You start chanting...
< 309h/309H 140v/140V Pos: standing >
You complete your spell...
Your concussion blast rips into a wandering merchant, shattering his soul!
A wandering merchant's decent punch strikes you.
A wandering merchant's decent punch strikes you.
A wandering merchant misses you with his clumsy kick at your chest.
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant dodges your futile attack.
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: few wounds >
You start chanting...
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: few wounds >
Casting: negative concussion blast *
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: few wounds >
Casting: negative concussion blast
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: few wounds >
You complete your spell...
Your concussion blast rips into a wandering merchant, shattering his soul!
You dodge a wandering merchant's vicious attack.
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You start chanting...
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A village commoner enters from the south.
Casting: cone of cold *
< 287h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A small villager enters from the south.
A wandering merchant's decent punch strikes you.
You dodge a wandering merchant's vicious attack.
A wandering merchant's kick hits you directly in the face.
< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Casting: cone of cold
< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You complete your spell...
Your blast of cold strikes a wandering merchant dead on, who shudders from the pain.
< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant dodges your futile attack.
You don't have that spell memorized.
< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 270h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant's fine punch strikes you.
< 258h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You complete your spell...
You reach out and touch a wandering merchant, leeching some of his lifeforce.
< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: awful >
You miss a wandering merchant.
< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: awful >
You start chanting...
< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: awful >
Casting: life leech *
< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: awful >
You dodge a wandering merchant's vicious attack.
< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: awful >
Casting: life leech
< 301h/309H 140v/140V Pos: standing >
< T: Meepo TP: sta TC:few scratches E: merchant sta EP: awful >
You complete your spell...
You reach out and touch a wandering merchant, leeching some of his lifeforce.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a wandering merchant dies in agony.
You are not willing to summon pets from death blows.
< 309h/309H 140v/140V Pos: standing >
But you are a member of no group?!
< 309h/309H 140v/140V Pos: standing >
Experience till level: 8338616
< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 18 gold coins.
< 309h/309H 140v/140V Pos: standing >
Ok.
You put 1 platinum, 18 gold, 0 silver, and 0 copper coins into a small leather bag.
< 309h/309H 140v/140V Pos: standing >
You drop some padded leather armor.
< 309h/309H 140v/140V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 309h/309H 140v/140V Pos: standing >
You start chanting...
< 309h/309H 140v/140V Pos: standing >
Casting: raise wraith *
< 309h/309H 140v/140V Pos: standing >
Casting: raise wraith
< 309h/309H 140v/140V Pos: standing >
You complete your spell...
You breathe life into the corpse of a wandering merchant with the awesome power of your art.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.
< 309h/309H 140v/140V Pos: standing >
No new group members.
< 309h/309H 140v/140V Pos: standing >
You sit down and relax.
< 309h/309H 140v/140V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - energy drain
( 8th circle) 1 - detect invisibility
1 - improved invisibility
( 7th circle) 4 - protect undead
( 6th circle) 5 - vitalize undead
( 5th circle) 1 - levitate
6 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 9 - embalm
( 2nd circle) 3 - chill touch
2 - sleep
5 - protection from living
( 1st circle) 2 - minor creation
8 - slashing darkness
And you are currently memorizing the following spells:
7 seconds: ( 8th) negative concussion blast
14 seconds: ( 8th) negative concussion blast
20 seconds: ( 6th) cone of cold
25 seconds: ( 4th) life leech
30 seconds: ( 4th) life leech
36 seconds: ( 7th) raise wraith
You can memorize no more spells.
You continue your study.
< 309h/309H 140v/140V Pos: sitting >
You start meditating...
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing negative concussion blast.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing cone of cold.
< 309h/309H 140v/140V Pos: sitting >
A village commoner leaves south.
< 309h/309H 140v/140V Pos: sitting >
A small villager leaves south.
< 309h/309H 140v/140V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing life leech.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing life leech.
< 309h/309H 140v/140V Pos: sitting >
You have finished memorizing raise wraith.
Your studies are complete.
< 309h/309H 140v/140V Pos: sitting >
But you are a member of no group?!
< 309h/309H 140v/140V Pos: sitting >
You clamber to your feet.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
Autosaving...
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
< 309h/309H 140v/140V Pos: standing >
It stops snowing.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.
< 309h/309H 140v/140V Pos: standing >
The sun rises over the northern horizon.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A village commoner enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
The day has begun.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
Autosaving...
< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.
< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A village commoner leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.
< 309h/309H 140v/140V Pos: standing >
A young villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A village commoner enters from the south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A village commoner leaves south.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner enters from the south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A young villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
Autosaving...
< 309h/309H 140v/140V Pos: standing >
The sun hangs low on the southern sky.
< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A wandering merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer leaves south.
< 309h/309H 140v/140V Pos: standing >
A traveling adventurer enters from the south.
< 309h/309H 140v/140V Pos: standing >
A traveling merchant leaves south.
< 309h/309H 140v/140V Pos: standing >
A peasant commoner leaves south.
< 309h/309H 140v/140V Pos: standing >
It stops snowing.
< 309h/309H 140v/140V Pos: standing >
The sun starts to set in the south.
< 309h/309H 140v/140V Pos: standing >
A small villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A small villager enters from the south.
< 309h/309H 140v/140V Pos: standing >
A muscular villager leaves south.
< 309h/309H 140v/140V Pos: standing >
A Halfling snaps into visibility.
< 309h/309H 140v/140V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abraqhuq bragh'
An arctic gale begins to blow unleashing the cold fury on YOU!
< 309h/309H 140v/140V Pos: standing >
A Halfling snaps into visibility.
< 309h/309H 140v/140V Pos: standing >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH! That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
< 264h/309H 140v/140V Pos: standing >
<Someone dodges your futile attack.
A Halfling snaps into visibility.
< 264h/309H 140v/140V Pos: standing >
<Someone says in goblin 'For glory!'
Someone suddenly attacks someone!
The wraith of a wandering merchant snaps into visibility.
The wraith of a wandering merchant misses someone.
A Halfling snaps into visibility.
A Halfling starts casting an offensive spell.
< 264h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
You shudder violently as the ice cold winds slice through you.
OUCH! That really did HURT!
< 216h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: someone sta EP: excellent >
A Halfling snaps into visibility.
< 216h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: someone sta EP: excellent >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH! That really did HURT!
< 174h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling snaps into visibility.
< 174h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling dodges the wraith of a wandering merchant's attack.
Someone blocks your futile lunge at him.
A Halfling snaps into visibility.
< 174h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH! That really did HURT!
< 129h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling snaps into visibility.
< 129h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
You shudder violently as the ice cold winds slice through you.
OUCH! That really did HURT!
< 91h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH! That really did HURT!
< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
Someone dodges the wraith of a wandering merchant's attack.
A Halfling snaps into visibility.
< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
Someone blocks your futile lunge at him.
A Halfling snaps into visibility.
A Halfling starts casting an offensive spell.
< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: A Halfling sta EP: excellent >
Shadows stretch across the land as the sun limps towards the horizon.
< 47h/309H 140v/140V Pos: standing >
< T: undead TP: sta TC:excellent E: someone sta EP: excellent >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'qaiz ay qare'
A blast of cold sent by a Halfling strikes you dead on, freezing up your limbs! BRRR.
Your consciousness begins to fade in and out as your mortality slips away.....
< -7h/309H 140v/140V Pos: on your ass >