<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> a helm of spun flesh [superior]
<worn on eyes> the eye of gorgimera Xiizhaha [superior] (magic) (glowing)
<worn in ear> a blood-colored crystal tear [poor]
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a Tukluk spirit mask
<worn around neck> an exquisite crystal pendant from Guildhalls
<worn around neck> a scarf of the historical society (magic)
<worn on body> the royal platemail of Aravne (magic) (glowing)
<worn about body> a cloak of storm winds of endurance
<worn on back> a backpack made of hemp (glowing)
<worn as quiver> a masterly-crafted steel quiver
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a beautiful granite belt buckle
<attached to belt> a big big bag for a little person (illuminating)
<held as shield> a flaming shield [superior]
<worn around wrist> a sunsteel bracer (magic) (glowing)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn on hands> some sinister granite gauntlets from City of Torrhan
<worn on finger> a bright platinum wedding band
<worn on finger> a blood-red ring
<primary weapon> the wondrous mace of the Sea (magic) (illuminating)[238h 14m 4s]
<worn on legs> some tattered leggings [poor]
<worn on feet> a pair of boots emitting dust with a strange dark bloodstone (magic) (glowing)
M.MM M,,,
^M MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 475h/475H 178v/182V Pos: standing >
,M..MM.,
.M..o....MM
MMM..oooo..^M
MMM..ooooooMMM
M ..@o..o.MM
MM.MM ..,M
M.MM M,,,
^M MMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 176v/182V Pos: standing >
..M,,M,,M
.,M..MM.,
M.M..o....MM
MMM..oooo..^M
MMM..o@ooooMMM
M ..oo..o.MM
MM.MM ..,M
M.MM M,,
^M MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 175v/182V Pos: standing >
.M,,M,,M
,M..MM.,
.M..o....MM
MM..oooo..^M
MMM..oo@oooMMM
M ..oo..o.MM
MM.MM ..,MM
M.MM M,,,
^M MMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 174v/182V Pos: standing >
M,,M,,M
M..MM.,
M..o....MM
M..oooo..^M
MM..ooo@ooMMM
M ..oo..o.MM
MM.MM ..,MMM
M.MM M,,,,
^M MMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 172v/182V Pos: standing >
MM,,MMM
.M,,M,,M
,M..MM.,
M..o....MM
M..oooo@.^M
MM..ooooooMMM
M ..oo..o.MM
MM.MM ..,MM
M.MM M,,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 475h/475H 172v/182V Pos: standing >
M,,MMM
M,,M,,M
M..MM.,
..o....MM
..oooo.@^M
M..ooooooMMM
..oo..o.MM
MM.MM ..,MMM
M.MM M,,,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 475h/475H 170v/182V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
< 475h/475H 168v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 169v/182V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your north.
A patrolling Mazzolin guard who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
A drow golem who is not far off to your north.
< 475h/475H 170v/182V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 171v/182V Pos: standing >
A Hall of Golems
This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.(Red Aura)
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
< 475h/475H 170v/182V Pos: standing >
The hall continues.
You extend your sights northward.
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 475h/475H 171v/182V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 475h/475H 171v/182V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 475h/475H 169v/182V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 475h/475H 168v/182V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 167v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 168v/182V Pos: standing >
You quickly scan the area.
A crimson death mist who is close by to your east.
A patrolling Mazzolin guard who is not far off to your east.
A patrolling Mazzolin guard who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A drow golem who is rather far off to your south.
A patrolling Mazzolin guard who is in the distance to your south.
A patrolling Mazzolin guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 475h/475H 169v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
< 475h/475H 169v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
< 475h/475H 168v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 168v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 169v/182V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is close by to your north.
A patrolling Mazzolin guard who is close by to your north.
A patrolling Mazzolin guard who is close by to your north.
A patrolling Mazzolin guard who is not far off to your east.
A crimson death mist who is a brief walk away to your east.
A patrolling Mazzolin guard who is rather far off to your east.
< 475h/475H 169v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 171v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 171v/182V Pos: standing >
A patrolling Mazzolin guard leaves east.
< 475h/475H 171v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -West
A drow walks here with a blue longsword and armor.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 170v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 168v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 168v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 167v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 166v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 165v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 163v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 163v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 163v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 161v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 160v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 164v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
A drow walks here with a blue longsword and armor.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 163v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 163v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 164v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 164v/182V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's too difficult to see anything in that direction.
< 475h/475H 165v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 164v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 163v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 162v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 161v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 160v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -West
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 159v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 157v/182V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
A drow walks here with a blue longsword and armor.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
< 475h/475H 157v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 156v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see anything in that direction.
< 475h/475H 157v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 475h/475H 158v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 156v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 154v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 153v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
< 475h/475H 151v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 152v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 152v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 153v/182V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
< 475h/475H 156v/182V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 475h/475H 155v/182V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 156v/182V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 475h/475H 155v/182V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 475h/475H 154v/182V Pos: standing >
A Hall of Golems
This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.(Red Aura)
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
< 475h/475H 152v/182V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.(Red Aura)
< 475h/475H 150v/182V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
< 475h/475H 149v/182V Pos: standing >
,MM,M
.MM.,
.o....MM
.oooo..^M
.Pooooo@MMM
..oo..omMM
MM..M ..,MMM
MMMM M,,,,M
^M MMMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 149v/182V Pos: standing >
,,M,,M
..MM.,
M.o....MM
..oooo..^M
M..Pooo@oMMM
..oo..o.MM
MM..M ..,MMM
MMMM M,,,,M
^M MMMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 149v/182V Pos: standing >
M,,M,,M
...MM.,
.M.o....MM
M..oooo..^M
MM..Poo@ooMMM
M ..oo..o.MM
MM..M ..,MMM
MMMM M,,,,
^M MMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 148v/182V Pos: standing >
.M,,M,,M
,...MM.,
..M.o....MM
MM..oooo..^M
MMM..Po@oooMMM
M ..oo..o.MM
MM..M ..,MM
MMMM M,,,
^M MMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 146v/182V Pos: standing >
..M,,M,,M
.,...MM.,
M..M.o....MM
MMM..oooo..^M
MMM..P@ooooMMM
M ..oo..o.MM
MM..M ..,M
MMMM M,,
^M MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 475h/475H 145v/182V Pos: standing >
M..M,,M,,M
M.,...MM.,
MM..M.o....MM
MMM..oooo..^M
MMM..@oooooMM
M ..oo..o.M
MM..M ..,
MMMM M,
^M M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A Githyanki (medium) stands, floating here. (Non-Fraggable)(Red Aura)
< 475h/475H 143v/182V Pos: standing >
A Githyanki sits down in a comfortable spot.
< 475h/475H 145v/182V Pos: standing >
You wink seductively.
< 475h/475H 149v/182V Pos: standing >
A Githyanki says 'hi'
< 475h/475H 156v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 475h/475H 160v/182V Pos: standing >
You complete your spell...
You point at a Githyanki.
[Damage: 36 ] Your iceball shatters upon impacting a Githyanki, rending flesh and sending blood flying.
A Githyanki is dead! R.I.P.
You receive your share of experience.