<worn as a badge> a masterly crafted obsidian badge
<worn on head> a ram horned helm of demonic allegiance (humming) [87%]
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn in ear> a dangling skull and crossbones earring [superior]
<worn in ear> a durithalite earring shaped like a dagger [84%]
<worn on face> the grim visage of a MaDWoMaN of precision (humming) [83%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> a glowing necklace of power [superior] (glowing) [85%]
<worn on body> the spiked platemail of the Azharul dragons of damage [84%]
<worn about body> the cloak of the battledancer [superior]
<worn as quiver> a pantherhide quiver of precision (glowing) [81%]
<worn about waist> a black leather belt with a crimson coral buckle of damage [78%]
<worn on belt buckle>a diamondine axe covered in blood of damage
<attached to belt> a metal flask marked "blur" (glowing)
<worn on arms> the pauldrons of the tide of agility (glowing)
<worn around wrist> a steel wire of agility (glowing)
<worn around wrist> a steel wire of agility (glowing)
<worn on hands> a pair of silverish githyanki gauntlets [superior] with a strange dark bloodstone
<worn on finger> a shiny crimson ring [superior] (invis)
<worn on finger> the spiked ring of bloody retribution [superior]
<primary weapon> the humming sword named 'Blaze' with a strange black stone (humming)
<secondary weapon> a bright silver dagger [superior] with a strange black stone
<worn on legs> some heavily-spiked blood crystal leg plates of agility
<worn on feet> boots of thundering might of precision (humming)
A wandering visitor who is close by to your east.
A lonely bard who is close by to your east.
A singing bird who is close by to your east.
A singing bird who is not far off to your east.
Mandar the instrument crafter who is close by to your south.
A human artisan who is not far off to your west.
Vetrix the jeweler who is not far off to your west.
A chipmunk who is a brief walk away to your west.
A wandering visitor who is rather far off to your west.
A singing bird who is rather far off to your west.
< 863h/863H 109v/195V Pos: standing >
Obvious exits:
North- The Fountain Square
East - A Stone Path
South- The Fountain Square
West - Fountain
< 863h/863H 109v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -W
A merchandise stall is set up here.
Mandar stands here selling and crafting instruments.
< 863h/863H 110v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Henna stands here selling flowers and handblown glass vases.
There are Goblin tracks going west.
< 863h/863H 110v/195V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
An art student tries to find the class.
An art student tries to find his way around.
There are Goblin tracks going south.
< 863h/863H 110v/195V Pos: standing >
Argh!!! The sun is too bright.
< 863h/863H 111v/195V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
< 863h/863H 110v/195V Pos: standing >
MMMMMMMMM
^^^MMMMMMMM
.^^.^^MMMMMMM
^^..^.^MMMMMM
.^..^.@^MMMMM
^.^^^.^.^MMMM
.^^.^.M.^^MMM
.^..^^.^^MM
..^.^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A human traveller walks through here, making his way across the country.
There are some tracks heading south.
< 863h/863H 109v/195V Pos: standing >
^MMMMMMMM
.^^^MMMMMMM
^.^^.^^MMMMMM
.^^..^.^MMMMM
..^..^@M^MMMM
^^.^^^.^.^MMM
..^^.^.M.^^MM
..^..^^.^^M
...^.^.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
< 863h/863H 109v/195V Pos: standing >
Argh!!! The sun is too bright.
< 863h/863H 112v/195V Pos: standing >
It appears to be the corpse of Frado.
an embroidered illithid-hide backsheath
an orcskin forearm guard [superior]
sleeves of pleated seal-skin [superior]
some disease covered spiked talons [poor]
some shiny white boots
some sandy leggings
the cap of storytelling [poor]
a high quality mining pick
a high quality mining pick [35%]
a skin-wrapped tin belt
a tarnished flesh shield
an unearthly crystal robe
a glittering ivory medallion from Darkfall Forest
a dwarven-made emerald hood
a misshaped sapphire rod
a large leather backpack
a pair of dark ostriche-hide boots
an onyx totem
an ornate staff [superior] (illuminating)
an ivory handled dagger [superior]
< 863h/863H 116v/195V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^^MMMMMM
.^^..^@^MMMMM
..^..^..MMMMM
^^.^^^.^.^MMM
.^^.^.M.^^M
.^..^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
< 863h/863H 117v/195V Pos: standing >
Argh!!! The sun is too bright.
< 863h/863H 118v/195V Pos: standing >
You attempt to hide yourself.
< 863h/863H 118v/195V Pos: standing >
Your Terminal mode is now: MSP .
< 863h/863H 137v/195V Pos: standing >
Your Terminal mode is now: GEN .
< 863h/863H 138v/195V Pos: standing >
Argh!!! The sun is too bright.
< 863h/863H 138v/195V Pos: standing >
Argh!!! The sun is too bright.
< 863h/863H 138v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 140v/195V Pos: standing >
Your Terminal mode is now: ANSI.
< 858h/858H 141v/195V Pos: standing >
Your Terminal mode is now: MSP .
< 858h/858H 142v/195V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^^MMMMMM
.^^..^@^MMMMM
..^..^.M^MMMM
^^.^^^.^.^MMM
.^^.^.M.^^M
.^..^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
< 858h/858H 142v/195V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^^MMMMMM
.^^..^@^MMMMM
..^..^.M^MMMM
^^.^^^.^.^MMM
.^^.^.M.^^M
.^..^^.^^
< 858h/858H 144v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 145v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 150v/195V Pos: standing >
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^^MMMMMM
.^^..^@^MMMMM
..^..^.M^MMMM
^^.^^^.^.^MMM
.^^.^.M.^^M
.^..^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
< 858h/858H 151v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 155v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 153v/195V Pos: standing >
You attempt to hide yourself.
< 858h/858H 153v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 154v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 163v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 165v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 165v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 167v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
P.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 168v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^P^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 168v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^P^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 168v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^P^^.^@MMMMMM
.^^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 170v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.P^..^.^MMMMM
..^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 171v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.P^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
< 858h/858H 171v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 172v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.P^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 173v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.P^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 175v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.P^..^.M^MMMM
^.^^^.^.^MM
^^.^.M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 175v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.P^..^.^^MMMM
^.^^^.M.^MM
^^.^.M.^^
< 858h/858H 176v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 177v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
..P..^.^^MMMM
^.^^^.M.^MM
^^.^.M.^^
Argh!!! The sun is too bright.
< 858h/858H 177v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 177v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
...P.^.^^MMMM
^.^^^.M.^MM
^^.^.M.^^
< 858h/858H 177v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
....P^.^^MMMM
^.^^^.M.^MM
^^.^.M.^^
Argh!!! The sun is too bright.
< 858h/858H 178v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.....P.^^MMMM
^.^^^.M.^MM
^^.^.M.^^
Argh!!! The sun is too bright.
< 858h/858H 178v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.....^P^^MMMM
^.^^^.M.^MM
^^.^.M.^^
Argh!!! The sun is too bright.
< 858h/858H 179v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 179v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
..^..^.^MMMMM
.....^P^^MMMM
^.^^^.M.^MM
^^.^.M.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 180v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
.....^P^^MMMM
^.^^^.M.^MM
^^.^M^.^^
< 858h/858H 180v/195V Pos: standing >
Argh!!! The sun is too bright.
< 858h/858H 181v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
.....^P^^MMMM
^.^^^.M.^MM
^^.^M^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 858h/858H 182v/195V Pos: standing >
MMMMMMMM^
MMMMMMMMMM^
^^^MMMMMMMMMM
^.^^^MMMMMMMM
^.^^.^@MMMMMM
.^^..^.^MMMMM
.....^P^^MMMM
^.^^^.M.^MM
^^.^M^.^^
MMMMMMMMM
^^MMMMMMMMM
^.^^^MMMMMMMM
^.^^.^.MMMMMM
.^^..^@^MMMMM
.....^P^^MMMM
^^.^^^.M.^MMM
.^^.^M^.^^M
.^..^^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
< 858h/858H 181v/195V Pos: standing >
^MMMMMMMM
.^^^MMMMMMM
^.^^.^.MMMMMM
.^^..^.^MMMMM
.....^@^^MMMM
^^.^^^.M.^MMM
..^^.^M^.^^MM
..^..^^.^^M
...^.^.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
A bard, telling a story to the captive audience. (minion)
A Halfling (small) stands in mid-air here. (Non-Fraggable)
< 858h/858H 179v/195V Pos: standing >
You try to tackle a Halfling and fly over his head landing face first in the dirt!
< 858h/858H 180v/195V Pos: kneeling >
< ^MMMMMMMM
.^^^MMMMMMM
^.^^.^.MMMMMM
.^^..^.^MMMMM
.....^@M^MMMM
^^.^^^.^.^MMM
..^^.^M^.^^MM
..^..^^.^^M
...^.^.^.
< 858h/858H 180v/195V Pos: kneeling >
< ^MMMMMMMM
.^^^MMMMMMM
^.^^.^.MMMMMM
.^^..^.^MMMMM
.....^@M^MMMM
^^.^^^.^.^MMM
..^^.^M^.^^MM
..^..^^.^^M
...^.^.^.
< 858h/858H 180v/195V Pos: kneeling >
<The sun hangs low on the southern sky.
< 858h/858H 180v/195V Pos: kneeling >
<A bard says 'Prepare to fight me, too!'
< 858h/858H 180v/195V Pos: kneeling >
<A bard plays a song to lift his spirit off the ground.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
[Damage: 17 ] Your impressive pierce strikes a Halfling hard.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
^MMMMMMMM
.^^^MMMMMMM
^.^^.^.MMMMMM
.^^..^.^MMMMM
..^..^@M^MMMM
^^.^^^.^.^MMM
..^^.^.^.^^MM
..^..M^.^^M
...^.^.^.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
A Halfling suddenly appears a bit confused!
You watch in glee as a Halfling looks dazzled.
A Halfling misses you.
A Halfling misses you.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
^MMMMMMMM
.^^^MMMMMMM
^.^^.^.MMMMMM
.^^..^.^MMMMM
..^..^@^^MMMM
^^.^^^.M.^MMM
..^^.^.^.^^MM
..^..M^.^^M
...^.^.^.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] Your impressive slash strikes a Halfling very hard.
[Damage: 18 ] Your pierce strikes a Halfling very hard.
[Damage: 19 ] Your impressive slash strikes a Halfling very hard.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your powerful pierce enshrouds a Halfling in a mist of blood.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: nasty wounds >
Maybe you should get up off your knees first?
Sorry, you aren't allowed to do that in combat.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: nasty wounds >
Maybe you should get up off your knees first?
Sorry, you aren't allowed to do that in combat.
< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: nasty wounds >
You rise to your feet.
< 858h/858H 180v/195V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You are already standing.
< 858h/858H 180v/195V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You attempt to flee...
^^^MMMMMM
.^^.^.MMMMM
.^^..^.^MMMMM
..^..^P^^MMMM
^^.^^^@M.^MMM
..^^.^.^.^^MM
...^..M^.^^MM
....^.^.^.^
**.^^.^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee southward!
< 858h/858H 153v/195V Pos: standing >
^^^MMMMMM
.^^.^.MMMMM
.^^..^.^MMMMM
..^..^P^^MMMM
^^.^^^@M.^MMM
..^^.^.^.^^MM
...^..M^.^^MM
....^.^.^.^
**.^^.^^^
Argh!!! The sun is too bright.
< 858h/858H 153v/195V Pos: standing >
You are already standing.
< 858h/858H 154v/195V Pos: standing >
You are already standing.
< 858h/858H 155v/195V Pos: standing >
^MMMMMMMM
.^^^MMMMMMM
^.^^.^^MMMMMM
.^^..^.^MMMMM
..^..^@^^MMMM
^^.^^^.M.^MMM
..^^.^.^.^^MM
..^..M^.^^M
...^.^.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
A bard, telling a story to the captive audience. (minion)
A Halfling (small) stands in mid-air here. (Non-Fraggable)
There are Goblin tracks going north.
There are some tracks heading south.
< 858h/858H 154v/195V Pos: standing >
[Damage: 57 ] A Halfling makes a strange sound as you place a bright silver dagger [superior] with a strange black stone in his back.
Your bright silver dagger [superior] with a strange black stone murmurs some strange incantations...
[Damage: 21 ] Your concussion blast rips into a Halfling, shattering his soul!
A bard stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sanja by 135000.