The death of [31 Controller] Frado (Halfling)

in Fertile Grasslands of the Hearth Valley

from the perspective of [52 Bounty Hunter] Sanja Dakhira (Goblin)

<worn as a badge>    a masterly crafted obsidian badge
<worn on head>       a ram horned helm of demonic allegiance (humming) [87%]
<worn on eyes>       the eyes of love (glowing) (illuminating)
<worn in ear>        a dangling skull and crossbones earring [superior]
<worn in ear>        a durithalite earring shaped like a dagger [84%]
<worn on face>       the grim visage of a MaDWoMaN of precision (humming) [83%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a glowing necklace of power [superior] (glowing) [85%]
<worn on body>       the spiked platemail of the Azharul dragons of damage [84%]
<worn about body>    the cloak of the battledancer [superior]
<worn as quiver>     a pantherhide quiver of precision (glowing) [81%]
<worn about waist>   a black leather belt with a crimson coral buckle of damage [78%]
<worn on belt buckle>a diamondine axe covered in blood of damage
<attached to belt>   a metal flask marked "blur" (glowing)
<worn on arms>       the pauldrons of the tide of agility (glowing)
<worn around wrist>  a steel wire of agility (glowing)
<worn around wrist>  a steel wire of agility (glowing)
<worn on hands>      a pair of silverish githyanki gauntlets [superior] with a strange dark bloodstone
<worn on finger>     a shiny crimson ring [superior] (invis)
<worn on finger>     the spiked ring of bloody retribution [superior]
<primary weapon>     the humming sword named 'Blaze' with a strange black stone (humming)
<secondary weapon>   a bright silver dagger [superior] with a strange black stone
<worn on legs>       some heavily-spiked blood crystal leg plates of agility
<worn on feet>       boots of thundering might of precision (humming)

A wandering visitor who is close by to your east.
A lonely bard who is close by to your east.
A singing bird who is close by to your east.
A singing bird who is not far off to your east.
Mandar the instrument crafter who is close by to your south.
A human artisan who is not far off to your west.
Vetrix the jeweler who is not far off to your west.
A chipmunk who is a brief walk away to your west.
A wandering visitor who is rather far off to your west.
A singing bird who is rather far off to your west.

< 863h/863H 109v/195V Pos: standing >
Obvious exits:
    North- The Fountain Square
    East - A Stone Path
    South- The Fountain Square
    West - Fountain

< 863h/863H 109v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -W
A merchandise stall is set up here.
Mandar stands here selling and crafting instruments.

< 863h/863H 110v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
Henna stands here selling flowers and handblown glass vases.
There are Goblin tracks going west.

< 863h/863H 110v/195V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
An art student tries to find the class.
An art student tries to find his way around.
There are Goblin tracks going south.

< 863h/863H 110v/195V Pos: standing >
Argh!!! The sun is too bright.

< 863h/863H 111v/195V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W

< 863h/863H 110v/195V Pos: standing >
 
   MMMMMMMMM    
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 .^^.^.M.^^MMM  
  .^..^^.^^MM   
   ..^.^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A human traveller walks through here, making his way across the country.
There are some tracks heading south.

< 863h/863H 109v/195V Pos: standing >
 
   ^MMMMMMMM    
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 ^.^^.^^MMMMMM  
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 ..^^.^.M.^^MM  
  ..^..^^.^^M   
   ...^.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.

< 863h/863H 109v/195V Pos: standing >
Argh!!! The sun is too bright.

< 863h/863H 112v/195V Pos: standing >
It appears to be the corpse of Frado.
an embroidered illithid-hide backsheath
an orcskin forearm guard [superior]
sleeves of pleated seal-skin [superior]
some disease covered spiked talons [poor]
some shiny white boots
some sandy leggings
the cap of storytelling [poor]
a high quality mining pick
a high quality mining pick [35%]
a skin-wrapped tin belt
a tarnished flesh shield
an unearthly crystal robe
a glittering ivory medallion from Darkfall Forest
a dwarven-made emerald hood
a misshaped sapphire rod
a large leather backpack
a pair of dark ostriche-hide boots
an onyx totem
an ornate staff [superior] (illuminating)
an ivory handled dagger [superior]

< 863h/863H 116v/195V Pos: standing >
 
   MMMMMMMMM    
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  .^^.^.M.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.

< 863h/863H 117v/195V Pos: standing >
Argh!!! The sun is too bright.

< 863h/863H 118v/195V Pos: standing >
You attempt to hide yourself.

< 863h/863H 118v/195V Pos: standing >
Your Terminal mode is now: MSP .

< 863h/863H 137v/195V Pos: standing >
Your Terminal mode is now: GEN .

< 863h/863H 138v/195V Pos: standing >
Argh!!! The sun is too bright.

< 863h/863H 138v/195V Pos: standing >
Argh!!! The sun is too bright.

< 863h/863H 138v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 140v/195V Pos: standing >
Your Terminal mode is now: ANSI.

< 858h/858H 141v/195V Pos: standing >
Your Terminal mode is now: MSP .

< 858h/858H 142v/195V Pos: standing >
   MMMMMMMMM    
  ^^MMMMMMMMM   
 ^.^^^MMMMMMMM  
 ^.^^.^^MMMMMM  
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  .^^.^.M.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.

< 858h/858H 142v/195V Pos: standing >
   MMMMMMMMM    
  ^^MMMMMMMMM   
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  .^^.^.M.^^M   
   .^..^^.^^    

< 858h/858H 144v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 145v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 150v/195V Pos: standing >
   MMMMMMMMM    
  ^^MMMMMMMMM   
 ^.^^^MMMMMMMM  
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  .^^.^.M.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.

< 858h/858H 151v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 155v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
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   ^^.^.M.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 153v/195V Pos: standing >
You attempt to hide yourself.

< 858h/858H 153v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
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   ^^.^.M.^^    

< 858h/858H 154v/195V Pos: standing >
   MMMMMMMM^    
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 ^^^MMMMMMMMMM  
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   ^^.^.M.^^    

< 858h/858H 163v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 165v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 165v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 167v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 P.^^^MMMMMMMM  
 ^.^^.^@MMMMMM  
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   ^^.^.M.^^    

< 858h/858H 168v/195V Pos: standing >
   MMMMMMMM^    
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 ^^^MMMMMMMMMM  
 ^P^^^MMMMMMMM  
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   ^^.^.M.^^    

< 858h/858H 168v/195V Pos: standing >
   MMMMMMMM^    
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 ^^^MMMMMMMMMM  
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   ^^.^.M.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 168v/195V Pos: standing >
   MMMMMMMM^    
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   ^^.^.M.^^    

< 858h/858H 170v/195V Pos: standing >
   MMMMMMMM^    
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   ^^.^.M.^^    

< 858h/858H 171v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
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   ^^.^.M.^^    

< 858h/858H 171v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 172v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
 ^.^^.^@MMMMMM  
 ..^..^.^MMMMM  
 .P^..^.M^MMMM  
  ^.^^^.^.^MM   
   ^^.^.M.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 173v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
 ^.^^.^@MMMMMM  
 ..^..^.^MMMMM  
 .P^..^.M^MMMM  
  ^.^^^.^.^MM   
   ^^.^.M.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 175v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 175v/195V Pos: standing >
   MMMMMMMM^    
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   ^^.^.M.^^    

< 858h/858H 176v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 177v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
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 ^.^^.^@MMMMMM  
 ..^..^.^MMMMM  
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   ^^.^.M.^^    
Argh!!! The sun is too bright.

< 858h/858H 177v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 177v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
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   ^^.^.M.^^    

< 858h/858H 177v/195V Pos: standing >
   MMMMMMMM^    
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Argh!!! The sun is too bright.

< 858h/858H 178v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
 ^.^^.^@MMMMMM  
 ..^..^.^MMMMM  
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   ^^.^.M.^^    
Argh!!! The sun is too bright.

< 858h/858H 178v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
 ^^^MMMMMMMMMM  
 ^.^^^MMMMMMMM  
 ^.^^.^@MMMMMM  
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   ^^.^.M.^^    
Argh!!! The sun is too bright.

< 858h/858H 179v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 179v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 180v/195V Pos: standing >
   MMMMMMMM^    
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< 858h/858H 180v/195V Pos: standing >
Argh!!! The sun is too bright.

< 858h/858H 181v/195V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMMM^   
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   ^^.^M^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 858h/858H 182v/195V Pos: standing >
   MMMMMMMM^    
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   MMMMMMMMM    
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  .^^.^M^.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.

< 858h/858H 181v/195V Pos: standing >
   ^MMMMMMMM    
  .^^^MMMMMMM   
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  ..^..^^.^^M   
   ...^.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
A bard, telling a story to the captive audience. (minion) 
A Halfling (small) stands in mid-air here. (Non-Fraggable)

< 858h/858H 179v/195V Pos: standing >
You try to tackle a Halfling and fly over his head landing face first in the dirt!

< 858h/858H 180v/195V Pos: kneeling >
<   ^MMMMMMMM    
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< 858h/858H 180v/195V Pos: kneeling >
<   ^MMMMMMMM    
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   ...^.^.^.    

< 858h/858H 180v/195V Pos: kneeling >
<The sun hangs low on the southern sky.

< 858h/858H 180v/195V Pos: kneeling >
<A bard says 'Prepare to fight me, too!'

< 858h/858H 180v/195V Pos: kneeling >
<A bard plays a song to lift his spirit off the ground.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
[Damage: 17 ] Your impressive pierce strikes a Halfling hard.

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
    ^MMMMMMMM    
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   ...^.^.^.    

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling suddenly appears a bit confused!
You watch in glee as a Halfling looks dazzled.
A Halfling misses you.
A Halfling misses you.

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
    ^MMMMMMMM    
  .^^^MMMMMMM   
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   ...^.^.^.    

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] Your impressive slash strikes a Halfling very hard.
[Damage: 18 ] Your pierce strikes a Halfling very hard.
[Damage: 19 ] Your impressive slash strikes a Halfling very hard.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your powerful pierce enshrouds a Halfling in a mist of blood.

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP:  nasty wounds >
 Maybe you should get up off your knees first?
Sorry, you aren't allowed to do that in combat.

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP:  nasty wounds >
 Maybe you should get up off your knees first?
Sorry, you aren't allowed to do that in combat.

< 858h/858H 180v/195V Pos: kneeling >
< T: Sanja TP: kne TC:excellent E: A Halfling sta EP:  nasty wounds >
 You rise to your feet.

< 858h/858H 180v/195V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You are already standing.

< 858h/858H 180v/195V Pos: standing >
< T: Sanja TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 You attempt to flee...
   ^^^MMMMMM    
  .^^.^.MMMMM   
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  ....^.^.^.^   
   **.^^.^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee southward!

< 858h/858H 153v/195V Pos: standing >
   ^^^MMMMMM    
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   **.^^.^^^    
Argh!!! The sun is too bright.

< 858h/858H 153v/195V Pos: standing >
You are already standing.

< 858h/858H 154v/195V Pos: standing >
You are already standing.

< 858h/858H 155v/195V Pos: standing >
   ^MMMMMMMM    
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  ..^..M^.^^M   
   ...^.^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
A bard, telling a story to the captive audience. (minion) 
A Halfling (small) stands in mid-air here. (Non-Fraggable)
There are Goblin tracks going north.
There are some tracks heading south.

< 858h/858H 154v/195V Pos: standing >
[Damage: 57 ] A Halfling makes a strange sound as you place a bright silver dagger [superior] with a strange black stone in his back.
Your bright silver dagger [superior] with a strange black stone murmurs some strange incantations...
[Damage: 21 ] Your concussion blast rips into a Halfling, shattering his soul!
A bard stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sanja by 135000.