<worn as a badge> a masterly crafted obsidian badge
<worn on head> a ram horned helm of demonic allegiance (humming) [87%]
<worn on eyes> the eyes of love (glowing) (illuminating)
<worn in ear> a durithalite earring shaped like a dagger [84%]
<worn in ear> a dangling skull and crossbones earring [superior]
<worn on face> the grim visage of a MaDWoMaN of precision (humming) [83%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn around neck> a glowing necklace of power [superior] (glowing) [85%]
<worn on body> the spiked platemail of the Azharul dragons of damage [84%]
<worn about body> the cloak of the battledancer [superior]
<worn as quiver> a pantherhide quiver of precision (glowing) [81%]
<worn about waist> a black leather belt with a crimson coral buckle of damage [78%]
<worn on belt buckle>a diamondine axe covered in blood of damage
<attached to belt> a metal flask marked "blur" (glowing)
<worn on arms> the pauldrons of the tide of agility (glowing)
<worn around wrist> a steel wire of agility (glowing)
<worn around wrist> a steel wire of agility (glowing)
<worn on hands> a pair of silverish githyanki gauntlets [superior] with a strange dark bloodstone
<worn on finger> the spiked ring of bloody retribution [superior]
<worn on finger> a shiny crimson ring [superior] (invis)
<primary weapon> the humming sword named 'Blaze' with a strange black stone (humming)
<secondary weapon> a bright silver dagger [superior] with a strange black stone
<worn on legs> some heavily-spiked blood crystal leg plates of agility
<worn on feet> boots of thundering might of precision (humming)
< 689h/858H 80v/195V Pos: standing >
You quickly scan the area.
A kooshie dog who is close by to your east.
A clay golem who is close by to your east.
A white rabbit who is close by to your west.
A visiting human who is close by to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
The robin who is not far off to your northwest.
A elf commoner who is not far off to your northwest.
An elven trail keeper who is close by to your southwest.
A snake who is close by to your southwest.
A white rabbit who is not far off to your southwest.
< 689h/858H 80v/195V Pos: standing >
You quickly scan the area.
A kooshie dog who is close by to your east.
A clay golem who is close by to your east.
A white rabbit who is close by to your west.
A visiting human who is close by to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
A warty toad who is not far off to your west.
The robin who is not far off to your northwest.
A elf commoner who is not far off to your northwest.
An elven trail keeper who is close by to your southwest.
A snake who is close by to your southwest.
A white rabbit who is not far off to your southwest.
< 690h/858H 81v/195V Pos: standing >
The Trail of Lost Gods
Obvious exits: -E -W -NW -SW
< 691h/858H 82v/195V Pos: standing >
The Trail of Lost Gods
Obvious exits: -NW -SE
< 698h/858H 84v/195V Pos: standing >
You quickly scan the area.
The robin who is close by to your northwest.
< 699h/858H 84v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -S# -SW -SE
A robin is flying nearby.
< 700h/858H 84v/195V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your north.
A snake who is not far off to your north.
An elven woman who is a brief walk away to your north.
A elf commoner who is a brief walk away to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
A elf commoner who is rather far off to your north.
An elven trail keeper who is rather far off to your north.
< 701h/858H 84v/195V Pos: standing >
Ok.
< 704h/858H 86v/195V Pos: standing >
The white is open.
There is a small garden to the south beyond the white gate.
You extend your sights southward.
A Small Park
Obvious exits: -N -S
A white rabbit hops around here, wiggling its nose.
A white rabbit hops around here, wiggling its nose.
< 707h/858H 87v/195V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your north.
A snake who is not far off to your north.
An elven woman who is a brief walk away to your north.
A elf commoner who is a brief walk away to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
A elf commoner who is rather far off to your north.
An elven trail keeper who is in the distance to your north.
A white rabbit who is close by to your south.
A white rabbit who is close by to your south.
A white rabbit who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
< 708h/858H 88v/195V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your north.
A snake who is not far off to your north.
An elven woman who is a brief walk away to your north.
A elf commoner who is a brief walk away to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
A elf commoner who is rather far off to your north.
An elven trail keeper who is in the distance to your north.
A white rabbit who is close by to your south.
A white rabbit who is close by to your south.
A visiting human who is not far off to your south.
A white rabbit who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
< 709h/858H 88v/195V Pos: standing >
You quickly scan the area.
A elf commoner who is close by to your north.
A snake who is not far off to your north.
An elven woman who is a brief walk away to your north.
A elf commoner who is a brief walk away to your north.
The Charing Quartermaster who is a brief walk away to your north.
The great oak tree who is a brief walk away to your north.
A elf commoner who is rather far off to your north.
An elven trail keeper who is in the distance to your north.
A white rabbit who is close by to your south.
A white rabbit who is close by to your south.
A visiting human who is not far off to your south.
A white rabbit who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
A warty toad who is not far off to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
An elite elven guard who is in the distance to your south.
< 709h/858H 89v/195V Pos: standing >
The Way of the Royals continues north.
You extend your sights northward.
The Way of the Royals
Obvious exits: -N -E -S -W
An elf commoner is standing here, going about his business.
< 711h/858H 90v/195V Pos: standing >
Autosaving...
< 712h/858H 90v/195V Pos: standing >
Ok.
< 713h/858H 91v/195V Pos: standing >
The Way of the Royals continues north.
You extend your sights northward.
The Way of the Royals
Obvious exits: -N -E -S -W
An elf commoner is standing here, going about his business.
< 714h/858H 91v/195V Pos: standing >
Saving Sanja.
< 716h/858H 92v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
An elf commoner is standing here, going about his business.
< 717h/858H 92v/195V Pos: standing >
You quickly scan the area.
A snake who is close by to your north.
An elven woman who is not far off to your north.
A elf commoner who is not far off to your north.
The Charing Quartermaster who is not far off to your north.
The great oak tree who is not far off to your north.
A elf commoner who is a brief walk away to your north.
An elven cat who is in the distance to your north.
A Human who is close by to your east.
An elite elven guard who is close by to your east.
An elite elven guard who is close by to your east.
An elite elven guard who is close by to your east.
An elite elven guard who is close by to your east.
An elven receptionist who is close by to your east.
The robin who is close by to your south.
An elven woman who is close by to your west.
Imni who is close by to your west.
< 718h/858H 92v/195V Pos: standing >
The Way of the Royals continues north.
You extend your sights northward.
The Way of the Royals
Obvious exits: -N -S -W
A snake slithers through here, tongue flicking.
< 718h/858H 92v/195V Pos: standing >
A elf commoner leaves east.
< 719h/858H 93v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W
A snake slithers through here, tongue flicking.
< 721h/858H 92v/195V Pos: standing >
The center of Charing lies to the north.
You extend your sights northward.
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
This elf female commoner is here wandering about the city.
An elf commoner is standing here, going about his business.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
< 721h/858H 93v/195V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A elf commoner who is close by to your north.
The Charing Quartermaster who is close by to your north.
The great oak tree who is close by to your north.
A elf commoner who is not far off to your north.
An elven cat who is rather far off to your north.
The robin who is not far off to your south.
A kooshie dog who is close by to your west.
Alkatia, the elven fletcher who is close by to your west.
< 723h/858H 93v/195V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
This elf female commoner is here wandering about the city.
An elf commoner is standing here, going about his business.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
< 724h/858H 93v/195V Pos: standing >
An elven woman leaves south.
< 725h/858H 93v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W#
An elf commoner is standing here, going about his business.
< 726h/858H 93v/195V Pos: standing >
You quickly scan the area.
An elven cat who is not far off to your north.
The great oak tree who is in the distance to your north.
A elf commoner who is close by to your south.
The Charing Quartermaster who is close by to your south.
The great oak tree who is close by to your south.
An elven woman who is not far off to your south.
A snake who is not far off to your south.
The robin who is rather far off to your south.
< 727h/858H 93v/195V Pos: standing >
Ok.
< 730h/858H 95v/195V Pos: standing >
The door is open.
There is a large tree in that direction.
You extend your sights westward.
A Small Tree Dwelling
Obvious exits: -E
An abandoned baby elf is here crying loudly.
An abandoned baby elf is here crying loudly.
< 730h/858H 95v/195V Pos: standing >
A elf commoner enters from the south.
< 732h/858H 96v/195V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
There are Goblin tracks going south.
Alarm bells sound, signalling an invasion!
< 732h/858H 95v/195V Pos: standing >
The Trail of Tears
Obvious exits: -E -S -W
A snake slithers through here, tongue flicking.
There are Goblin tracks going west.
< 733h/858H 95v/195V Pos: standing >
A snake leaves west.
You quickly scan the area.
The Charing Quartermaster who is close by to your east.
The great oak tree who is close by to your east.
A visiting human who is a brief walk away to your east.
A kooshie dog who is a brief walk away to your east.
A elf commoner who is in the distance to your east.
A kooshie dog who is in the distance to your east.
A snake who is close by to your south.
Gaston Reglia who is close by to your south.
A snake who is close by to your west.
A sneaky weasel who is close by to your west.
The robin who is rather far off to your west.
A kooshie dog who is in the distance to your west.
< 736h/858H 96v/195V Pos: standing >
You quickly scan the area.
The Charing Quartermaster who is close by to your east.
The great oak tree who is close by to your east.
A visiting human who is a brief walk away to your east.
A kooshie dog who is a brief walk away to your east.
A elf commoner who is in the distance to your east.
A kooshie dog who is in the distance to your east.
A snake who is close by to your south.
Gaston Reglia who is close by to your south.
A snake who is close by to your west.
A sneaky weasel who is close by to your west.
The robin who is rather far off to your west.
A kooshie dog who is in the distance to your west.
< 736h/858H 96v/195V Pos: standing >
The Trail of Tears
Obvious exits: -N# -E -W
A snake slithers through here, tongue flicking.
A sneaky weasel peers around cautiously, trying to avoid people.
< 738h/858H 96v/195V Pos: standing >
You quickly scan the area.
The Charing Quartermaster who is not far off to your east.
The great oak tree who is not far off to your east.
A visiting human who is rather far off to your east.
A kooshie dog who is rather far off to your east.
A elf commoner who is in the distance to your east.
The robin who is a brief walk away to your west.
A kooshie dog who is rather far off to your west.
< 739h/858H 96v/195V Pos: standing >
The Trail of Tears
Obvious exits: -N -E -S -W
< 740h/858H 96v/195V Pos: standing >
You quickly scan the area.
A snake who is close by to your east.
A sneaky weasel who is close by to your east.
The Charing Quartermaster who is a brief walk away to your east.
The great oak tree who is a brief walk away to your east.
A visiting human who is in the distance to your east.
A kooshie dog who is in the distance to your east.
A snake who is close by to your south.
The robin who is not far off to your west.
A kooshie dog who is a brief walk away to your west.
< 741h/858H 97v/195V Pos: standing >
The Trail of Tears
Obvious exits: -E -S# -W
Alarm bells sound, signalling an invasion!
< 742h/858H 96v/195V Pos: standing >
You quickly scan the area.
A snake who is not far off to your east.
A sneaky weasel who is not far off to your east.
The Charing Quartermaster who is rather far off to your east.
The great oak tree who is rather far off to your east.
The robin who is close by to your west.
A kooshie dog who is not far off to your west.
< 743h/858H 97v/195V Pos: standing >
You quickly scan the area.
A snake who is not far off to your east.
A sneaky weasel who is not far off to your east.
The Charing Quartermaster who is rather far off to your east.
The great oak tree who is rather far off to your east.
The robin who is not far off to your west.
A kooshie dog who is not far off to your west.
< 746h/858H 98v/195V Pos: standing >
Ok.
< 746h/858H 98v/195V Pos: standing >
An Elven House
Obvious exits: -N
An abandoned baby elf is here crying loudly.
An abandoned baby elf is here crying loudly.
< 748h/858H 98v/195V Pos: standing >
You quickly scan the area.
You see nothing.
< 749h/858H 99v/195V Pos: standing >
The Trail of Tears
Obvious exits: -E -S -W
< 750h/858H 98v/195V Pos: standing >
The Trail of Tears
Obvious exits: -N -E -S -W
< 751h/858H 97v/195V Pos: standing >
Entrance to the Rangers' Guild of Charing
Obvious exits: -N -E#
A snake slithers through here, tongue flicking.
< 752h/858H 97v/195V Pos: standing >
You quickly scan the area.
You see nothing.
< 753h/858H 98v/195V Pos: standing >
Ok.
< 755h/858H 99v/195V Pos: standing >
You quickly scan the area.
An elven bartender who is close by to your east.
< 755h/858H 99v/195V Pos: standing >
You quickly scan the area.
An elven bartender who is close by to your east.
< 756h/858H 99v/195V Pos: standing >
The Trail of Tears
Obvious exits: -N -E -S -W
< 758h/858H 99v/195V Pos: standing >
The Trail of Tears
Obvious exits: -N# -E -W
A snake slithers through here, tongue flicking.
A sneaky weasel peers around cautiously, trying to avoid people.
< 760h/858H 99v/195V Pos: standing >
Ok.
< 763h/858H 101v/195V Pos: standing >
You quickly scan the area.
An elven cat who is close by to your north.
An elven traveler who is close by to your north.
An elven cat who is close by to your north.
A snake who is close by to your east.
The Charing Quartermaster who is not far off to your east.
The great oak tree who is not far off to your east.
An elven woman who is rather far off to your east.
A kooshie dog who is rather far off to your east.
A visiting human who is in the distance to your east.
A elf commoner who is in the distance to your east.
The robin who is rather far off to your west.
A kooshie dog who is rather far off to your west.
< 765h/858H 102v/195V Pos: standing >
You quickly scan the area.
An elven cat who is close by to your north.
An elven traveler who is close by to your north.
An elven cat who is close by to your north.
A snake who is close by to your east.
The Charing Quartermaster who is not far off to your east.
The great oak tree who is not far off to your east.
An elven woman who is rather far off to your east.
A kooshie dog who is rather far off to your east.
A visiting human who is in the distance to your east.
A elf commoner who is in the distance to your east.
The robin who is rather far off to your west.
A kooshie dog who is rather far off to your west.
< 765h/858H 102v/195V Pos: standing >
The Trail of Tears continues in that direction.
You extend your sights eastward.
The Trail of Tears
Obvious exits: -E -S -W
A snake slithers through here, tongue flicking.
< 768h/858H 103v/195V Pos: standing >
The Trail of Tears
Obvious exits: -E -S -W
A snake slithers through here, tongue flicking.
< 770h/858H 103v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Blue Dragon Restaurant
Obvious exits: -N
Gaston Reglia, the master chef, stands here preparing the next meal.
< 771h/858H 103v/195V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
< 773h/858H 105v/195V Pos: standing >
You quickly scan the area.
The Charing Quartermaster who is close by to your east.
The great oak tree who is close by to your east.
An elven woman who is a brief walk away to your east.
A kooshie dog who is a brief walk away to your east.
A visiting human who is rather far off to your east.
A elf commoner who is rather far off to your east.
An elven woman who is in the distance to your east.
A kooshie dog who is in the distance to your east.
Gaston Reglia who is close by to your south.
A snake who is close by to your west.
A sneaky weasel who is close by to your west.
The robin who is in the distance to your west.
A kooshie dog who is in the distance to your west.
< 774h/858H 105v/195V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
There are some tracks heading east.
< 778h/858H 106v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W
A snake slithers through here, tongue flicking.
There are some tracks heading south.
< 778h/858H 105v/195V Pos: standing >
The Fletchers Shop is to the west.
You extend your sights westward.
Alkatia's Fletcher Shop
Obvious exits: -E
A kooshie dog is here barking loudly.
Alkatia stands here working on a new bow
< 781h/858H 107v/195V Pos: standing >
Alkatia's Fletcher Shop
Obvious exits: -E
A kooshie dog is here barking loudly.
Alkatia stands here working on a new bow
< 783h/858H 106v/195V Pos: standing >
You quickly scan the area.
A snake who is close by to your east.
< 784h/858H 107v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W
A snake slithers through here, tongue flicking.
There are some tracks heading south.
< 784h/858H 106v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Way of the Royals
Obvious exits: -N -E -S -W
An elf commoner is standing here, going about his business.
< 786h/858H 107v/195V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
An elf commoner is standing here, going about his business.
< 788h/858H 107v/195V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Bank of Charing
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
This elf female commoner is here wandering about the city.
Imni, the elven banker, stands here ready to complete another transaction.
< 788h/858H 107v/195V Pos: standing >
A elf commoner leaves east.
You quickly scan the area.
A snake who is close by to your north.
The Charing Quartermaster who is not far off to your north.
The great oak tree who is not far off to your north.
A elf commoner who is a brief walk away to your north.
An elven trail keeper who is rather far off to your north.
An elven cat who is rather far off to your north.
A elf commoner who is close by to your east.
A Human who is close by to your east.
An elite elven guard who is close by to your east.
An elite elven guard who is close by to your east.
An elite elven guard who is close by to your east.
An elite elven guard who is close by to your east.
An elven receptionist who is close by to your east.
The robin who is close by to your south.
An elven woman who is close by to your west.
Imni who is close by to your west.
< 793h/858H 110v/195V Pos: standing >
The Olde Inn of Charing
Obvious exits: -W
An elf commoner is standing here, going about his business.
A Human (medium) (HardCore) is stretched out, sound asleep. (Non-Fraggable)
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
The elven receptionist of Charing stands here ready to serve you.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 799h/858H 112v/195V Pos: standing >
A Human cannot respond to your attack!
[Damage: 26 ] Your powerful slash seriously wounds a Human.
A Human has a RUDE awakening!
An elite elven guard suddenly attacks YOU!
An elite elven guard suddenly appears a bit confused!
You watch in glee as an elite elven guard looks dazzled.
An elite elven guard's fine punch strikes you.
An elite elven guard's decent punch wounds you.
< 761h/858H 112v/195V Pos: standing >
< T: Sanja TP: sta TC: small wounds E: A Human ass EP: nasty wounds >
An elite elven guard suddenly attacks YOU!
An elite elven guard's punch wounds you.
An elite elven guard suddenly appears a bit confused!
You watch in glee as an elite elven guard looks dazzled.
An elite elven guard's decent punch wounds you.
< 735h/858H 112v/195V Pos: standing >
< T: Sanja TP: sta TC: small wounds E: A Human ass EP: nasty wounds >
An elite elven guard suddenly attacks YOU!
An elite elven guard's crude punch wounds you.
An elite elven guard's decent punch wounds you.
< 707h/858H 112v/195V Pos: standing >
< T: Sanja TP: sta TC: small wounds E: A Human ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 25 ] Your powerful pierce enshrouds a Human in a mist of blood.
[Damage: 25 ] Your slash causes a Human to grimace in pain.
[Damage: 22 ] Your impressive pierce grievously wounds a Human.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your fine pierce hits a Human.
A Human's steel long sword was completely destroyed by the massive blow!
A Human's pair of studded leather boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sanja by 375.